Recommended Posts

Don't worry yourself over CUDA - ATi and NVIDIA are both committed to supporting OpenCL which is becoming the GPGPU standard (Like OpenGL). It has the benefit of already running on Linux, Windows and Mac OS X and many different companies are backing it including Intel (Who make the majority of GPU's in the Market Place)

That may be the case, but for Intel market share doesn't equate power or quality; if it did I wouldn't own a HD 4870. The only reason I would back Nvidia is because of the the documented progress I've seen from them; it's cool and exciting what the future holds.

If the competition is able to meet or exceed performance at a healthy price then of course all options are on the table.

That may be the case, but for Intel market share doesn't equate power or quality; if it did I wouldn't own a HD 4870. The only reason I would back Nvidia is because of the the documented progress I've seen from them; it's cool and exciting what the future holds.

If the competition is able to meet or exceed performance at a healthy price then of course all options are on the table.

You clearly didn't read my post properly.

Strikes me that you are using your needs to create a standard by which others should build their PCs.

Absolutely not. I didn't bring my needs into this discussion at all, and I'm not sure where you got that idea from.

You want someone to rationalise why anyone could need more than 4GB of RAM?

No, I'm not trying to rationalise a fixed figure and apply it generally to "anyone".

I want anyone to rationalise their need for any amount of RAM with actual numbers reported from actual use. I wanted to see real figures reported by Task Manager, Performance Monitor, etc, but it seems that everybody is perfectly satisfied just saying "take it from me, my app will use that much memory" without any hard numbers to back up those claims. The tools are there to back up the claims, but I guess it's easier to just say "my system feels sluggish if I do such-and-such" and leave it at that.

I am unsure of your computing background or of your job occupation but please take it from me, some of us do indeed require large amounts of RAM and very fast large RAID arrays in order to maintain high data transfer and computation rates. The right tools for the right job.

No doubt some do, I don't doubt that for a nanosecond.

As for my background, I write software for a living, and I've worked with people whose daily job consists of analysing a customer's needs before selling them some overpriced, overkill solution. If anyone of them just went strictly with a gut feeling to put together numbers for a project estimate, they'd lose their job in an instant.

But, I guess there's no point using that same approach here. I guess the approach here is "lets max out the motherboard, and if it runs okay, then I guess it was the right choice", without actually measuring where the point of dimishing returns is. Maybe it was half-way there, but I guess we'll just never know...

He already has 10GB in his Mac Pro and says he needs that much memory. So I don't see the problem. And as I said previously 12GB of ram is ?120 e.g. one of the most cheapest parts of his entire build.

I really think some people on this board take things way to far. He wasn't asking anyone to quantify how much RAM he needed he already knows how much he needs.

Dandy do you realize what your saying see BOZ does stuff more in the lights of what any artist would do in the movies and those programs need a crap tone of ram so BOZ going 12gb of ram is fine and at some point he may max his ram out and as for the GPU situation i would go 3x nvida cards also to the one guy would said something about rendering a 2d window well he may wan to run Windows 7 witch would be running your desktop in DX10 mode 3d in other words

anyways nice looking specs you do want tho bozz

Dandy do you realize what your saying see BOZ does stuff more in the lights of what any artist would do in the movies and those programs need a crap tone of ram so BOZ going 12gb of ram is fine and at some point he may max his ram out and as for the GPU situation i would go 3x nvida cards also to the one guy would said something about rendering a 2d window well he may wan to run Windows 7 witch would be running your desktop in DX10 mode 3d in other words

anyways nice looking specs you do want tho bozz

No punctuation?

Dandy do you realize what your saying see BOZ does stuff more in the lights of what any artist would do in the movies and those programs need a crap tone of ram so BOZ going 12gb of ram is fine and at some point he may max his ram out and as for the GPU situation i would go 3x nvida cards also to the one guy would said something about rendering a 2d window well he may wan to run Windows 7 witch would be running your desktop in DX10 mode 3d in other words

anyways nice looking specs you do want tho bozz

Whilst I totally agree with your sentiments regarding Boz taking the direction he wishes, I have to completely disagree with your remarks on how windows are drawn on Vista and Windows 7.

