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Java: Generate the alphabet in random order, no duplicates


Question

Hi guys,

I am taking an introductory programming course and need a bit of help. The assignment is to have the Java program read a message (I am assuming from a .dat file, not quite sure). The program creates substitutes each random letter with a different letter chosen at random by the computer. If the letter M is chosen to replace the letter P in the message, then M replaces P in every instance of the message.

Right now, I just need help with generating a set of the 26 letters ordered randomly without duplicates. Here is what I have:

import java.util.Random;

public class encrypt {

public static void main(String[] args) {

char [] alphabet =

{'A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z'};

char [] substitute =

{'A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z'};

boolean done=false;

Random generator = new Random();

int i, j, k, random;

while(done==false) {

for(i=0; i<=25; i++) {

random = generator.nextInt(25);

substitute=alphabet[random];

for(j=0; j<=i; j++) {

while(substitute[j]==substitute) {

random = generator.nextInt(25);

if(substitute[j]!=substitute) {

substitute=alphabet[random];

}

}

}

}

for(k=0; k<=25; k++) {

System.out.print(substitute[k] + ", ");

}

done=true;

}

}

}

Right now the program does nothing. If I remove the last for loop with j as the counter and everything within that for loop, I get an output of 26 letters randomly chosen, but there are duplicates. The last for loop is supposed to say something like, "If the randomly generated letter (substitute) has appeared before in substitute[], then generate a new random number until it is no longer a duplicate of a previous number, at which point the letter which corresponds to the random number is stored in substitute.

So if you could give me some suggestions it would be much appreciated. If I am overcomplicating things and there is a much easier way to do this, please guide me in the right direction.

Thanks,

Noah

EDIT: Spacing in the program code isn't working. Looks fine while I'm editing it though. What's wrong?

EDIT 2: See here for my code, correctly formatted.

Edited by -Noah-

Recommended Posts

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Your way seems a little strange unless I am missing something. Why don't you just have an array for the alphabet and then just pick a letter at random when you need it. From what I understood you don't actually need an entire randomised alphabet.

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Your way seems a little strange unless I am missing something. Why don't you just have an array for the alphabet and then just pick a letter at random when you need it. From what I understood you don't actually need an entire randomised alphabet.

Thanks for the response.

How would I make sure that I do not pick the same letter from the alphabet array more than once?

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You could always switch to using a LinkedList instead of an array, when you choose a letter, you just remove it from the list.

The size of the list would decrease each time, so you'd need to generate a random number using the variable linkedlist.size() instead of 25.

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I would stick to the array personally and have another with the letters already used so that when a new random letter is picked it is checked against those in the already used array.

LinkedLists - /covers eyes and shrieks

Sorry, personal disposition :)

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I would stick to the array personally and have another with the letters already used so that when a new random letter is picked it is checked against those in the already used array.

LinkedLists - /covers eyes and shrieks

Sorry, personal disposition :)

why would you want to maintain 2 arrays versus a single shrinking array that will only ever have letters you can use?

not to mention random doesn't mean true random, you could (however unlikely this is) end up randomizing the same already used letter multiple times in a row

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why would you want to maintain 2 arrays versus a single shrinking array that will only ever have letters you can use?

not to mention random doesn't mean true random, you could (however unlikely this is) end up randomizing the same already used letter multiple times in a row

I can see what you are saying, and it is true, but I am compelled to say, so?

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That was my problem: I knew there would be a chance that it could generate the same letter again. That's why I made my code the way I did. Also, I don't see how creating a "used letters" array would be any better than my method.

The only problem is, why doesn't my code work!?!?

How would I go about creating a linked list in Java? I looked online and unless I am missing something, it looks pretty complicated.

