Recommended Posts

this version 2 has only just been released... I think that the problem was that there was some code in the first version that was GPL which is why he was unpopular with some

from website...

Let’s dive right in… Xtorrent 2 features a brand new torrent engine named Xcore. This engine has been designed exclusively for Mac OS X and written in 100% Cocoa. The result is a lightweight, powerful, and very stable download engine that supports torrent extensions such as encrypted message streams. I made the choice to use the very latest in Cocoa technologies, hence Mac OS X Leopard is now a requirement.

Xtorrent 2 opens up the search feature. In Xtorrent 1.x, search was a closed box over which the user had no control. Xtorrent 2 changes this by letting the user opt in or out of specific search providers, and even extend it by adding their own.

In the user experience department, Xtorrent 2 is more refined than its predecessors. One improvement is a super simple downloads queue along with inline controls that make it easier to pause and resume downloads. Other changes include better search suggestions, refined graphics, Twitter support for sharing torrents, and significantly improved performance in key areas.

My main beef with this is that because he charges for it a lot of the torrent sites I use block its usage. So for OS X I'm stuck using Transmission or the uTorrent OS X Client (Which isn't that good right now).

Why would torrent sites block Xtorrent just because it costs money? Why would they care what client someone chooses to use, as long as they're seeding in return?

The fact there's an Xtorrent Pro which promises faster downloads is an instant turn-off. I'll stick to uTorrent.

If it's anything like LimeWire Pro, it's just marketing fluff. And if there really is some kind of technical limitation in the basic program (which I doubt), then just use the Basic version to get Pro via torrents, like you can with LimeWire.

Why would torrent sites block Xtorrent just because it costs money? Why would they care what client someone chooses to use, as long as they're seeding in return?

I think it was a sort of boycott for the whole GPL issue.

If it's anything like LimeWire Pro, it's just marketing fluff. And if there really is some kind of technical limitation in the basic program (which I doubt), then just use the Basic version to get Pro via torrents, like you can with LimeWire.

Not sure about any technical limitations, but this guy really cracks down hard on piracy on his applications. Any key you might get your hands on will probably be deactivated in a few days.

Why would torrent sites block Xtorrent just because it costs money? Why would they care what client someone chooses to use, as long as they're seeding in return?

On the sites I visit specifically they did not like the idea of the xtorrent developer making money from bittorrent when he is not the one paying for the bandwidth required to operate a tracker and get downloads. They made this quite clear in their announcements of when they began banning xtorrent. It's like someone selling you a special tap to get water even though you get water from the water authority, and the Torrent sites I visit didn't like it.

On the sites I visit specifically they did not like the idea of the xtorrent developer making money from bittorrent when he is not the one paying for the bandwidth required to operate a tracker and get downloads. They made this quite clear in their announcements of when they began banning xtorrent. It's like someone selling you a special tap to get water even though you get water from the water authority, and the Torrent sites I visit didn't like it.

Wow, those are some uptight people if they have a problem with other people making money. I mean... if they're so offended that someone would dare charge money for a program they wrote, why don't they then go out and write their own and make their own money?