DWM renders the windows and utilises graphics cards to do so, they are 2D and as such run the graphics card in a 2D mode. Not very resource hungry at all even with dozens or hundreds of windows open. So why you are suggesting Boz would need Tri-SLI to have a lot of windows open is beyond me. As said before the 8800's are fine for that, they are however not fast enough if Boz wishes to do hardware rendering or game.

Boz, all these people telling you that you shouldn't go with 12GB of RAM are a lot of the same ones who told me I shouldn't by a Core i7 965 but to buy a C2D or C2Q instead; I didn't listen to them either!

i would of suggested the 920 instead of a c2d :p 6.4 Q/T is tempting but i couldn't justify the cost over a 920 :p

Strikes me that you are using your needs to create a standard by which others should build their PCs.

You want someone to rationalise why anyone could need more than 4GB of RAM? I do 3D work, and I can tell you right now that the programs I use will eat 4GB of RAM faster than you can load Counter Strike Source. If I start doing particle simulations I would say 12GB of RAM in given situations would actually be tight, thats not even bringing into the equation compositing scenes of 2k or 4K together. I am unsure of your computing background or of your job occupation but please take it from me, some of us do indeed require large amounts of RAM and very fast large RAID arrays in order to maintain high data transfer and computation rates. The right tools for the right job.

work more efficiently :laugh:

i'm rather curious though as great 3d models and (i'm not sure how your particle simulations equates to large amounts of memory usage) have been done in the past with significantly less memory then 12GB?

no doubt someone will find a use for it but could you tell me the extent of the damage what you actually run and use to chew up more then 10GB of ram? or is it just windows using more ram for the sake of using it and you assume its you're own doing?

dandy makes a fairly good argument hes only enquiring to better assist the op in not wasting money its a good thing people try and help others save money (it also seems like his original question was answered aswell)

----------------

To boz:

i don't really know much about the i7 incompatabilities (still need to figure out if they sorted the issue with i7 + gtx 280) but i've heard that inno3d is releasing a gtx 275 with 1792MB of memory i'm not sure if its true or not but the extra memory could certainly be beneficial assuming the price isn't that much higher maybe something to keep an eye out for

i would of suggested the 920 instead of a c2d :p 6.4 Q/T is tempting but i couldn't justify the cost over a 920 :p

work more efficiently :laugh:

i'm rather curious though as great 3d models and (i'm not sure how your particle simulations equates to large amounts of memory usage) have been done in the past with significantly less memory then 12GB?

no doubt someone will find a use for it but could you tell me the extent of the damage what you actually run and use to chew up more then 10GB of ram? or is it just windows using more ram for the sake of using it and you assume its you're own doing?

dandy makes a fairly good argument hes only enquiring to better assist the op in not wasting money its a good thing people try and help others save money (it also seems like his original question was answered aswell)

----------------

To boz:

i don't really know much about the i7 incompatabilities (still need to figure out if they sorted the issue with i7 + gtx 280) but i've heard that inno3d is releasing a gtx 275 with 1792MB of memory i'm not sure if its true or not but the extra memory could certainly be beneficial assuming the price isn't that much higher maybe something to keep an eye out for

Dandy's points are spot on in with regards to apporpriate memory for each task. However there are several factors to consider. Firstly, Boz has been doing his job for a number of years and clearly knows his craft. Using photoshop, for example, to create large poster and banner work requires GBs of RAM, down to the sheer filesizes involved. As for 3D work, sure a 3D model can be done on a small system, but when you are rendering off and compositing data on one machine you need a lot of memory. Secondly RAM prices aren't what they were, better to over estimate slightly in these particular instances than underestimate, since an extra ?60 will be recouped on one project yet the time lost by not having that extra RAM could potentially cost 100x that. Amazes me how so many people are talking down to others when it seems to me like they don't actually have a clue about what their job role entails or requires. Go download a trial version of Realflow from NextLimit, and run a few complex simulations on there, then come back here and tell me how much RAM I/we don't need.

