Sony's Kaz Hirai confirms 'premium level' subscription for PSN


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Brandon's post was actually completely fair.

But essentially useless and nitpicking. Sony have also stated that any premium content would be something in addition to current servies, ie., MP, demos, facebook, iPlayer, Home, etc. So while we may not know exactly what they will offer, we do know what they won't charge for.

In the MP department, I could see Sony offering a "play all" premium service for the upcoming MMO's, pay $10 a month to play one, or have the option to play them all for $20/mo (FF14, DC Universe, Agency, etc.)

But essentially useless and nitpicking. Sony have also stated that any premium content would be something in addition to current servies, ie., MP, demos, facebook, iPlayer, Home, etc. So while we may not know exactly what they will offer, we do know what they won't charge for.

In the MP department, I could see Sony offering a "play all" premium service for the upcoming MMO's, pay $10 a month to play one, or have the option to play them all for $20/mo (FF14, DC Universe, Agency, etc.)

a person would have to be pretty naive to believe everything they already said at face value and not assume that mutliplayer is going to be a premium service in the future. It's just PR at this point, but they aren't going to tell people before the fact we are going to charge for multiplayer.

Sony has to have something that makes people want to purchase the subscription and I don't see MMOs or just video content being that hook. People aren't going to pay extra money just for the privledge of renting/buying movies either, they'll just get it from somewhere else. Like it or not, online multiplayer is the only thing that they can make everybody say damn I guess I better get it. The only other thing I can think of that would be tempting enough would be the ability to play ps2/ps1 games, which to me would be worse than making multiplayer a fee.

I know Sony people aren't using to paying a fee, but I have to tell you that I think the service would be alot better off with that constant money. People knock the XBL fee, but I tell you it's worth every dime and I never say OMG I could have used that $50 on something else. People will spend $50 on their cell phone, on one video game, or whatever every month at any given time, there's nothing wrong with spending $50 for an overarching service if it improves that service.

a person would have to be pretty naive to believe everything they already said at face value and not assume that mutliplayer is going to be a premium service in the future. It's just PR at this point, but they aren't going to tell people before the fact we are going to charge for multiplayer.

Sony has to have something that makes people want to purchase the subscription and I don't see MMOs or just video content being that hook. People aren't going to pay extra money just for the privledge of renting/buying movies either, they'll just get it from somewhere else. Like it or not, online multiplayer is the only thing that they can make everybody say damn I guess I better get it. The only other thing I can think of that would be tempting enough would be the ability to play ps2/ps1 games, which to me would be worse than making multiplayer a fee.

When you have PSN available to you through your Bravia TV/Blu Ray player, you don't even need a PS3. Think of for example a subscription for $10 a month for rent all you want movies, you think NO ONE will want that? Or what about something like Zune Pass to a music store?

As PSN is becoming universal with all Sony devices a subscription is not something inherently related only to the PS3, it's something that provides content through PSN on any device that supports it.

My point? A subscription in that sense has the potential to make much more money than a subscription that's only related to the PS3, therefore making this argument of "it has to be MP as no one will pay for anything else" void. Heck TVs and Blu Ray players don't have multiplayer. There's going to be far more Sony TVs and Blu Ray players out there than there will ever be PS3s. If all the new hardware runs on the PSN network that's a crap load of devices that will be hooked up to digital services. You've already seen how popular iTunes/Netflix are, Sony's obviously wanting to have a go it seems...

As the lowest common denominator for a PS3/TV/Blu Ray player is films/music/ebooks, those are 3 things all of them can use. Only one of them does multiplayer gaming. You can even add Walkman phones into that mix, you can bet they'll be running on PSN as well for music/video.

Remember Sony are a massive hardware company, their services can span many in-house devices, MS on the other hand are known for software first and are only now starting to branch into more hardware. They however still do not make Blu Ray players, or TVs, or phones, a few things with massive subscription/online service potential for Sony.

