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Using semaphores
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Andre S.,
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By LoneWolfSL · Posted
Elden Ring Nightreign will finally gain ‘Duo Expeditions' next week by Pulasthi Ariyasinghe FromSoftware's latest project, Elden Ring Nightreign, delivered a multiplayer-focused experience for the first time. While the title offered solo runs as an alternative to its standard three-player Trio Expeditions, Duos were surprisingly missing at launch. A couple of months later, the developer is finally delivering this highly requested feature for the hit roguelike. On social media, the studio confirmed that Duo Expeditions will be hitting Elden Ring Nightreign with the next update, patch 1.02, for the game on July 30. Check out the newly released trailer showing off this mode below. As we mentioned in our review of Elden Ring Nightreign, everything from enemy health, boss aggression, player damage, and even XP gain changes depending on how many players are in the Expedition. A post-launch update even tweaked the difficulty to favor solos as well. Duos should have the same changes being applied, with the mode being easier than trios but harder than solos to complete. Making sure the difficulty is properly balanced has previously been given as the reason why the Duos mode has taken a while to come in. FromSoftware also confirmed that patch 1.02 will have a range of more quality-of-life improvements on the UI side. This will include more Relics filtering options, making custom builds easier to construct before going on new runs, as seen below. Publisher Bandai Namco also announced this week that the Elden Ring Shadow of the Erdtree expansion for the original open-world Soulslike recently passed 10 million players. Meanwhile, this Elden Ring Nightreign spin-off now has over 5 million players, making both massive successes for the publisher. While FromSoftware is now focusing on other projects, Bandai Namco isn't done with the Elden Ring universe just yet either, as a live-action movie has now been confirmed to be in development too. -
By +Nik Louch · Posted
Or you ignore the part where @Michael Scrip answered you directly. -
By lonegull · Posted
The reasons for Microsoft being in near perpetual state of reorganization for two years is due to the 6 CapEx acquisitions between Jan 2022 and Jan 2023, Blizzard, Oribi, Minit, Miburo, Lumenisity and Fungible. There were 15 CapEx acquisitions in 2021 alone. Much like the Borg, Microsoft assimilates knowledge instead of expending resources on learning and development. 10 gaming companies, 3 AI and 1 data modeling companies since 2018. But then this is in the founding DNA of Microsoft, MS DOS wasn't made by MS, Windows was based on the Apple Mac and Xerox PARC Alto....and on and on. (To be fair Apple's Lisa and Mac were from the Alto also) -
By csc2ya · Posted
Can't get a pic of the physical server as it's in a DC, but what i'm running on it is doable. All for my own use except one VM used by a friend to run her site and other things. -
By TheGhostPhantom · Posted
Immediately using a VPN that makes me appear to be in the EU.
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Andre S. Veteran
Hello, this is the first time I need to use semaphores, yes it is for an assignment. I have trouble wrapping my head around the concept. Come to think of it, wrapping a solid spheroidal body around an idea isn't trivial by itself, but anyway I disgress.
I have to write a little program that simulates a network. There are several computers in the network. Only one computer can be executing at any given time, and they must execute one after the other. Also, each computer is responsible for telling the "next" computer that it is its time to execute.
I am supposed to use semaphores to synchronize this. Now I don't see really how can semaphores help me do this. My first idea would be to make a "cycle" object, protected with a mutex, so only one computer can own the cycle at any given time. The computer could write in a global variable the id of the next computer and unlock the mutex when it's done. However, we're supposed to use semaphores, not mutexes.
Oh and it's POSIX semaphores and pthreads btw.
Thanks.
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