Also, nice way to assume we all solely run Windows:rolleyes::

As for graphics cards EVGA produce two GTX285s one standard and one super clocked, both have 2GB of on board memory.

Edited by ccuk
Dandy's points are spot on in with regards to apporpriate memory for each task. However there are several factors to consider. Firstly, Boz has been doing his job for a number of years and clearly knows his craft. Using photoshop, for example, to create large poster and banner work requires GBs of RAM, down to the sheer filesizes involved. As for 3D work, sure a 3D model can be done on a small system, but when you are rendering off and compositing data on one machine you need a lot of memory.

Fair enough that answers my curiosity :)

Firstly, Boz has been doing his job for a number of years and clearly knows his craft

Firstly not everyone here knows Boz (this is the first time i've heard of him) so not all of us know about boz or how good he is at his job or if he knows his stuff or not thats pure speculation (just like me assuming you use windows :) )

Secondly RAM prices aren't what they were, better to over estimate slightly in these particular instances than underestimate, since an extra ?60 will be recouped on one project yet the time lost by not having that extra RAM could potentially cost 100x that.

i don't disagree with that infact i want to get a large amount of ram for my next build as well my concern is the waste in him buying 12GB(6x2gb) of ram now then a few months down the line 4gb modules come out and then he'll have to decide what to do with the other 6 modules but he may have another system that could use those modules

either way to each his own i'm not complaining about anything my post was purely an inquiry and that i approve of dandy's intentions

Amazes me how so many people are talking down to others when it seems to me like they don't actually have a clue about what their job role entails or requires. Go download a trial version of Realflow from NextLimit, and run a few complex simulations on there, then come back here and tell me how much RAM I/we don't need.

I agree its one thing to voice an opinion and jam it down their throat

Also, nice way to assume we all solely run Windows:rolleyes::

My apologies i thought i read windows somewhere but just noticed the big fat apple in boz's avatar:laugh::

but in any case my question was pointed towards a general issue such as those using vista and assuming they are using as much memory as the os reports they are which influences the results for my question:))

As for graphics cards EVGA produce two GTX285s one standard and one super clocked, both have 2GB of on board memory.

thats great but hes buying 2 gtx 275's not 2 gtx 285's so he may aswell get the one with 2x normal memory (if it exists)

thats great but hes buying 2 gtx 275's not 2 gtx 285's so he may aswell get the one with 2x normal memory (if it exists)

I use Mac OS X, Windows XP, Vista, Server 2003, Ubuntu and recently Fedora.

I understand that, I believe, although I may have misread, he has already purchased the two 275s as they were on special offer. I was merely showing that the GTX285 also comes in a 2GB flavour.

Price wise I would personally love to see a 2GB GTX265 :D If you find one let me know :)

Edited by ccuk
Guys I don't want to sound like an creep but I really didn't ask about advices about ram size. You most likely don't use things as I do. I understand. It's not an overkill when you use 3ds max or photoshop or after effects with hundreds of layers or models. It makes a difference.

You don't sound like a creep to me. I'd say go with 24GB if you can splurge for it. I've had multiple renders going that eats the RAM like there's no tomorrow.

I use Mac OS X, Windows XP, Vista, Server 2003, Ubuntu and recently Fedora.

I understand that, I believe, although I may have misread, he has already purchased the two 275s as they were on special offer. I was merely showing that the GTX285 also comes in a 2GB flavour, I haven't seen a 2GB.