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import java.util.Random;
import java.io.*;
import java.lang.*;
import java.lang.String.*;



public class encrypt {

public static void main(String[] args) {

char [] alphabet =
{'A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z'};
char [] substitute =
{'A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z'};
char [] used =
{'0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0'};
boolean done=false;
Random generator = new Random();
int i, j, k, random, count;

count = 0;

System.out.print("Enter a string: ");

	  //  open up standard input
	  BufferedReader br = new BufferedReader(new InputStreamReader(System.in));

	  String input = null;

	  //  read the username from the command-line; need to use try/catch with the
	  //  readLine() method
	  try {
		 input = br.readLine();
	  } catch (IOException ioe) {
		 System.out.println("IO error");
		 System.exit(1);
	  }

	  //loop
	  for (int l = 0; l &lt; input.length(); l++)	{
		  count++;

  }
		  System.out.println(count);

		for(int p = 0; p &lt;count; p++)	{

			int result = 0 + (int) ( Math.random()*(26) );

			char temp = alphabet[result];

			char temp2 = '1';
			int o = 0;
			while(temp2 != '0')	{
			//for(int o = 0; o &lt; used.length(); o++)	{

				temp2 = used[o];

				if(temp == temp2) {					
					result = 0 + (int) ( Math.random()*(26) );
				}
				o++;
			}
			char temp3;
			temp3 = input.chatAt(count); // No idea why this doesn't work
			alphabet[result] = temp3;


			count++;
		}


	  System.out.println(input);


while(done==false) {
for(i=0; i&lt;=25; i++) {
random = generator.nextInt(25);
substitute[i]=alphabet[random];
for(j=0; j&lt;=i; j++) {
while(substitute[j]==substitute[i]) {
random = generator.nextInt(25);
if(substitute[j]!=substitute[i]) {
substitute[i]=alphabet[random];
}
}
}
}
for(k=0; k&lt;=25; k++) {
System.out.print(substitute[k] + ", ");
}
done=true;
}
}
}

Something like that, only charAt doesn't work, sorry I'm tired so if you can fix that part I can check the rest of the code.

Oh and this way you have all the letters you have used in an array for printing/whatever.

So... then you don't have to compare and try the operation again...

All it is, is a for loop running through used array in case you pick a letter that has been already used you just pick a new random letter.

Edit: Actually, it only checks once and if it picks a letter that already occured again it proceeds when it shouldn't.

Also not accounting for spaces... /sigh there is actually quite a lot, hope it helps though.

Edited by Zapadlo
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why would you want to maintain 2 arrays versus a single shrinking array that will only ever have letters you can use?

not to mention random doesn't mean true random, you could (however unlikely this is) end up randomizing the same already used letter multiple times in a row

Because LinkedLists seem a bit advanced for someone doing basic stuff like this in an introduction to a java course. Anyway:

Seems pretty sloppy (but it's 12:35am), but here it is. It's commented and stuff so you actually have a clue on what's going on. BTW, did you know you can declare variables while in for-loops? You don't need to declare "int i" as a member variable if you're just going to use it for for loops. Java should also just destroy the integer once you're out of the for loop, meaning you can reuse int i in another for loop if you so wish.

import java.util.Random;

public class encrypt {
  public static void main(String[] args) {
	char [] alphabet =  {'A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z'};
	char [] substitute = {'.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.'};  //this should be 26 dots, please check
	int [] numbers = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};  //this should be 26 zeros, please check to see if this correct!!

	for (int i=0; i&lt;=25; i++) {
	  random = generator.nextInt(25);
	  //keep running this if-else until we find a number we haven't used before
	  do {
		//if we find a number we haven't used before
		if (numbers[random] == 0) { 
		  numbers[random] = random; //then assign that position in the array that number (i.e. position 10 in the array will now have the number 10)
		  substitute[i] = alphabet[random];  //assign the current position of the substitute alphabet array the random letter from the real alphabet
		}
		else {
		  random = generator.nextInt(25); //if we hit a number we've already used, get another one
		}
	  } while (numbers[random] != 0)
	}
	for(int i=0; i&lt;=25; i++) {
	  System.out.print(substitute[i] + ", "); //print out your brand new randomised alphabet!
	}
  }
}

I'll admit, I have no idea if this works or not, as I don't have the java compiler on my computer any more (haven't done java in about a couple of years), but this should work. There's no harm in compiling it yourself though, just shout out any errors if there are any.

