Top 10 Upcoming DirectX 11 games


Recommended Posts

Windows 7 is out, and with it is the latest version with DirectX ? DirectX 11. The new graphics API is an evolution from DirectX 10, but it doesn?t only include more features, it?s faster than the previous version (unlike the DX9 to DX10 transition). Among the new features is Tessellation, which increases the amount of visible polygons, and multi-threaded rendering, which takes advantage of multicore CPUs a lot better than previous DX versions.

While only ATI?s 5000 series of graphics cards support DX11, Nvidia will join the club later this year, when new games which support the standard will emerge as well. We?ve picked top 10 games that are confirmed to include DirectX 11 support when released.10: Battleforge (available)lable)

http://i37.tinypic.com/30bhilw.j9: The Lord of The Rings Online (January 2010) 2010)

http://i37.tinypic.com/2m2tg1g.j8: DIRT 2 (Codemasters, December 2009) 2009)

http://i38.tinypic.com/sbud0y.j7: F1 2010 (March 2010) 2010)

http://i37.tinypic.com/xbz5sp.j6: Alien Vs. Predator (Q1 2010) 2010)

http://i37.tinypic.com/kqemc.j5: Alan Wake (March 2010) 2010)

http://i34.tinypic.com/34fci2r.j4: STALKER: Call of Pripyat (January 2010) 2010)

http://i34.tinypic.com/swbte0.j3: Supreme Commander 2 (Q4 2010) 2010)

http://i37.tinypic.com/29e6eck.j2: Crysis 2 (Q4 2010) 2010)

http://i33.tinypic.com/2dlokmc.j1: Battlefield 3 (Q4 2010/Q1 2011) 2011)

http://i35.tinypic.com/4sbsxx.jSourceSource : DigitalBattle

Link to comment
https://www.neowin.net/forum/topic/840844-top-10-upcoming-directx-11-games/
Share on other sites

Wait, wtf?

While Alan Wake was originally a showcase for Intel’s quad core CPUs and DirectX 10, the game has for some reasons slipped from the PC lineup, and only Xbox 360 and PS3 versions are officially mentioned. However, the game was originally developed for the PC in mind, and all signs point towards a PC version which is delayed in order to get a DX 11 overhaul, and which is slated for release after the Xbox 360 and PS3 versions.

Is this not a Microsoft studios game?

Also, BF3 looks beautiful. I loved 2 and 2142. :yes:

Ehh? DX10 had optimisations over DX9, games like HL2:EP2 can take advantages of certain DX10 hardware features to offer performance increases over DX9 hardware.

Cool, I didn't know that! is it automatic or you need to enable it with a command line argument?

I for one don't think Crysis 2 looks that impressive.

How can you say that based on one crummy screenshot? going by Crysis I'd say it's pretty safe to say it's going to look gorgeous! (and probably need a very high end machine to run maxed out too :p)

Cool, I didn't know that! is it automatic or you need to enable it with a command line argument?

How can you say that based on one crummy screenshot? going by Crysis I'd say it's pretty safe to say it's going to look gorgeous! (and probably need a very high end machine to run maxed out too :p )

Maybe because I thought the first one already looked GREAT! ;)

I for one don't think Crysis 2 looks that impressive.

Maybe because it is a screenshot from Crysis Warhead, released in september of 2008.

Here is the Cryengine 3 which is what Crysis 2 is going to run on:

The Battlefield 3 screenshot is also not from BF3, as of now there are no screenshots of BF3, i'm guessing that SS is from Battlefield Bad Company.

Cool, I didn't know that! is it automatic or you need to enable it with a command line argument?

...

If you have the hardware, it'll use it. Source uses "dxlevel" modes to control what it renders with, 80 means DX8, 90 means DX9, and 98 means DX9 with DX10 hardware features (which is the default)

lol omen, i was just about to make that BF3 correction (only reason i joined :x)

but yea the BF3 SS in the first post is from a BF:BC2 multiplayer video

Also i read in a forum (EA UK BF:BC2 forums) that BF:BC2 will also have DX11. The post was from a dev.

Edited by thehippo
I for one don't think Crysis 2 looks that impressive.