Price wise I would personally love to see a 2GB GTX265 :D If you find one let me know :)

i stick with xp and custom one xp ultimate have used ubuntu a bit but i don't have a need for it yet.

ahh hes already purchased fair enough as for the gtx 265 i'll keep a look ou...wait theres a gtx 265? didn't think that one existed yet :p

You don't sound like a creep to me. I'd say go with 24GB if you can splurge for it. I've had multiple renders going that eats the RAM like there's no tomorrow.

any idea how the tri channel works with 6 dimms? are 3 of the cards just added on for extra storage but don't give any real performance benefits? (2 cards run at half speed to give the same overall performance?)

i've always wondered about that ^_^

In Tri-Channel 3 or 6 Dimms all run together at maximum speed in Tri-Channel mode. Just like when you use Dual-Channel you can use 2 or 4 Dimms

its ashame the full performance can't be utilized since the board maxes out at 25GB/sec and the 920 maxes out at 19.2GB/sec can't wait till 38.4GB/sec is fully supported by mb and processor :D

i don't disagree with that infact i want to get a large amount of ram for my next build as well my concern is the waste in him buying 12GB(6x2gb) of ram now then a few months down the line 4gb modules come out and then he'll have to decide what to do with the other 6 modules but he may have another system that could use those modules

4GB modules of DDR3 are already starting to show up.

Probably allready said but my opinon:

Need SSD for OS/Programs drive. Remnember seek times under 0.01 ms compared 4.7 ms (if have best) or more for HD.

Forget above 920 CPU the 920 clocks well, use extra money SSD Vertex from OCZ.

Mine loads PS 64bit in under 2 seconds, boots under 15 secs. I got 920 @ 4.0Ghz (yes watercooled but air easily beat extreme CPU). 2xVertex RAID 0 dor OS/Programs.

ahh hes already purchased fair enough as for the gtx 265 i'll keep a look ou...wait theres a gtx 265? didn't think that one existed yet :p

I think he has bought them, this thread has turned into a monster thread, so I haven't gone back to check.

I think I got carried away with the 5's there, so a 2GB GTX260 would be nice :D

On the topic of SSD, they are ok, but the performance of the drives degrade over time. So the question comes, are the SSD drives really all that much better than say 2-3 regular SATA II drives in RAID 0 in terms of price/performance, for me at the moment I would say no. Mileage may vary, but for the price of one SSD you can buy 3 hard drives and stick them in RAID 0 and obtain very impressive data throughput and have some money left over for a few beers :D

More power to the original poster. I'm not a Photoshop guy at all, but I do understand that it's known to suck up any amount of RAM you can throw at it. The developer in me can't help but think that its resource management has got to be far from optimal, but then, I'd expect that from any port from a platform utilizing a totally different architecture.

That being said, I'd still love to see a screenshot of Task Manager showing some process details under such heavy loads. Heck, I'd love to hook up a few debugging tools under such circumstances just to see where and how that memory is being used.

In all honesty, I probably brought up that point just to satisfy my own morbid curiosity...

Shoot, I haven't done much graphics recently, but I can still fill my 6gb fairly easily just in games alone! (of course I have lots of other stuff running too <.<)

I have the Asus P6T Deluxe and love it! Running w/ Corsair Dominator ram, and OC'd the i7 920 in 5 minutes to 3.7ghz (probably could go higher, just haven't bothered...cpu hasn't been a bottleneck that I've noticed)

Also, I would suggest Vigor Monsoon III cpu cooler, works great, and fits on the Asus P6T very well (doesn't get in the way of RAM slots like some coolers)

Not sure where you live Boz, but I got the i7 920 at Microcenter for $230!