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heres my attempt, not compiled but i don't imagine its too far off (could be wrong tho)

private String jumble(String[] original) {
	Random gen = new Random();
	String[] alphabet = {"a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "x", "y", "z", " "};
	ArrayList alphabetaGenList = new ArrayList(Arrays.asList(alphabet));
	Hashtable newAlphabet = new Hashtable();
	StringBuffer jumbled = new StringBuffer();
		int randomAlphabetLetter = 27;

		//oops made a mistake with the random, 2nd edit
	for (int i = 0; i &lt; 27; i++) {
				int r = gen.nextInt(randomAlphabetLetter--);
		newAlphabet.put(alphabet[i], alphabetGenList.get(r));
		alphabetGenList.remove(r);
	}

	for (int i = 0; i &lt; original.length; i++) {
				jumbled.append(newAlphabet.get(original[i]));
	}	

	return jumbled.toString();
}

edit...

i guess thats a bit overkill since it converts the string too, but not many changes just to do the alphabet

Edited by ecstasis
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Thanks guys for all the replies.

Zapadlo: I don't know if you realized this, but you have chatAt instead of charAt. :p Even with that change, it throws an error:

Exception in thread "main" java.lang.StringIndexOutOfBoundsException: String index out of range: 5

at java.lang.String.charAt(Unknown Source)

at encrypt.main(encrypt.java:66)

The string index out of range value is always the number of characters that I have typed for the string. I'm guessing my code at the bottom was not supposed to be there. No problem, though. I live in the US, so it's quarter of 10 now. Didn't mean to give you guys Java code problems in the middle of the night! Is Neowin UK based?

-Noah

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Teej: I added a semicolon after the while statement. No errors, but here are some examples of the output:

Output 1. W, C, U, H, E, D, F, Q, A, ., T, K, ., ., J, ., X, ., L, ., R, ., O, ., ., .,

Output 2. V, ., P, ., H, K, Q, ., D, S, ., ., G, J, R, F, N, ., M, B, ., Y, ., ., W, U,

Output 3. X, O, W, I, P, ., U, G, Q, R, F, ., ., V, A, B, ., ., K, ., Y, H, ., E, T, M,

I cant figure out what is wrong, most likely because I don't exactly know what is going on with the do while. Does the while statement at the end tell the program to go through the do again under the specified conditions? If you have any more ideas for fixing this, they are welcome!

About the int within the for-loop, my teacher says that it wastes memory and that you should define those variables first, out of the for-loop (?). I'm guessing she's wrong. :laugh:

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About the int within the for-loop, my teacher says that it wastes memory and that you should define those variables first, out of the for-loop (?). I'm guessing she's wrong. :laugh:

i'm not sure it would make a difference either way since those variables would go to the garbage collector once they are out of scope (i don't know exactly how java deals with).

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These solutions are all overkill...

- Make an ArrayList containing all 26 letters.

- generate random number from 0 to List.size()-1.

- List.get(randomNumber)

- List.remove(randomNumber)

loop and restart at step 2 until List.size() returns 0.

import java.util.*;

class alphaRandom {

	public static void main(String[] args) {

	ArrayList&lt;Character&gt; al = new ArrayList&lt;Character&gt;();
	Random gen = new Random();
	int num;

	for(int i = 65; i &lt;= 90; i++) {
		al.add((char)i);
	}

	while(al.size() &gt; 0) {
		num = gen.nextInt(al.size());
		System.out.print(al.get(num));
		al.remove(num);
	}
 }
}

Edited by Tech God
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I had to do this for school too.

Stick to your method of arrays. LinkedLists are a pain for this.

I say keep 1 array list(alphabet).

Then create a random number from 0 - array.length()-1

after that just loop thru and remove the letter that your random number is. Havent done java in a few months so I dont know the EXACT array command to say "array.get? or etc".

Idk, but logically I would do it this way. Easier.

  • 0
These solutions are all overkill...

- Make an ArrayList containing all 26 letters.

- generate random number from 0 to List.size()-1.

- List.get(randomNumber)

- List.remove(randomNumber)

loop and restart at step 2 until List.size() returns 0.

import java.util.*;

class alphaRandom {

	public static void main(String[] args) {

	ArrayList&lt;Character&gt; al = new ArrayList&lt;Character&gt;();
	Random gen = new Random();
	int num;

	for(int i = 65; i &lt;= 90; i++) {
		al.add((char)i);
	}

	while(al.size() &gt; 0) {
		num = gen.nextInt(al.size());
		System.out.print(al.get(num));
		al.remove(num);
	}
 }
}

If you want to same some programming time, al.remove(num) will also return the object it's removing - so System.out.print(al.remove(num)) should work.

