[Official] Shattered Horizon


Recommended Posts

28869967.png

Platform:

PC

Release Date:

04 November 2009

Cost:

20$/20€

Only available on Steam

Genre:

Multiplayer only Zero-G FPS

Developer:

Futuremark Game Studios

System Requirements:

E6700 Core2 Duo or AMD 5600 X2

Geforce 8800GT or ATI HD3870

2048MB RAM

1.5GB Disk Space

Windows Vista or Windows 7, no XP support due to needed DX10 minimum

Videos:

Story Trailer

Official Gameplay Footage:

Official Website:

http://shatteredhorizon.com/

Shattered Horizon is a revolutionary new type of FPS developed by Futuremark Game Studios, the same people who made the 3DMark and PCMark benchmarking software.

It's set in space with complete 360? movement freedom during Zero-G combat and features team-based gameplay for up to 32 players with three different gamemodes.

Edited by SkyDX
Link to comment
https://www.neowin.net/forum/topic/843002-official-shattered-horizon/
Share on other sites

It's space. It's a FPS. It has zero gravity. It sure looks purdy.

I'll be watching this one closely. Let's hope the gameplay is good.

The only thing I'm apprehensive about is a twenty dollar price tag. I hope there's a lot of variety and not just one or two modes. Call me cheap if you will but...Yeah.

Yes, I tried it. All I can say it's very addictive. At the moment it has 4 maps and 3 different gamemodes, there's plain team deathmatch, a Battlefield style mode and a Assault mode where one team has to defend 3 positions while the other team tries to capture all of them.

The maps are as different as they can be, considering they are all set in space orbiting earth and the devs promised to deliver more maps and features, currently they are busy implanting a VoIP system as many people requested one.

Speaking of the devs, they are very community orientated and actively replying on the official forums, there's even a challenge server where you can play against the devs some days a week.

Of course 3 modes with 4 maps sounds like it will get boring pretty fast for now and I can't really comment on the long time motivation after playing only for one day but it sure has great potential.

The space immersion is very well done and the 360? movement works flawlessly, so far I only had very intense battles that kept me entertained for hours.

The game is also highly realistic, Futuremark even thought of the fact there shouldn't be any sound in space so your suit simulates the sound for you.

Why is this important you ask? Well you can power down your suit, which kills the sound, the HUD and leaves you only with basic maneuvering thrusters, your weapon and your own breathing sound. The advantage is, you are practical invisible to everything but the human eye. In fact the game has many tactical possibilities so it shouldn't get boring that fast:pp

The game is also highly realistic, Futuremark even thought of the fact there shouldn't be any sound in space so your suit simulates the sound for you.

Why is this important you ask? Well you can power down your suit, which kills the sound, the HUD and leaves you only with basic maneuvering thrusters, your weapon and your own breathing sound. The advantage is, you are practical invisible to everything but the human eye. In fact the game has many tactical possibilities so it shouldn't get boring that fast :p

Oh emg ee.

Sold.

After playing more today I can really say this games simply does not seem to get boring :p The maps always feel different because you see them from many different angles and this always makes you wonder if you know this part of the map already^^

The game looks interesting but knowing Futuremark, I'd say this game will be highly demanding in terms of hardware performance. This just confirms it:

We used a review system that we had in the labs to play the game. The core spec comprised of an ATI Radeon 5850 1GB, an Intel Core i5-750 overclocked to 3.9GHz and 4GB of DDR3 memory.

Playing the game smoothly at 1,920 x 1,200 with all settings on max was too much for this system, with the frame rate bottoming out at a stuttery 17fps. We dropped the resolution to 1,680 x 1,050 at the same settings which boosted our minimum frame rate to a considerably smoother 32fps.

SOURCE: bit-tech.net

I imagine my gaming rig won't be enough to run the game at 1680x1050 with medium-high settings. My specs are as follows: Intel Core2Duo E6750 (OC'd to 3.2 GHz), 8GB DDR2 RAM, and ATI Radeon HD 4870 512M. It's an interesting game though. I don't think I've ever heard or come across one with this type of gameplay. And it's about time a DX10-only game was developed.

I'm playing with the following system:

Phenom X4 9850BE 2.5GHz

ATI RADEON HD4850 512mb

3GB RAM

Win 7 32bit

and the game runs smooth on 1920x1080 with everything maxed out but AA set to 2x and SSAO off.

And yes, 3-dimensionally thinking is a must here :D

I'm using an Intel Core i7 [email protected] Ghz w/6. gig of ram on Windows 7, and two Nvidia 250s.

I wonder how it'll run on my machine...