Yeah that was my first thought my second was

OMG ITS A BATTLEFIELD 3 SCREENSHOT

Then I read the thread and was both sadden and somewhat happy at the same time. At least BF BC looks awesome BF3 better look even better.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • (macOS) Screen zoom was broken for me in beta 1 and it's now working properly in beta 2. In terms of performance and UI design/consistency, these betas are already much better than Tahoe.
    • Less powerful than a PS5 at twice the price! I wonder if they use that for marketing? Totally DoA.
    • Astra 0.6.1 Beta by Razvan Serea Astra is an audiophile music player designed for local music libraries, supporting MP3, FLAC, WAV, AAC, OGG, M4A, OPUS, WMA, AIFF, and more via FFmpeg. It offers gapless playback with pre-buffering, multichannel audio remapping, and Dolby Atmos decoding, ensuring albums play seamlessly while maintaining high-fidelity sound. Astra features real-time DSP visualizers powered by a native C++ engine, including an oscilloscope, spectrum analyzer, and vectorscope. A fully parametric 10-band EQ with live frequency response, built-in presets, and AutoEQ headphone calibration import lets you precisely shape your sound. Playback controls include shuffle, repeat, and drag-and-drop queue management, while the library automatically extracts metadata, album artwork, and supports global search, favorites, and recently played tracking. Additional features include output device selection, delay calibration, customizable themes, fullscreen and mini-player modes, Discord Rich Presence, optional Last.fm scrobbling, and an opt-in local API for integrations. Astra delivers a complete, high-quality desktop audio experience with no telemetry, accounts, or streaming. Astra 0.6.1 Beta changelog: Lyrics Initial XLRC support via @boof2015/xlrc 0.2.0 (#131) XLRC sidecar scanning, manual import, and renderer support Word timing, furigana, translations, voice labels, and translation-priority controls for XLRC Fullscreen lyrics overhaul with additional layout polish Manual lyrics editor with LRC, XLRC, and plain-text modes Drag-and-drop lyrics import plus sync offset controls Clickable synced lyrics for seeking, with popout and transport lyrics updates (#138) Fixed lyrics info sidebar scrolling (#138) Added a workaround for LRCLIB instability Metadata & Library Metadata editor rebuilt as a side panel Virtual DB metadata overrides and optional direct file tag writing Bulk metadata editing for title, artist, album, album artist, genre, year, track/disc numbers, and artwork Undo/redo support for virtual metadata edits Clear overrides action and default save-mode preference Artist page grid view added, with later design and sizing refinements Improved Jump to Playing with smart source, queue, album, artist, and library track targets Fixed smart source jump behavior Playlists Fixed VLC-style M3U import failures (#127) Added playlist export to M3U/M3U8 (#118) Improved imported playlist path resolution and missing-entry preservation Shuffle added to playlist pages (#121) Remove tracks directly from playlist views (#128) Fixed create-playlist-from-track modal closing when clicking inside it (#137) Multi-select quality-of-life fixes Right-click context menus no longer clear multiselections UI & Navigation Fixed UI scaling regressions in sidebar and home surfaces (#122, #123) Fixed transport bar regression (#126) Fixed horizontal scrolling on Home and Library rails Fixed artist grid sizing while searching Updated playlist action buttons and related layout polish Additional fullscreen lyrics visual adjustments Visualization Scopes and visualizers now respect UI scaling settings (#155) Added shared canvas sizing logic for correct DPR/backing-store behavior Canvas sizing tests added for visualizer scaling regressions Discord RPC Discord Rich Presence activity structure refactored Compact status can prioritize title or artist Profile info line can show file info or album Title and artist links can target YouTube Music, Last.fm, or be disabled Optional small Astra badge for cover-art presence Configurable “clear when paused” timing Added Discord activity tests Scrobbling Fixed custom Last.fm2 API profiles being accidentally blocked Expanded scrobbler profile protocol handling coverage Stability & Tests Added/expanded tests for XLRC parsing, lyrics presentation, metadata editor state, playlist import/export path handling, artist grid layout, horizontal scrolling, canvas sizing, and Discord RPC activity building Download: Astra 0.6.1 Beta | 138.0 MB (Open Source) View: Astra Home Page | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • How does it compare to the "SeeStar S30 Pro" and the "Vespera PRO 2"?
  • Recent Achievements

    • Week One Done
      Almohandis earned a badge
      Week One Done
    • Rookie
      dorf went up a rank
      Rookie
    • First Post
      mike_rumble earned a badge
      First Post
    • Dedicated
      tuben earned a badge
      Dedicated
    • Week One Done
      mnsgroup earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      501
    2. 2
      +Edouard
      209
    3. 3
      PsYcHoKiLLa
      100
    4. 4
      Michael Scrip
      85
    5. 5
      neufuse
      69
  • Tell a friend

    Love Neowin? Tell a friend!