Not to mention for the umpteenth time, Kaz says in addition to what is free just now. MP is free just now.

Edited by Audioboxer
When you have PSN available to you through your Bravia TV/Blu Ray player, you don't even need a PS3. Think of for example a subscription for $10 a month for rent all you want movies, you think NO ONE will want that? Or what about something like Zune Pass to a music store?

As PSN is becoming universal with all Sony devices a subscription is not something inherently related only to the PS3, it's something that provides content through PSN on any device that supports it.

My point? A subscription in that sense has the potential to make much more money than a subscription that's only related to the PS3, therefore making this argument of "it has to be MP as no one will pay for anything else" void. Heck TVs and Blu Ray players don't have multiplayer.

The lowest common denominator for a PS3/TV/Blu Ray player is films/music/ebooks, those are 3 things all of them can use. Only one of them does multiplayer gaming.

Remember Sony are a massive hardware company, their services can span many in-house devices, MS on the other hand are known for software first and are only now starting to branch into more hardware. They however still do not make Blu Ray players, or TVs, two things with massive subscription/online service potential for Sony.

Not to mention for the umpteenth time, Kaz says in addition to what is free just now. MP is free just now.

and again I say I don't believe him. Just an example, IW lied about the PC MW2, so it is within the realm of possibility that things change for a company when they see dollar signs.

I'll admit that the prospect of renting all the movies you want for X amount of dollars is tempting, the price has to be right and I just don't see them really pushing it that hard. If Sony as a company starts taking a MS approach and pushing online video/streaming then I'm sorry whether you want to see it or not it competes directly with Blu-ray. The advantage of the ps3, Sony's tv, sound systems etc is that it is best experienced with blu-ray.

If people have the choice to watch a 1080p movie online instantly or go to the store and buy the blu-ray, then one of them is going to lose. I can't tell you which one, but there's not a market for both of them to exist on the same family of electronics. So that's why I say that whatever Sony decides to do I don't see video content being enough to make people subscribe. They would have competition from netflix, cable on demand, satellite on demand, that they wouldn't necessarily have with online gaming.

I will say multiplayer again, because PS3 gamers are a reliable core source of revenue that Sony can rely on, they are hardcore if you will. I don't know how many PSN PS3 members there are now, but if Sony was making revenue estimates, it will be alot easier and stable for them to say we can pretty much guarantee that 10 million ps3 gamers will subscribe to PSN year over year regardless, whereas we can't guarantee that 2 million bravia users will sign up to a subscription model or 2 million psp users. That's part of the reason IMO that XBL is so successful. MS knows that no matter what they can guarantee a min amount of people will sign up for it, but if they somehow tried to branch XBL out to consumer devices or something, there's no way they could predict how many "average" customers would subscribe to it then and I personaly think it would fail or anything else.

and again I say I don't believe him. Just an example, IW lied about the PC MW2, so it is within the realm of possibility that things change for a company when they see dollar signs.

I'll admit that the prospect of renting all the movies you want for X amount of dollars is tempting, the price has to be right and I just don't see them really pushing it that hard. If Sony as a company starts taking a MS approach and pushing online video/streaming then I'm sorry whether you want to see it or not it competes directly with Blu-ray. The advantage of the ps3, Sony's tv, sound systems etc is that it is best experienced with blu-ray.

If people have the choice to watch a 1080p movie online instantly or go to the store and buy the blu-ray, then one of them is going to lose. I can't tell you which one, but there's not a market for both of them to exist on the same family of electronics. So that's why I say that whatever Sony decides to do I don't see video content being enough to make people subscribe. I will say multiplayer again, because PS3 gamers are a reliable core source of revenue that Sony can rely on, they are hardcore if you will.

I don't know how many PSN PS3 members that are now, but if Sony was making revenue estimates, it will be alot easier and stable for them to say we can pretty much guarantee that 10 million ps3 gamers will subscribe to PSN year over year regardless, whereas we can't guarantee that 2 million bravia users will sign up to a subscription model or 2 million psp users. That's part of the reason IMO that XBL is so successful. MS knows that no matter what they can guarantee a min amount of people will sign up for it, but if they somehow tried to branch XBL out to consumer devices or something, there's no way they could predict how many "average" customers would subscribe to it then.

