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Hi,

As you all might know uPnP ships by default, disabled in Windows Server 2003. The problem is that I can't find the place where i can enable it, it says to look in Help for instructions on how to enable it but the tab is hidden in the Services/Add Remove Progs.

I was wondering if anyone knows how to enable it.

The reason is that we are behind a Microsoft Wireless Base Station and the stupid thing requires uPnP compatable programs and the service to be installed for it to work properly (DMZ doesn't always work). I believe it was fine with erlier builds but for the final product they decided to shut it off by default and i need to know how to get it back on so i can work easily.

Thanks

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https://www.neowin.net/forum/topic/76874-enable-upnp-in-windows-server-2003/
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  silly_walk said:
Considering it was a large security hole in XP, it would surprise me if they shipped it in a server, especially one they were trying to make more secure.

it was a hole over 18months ago been long sinced patched.

uPnP was removed because you can't really find a need to require this when its only needed for certain desktop applications, like windows messenger.

Any others? i don't think so, none that I know of.

  Jon said:
uPNP is destined for more than ms messenger support through routers lol.

http://msdn.microsoft.com/library/default....p_framework.asp

Theres some good info.

i know, like duh.

I don't need a microsoft article to explain what it is, thank you. :rolleyes:

  Jon said:
Obviously you do, given the only application of uPNP you could identify was 'windows messenger' :)

that MOST Desktop people use. the main program people ask about when they have a router, is MSN / Windows Messenger, how they can't do this or that, behind their NAT.

Therefore, I Associate Windows / MSN Messenger with uPnP. However, uPnP is used for many other functions.

Like i said, i don't need a web page. Thanks. :)

heh you're not convincing me tbh. I posted the URL as a follow up to your post, which seemed to miss the point of uPNP, and your reason for removal was wrong.

It wasn't removed because of a lack of support at all, if anything support will increase. It was removed because its a huge security risk on a server, a server should be a static entity, not something that automatically adjusts itself to the hardware found on the network. Huge potential to cause trouble with it.

//edit: I am assuming it actually WAS removed here. I've not used 2k3 server yet, but its bloody obvious why it would be removed.

Edited by Jon
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