  • 0
Teej: I added a semicolon after the while statement. No errors, but here are some examples of the output:

Output 1. W, C, U, H, E, D, F, Q, A, ., T, K, ., ., J, ., X, ., L, ., R, ., O, ., ., .,

Output 2. V, ., P, ., H, K, Q, ., D, S, ., ., G, J, R, F, N, ., M, B, ., Y, ., ., W, U,

Output 3. X, O, W, I, P, ., U, G, Q, R, F, ., ., V, A, B, ., ., K, ., Y, H, ., E, T, M,

I cant figure out what is wrong, most likely because I don't exactly know what is going on with the do while. Does the while statement at the end tell the program to go through the do again under the specified conditions? If you have any more ideas for fixing this, they are welcome!

About the int within the for-loop, my teacher says that it wastes memory and that you should define those variables first, out of the for-loop (?). I'm guessing she's wrong. :laugh:

Haha, I am a complete prat. I've made a couple of changes. Basically, the do-while loop was running the code within the loop while the random number isn't zero, meaning, if the position was being used, then it would generate a random letter until it wasn't being used, hence why you get the odd gaps. This new code does the opposite of this (runs the code within the loop until we get a random letter which isn't being used). I also changed all of the numbers to -1 because we would run into an infinite loop as position 0 would never be allowed.

There are three arrays: the alphabet array, the number array and the substitute alphabet array.

The number array is filled with -1s at the beginning, but as the for loop progresses, the number array gets filled up with numbers between 0-25.

Each time the code goes through the loop, it checks to see if that position in the array isn't -1 (i.e. isn't used), and if it isn't -1, then fill that position in the array with the random number, and then take whatever letter is in that position in the alphabet array, and apply it to the next space in the substitute alphabet array.

If the position in the number array ISN'T -1, then we generate a random number and the do-while loop returns to the beginning and we do the process again.

The do-while keeps doing this until we find a number which isn't -1, at which point, the for loop increments i and we start at the beginning of the code within the for-loop.

import java.util.Random;

public class encrypt {
  public static void main(String[] args) {
	char [] alphabet =  {'A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z'};
	char [] substitute = {'.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.','.'};  //this should be 26 dots, please check
	int [] numbers = {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1};  //this should be 26 -1s, please check to see if this correct!!

	for (int i=0; i&lt;=25; i++) {
	  random = generator.nextInt(25);
	  //keep running this do-while until we find a number we haven't used before
	  do {
		//if we find a number we haven't used before
		if (numbers[random] == -1) { 
		  numbers[random] = random; //then assign that position in the array that number (i.e. position 10 in the array will now have the number 10), so it's considered to be used
		  substitute[i] = alphabet[random];  //assign the current position of the substitute alphabet array the random letter from the real alphabet
		}
		else {
		  random = generator.nextInt(25); //if we hit a number we've already used, get another one
		}
	  } while (numbers[random] == -1);
	}
	for(int i=0; i&lt;=25; i++) {
	  System.out.print(substitute[i] + ", "); //print out your brand new randomised alphabet!
	}
  }
}

Also, as for what your teacher says, what the hell? Forgive me if I'm wrong, but I'm really certain Java's automatic trashing would destroy the integer as soon as we get outside of the for loop, as opposed to at program termination, meaning it's more efficient to do it that way in this particular instance. Unless you need to use that specific integer value for another task outside of the for loop, declaring it outside of there is pointless.

Regardless of whether it trashes it or not after the for loop, though, it just makes the code neater to actually create the integer for a for-loop in the for-loop, instead of at the beginning, when it may not be needed at all. This is especially true if you have a for-loop within an if-else (as the for-loop may never be executed, meaning you've just wasted memory on declaring an integer which won't be used), or if you're using for-loops in object oriented code, which may not be called very often. Also, if you're using quite a few for loops, you don't want to have to do something like:

int i = 0;	//this integer is for a for loop that does this
int j = 0;		 //this integer is for a for-loop that does that
...
int l = 0;	//this integer is for yet another for-loop that does this thing somewhere in the code, I forget where it is now

Edited by The Teej
  • 0

int variables are primitive types, not Objects and are not created on the heap or garbage collected. They are allocated on the stack when coming into scope and thus released then they go out of scope. Teacher is talking rubbish - an int occupies the same space on the stack wherever it is defined, it just occupies that space for less time when its scope is smaller. And is anyone seriously worrying about 4 bytes of memory in 2009?