Depends on the res you play it on. Some site did a bench on the game with very similar specs to you at 1920 res or something and it dropped down to 17fps at some points...I"ll see if I can find a link to it.

does this game have an automap? or do you have to memorize everything... i got sooooo lost in descent, even with the maps...

Depends on the res you play it on. Some site did a bench on the game with very similar specs to you at 1920 res or something and it dropped down to 17fps at some points...I"ll see if I can find a link to it.

you mean this?

The game looks interesting but knowing Futuremark, I'd say this game will be highly demanding in terms of hardware performance. This just confirms it:

SOURCE: bit-tech.net

I imagine my gaming rig won't be enough to run the game at 1680x1050 with medium-high settings. My specs are as follows: Intel Core2Duo E6750 (OC'd to 3.2 GHz), 8GB DDR2 RAM, and ATI Radeon HD 4870 512M. It's an interesting game though. I don't think I've ever heard or come across one with this type of gameplay. And it's about time a DX10-only game was developed.

its good to see that the space battle benchmark from 3dmark2003 hasnt been entirely deprecated... altho i think that theyre taking the 'moon bombing' idea abit far, but at least they can point to Infinity Ward and say that 'hey , we can do an ISS level too!'

Edited by carmatic
No single player? I hate to buy multi-player-only games (even though I got TF2 (from Orange Box).

Yeah same here (got TF2 as well! but don't play it, as it came with Orange Box). I just can't stand online multiplayer games in general. Multiple reasons, main one is because Australia is always the last to get anything by the time we get a game the online games are usually full of people who already clocked it and had weeks/months of experience which just kills it for me and secondly there always some bad sport that spoils it for everyone else. However, I'm not against multiplayer completely. I'm still partial to a old skool LAN game with mates but that is usually as far as I go (I have to say it wasn't all bad, I find the Halo 2/3 players generally quite friendly though).

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I think you meant the "ntfs3" driver, but yes there have been a lot of fixes for it in this release and previous releases, not 100% sure if the issue you mentioned is fixed though. In any case, the new "ntfs" driver in 7.1 doesn't have that issue (at least, no reports of such have come thru), but your kernel needs to explicitly enable support for the new driver first (like how CachyOS kernel has it), and you need to edit your mount points in /etc/fstab to use "ntfs" instead of the other drivers.
    • Epic Games says Unreal Engine 6 will help developers "build content faster" using AI models by Pulasthi Ariyasinghe Epic Games is rolling out the latest major update to Unreal Engine 5 today, and at the same time, the company also dropped some information on the next-generation version of the product, Unreal Engine 6. This was already revealed a few weeks ago alongside the new Rocket League upgrade reveal. The company says it is combining the features of Unreal Engine and Unreal Editor for Fortnite to create this new version of its popular media creation tool. On top of creating entire games, the new engine will also focus on letting developers operate large-scale live service titles more easily, whether by shipping content into their own ecosystems or into Fortnite. The use of large language models is also mentioned here, with Epic saying it will be a core part of the engine. "We see LLMs, generative AI models, and tools like Claude and Codex playing a central role in helping you build content faster while maintaining the creative control you need," adds the company. Here is the rundown of what's new about version 6 of Unreal Engine: With all these changes to the programming model, portability upgrades, and generative AI integration, Epic says the new version of the engine will "change a lot about how games are made." The company aims to ship Unreal Engine 6 into early access in late 2027, with a full release planned for 12-18 months later. Epic Games also dropped a lengthy blog post about the new Unreal Engine 5.8 update for game developers over here. The release is focused on delivering better performance, customization, and streamlined workflows for development teams. This will be the final major update for this version of the engine before Epic switches to focus fully on Unreal Engine 6's early access launch.
    • Watch Louis Rossmann's recent experience on YouTube about trying to get a warranty replacement from Samsung. It's crazy.
    • That is the thing, how many of these people don't realise they are using AI? If they use Google Search they have no choice but to use AI. So yes, maybe half of American adults do use and I expect a lot of Uk adults do to, but I bet most of them don't realise it. Myself, i avoid the rubbish.
    • They use FREE AI. They aren't paying for this meme-generating slopware...
  • Recent Achievements

    • One Month Later
      Vincian earned a badge
      One Month Later
    • First Post
      Jocimo earned a badge
      First Post
    • Week One Done
      suprememobiles48 earned a badge
      Week One Done
    • One Month Later
      Windows Guy earned a badge
      One Month Later
    • One Month Later
      Prasann earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      500
    2. 2
      +Edouard
      163
    3. 3
      PsYcHoKiLLa
      88
    4. 4
      Steven P.
      68
    5. 5
      neufuse
      65
  • Tell a friend

    Love Neowin? Tell a friend!