ATI graphics will power the next generation xbox?


Recommended Posts

the specs i would see for the next Xbox would be this.

IBM 6 core chips running @ 3.2ghz with architectural changes and enhancement over the current CPU in the Xbox 360 so instead of a 6 threaded chop it be a 16 threaded chip or close to assuming MS uses IBMs newest chips they are developing ti do 12 threads or more per chip.

the GPU will be a DX11 based derivative or so and the system would have 1.2 to 1.5gb of ram now if they chose 1.2 i would assume 200mb would be for the OS witch be running a windows 7 based kernel . i also see an increases in the fast eDram on the system from 10mb up to 64mb

the specs i would see for the next Xbox would be this.

IBM 6 core chips running @ 3.2ghz with architectural changes and enhancement over the current CPU in the Xbox 360 so instead of a 6 threaded chop it be a 16 threaded chip or close to assuming MS uses IBMs newest chips they are developing ti do 12 threads or more per chip.

the GPU will be a DX11 based derivative or so and the system would have 1.2 to 1.5gb of ram now if they chose 1.2 i would assume 200mb would be for the OS witch be running a windows 7 based kernel . i also see an increases in the fast eDram on the system from 10mb up to 64mb

Honestly, releasing anything less than 1.5GB would be retarded. We've heard about the memory complaints for a while now. Hell, the 360 would have had 256MB had Epic not pushed them to make it 512MB for Gears of War 1. Personally, with memory dropping in price rapidly these days, 2GB of GDDR5 shouldn't cost too much, and I'm sure there will be something better by then anyway.

With current crop of ATI video card (58XX) game ported from the Xbox 360 already run at crazy FPS in 2560x1600. Some even run great at 3 Monitor setup (7634x1200). It's really time for a new system because new video card on PC have not meaning whatsoever

Honestly, releasing anything less than 1.5GB would be retarded. We've heard about the memory complaints for a while now. Hell, the 360 would have had 256MB had Epic not pushed them to make it 512MB for Gears of War 1. Personally, with memory dropping in price rapidly these days, 2GB of GDDR5 shouldn't cost too much, and I'm sure there will be something better by then anyway.

actually 256mb was never an option Ms always went for 512 . but either way that is till better then the PS3 witch has only 256mb of ram for the GPU , but yes i think 1.5gb at least be great for the next xbox so developers could push out more realism and have plenty of GPU ram to go around

ATTN: DIRTY LARRY

edit: obviously he was wrong on the release date but he was pretty much on to something with the AMD thing

https://www.neowin.net/news/gamers/09/04/29...oner-than-later

Edited by Massiveterra

With everything on the PC side of things going to 4GB now, desktops/laptops, while netbooks have 1GB. I think even 1.5GB for the next xbox is on the low range. 2GB at the least is what I see, more ram so you can load up higher textures etc, next comes a new optical media to hold all the game data. Before people jump on the bluray bit though, I doubt MS will use that exact tech, there is a big advance in holodisc tech, using a tweaked bluray laser to read the holodisc media. And we're talking 1TB per DVD sized holodisc here.

Since the drive tech is already in use, and just needs to be tweaked (bluray drives), the only pricey side to it would be the holomedia discs themselves. But 1TB is on the huge side, to save costs you could go with a smaller disc, and hold something like 100-500GB. Just an idea, but if we're talking 2012 at the least, who knows what the prices on this tech, or at what level, it will be at.

"A 360 slim is possible and would produce very little heat if MS takes it's time and does it right. "

No. You can not stop the production of the actual heat. Its a basic principal of electronics and thermodynamics, all you can do is find better ways to dissipate it. The issue with the 360 is not the heat produced, but the fact that their cooling solution was poorly designed and was not efficiently moving the heat away from the parts generating it.

Decreasing die size helps by lowering both resistance and capacitance, but eventually we will reach a point where transistors will be so small we need better shielding in order to avoid electron migration from one transistor to the next.

With current crop of ATI video card (58XX) game ported from the Xbox 360 already run at crazy FPS in 2560x1600. Some even run great at 3 Monitor setup (7634x1200). It's really time for a new system because new video card on PC have not meaning whatsoever

I didn't quite get that last part. You say PC gamers have no reason to upgrade their GPUs after 58xx?

I'm expecting a redesigned 360 + Natal in later 2010 or 2011 before we even start to hear about the next Xbox.

I mean, with the moves they did with basically killing off the Premium and slotting in the Elite in it's place, some sorta Natal bundle is on the way for sure.

