Recommended Posts

Besides, most people (including myself) do not recommend Windows XP x64 - there are many many driver and software issues. If you need a 64-bit system, get Windows Vista or wait for Windows 7.

Besides, most people (including myself) do not recommend Windows XP x64 - there are many many driver and software issues. If you need a 64-bit system, get Windows Vista or wait for Windows 7.

Haven't found any software issues myself, in fact, the WoW64 implementation in XP/2003 x64 is a bit more thorough because certain modes and functions were deprecated for Vista that were formerly available in XP and previous editions. Hence some older games using DirectX 3/5 work on Windows XP x64 that do not run on Vista x64 (in some cases importing XP dll's work but not always).

Driver issues were an initial problem only when XP/2003 x64 first came to market because vendors did not have support ready. Nowdays, most reputable hardware vendors offer XP/2003 x64 drivers for their devices.

I'd recommend XP x64, and if I'm not mistaken, there is an upgrade option for Windows XP x86 Professional but not Home versions, etc.

Technically, you cannot 'upgrade' from any 32 bit Windows to any 64 bit Windows.

So... if you want to be technical- you can't upgrade. You can "export" x86 files and settings, "install" and "migrate" files from the x86 to x64 system ... and maybe even programs (if the programs didn't use 16 bit installers) but in my experience many hardware as well as software vendors straight-up ignored XP64 since it was primarily a business / academic release and either didn't upgrade their installers or didn't offer XP64 drivers for hardware.

For what it's worth, I require the use of a program at work that was compiled in December 2008 and doesn't even consider Vista and won't install on 64 bit systems at all even though it uses a 32 bit installer. How's that for forward thinking?

Technically, you cannot 'upgrade' from any 32 bit Windows to any 64 bit Windows.

So... if you want to be technical- you can't upgrade. You can "export" x86 files and settings, "install" and "migrate" files from the x86 to x64 system ... and maybe even programs (if the programs didn't use 16 bit installers) but in my experience many hardware as well as software vendors straight-up ignored XP64 since it was primarily a business / academic release and either didn't upgrade their installers or didn't offer XP64 drivers for hardware.

For what it's worth, I require the use of a program at work that was compiled in December 2008 and doesn't even consider Vista and won't install on 64 bit systems at all even though it uses a 32 bit installer. How's that for forward thinking?

Right, well after looking around you're probably right about not being able to upgrade. However, transitioning the installed programs from /Program Files/ to /Program Files (x86)/ and moving the existing registry information from the x86 registry to the SysWoW64 node of the x64 registry would in theory yield a functional upgrade.

Compiling the a program to run on x64 and and compiling the installer for x64 interoperbility are separate issues. I have modified old Windows 95 games that were 32-bit but shipped with 16-bit installers to use a new 32-bit installer compiled from a project created in InstallShield, just specify the original files to be bundled, their destination, and the appropriate keys and everything works. This was about three years ago when XP x64 was relatively new as well. Perhaps your employer uses an outdated version of InstallShield to manage installation of their product?

Besides, most people (including myself) do not recommend Windows XP x64 - there are many many driver and software issues. If you need a 64-bit system, get Windows Vista or wait for Windows 7.

Nonsense :pinch:

I've been using XP 64 for three years and never had any driver or software issues.

I can only recommend it :cool: (btw, it's actually not XP, but the desktop version of Windows 2003 Server)

Nonsense :pinch:

I've been using XP 64 for three years and never had any driver or software issues.

I can only recommend it :cool: (btw, it's actually not XP, but the desktop version of Windows 2003 Server)

Because your hardware supports it? And it is XP just the kernal is based off of Server. Quit with the FUD.

Right, well after looking around you're probably right about not being able to upgrade. However, transitioning the installed programs from /Program Files/ to /Program Files (x86)/ and moving the existing registry information from the x86 registry to the SysWoW64 node of the x64 registry would in theory yield a functional upgrade.

Compiling the a program to run on x64 and and compiling the installer for x64 interoperbility are separate issues. I have modified old Windows 95 games that were 32-bit but shipped with 16-bit installers to use a new 32-bit installer compiled from a project created in InstallShield, just specify the original files to be bundled, their destination, and the appropriate keys and everything works. This was about three years ago when XP x64 was relatively new as well. Perhaps your employer uses an outdated version of InstallShield to manage installation of their product?

I get what you're saying but the company supplying the program uses a 32 bit installer and compiles 32 bit code which should technically work on 32 or 64 bit as you've stated. But even in late 2008, it won't run at all on XP64. They rely on 32 bit drivers for their hardware (which interfaces via USB so we're at a loss). So even in 2008 they won't supply 64bit drivers.

The waters are muddy and suggesting someone can go from x86 to x64 is a crap shoot.

I get what you're saying but the company supplying the program uses a 32 bit installer and compiles 32 bit code which should technically work on 32 or 64 bit as you've stated. But even in late 2008, it won't run at all on XP64. They rely on 32 bit drivers for their hardware (which interfaces via USB so we're at a loss). So even in 2008 they won't supply 64bit drivers.