  • 0

Obviously the teacher is thinking about :

for (blabla) {
	Object o = new Object();
}

vs

Object o = new Object();
for (blabla) {
}

Here the latter is more efficient since Object() is allocated and constructed only once. If you can move any initialization out of a loop, it's always more efficient to do so. However, doing :

Object o;
for (blabla) {
	o = new Object();
}

is no performance improvement as the object still needs reallocation and construction each time through the loop. The reference o itself is statically allocated, i.e. it's merely a stack pointer increment at the beginning of the method and a decrement at the end, it makes no difference where you declare it in the method.

As for primitive types like int, there is no allocation and no construction involved, so from a performance standpoint it doesn't matter where they are declared within a method. Actually one should try to reduce the scope of variables as much as possible, so here declaring it inside the loop is what makes the most sense since that's the only place where it's supposed to be accessible.

In C++ the question might be different (and I'm unsure about the details), but here we're talking about Java not C++.

Show this to your teacher. :p

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Release Preview Channel Builds 26200.8728 and 26100.8728 These builds also feature better widgets, new Windows Update controls, point-in-time restore, File Explorer improvements, and more. In addition to new Windows 11 preview builds, Microsoft announced that inbox Windows 11 apps now have their dedicated release notes in the official documentation. Also, Microsoft dropped massive feature updates for six apps, including Paint, Clock, Calculator, Camera, Media Player, Photos, and more. Updates are available This section covers software, firmware, and other notable updates (released and coming soon) delivering new features, security fixes, improvements, patches, and more from Microsoft and third parties. Google has some bad news for those still using MV2-based extensions in Chromium-based browsers, particularly Chrome. The company is now removing flags responsible for Manifest V2-based extensions (uBlock Origin is one of the most popular). However, some browsers resist this change, and Opera issued a statement that it will allow users to continue using MV2 extensions for as long as possible. While Microsoft is still not ready to share new details about MV2 extensions in Microsoft Edge, the company shared important details about the way it will be updating the browser going forward. Now, Microsoft wants to update Edge every two weeks across all platforms instead of the current four-week schedule (only the Extended Stable is exempt from this change). This week, Microsoft confirmed a useful new Teams feature that is coming to the messenger soon. It also detailed all the improvements that made the platform better for users in 2026. However, not all changes are great, as the company is moving ahead with the check-in feature, which many believe will lead to employee monitoring. PowerToys received a feature update this week. Version 0.100 arrived with a big rework for the Shortcut Guide, a new extension gallery for Command Palette, new Dock features, and plenty of other changes. Here are other updates and releases you may find interesting: Microsoft is bringing big performance improvements to OneDrive on Mac Popular Windows 11 file manager Files gets improved tags, layouts, and a new OneDrive icon New Outlook for Windows and Web is getting a simple but very useful email feature Microsoft had to shut down 70+ GitHub repos after getting hacked, bringing back some Microsoft AI boss no longer believes that AI will replace human workers Microsoft wants to end printer driver headaches with Windows Ready Print SQL Server Management Studio 22.7 brings "What's New" page, T-SQL formatting, and lots more Microsoft releases Visual Studio Code 1.124 with smarter autonomous AI agents Windows Server gets DNS over HTTPS (DoH) support Here are the latest drivers and firmware updates released this week: NVIDIA 610.52 Hotfix with multiple fixes for black screens of death, sleep issues, G-SYNC, and more. Reviews are in Here is the hardware and software we reviewed this week Steven Parker reviewed a rather unorthodox device here on Neowin this week. He took for a spin the DWARF mini, the world's smallest smart telescope for night and day sky captures. It tracks objects in the sky, has a sun filter, and has a low learning curve. There is also nice build quality and a quite affordable