Um what? I have absolutely no idea what relevance IW have to a Sony business plan for 2010.

As for your comment on Blu Ray/Rental, you do realise people are already starting to steer away from renting physically, especially with things like Netflix? Renting can be done on a whim, you don't always prepare for wanting to rent something in advance, therefore saving you a trip out the house at 7pm at night is convenient. Sony don't dictate consumer interest, they can stimulate/try to influence it, but if consumers are renting in healthy numbers over digital distribution Sony will have to and want to adapt to that.

Also I don't know if you have a PS3, but you've been able to rent content off the PSN video store for over a year. It's not as if they'd be introducing something new, the video content is on PSN, but as of right now you need to rent everything individually. That subscription for something like $10-15 a month with the amount of video content that's on PSN, spread across PS3s/TVs/Blu Ray players would most certainly rival Netflix and catch peoples interests.

No one loses out with physical/digital, it's two different markets that can co-exist.

As for your PS3/Bravia figures, you're still being close minded to what I'm getting at. The type of subscriptions I'm talking about are universal, all the devices can play music/video, TVs/Blu Ray Players/PS3s/Phones - Of course music may be preferred on portable platforms, just as video preferred on home platforms. Your subscriptions have that sort of appeal and you'll get millions of people on board. PS3s owners included, the video store is already a good success on the PS3... add a music service with PSP connectivity and there's something else of interest.

The reason I'm coming from this approach is simply because if everyone in this topic actually done a bit of research into the presentations Sony done, they'd see the whole thing was about connecting all of their platforms universally, and providing new services in relation to music/video/books - New revenue subscriptions were a bullet point related to all these plans. It was not solely a PS3 presentation or business plan or anything of that nature.

Look at two of the bullet points on page 1

psn-premium-11-23-09.jpg

"Non-game (video, comic, etc)"

"Release non-game software development kit" (App store equivalent on PSN?)

That's not to say it couldn't be something gaming related as well. MMO's the obvious example, soniqstylz already touched on that. I think 2010 will see the first Sony Online subscription based games on the PS3 (freerealms/the agency - yes they have free play modes, but both, at least freerealms, will also have subscriptions).

Edited by Audioboxer
Um what? I have absolutely no idea what relevance IW have to a Sony business plan for 2010.

As for your comment on Blu Ray/Rental, you do realise people are already starting to steer away from renting physically, especially with things like Netflix? Renting can be done on a whim, you don't always prepare for wanting to rent something in advance, therefore saving you a trip out the house at 7pm at night is convenient. Sony don't dictate consumer interest, they can stimulate/try to influence it, but if consumers are renting in healthy numbers over digital distribution Sony will have to and want to adapt to that.

Also I don't know if you have a PS3, but you've been able to rent content off the PSN video store for over a year. It's not as if they'd be introducing something new, the video content is on PSN, but as of right now you need to rent everything individually. That subscription for something like $10-15 a month with the amount of video content that's on PSN, spread across PS3s/TVs/Blu Ray players would most certainly rival Netflix and catch peoples interests.

No one loses out with physical/digital, it's two different markets that can co-exist.

As for your PS3/Bravia figures, you're still being close minded to what I'm getting at. The type of subscriptions I'm talking about are universal, all the devices can play music/video, TVs/Blu Ray Players/PS3s/Phones - Of course music may be preferred on portable platforms, just as video preferred on home platforms. Your subscriptions have that sort of appeal and you'll get millions of people on board. PS3s owners included, the video store is already a good success on the PS3... add a music service with PSP connectivity and there's something else of interest.