I hate when trackers ban certain clients for stupid reasons like that.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • The machines are starting to fight back any way they can.
    • No news articles about the Arch Linux repo being majorly infected with malware?!?
    • Waymo recalls self-driving software after cars enter closed freeway work zones by Paul Hill Waymo, the self-driving car maker owned by Alphabet – the parent company of Google –, has recalled some of its fifth-generation Automated Driving Systems (ADS). It did so after some of its cars drove through closed construction zones. According to the National Highway Traffic Safety Administration (NHTSA), the affected vehicles were capable of driving through a closed freeway construction zone and continuing to drive at speed. The listing on the NHTSA website says that Waymo is currently developing a solution to fix this issue, but in the meantime, freeway driving is being restricted. Waymo will update its ADS software so that vehicles can detect when they can avoid entering construction zones. According to the Safety Recall Report, on April 20, 2026, Waymo’s Field Safety Committee began meetings reviewing an event from April 11, 2026, and five events from April 19, 2026, where Waymo’s autonomous vehicles didn’t recognize and drove past ramp closure signs into the pre-planned freeway construction zones. This took place in Phoenix, Arizona. Separately, on May 18, 2026, seven Waymo vehicles entered freeway lanes with active construction in the San Francisco Bay Area by driving between cones that were placed to show the lane was closed. On the back of both of these events, Waymo restricted freeway driving until it could address the issue. In June, Waymo’s Safety Board reviewed the issue and additional information related to ADS performances around construction zones; then, as a result, it decided to conduct a recall. This development is not good for Waymo as it adds to a growing list of technical hiccups its cars have experienced. Ultimately, it will lead to more scrutiny from lawmakers around the world who will be more cautious about letting autonomous vehicles on their roads without tighter regulation. For readers in areas where Waymo operates, does this news make you more wary about stepping into one of these vehicles?
    • I'm still on Windows 10 22H2 because I didn't want to deal with all the issues in Windows 11, so I waited almost a week before installing the latest Patch Tuesday update (KB5094127), I went ahead and did it, and it was a huge mistake—ever since then, my File Explorer has seen a performance drop of about 30% when transferring large files... Once again, Microsoft has outdone itself! This update cannot be uninstalled, either through the Control Panel (via Settings) or by accessing Advanced Startup Options. The only possible alternative would be to use system restore points, but I’d have to reinstall all app and driver updates (and there’s no guarantee it would work). Or there’s the “nuclear option” of a in-place repair without losing files or apps, but even then, all my customizations would be lost! Microsoft just can’t help but mess everything up! Way to go, Microsoft! But I still don’t want your c****y Windows 11!
    • Microsoft: Windows 11 could finally solve a major issue across AMD, Nvidia, and Intel GPUs by Sayan Sen While Microsoft has been trying to improve it, Windows 11 is definitely not flawless, as even today some issues are taking a year to publicly acknowledge. However, one area of trouble that may finally see much better results soon is graphics driver crashes. Work on graphics driver timeouts, also called Timeout and Detection Recovery (TDR), is not new as the latest WDDM 3.2 also has specific improvements regarding it. Windows Display Driver Model (WDDM) version 3.2 is supported on Windows 11 24H2 and 25H2. However, with the upcoming version 26H2, TDR crash diagnosis could go to the next level as Microsoft is introducing a new DirectX 12 API feature called "DirectX Dump Files". Similar to how system memory dump files work when a system crashes or freezes or encounters any such major issue, DirectX Dump Files (DDF) will essentially record a snapshot of the GPU execution right at the moment a graphics-related crash or hang or freeze occurs, so that developers can better understand and diagnoze these TDR and timeout detection errors. The dump will be available as a .dxdmp file for analysis and it will be a comprehensive dump file generated with detailed insights about the hardware, drivers, Windows, as well as the affected application. This should be another welcome change in this department. Earlier at GDC 2026, when the technology was first debuted, Microsoft had shared more details regarding it. The company had explained how DDF is designed to gather data from every layer of the graphics stack into a single file, eliminating the need for developers to manually correlate logs from multiple tools. As mentioned above, the dump can contain a lot of useful details like GPU hardware state information such as register values, shader program counters, page fault virtual addresses, shader memory data, and command buffers. Alongside that, it also captures DirectX runtime and kernel information, including D3D objects, pipeline state objects, device error data, adapter details, and CPU call stacks. Microsoft says the feature has been built around two primary use cases: retail device removals and local device removals. The former allows developers to collect crash information from end users' systems in the field, while the latter helps QA teams and developers investigate issues on test machines. Developers will also be able to include up to 2 MB of custom application data through new D3D12 APIs, providing additional context for troubleshooting. In addition, Microsoft is introducing three dump collection modes ranging from zero-overhead capture, which has no runtime performance impact on supported hardware, to higher-detail modes that collect more vendor-specific debugging data. On compatible Tier 2 hardware, zero-overhead dumps will be enabled by default, meaning developers may begin receiving useful crash diagnostics without making any code changes. The table below explains the three tiers: Tier Description NO_OVERHEAD Enables crash capture with no runtime cost and is suitable for broad deployment MEDIUM_OVERHEAD Provides a balance, capturing additional diagnostic data with moderate impact HIGH_OVERHEAD Collects the most detailed GPU and driver state available, enabling deeper investigation at the cost of higher runtime overhead In terms of availability, the company expects broader release to be around the fall of 2026, which should be right around the time when Windows 11 version 26H2 lands. Right now, DirectX Dump Files are available as a preview and currently, only AMD has the compatible AgilitySDK Developer Preview driver version 26.10.07.02. You can find the official announcement post here on Microsoft's website.
  • Recent Achievements

    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • One Year In
      Skeet Campbell earned a badge
      One Year In
    • One Month Later
      Sharbel earned a badge
      One Month Later
    • First Post
      BizSAR earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      599
    2. 2
      +Edouard
      190
    3. 3
      PsYcHoKiLLa
      79
    4. 4
      Michael Scrip
      77
    5. 5
      Steven P.
      70
  • Tell a friend

    Love Neowin? Tell a friend!