The waters are muddy and suggesting someone can go from x86 to x64 is a crap shoot.

Right, well for smaller proprietary vendors that sell specialized software in conjuction with hardware components such as point of sale workstations, or similar situations I can understand the reluctance to invest any additional development cost for maintaining a x64 driver. If the application does not benefit from additional memory then no reason for the additional overhead in this instance. However, since XP x64 is a compiled workstation version of Windows 2003 Server x64 then any applications or hardware which may rely on server side installations would be more inclined to support a x64 driver model.

Because your hardware supports it? And it is XP just the kernal is based off of Server. Quit with the FUD.

Quit your Fud :pinch: You should really put an 'o' in your name, it would be so fitting :laugh:

Oh, and what's a "kernal"? :blink:

It *is* 2003, not XP. It has the same version version as 2003: 5.2 :yes:

Okay guys, thanks for the answers..

I have a licensed 64bit cd laying around and i'm getting many CTD's with memory hog program's so i wanted to upgrade.

Anyways tommorow i will try and see if it works. I will keep you guys updated ;)

Ok. As I said, you're unlikely to have any problems.

Right, well for smaller proprietary vendors that sell specialized software in conjuction with hardware components such as point of sale workstations, or similar situations I can understand the reluctance to invest any additional development cost for maintaining a x64 driver. If the application does not benefit from additional memory then no reason for the additional overhead in this instance. However, since XP x64 is a compiled workstation version of Windows 2003 Server x64 then any applications or hardware which may rely on server side installations would be more inclined to support a x64 driver model.

I'd hardly consider RFS Cablewave a 'small proprietary vendor' considering they sell coaxial cable to AM, FM, TV, CableTV, cellular / mobile phone, and terrestrial as well as satellite communications companied. ;)

I'd hardly consider RFS Cablewave a 'small proprietary vendor' considering they sell coaxial cable to AM, FM, TV, CableTV, cellular / mobile phone, and terrestrial as well as satellite communications companied. ;)

Well they are certainly not alone as major vendors that do not support it either; if it's just a piece of management software for an external device that doesn't benefit from additional memory to improve performance, it's better to avoid having the overhead associated with supporting additional driver models. In fact, I forsee the inclusion of XP Virtual Mode in Windows 7 will probably keep companies such as this from adopting native Windows 7 support and just keeping their XP version maintained to reduce costs.

Hehe, i would like to do it. But since Vista & 7 have limitations on videocard drivers. (you can only have 1 driver with 2 same vc's not 2 different vcs with 2 drivers)

I can't so i have to stick with XP

ok so let me get this right if i may you want to use 2 graphics cards with 2 drivers from 2 different vender's. umm do you mean 2 cards from 2 different manufactures like ATI + Nvidia or 2 different cards same company chipset cause you can SLI and Tri SLI and Quad SLI in vista and windows 7 just fine

please explain

ya know what just upgrade to windows 7 64bit cause windows XP is well old ass and well microsoft has hardly any support for it now and well ya know what Windows XP X64 is hated by most of the damn community out their gamers alike . if you want 2x video cards go buy 2 new nvidia or ATI cards and SLI or crossfire them and i am sure what ever the hek your needs are they will support that and if by chance your only wanting this cause of some old old software you need i am sure ther is something better out now on the market that does a better job

I knew I'd get some negative responses to my post - there are always some people that have used Windows XP x64 and have had no problems. Congratulations, you're a minority!

But that's why I said 'most people'.

Hey guys.. i just installed windows xp 64 clean.

I installed all the drivers and stuff.. and also some programs.

Then now after restarting i get a BSOD saying *** STOP: 0x0000001E (0xFFFFFFFFC0000005,...)

and some more numbers.. anyone know what this means?

Thx

Run a thorough memory diagnostic and make sure your system memory is reliable before researching the particular error code further, but as the previous poster pointed out, Google can tell you far more about specific codes as we can.

Run a thorough memory diagnostic and make sure your system memory is reliable before researching the particular error code further, but as the previous poster pointed out, Google can tell you far more about specific codes as we can.

Anyways guys.. I have started the pc in the morning and it started working fine!

So there we go.. till now its working smooth with all my applications!

