Vista Ultimate 64b or Windows 7 Ultimate 64b for gaming?


Recommended Posts

  • 4 weeks later...
OH dear god Please get Windows 7. Vista is HORRIBLE, especially for gaming...

Actually, Windows Vista is no worse than Windows 7 for gaming per se (in case some of us have forgotten, both are based largely on server code; Windows Server 2003 in Vista's case, and Server 2008 in 7's case) and therefore are a ton more stable than the XP desktop code core (gamers are some of the biggest multitaskers and multithreaders in all of computing; however, most don't realize it).

The biggest minus the 64-bit versiions of Vista (and 7 as well) have as far as gaming goes has to do with really old games with 16-bit installers; however, few of these games require DirectX, either, which makes them also ideal for running in a virtual machine. (The only game I own that falls into the 16-bit installer category is Microsoft's Fury3, which is so old that it is playable in *Windows for Workgroups", not to mention Windows 9x, or even NT.)

Actually, Windows Vista is no worse than Windows 7 for gaming per se (in case some of us have forgotten, both are based largely on server code; Windows Server 2003 in Vista's case, and Server 2008 in 7's case) and therefore are a ton more stable than the XP desktop code core (gamers are some of the biggest multitaskers and multithreaders in all of computing; however, most don't realize it).

btw Vista has the same codebase as Server 2008 since SP1

I actually had no problems with Vista, in fact it was the most stable 2+ years of computing Ive ever had, not 1 freeze, crash or random reboot. That said, throw away your Vista and never look back as 7 64-bit blows it away.

7.

Hands down.

Vista is a horrible, horrible, horrible, horrible OS.

Vista is horrible overall, just horrible for gaming.

January 2007 called. And said you two would fit right in with it and the rest of the people who obviously havent touched vista since then.

Has anybody tried Crysis on Windows 7 64bit? Playing it a bit last night and it seemed so much more fluid and smoother compared to Vista. All settings at max except for textures (medium) and runs like a dream.

My specs are Intel Q6600, Geforce 8800GTS 320MB and 2GB ram. A better graphic card with more memory and I'm sure I could max the textures as well. Have 4GB ram coming soon which should improve things even more.

7 Owns Vista hands down but for some vista may be slightly better, Vista die 7 Owns Vista.

While 7 Ultimate beats Vista Ultimate (which I have pointed out), Vista Ultimate whacks XP Professional (or Media Center 2005, which is based on Professional) in terms of stability of the operating system and multitasking/multithreading support, both of which are just as critical for gamers as frame rates (especially when it comes to multiplayer gaming).

How many people actually unload *everything* they may have running in the background just to play a game, even in XP? (I certainly didn't in XP, so no way would i do so in Vista or 7.) If you are going to benchmark, make it as close to how you actually use your computer (and this is especially true for gamers and the supposedly-game-focussed benchmarks, such as the 3DMark series). Otherwise, you're deliberately skewing the numbers, and fooling nobody (except maybe yourself).

OH dear god Please get Windows 7. Vista is HORRIBLE, especially for gaming...

that's absolutely not true. please cite some sources or legitimate examples.

Has anybody tried Crysis on Windows 7 64bit? Playing it a bit last night and it seemed so much more fluid and smoother compared to Vista. All settings at max except for textures (medium) and runs like a dream.

My specs are Intel Q6600, Geforce 8800GTS 320MB and 2GB ram. A better graphic card with more memory and I'm sure I could max the textures as well. Have 4GB ram coming soon which should improve things even more.

yeah i've played crysis on 7 64-bit. just as smooth, no faster than Vista 64-bit.

interestingly though, i used to have the same 8800GTS as you. when upgraded to my 8800GTS 512MB, my Crysis benchmark scores more than doubled... one benchmark increased 66%. weird huh?

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Payday TWO!! Is 13 years old man I feel old - I remember trying it out and if I did not know I would say 5-6 years ago or something
    • Payday 2 engine upgrade adds 64-bit and DX11 support, drastically shrinks install size by Pulasthi Ariyasinghe Payday 2, the most popular entry in the heisting game franchise, is getting a surprising update after all these years. This is slated to be a complete engine upgrade that will enhance almost every aspect of the 13-year-old title, targeting performance, loading times, file size, rendering backend, and more. Developer Sidetrack Games is planning a beta to test out the new version ahead of the full public launch. The development team today revealed that the long-awaited upgrade to the 64-bit architecture is happening with this Diesel 3.0 engine update. By letting the game use more ram than 4GB, it is said to improve stability and compatibility on most hardware. It should also help modders in the long term with implementing larger changes too. "While many of the changes are made on the backend and not everything will be visible to you guys because it is a massive rewrite of the entire codebase, there will be a lot of things that you can look forward to," Sidetrack explained. Payday 2 will also hop over from DirectX 9 to 11. Instead of visual improvements, this is slated to reduce the amount of VRAM used by the title, letting more lower-end hardware access the title and run it better. Since these changes would require a complete redownload of the game anyway, Sidetrack says it has revamped "the game's packaging and bundling system." This should reduce the installation size from 86GB to 32GB. "So, now it's time to finally move the game to your SSDs," added the studio. The Payday 2 Diesel Engine 3.0 update is entering open beta on June 30 for Steam users. No console release plans were announced today. Sidetrack Games says it has been working on this complete rewrite of the codebase for the last nine months. While these changes should break most mods, the studio encouraged modders to use the beta period to repair their creations with support from the development team.
  • Recent Achievements

    • Week One Done
      Scoobystu earned a badge
      Week One Done
    • Week One Done
      tuben earned a badge
      Week One Done
    • First Post
      OffsetAbs earned a badge
      First Post
    • Reacting Well
      OffsetAbs earned a badge
      Reacting Well
    • First Post
      Kolakid60 earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      440
    2. 2
      +Edouard
      194
    3. 3
      PsYcHoKiLLa
      157
    4. 4
      FloatingFatMan
      71
    5. 5
      Steven P.
      68
  • Tell a friend

    Love Neowin? Tell a friend!