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Exactly, this is just the beginning. I hope that by that time, our inept politicians devise something like a Universal Basic Income, because unemployment and poverty rates will skyrocket otherwise. And believe me, robots that perform physical work aren't a matter of IF, but WHEN. No career is truly safe from AI/robots, it's just a matter of time.
    • Subtitle Edit 5.0.0 by Razvan Serea Subtitle Edit is a powerful, free, and user-friendly subtitle editing tool designed for creating, editing, and converting subtitles for videos. It supports a wide range of subtitle formats, including SRT, ****, and SUB, allowing users to easily modify and adjust subtitles for accurate timing and formatting. With its intuitive interface, Subtitle Edit provides a variety of features such as waveform audio display, spell-check, subtitle synchronization, and real-time video preview, making it an ideal choice for both beginners and professionals. The software also includes powerful tools for batch processing, translating subtitles, and converting between different subtitle formats. Subtitle Edit features: Create/adjust/sync/translate subtitle lines Convert between SubRib, MicroDVD, Advanced Sub Station Alpha, Sub Station Alpha, D-Cinema, SAMI, youtube sbv, and many more (300+ different formats!) Cool audio visualizer control - can display wave form and/or spectrogram Video player uses mpv, DirectShow, or VLC media player Visually sync/adjust a subtitle (start/end position and speed) Audio to text (speech recognition) via Whisper or Vosk/Kaldi Auto Translation via Google translate Rip subtitles from a (decrypted) dvd Import and OCR VobSub sub/idx binary subtitles Import and OCR Blu-ray .sup files - bd sup reading is based on Java code from BDSup2Sub Can open subtitles embedded inside Matroska files Can open subtitles (text, closed captions, VobSub) embedded inside mp4/mv4 files Can open/OCR XSub subtitles embedded inside divx/avi files Can open/OCR DVB and teletext subtitles embedded inside .ts/.m2ts (Transport Stream) files Can open/OCR Blu-ray subtitles embedded inside .m2ts (Transport Stream) files Merge/split subtitles Adjust display time Fix common errors wizard....and more. Subtitle Edit 5.0.0 changelog: Subtitle Edit 5 is a major new release and a big step for the project. For the first time, Subtitle Edit runs natively on Windows, macOS, and Linux from a single, modern, cross-platform codebase. The builds are self-contained, so no separate .NET installation is required, and on macOS and Linux the needed media components (mpv/ffmpeg) are bundled in. Please read before upgrading: Subtitle Edit 5 is a new application, not just an update of Subtitle Edit 4. It has been rebuilt from the ground up to be cross-platform, so: It is not 100% the same app. The look, layout, and some workflows have changed. Some things are in different places, and a few behave differently than in SE4. Not every SE4 feature exists in SE5 yet. SE5 covers all the core editing, conversion, sync, video playback, OCR, and online services, but some of the more specialized SE4 tools are not available yet. Features will continue to be added. If you rely on a specific SE4 feature that is missing, please keep SE4 installed alongside SE5. The easiest way to run both side by side is to use the Portable versions of SE4 and SE5, which keep their settings separate and do not interfere with each other. Which version should I use? Subtitle Edit 5: recommended for most users on Windows 10 (22H2) or newer, macOS 12+, and Linux. Subtitle Edit 4: please continue to use SE4 if you are on an older Windows version (Windows 7/8), or on older / slower computers where SE5 may not run well. SE4 remains available and is the right choice in those cases. To run SE4 and SE5 at the same time, use the Portable versions - you can try SE5 while keeping SE4 as a fallback. Download: Subtitle Edit 5.0.0 | ARM64 | ~60.0 MB (Open Source) Download: Subtitle Edit Portable | 103.0 MB View: Subtitle Edit Homepage | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Google Pixel 11 series: Here's what to expect by Hamid Ganji Google Pixel 10 series In recent years, Google has successfully turned its Pixel devices into worthy contenders in the smartphone market. The search giant is now preparing to launch the Pixel 11 series in just a few months, and many Pixel fans are likely wondering what Google has in store for them this year. The next lineup of Google smartphones includes four devices: the Pixel 11, Pixel 11 Pro, Pixel 11 Pro XL, and Pixel 11 Pro Fold. This year, we don’t