The reason I'm coming from this approach is simply because if everyone in this topic actually done a bit of research into the presentations Sony done, they'd see the whole thing was about connecting all of their platforms universally, and providing new services in relation to music/video/books - New revenue subscriptions were a bullet point related to all these plans. It was not solely a PS3 presentation or business plan or anything of that nature.

I understand what you're saying about it being a service for all of their devices. What I'm saying is I personally only see it being successful on the PS3, not on any of their other devices, which is why they would have to tailor it to the PS3. I have a PS3 and yes I know you can rent movies online. When I mentioned blu-ray I was talking about actual purchase of the disk, not renting the physical disk. If Sony left their online system as is, where you have individual pay for movies to rent, then IMO that co-exists with still purchasing movies you actually want on blu-ray, which is what I do now. The problem I have with your hopes..thinking, is the extra subscription for unlimited video content.

If a consumer can watch the movie anytime they want over and over without any seperate fee other than the $10 subscription, then why would they buy a physical blu-ray disk for purchase. There would be no need for them to do that because they always have access to the film and they would always maintain the subscription, so that would kill the physical sales of blu-ray disk themselves IMO, which would lower sales of blu-ray players since there's no need for the phyiscal media anymore.

This is why again I say I don't see Sony doing this, because it would do more harm than good to their business model as is. There's no reason for Sony to all of a sudden start pushing unlimited online video content over their current push of blu-ray.

and the IW reference was very clear IMO. the point is that what a company says in the past can't be taken as law. They didn't blood brother sign it when they said it. A company, any company on this planent is not going to bind themselves to something they said in the past that may prevent them from making more money in the future. So one more time, companies lie, companies change their plans it happens. You have to face the possibility that online gaming may be a charge in the future, that's just the way I feel about it.

Edited by macrosslover
That subscription for something like $10-15 a month with the amount of video content that's on PSN, spread across PS3s/TVs/Blu Ray players would most certainly rival Netflix and catch peoples interests.

I just don't see how your logic works in general.

First, $10-$15 a month is $150 a year for subscription if at that price. XBL for example is almost 3 times less than that. So if they do charge that much for example, it will be a rip off and on XBL you get much much more for less.

If they charged $50 a year and offered at least similar services as XBL than that wouldn't be too bad.

Second, PSN will never compete with Netflix (neither will XBL for that matter) because despite the higher quality neither of these services offer all-you-can-eat rentals for $9 a month, not to mention the fact that almost every Blu-ray player now has Netflix on it, not to mention PCs and Xbox and PS3 (via disc). I don't really see how this new subscription could even match that because PSN is only available on PS3 and PSP. I don't know any Blu-ray player or TV that would/or is supporting it.

I just don't see how your logic works in general.

First, $10-$15 a month is $150 a year for subscription if at that price. XBL for example is almost 3 times less than that. So if they do charge that much for example, it will be a rip off and on XBL you get much much more for less.

If they charged $50 a year and offered at least similar services as XBL than that wouldn't be too bad.

Second, PSN will never compete with Netflix (neither will XBL for that matter) because despite the higher quality neither of these services offer all-you-can-eat rentals for $9 a month, not to mention the fact that almost every Blu-ray player now has Netflix on it, not to mention PCs and Xbox and PS3 (via disc). I don't really see how this new subscription could even match that because PSN is only available on PS3 and PSP. I don't know any Blu-ray player or TV that would/or is supporting it.

It would be more than video, but that is the model we are pointing out as a possibility - access to all you can download movies, tv shows, comics, Qore, maybe Sony music store online, etc. What about maybe promotional free DLC for SCE games and SCE 3rd-party partners? With XBL, you still pay per-movie, or per-download, in addition to the $50 fee.

And there is a key word you're missing... PSN is only currently available on PSP and PS3, but they've already hinted at plans to spread PSN across all Sony products. For instance, Bravia's already support DLNA, so obviously there is some built-in network connectivity, why can't a firmware update introduce some PSN connectivity, coupled with a DVR or Blu-ray player. You can also access the PSN store on your PC, why not introduce a small program to connect to PSN, similar to Windows Live?