And by next year they should be able to shrink all the chips to 45-40nm easy, swap out the DVD drive for a slimmer laptop type one and you can get a 360 slim. And before people bang on about "heat and RRoD", overheating isn't the sole reason for the majority of the original RRoD problems as many have found out by managing to fix their systems. A 360 slim is possible and would produce very little heat if MS takes it's time and does it right.

natal will never be incorporated in the 360 machine, some people have it standing vertically, some people play on projectors and their 360 is behind them, some people have their tv's hung on the wall and like there to be nothing below it. a bundle with natal is a definate tho. 100%

360 slim is not likely either, theres too many people with the existing hardrives. the ps3 calls itself slim now and its still bigger than the 360, its not that important, just get the 45nm chips out

Yeah, after thinking about it, 2012 seems a little too close away. Considering MS are pegging Natal as the next generation, or essentially a second generation for the 360, I think 2013 at the absolute earliest. Dev kits are just going to get cheaper and cheaper, along with the console price. We'll eventually be buying XBOX 360 Elites around the $100-$150 price range by 2012, easy, so they'll still sell.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • lots of people us facebook for stuff, threads though no
    • Can you read? I've said I'm willing to pay more for a notchless (no notch) 3:2 screen.
    • Not even an OLED display on the laptops. Also it seems that the laptop design isn't the same as the Surface Ultra model. Looks like bargain bin at high prices.
    • make your own notch - it's not that hard
    • VirtualBox 7.2.10 by Razvan Serea VirtualBox is a powerful x86 and AMD64/Intel64 virtualization product for enterprise as well as home use. Targeted at server, desktop and embedded use, it is now the only professional-quality virtualization solution that is also Open Source Software. Presently, VirtualBox runs on Windows, Linux, macOS, and Solaris hosts and supports a large number of guest operating systems including but not limited to Windows (NT 4.0, 2000, XP, Server 2003, Vista, 7, 8, Windows 10 and Windows 11), DOS/Windows 3.x, Linux (2.4, 2.6, 3.x, 4.x, 5.x and 6.x), Solaris and OpenSolaris, OS/2, OpenBSD, NetBSD and FreeBSD. Some of the features of VirtualBox are: Modularity. VirtualBox has an extremely modular design with well-defined internal programming interfaces and a client/server design. This makes it easy to control it from several interfaces at once: for example, you can start a virtual machine in a typical virtual machine GUI and then control that machine from the command line, or possibly remotely. VirtualBox also comes with a full Software Development Kit: even though it is Open Source Software, you don't have to hack the source to write a new interface for VirtualBox. Virtual machine descriptions in XML. The configuration settings of virtual machines are stored entirely in XML and are independent of the local machines. Virtual machine definitions can therefore easily be ported to other computers. VirtualBox 7.2.10 changelog: VMM: Fixed issue when CentOS 10 VM was not booting due to the message "Fatal glibc error: CPU does not support x86-64-v3" (​github:gh-642) Devices/EFI: Fixed booting issue when ARM VM had less than 1024 MiB of RAM assigned (​github:gh-679) USB: Fixed issue when it was not possible to attach USB device to headless VM on Apple Silicon/macOS 26.4.1 (​github:gh-631) Storage: Fixed issue when VIRTIO-SCSI device was not recognized as SSD device by guest system (​github:gh-634) Network: Fixed issue in E1000 emulation code which triggered debug log creation (​github:gh-645) Network: Fixed issue in E1000 emulation code which prevented OS/2 guest from booting (​github:gh-683) Linux Host: Fixed issue when VMs could not be started due to kernel oops (​github:gh-639) Linux Host and Guest: Fixed issue when kernel modules were failing to build with openSUSE 16.0 kernel Linux Host and Guest: Added initial support for kernel 7.1 Linux Host and Guest: Added extra fixes for RHEL 9.8 kernel (​github:gh-676) Linux Host and Guest: Added possibility to build source code using NASM instead of YASM as the assembler (​github:gh-520) Linux Guest Additions: Added initial support for Extended Data Control Protocol for clipboard sharing with Plasma on Wayland guests (​github:gh-33) Linux Guest Additions: Added extra fixes for preventing vboxvideo kernel module build with kernel version 7.0 and newer (​github:gh-655) OS/2 Guest Additions: Fixed issue when Shared Folders automount and clipboard sharing stopped working (​github:gh-551) Download: VirtualBox 7.2.10 | 170.0 MB (Open Source) Download: VirtualBox 7.2.10 Extension Pack | 19.1 MB View: VirtualBox Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Week One Done
      suprememobiles48 earned a badge
      Week One Done
    • One Month Later
      Windows Guy earned a badge
      One Month Later
    • One Month Later
      Prasann earned a badge
      One Month Later
    • Week One Done
      Prasann earned a badge
      Week One Done
    • First Post
      Dys Topia earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      510
    2. 2
      +Edouard
      174
    3. 3
      PsYcHoKiLLa
      100
    4. 4
      Steven P.
      87
    5. 5
      ATLien_0
      70
  • Tell a friend

    Love Neowin? Tell a friend!