price. Pulasthi Ariyasinghe reviewed 007 First Light. The game turned out to be a satisfying spy adventure in the James Bond universe with great gunplay and combat, impressive crowds, over-the-top action sequences, and more. There are a few quirks here and there, but overall, the game scored high on our scale. On the gaming side Learn about upcoming game releases, Xbox rumors, new hardware, software updates, freebies, deals, discounts, and more. Microsoft held the latest XBOX Games Showcase this week. There, the company announced plenty of cool stuff, including a remake of Halo: Combat Evolved, a special 25th anniversary XBOX Series X with a classic translucent green design (coming in November 2026), details about Gears of War: E-Day, Spyro: A Realm Beyond after nearly 20 years since the last release, a new Hellblade game from Ninja Theory, a new expansion for DOOM: The Dark Ages, fresh details about State of Decay 3, and even a new entry in the Crazy Taxi series. More improtantly for XBOX fans, Microsoft announced the return of XBOX exclusives, with Gears of War: E-Day and Clockwork Revolution kicking it off. Microsoft also has some good news for Nintendo Switch 2 owners. Minecraft is coming natively to the second-gen Switch, offering better performance and new features, including the visual overhaul called "Vibrant Visuals." Playground Games revealed a 30-minute gameplay video of the upcoming Fable, showcasing combat, action, NPC simulation, relationships, and player choices. Additionally, the studio confirmed a bug with Forza Horizon 6 wiping saves for some gamers. It also had to shut down one of the game's online modes after users discovered an infinite money glitch. NVIDIA announced new games for the GeForce NOW streaming service and a big Summer sale that lets you get 12 months of GeForce NOW for $35 or $70 less, depending on the tier. Speaking of discounts, check out this week's Weekend PC Game Deals article, full of discounts and the latest freebies from the Epic Games Store. Great deals to check Every week, we cover many deals on different hardware and software. The following discounts are still available, so check them out. You might find something you want or need. GIGABYTE Radeon RX 9070 XT Gaming OC ICE 16G - $649.99 | 13% off 1TB Samsung T7 Portable SSD - $189.98 | 31% off AirPods Pro 3 - $179 | $50 off Edifier R1280Ts Powered Bookshelf Speakers - $129.99 | 24% off This link will take you to other issues of the Microsoft Weekly series. You can also support Neowin by registering for a free member account or subscribing for extra member benefits, along with an ad-free tier option.
    • Microsoft Flight Simulator's City Update 15 enhances Midwest cities by Pulasthi Ariyasinghe The third major city update of the year has landed for the original Microsoft Flight Simulator and the 2024 release. The latest drop is upgrading the visuals and regional accuracy of three metropolitan regions in the American states of Illinois, Minnesota, and Wisconsin. The 15th city update is adding eight new areas of interest that have been enhanced with high-fidelity TIN (triangulated irregular network) surface texturing in the mentioned regions. The free update highlights Chicago, Elgin, Cicero, and Arlington Heights in Illinois, as well as Minneapolis, St. Paul, Bloomington, Duluth, Brooklyn Park, Woodbury, Lakeville, Plymouth, and Blaine in Minnesota. In Wisconsin, the development has also upgraded the lands and buildings of Milwaukee, Madison, and Racine. The update lands just as one of the world's largest enthusiast flight simulation conventions, FlightSimExpo, kicks off in downtown St. Paul, Minnesota, on June 14. The Flight Sim development team's 40-minute keynote at the event can be watched here. At the same time, Microsoft is bringing the 6-seat, single-engine, multi-use light civil airplane Piper M600 into the game as a part of its Expert Series 2 program. This premium plane can be purchased from the in-game marketplace for $24.99. City Update 15: The United States Midwest is now available in Microsoft Flight Simulator, as well as the newer Microsoft Flight Simulator 2024, as an optional download. It can be accessed across Steam and the Microsoft Store for PC, Xbox Series X|S, and PlayStation 5, as well as Xbox and PC Game Pass subscriptions. Xbox One, mobile, and PC players can also jump into the new content using Xbox Cloud Gaming if they have a Game Pass Ultimate membership. The game must be updated to the latest version to download this free update from the in-game marketplace.
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