Recommended Posts

Longevity and upgradeable is wanted.

I may transplant some parts from my HP to a new rig. The Mac Pro is hideously expensive, is it overpriced ???!

Only you can answer that - cost is relative -

mac people will tell you NO - absolutely not - but they are telling you its not overpriced TO THEM.

Since everyone's finances are different - nobody can tell you if its overpriced to you

What are you considering transferring from your Hewlett Crapard ? and why ?

Longevity and upgradeable is wanted.

I may transplant some parts from my HP to a new rig. The Mac Pro is hideously expensive, is it overpriced ???!

Personally I think the iMacs are overpriced and thus not great for gaming. Unless you have endless money, you will always have to compromise performance because of the cost of Apple hardware. If you build a PC from scratch, you will get more performance for your money. Also, you have to install Windows whatever you go for, so it's not like you can avoid it with a Mac.

If it was your first Mac and you really wanted one, I would recommend saving up for a Pro, which my friend has dual booted with Vista. He's not that computer savvy but has managed upgrading it, and also plays his favourite games.

I have a MacBook for 95% of my computer usage, and I'm building a Windows based desktop for gaming. The new desktop is costing a fraction of what I would pay if I bought that spec. computer from Apple. As much as I love OS X, it won't run the games I want to play, so I see no point paying extra for another Mac just to boot it into Windows all the time.

  • 3 weeks later...

I own the 24" iMac right now, which I have partitioned with boot camp and do play games like Left 4 Dead, and Team Fortress 2 on. I love my Mac. Both of my Macs. But like everyone else have said, they aren't built for gaming. I manage fine with these games, but I do have to sacrifice a good deal of picture quality for it to run smoothly; and in my opinion, one of the perks of playing PC games over my Xbox 360 games is the awesome graphics and quality. I do also play with my Xbox controller rather than mouse and keyboard, because it's fairly difficult getting used to the mighty mouse with PC games. Right now, almost all of my video settings in my games are set pretty low just to avoid choppiness.

My boyfriend just recently built his PC (the specs on it are up to him to share), which he maxed out for gaming capabilities and with a Blu-ray player for just over $500. While I prefer using my Mac over a Windows machine 99% of the time, I do prefer to play PC games on his new monster (not to mention he hooks it up to his 47" Vizio, which I don't have the proper wiring to do with either of my Macs yet), even with his trackball mouse.

I have to second (or third or fourth or fifth, etc...) the opinion that if you're buying a Mac for the sole purpose of gaming, you'll probably be disappointed. Again, I'll also remind you that you'll still have to dual boot in Windows in order to play your PC games.

However, if you're buying your Mac mostly for everything else, with the hopes of getting a little PC gaming in (and with the understanding that you won't be playing those games to their full potential, and will be sacrificing a good deal of quality), then I say go for the Mac and enjoy yourself! You could always build your PC for gaming, and buy a Macbook later on down the road for everything else, as well.

Either way, good luck, and enjoy!

-Emily

I like my Mac for playing World of Warcraft. I use a PS3 and 360 for my console gaming.

If Apple does for the Mac what it is doing for the iPhone, then you can just about bet the Mac will become a gaming system.

The iPhone is a different market altogether, OSX will never become a viable gaming OS until it is embraced by more game makers, which is unlikely any time soon given its small market share, and lack of D3D

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I don’t get why if I bought the game on the last get I needed to pay $40 to upgrade to the new version in the first place and people who love the game and play a lot would have upgraded already so this is just PR and a chance to grab new players who forgot the game long time ago I think
    • The term "use" is doing a lot of heavy lifting in that headline. "Use" can mean opening ChatGPT occasionally to ask for the definition of a word or information about a specific topic. If you frame the question around how many people use it as a daily driver in their work or personal lives, that number is a lot smaller. Those are the people who pay for AI. Nearly everyone else is happy to use it for free, but doesn't see enough value in it to pay for it.
    • No support for Windows Hello!
    • I think you meant the "ntfs3" driver, but yes there have been a lot of fixes for it in this release and previous releases, not 100% sure if the issue you mentioned is fixed though. In any case, the new "ntfs" driver in 7.1 doesn't have that issue (at least, no reports of such have come thru), but your kernel needs to explicitly enable support for the new driver first (like how CachyOS kernel has it), and you need to edit your mount points in /etc/fstab to use "ntfs" instead of the other drivers.
    • Epic Games says Unreal Engine 6 will help developers "build content faster" using AI models by Pulasthi Ariyasinghe Epic Games is rolling out the latest major update to Unreal Engine 5 today, and at the same time, the company also dropped some information on the next-generation version of the product, Unreal Engine 6. This was already revealed a few weeks ago alongside the new Rocket League upgrade reveal. The company says it is combining the features of Unreal Engine and Unreal Editor for Fortnite to create this new version of its popular media creation tool. On top of creating entire games, the new engine will also focus on letting developers operate large-scale live service titles more easily, whether by shipping content into their own ecosystems or into Fortnite. The use of large language models is also mentioned here, with Epic saying it will be a core part of the engine. "We see LLMs, generative AI models, and tools like Claude and Codex playing a central role in helping you build content faster while maintaining the creative control you need," adds the company. Here is the rundown of what's new about version 6 of Unreal Engine: With all these changes to the programming model, portability upgrades, and generative AI integration, Epic says the new version of the engine will "change a lot about how games are made." The company aims to ship Unreal Engine 6 into early access in late 2027, with a full release planned for 12-18 months later. Epic Games also dropped a lengthy blog post about the new Unreal Engine 5.8 update for game developers over here. The release is focused on delivering better performance, customization, and streamlined workflows for development teams. This will be the final major update for this version of the engine before Epic switches to focus fully on Unreal Engine 6's early access launch.
  • Recent Achievements

    • One Month Later
      Vincian earned a badge
      One Month Later
    • First Post
      Jocimo earned a badge
      First Post
    • Week One Done
      suprememobiles48 earned a badge
      Week One Done
    • One Month Later
      Windows Guy earned a badge
      One Month Later
    • One Month Later
      Prasann earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      502
    2. 2
      +Edouard
      162
    3. 3
      PsYcHoKiLLa
      86
    4. 4
      Steven P.
      67
    5. 5
      neufuse
      65
  • Tell a friend

    Love Neowin? Tell a friend!