ModNation Racers: 4 player splitscreen/12 player online, and more


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4 player offline splitscreen, 2 player online split screen and 12 player online multiplayer.

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The character creator is extraordinarily deep. At the offset I was given a choice of no less than 260 types of eyes. From there I could change their position, height,width, and even their size and slant. I could change the placement and type of each eye individually. From there I could choose to make my character?s nose, mouth, comprise their wardrobe, and add decals to give each racer a little flair. Every component of your characters -- from their clothes to their skin -- can be altered by giving the material a metallic, rubber, or cloth sheen. All told, this is a game that you could sink plenty of time into before starting a race proper.
All of the customization in the world wouldn't mean jack if the core gameplay mechanics were broke I'm happy to report that the game's kart racing is a lot of fun. A major part of the racing experience comes from drifting, something you're meant to be doing almost constantly as it fills up your boost meter, which is used in a variety of clever ways.b> Of course, it gives you a speed boost, but you can also use a pittance of your boost meter to pull off a side-swipe attack with a quick flick of the right analog stick. Its other use is that you can spend a quarter of your boost gauge to momentarily put up a shield protecting yourself from an oncoming attack, which is indicated by a blinking target symbol at the bottom center of the screen. Your boost meter, and how you decide to use it -- towards offensive attacks, defensive protection, or simply to gain an extra speed boost -- provides more tactical options than many kart racers out there.
Finally, we were shown the game?s level editWhile a lot of games in other genres have featured level editors before, few racers have, and none have made it so intuitive. You create a track by initially paving the road. From there you can choose to tweak the track manually, or auto-populate it with all manner of boosts pads, item pickups, decorative backgrounds, and obstacles (like exploding barrel launchers or sheep). From there you can edit individual sections of the track and change things like road width, elevation, textures, and more. The backgrounds can also be changed drastically by altering the buildings, sea level, and even the placement of the sun.

Read more: http://g4tv.com/games/ps3/62020/modnation-...nds-On-Preview/[/urIGN Preview - http://ps3.ign.com/articles/104/1048422p1.html

http://ps3media.ign.com/ps3/image/article/104/1048307/modnation-racers-20091120103318412.jpg[/imNew Gamespot interview - http://www.gamespot.com/ps3/driving/modnat...acers-interview

http://i48.tinypic.com/2v3mvsi.jpg[/imNew GT gameplay video - http://www.gametrailers.com/video/customiz...on-racers/59351

Beta? This year? Open or closed? Since Sony don't seem to let me come in on betas, except for the one's where virtually everyone is invited, like MAG...

People who bought LBP GOTY edition are guaranteed entry, but I think there's going to be some other ways to get in.

Yes, well I will anyway :p

I'm not buying LBP GOTY so it better be a decent entry method

Yeah, not like the random email list that they usually do. I go on my PS3 every day and the only beta I've been invited to was the MAG one is phase 3 or whatever it was.
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