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Waymo recalls self-driving software after cars enter closed freeway work zones by Paul Hill Waymo, the self-driving car maker owned by Alphabet – the parent company of Google –, has recalled some of its fifth-generation Automated Driving Systems (ADS). It did so after some of its cars drove through closed construction zones. According to the National Highway Traffic Safety Administration (NHTSA), the affected vehicles were capable of driving through a closed freeway construction zone and continuing to drive at speed. The listing on the NHTSA website says that Waymo is currently developing a solution to fix this issue, but in the meantime, freeway driving is being restricted. Waymo will update its ADS software so that vehicles can detect when they can avoid entering construction zones. According to the Safety Recall Report, on April 20, 2026, Waymo’s Field Safety Committee began meetings reviewing an event from April 11, 2026, and five events from April 19, 2026, where Waymo’s autonomous vehicles didn’t recognize and drove past ramp closure signs into the pre-planned freeway construction zones. This took place in Phoenix, Arizona. Separately, on May 18, 2026, seven Waymo vehicles entered freeway lanes with active construction in the San Francisco Bay Area by driving between cones that were placed to show the lane was closed. On the back of both of these events, Waymo restricted freeway driving until it could address the issue. In June, Waymo’s Safety Board reviewed the issue and additional information related to ADS performances around construction zones; then, as a result, it decided to conduct a recall. This development is not good for Waymo as it adds to a growing list of technical hiccups its cars have experienced. Ultimately, it will lead to more scrutiny from lawmakers around the world who will be more cautious about letting autonomous vehicles on their roads without tighter regulation. For readers in areas where Waymo operates, does this news make you more wary about stepping into one of these vehicles?
    • I'm still on Windows 10 22H2 because I didn't want to deal with all the issues in Windows 11, so I waited almost a week before installing the latest Patch Tuesday update (KB5094127), I went ahead and did it, and it was a huge mistake—ever since then, my File Explorer has seen a performance drop of about 30% when transferring large files... Once again, Microsoft has outdone itself! This update cannot be uninstalled, either through the Control Panel (via Settings) or by accessing Advanced Startup Options. The only possible alternative would be to use system restore points, but I’d have to reinstall all app and driver updates (and there’s no guarantee it would work). Or there’s the “nuclear option” of a in-place repair without losing files or apps, but even then, all my customizations would be lost! Microsoft just can’t help but mess everything up! Way to go, Microsoft! But I still don’t want your c****y Windows 11!
    • Microsoft: Windows 11 could finally solve a major issue across AMD, Nvidia, and Intel GPUs by Sayan Sen While Microsoft has been trying to improve it, Windows 11 is definitely not flawless, as even today some issues are taking a year to publicly acknowledge. However, one area of trouble that may finally see much better results soon is graphics driver crashes. Work on graphics driver timeouts, also called Timeout and Detection Recovery (TDR), is not new as the latest WDDM 3.2 also has specific improvements regarding it. Windows Display Driver Model (WDDM) version 3.2 is supported on Windows 11 24H2 and 25H2. However, with the upcoming version 26H2, TDR crash diagnosis could go to the next level as Microsoft is introducing a new DirectX 12 API feature called "DirectX Dump Files". Similar to how system memory dump files work when a system crashes or freezes or encounters any such major issue, DirectX Dump Files (DDF) will essentially record a snapshot of the GPU execution right at the moment a graphics-related crash or hang or freeze occurs, so that developers can better understand and diagnoze these TDR and timeout detection errors. The dump will be available as a .dxdmp file for analysis and it will be a comprehensive dump file generated with detailed insights about the hardware, drivers, Windows, as well as the affected application. This should be another welcome change in this department. Earlier at GDC 2026, when the technology was first debuted, Microsoft had shared more details regarding it. The company had explained how DDF is designed to gather data from every layer of the graphics stack into a single file, eliminating the need for developers to manually correlate logs from multiple tools. As mentioned above, the dump can contain a lot of useful details like GPU hardware state information such as register values, shader program counters, page fault virtual addresses, shader memory data, and command buffers. Alongside that, it also captures DirectX runtime and kernel information, including D3D objects, pipeline state objects, device error data, adapter details, and CPU call stacks. Microsoft says the feature has been built around two primary use cases: retail device removals and local device removals. The former allows developers to collect crash information from end users' systems in the field, while the latter helps QA teams and developers investigate issues on test machines. Developers will also be able to include up to 2 MB of custom application data through new D3D12 APIs, providing additional context for troubleshooting. In addition, Microsoft is introducing three dump collection modes ranging from zero-overhead capture, which has no runtime performance impact on supported hardware, to higher-detail modes that collect more vendor-specific debugging data. On compatible Tier 2 hardware, zero-overhead dumps will be enabled by default, meaning developers may begin receiving useful crash diagnostics without making any code changes. The table below explains the three tiers: Tier Description NO_OVERHEAD Enables crash capture with no runtime cost and is suitable for broad deployment MEDIUM_OVERHEAD Provides a balance, capturing additional diagnostic data with moderate impact HIGH_OVERHEAD Collects the most detailed GPU and driver state available, enabling deeper investigation at the cost of higher runtime overhead In terms of availability, the company expects broader release to be around the fall of 2026, which should be right around the time when Windows 11 version 26H2 lands. Right now, DirectX Dump Files are available as a preview and currently, only AMD has the compatible AgilitySDK Developer Preview driver version 26.10.07.02. You can find the official announcement post here on Microsoft's website.
    • And with SO much better perf than the laggy mess that is Files.
  • Recent Achievements

    • First Post
      BizSAR earned a badge
      First Post
    • Week One Done
      Jordan Smith earned a badge
      Week One Done
    • Reacting Well
      BizSAR earned a badge
      Reacting Well
    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      598
    2. 2
      +Edouard
      190
    3. 3
      PsYcHoKiLLa
      80
    4. 4
      Michael Scrip
      76
    5. 5
      Steven P.
      69
  • Tell a friend

    Love Neowin? Tell a friend!