expect Google to bring revolutionary upgrades to its handsets, and the Pixel 11 series is likely to receive modest hardware improvements alongside a slew of AI-powered features. Here are the rumored specifications of the Google Pixel 11 series ahead of its official debut: When will the new Pixel phones be unveiled? The last two generations of Google Pixel phones (Pixel 9 series and Pixel 10 series) were launched in August, unlike the previous three generations that debuted in October. With that in mind, we expect Google to unveil the Pixel 11 series sometime in August 2026. The exact launch date has yet to be confirmed. Google Pixel 11 CAD renders - Image via AndroidHeadlines How much will the Pixel 11 series cost? Predicting the final price of upcoming smartphones has become increasingly difficult. As you may know, RAM and memory prices are rising sharply, leading to significant increases in the cost of consumer electronics. Recently, Apple CEO Tim Cook said that price increases for some future Apple products are unavoidable, suggesting that the iPhone 18 series could become more expensive. Google has remained tight-lipped about any potential price increases for the Pixel 11 series. If the company manages to maintain last year’s pricing structure, here’s what the lineup could cost: Pixel 11: $799 Pixel 11 Pro: $999 Pixel 11 Pro XL: $1,199 Pixel 11 Pro Fold: $1,799 Given current market conditions, it may be difficult for Google to avoid raising prices unless it adopts cost-saving measures, such as equipping the base model with 8GB of RAM. Google Pixel 11 series anticipated specs: We expect the Google Pixel 11 series to debut with a new Tensor G6 processor as well as an upgraded camera system. The overall design, however, is expected to remain largely unchanged across the lineup. Specifications Pixel 11 Pixel 11 Pro Pixel 11 Pro XL Pixel 11 Pro Fold Display 6.3-inch LTPO AMOLED / 120Hz refresh rate / up to 3100 nits of brightness 6.3-inch Super Actua LTPO OLED, 120Hz refresh rate, up to 3600 nits of brightness 6.8-inch Super Actua LTPO OLED, 120Hz refresh rate, up to 3600 nits of brightness 8-inch inner screen and 6.4-inch outer display, 120Hz refresh rate, up to 3600 nits of brightness RAM & Processor Tensor G6 / 8-12GB of RAM Tensor G6 / 12-16GB of RAM Tensor G6 / 12-16GB of RAM Tensor G6 / 16GB of RAM Storage options 128GB or 256GB 256GB, 512GB, 1TB 256GB, 512GB, 1TB 256GB, 512GB, 1TB Camera 50MP main sensor, 13MP ultra-wide, 10.8MP 5x telephoto, 10.5MP front camera 50MP main camera, 48MP ultra-wide, 48MP telephoto with 5x optical zoom, 42MP selfie camera 50MP main camera, 48MP ultra-wide, 48MP telephoto with 5x optical zoom, 42MP selfie camera 50MP main camera, 10.5MP ultra-wide camera, 10.8MP telephoto camera, 10MP front camera, 10MP inner camera Battery 4,840 mAh 4,707 mAh 5,000 mAh 4,658 mAh Software Android 17 Android 17 Android 17 Android 17 The Pixel 11 series won’t be a major departure from its predecessor, with Google instead focusing on subtle improvements and AI additions such as Gemini Intelligence. However, a patent filed by Google suggests the company is working on a removable battery for its smartphones, and we could see this feature make its way to the Pixel 11 Pro Fold. Given that nearly all smartphones today lack removable batteries, such a feature would be a welcome addition to future Pixel devices. That said, it may not arrive with this year’s lineup after all, and the final decision is yet to be made by Google. The Pixel 11 series could also face an uphill battle in the market. In the Android segment, Samsung is performing well with the Galaxy S26 series, while the Galaxy Z Fold 8 lineup is also expected to launch next month. On the other hand, Apple is preparing to unveil the iPhone 18 Pro and iPhone 18 Pro Max in September alongside its first foldable iPhone.
    • At least AMD is still taking Windows 10 seriously (after the oops) before it consumer extended support ends. @WaltC - Memories, 2x Voodoo in SLI with a Riva TNT with an Aureal A3D soundcard.
  • Recent Achievements

    • One Month Later
      timbobit earned a badge
      One Month Later
    • One Month Later
      nates earned a badge
      One Month Later
    • Week One Done
      Almohandis earned a badge
      Week One Done
    • Rookie
      dorf went up a rank
      Rookie
    • First Post
      mike_rumble earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      475
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      105
    4. 4
      Michael Scrip
      88
    5. 5
      Steven P.
      70
  • Tell a friend

    Love Neowin? Tell a friend!