Edited by soniqstylz

As it stands today I would not pay a subscription for PSN. But I would for XBOX Live (I do not currently own an XBOX, but if I did I would gladly pay for a Live Sub). Sony would need to make PSN a lot better for me to cough up some cash for it. Premium better mean premium and not just 'some extra DLC hats for your characters'

I just don't see how your logic works in general.

First, $10-$15 a month is $150 a year for subscription if at that price. XBL for example is almost 3 times less than that. So if they do charge that much for example, it will be a rip off and on XBL you get much much more for less.

If they charged $50 a year and offered at least similar services as XBL than that wouldn't be too bad.

Second, PSN will never compete with Netflix (neither will XBL for that matter) because despite the higher quality neither of these services offer all-you-can-eat rentals for $9 a month, not to mention the fact that almost every Blu-ray player now has Netflix on it, not to mention PCs and Xbox and PS3 (via disc). I don't really see how this new subscription could even match that because PSN is only available on PS3 and PSP. I don't know any Blu-ray player or TV that would/or is supporting it.

Uh what?

How is $10-15 a month for a VIDEO RENTAL service a rip off? I wasn't aware XBL did unlimited video rentals for that price.

You seem to have your wires crossed Boz, I wasn't talking about charging for PSN, I was talking about paying for video rental ON PSN. That was my speculation on what these new revenue streams could be, video rental is a logical move if PSN is moving to TVs and Blu Ray players.

I don't know any Blu-ray player or TV that would/or is supporting it.

So you didn't read half my posts then, or read any of the Sony business report outside of this topic and it's title? It was all about hardware devices in 2010 supporting PSN. Their aim is to have a global service with a unified login across multiple hardware platforms, that service providing all these platforms with music/video/books/comics, to name some of what they listed. That's why it's a 2010 business plan.

....

Seriously, you wonder why I go to lengths to point things out, I need to at times or else people make half cocked assumptions. Let's read the title, MAYBE the OP if we can be bothered, then batter in a reply :rofl:

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I think some people in here need to go read this topic, posted by myself. I'm not making things up, I've just spent a bit of time reading about this presentation so I can actually make well informed opinions on the future.

Focus on the two key concepts

  • Deploy service across home products leveraging the high install base
  • Realize same user experience across all products

What does that mean? You have a subscription, say to video, you can use it on a multitude of devices and receive the same experience on each. One login for everything, lots of potential for various content subscriptions under that login. Subscriptions are therefore tied to the PSN account, they aren't tied to any one product. Two people can have a video rental subscription, but one use a Bravia TV, one use a PS3, both receive the same service and same content.

Edited by Audioboxer
^ That's really interesting, thanks for the info. Incorporating PSN across their hardware range would be amazing... but damn it would bump the price of their TVs etc up and they're already pricy!

The XMB is actually already on most new Bravias, example

Then you can also get Bravia Widgets, showing the TVs already have internet connectivity

Next step in 2010 is obviously allowing access to the PSN network content that will be suitable for TVs. I have no idea about storage though, do the newer bravia sets have USB connectors and what not? If it's going to take a whole new line of TVs for PSN compatibility that's a bit of a setback considering they have internet ready TVs right now. I guess that's where Blu Ray players with PSN support come into play, you can't expect everyone to get a new Bravia just to access movies/music/content.

Bravia TVs have always been expensive, best you can do is wait for retailer deals, or buy online. The real top end models are definitely price inflated, but they do look gorgeous. Mid-range Bravia's can usually be picked up for a good price if you shop around.

It'd be a smart business decision. Microsoft is making a killing off of Xbox Live and its about time Sony wises up and jumps on that bandwagon.

-Spenser

Looking for ways to generate more money out of subscriptions yeah, that is smart business, but starting to charge for basic online play, no. Would be a stupid move for Sony and Kaz already said it's not happening. They can use their multitude of hardware departments to expand PSN onto other platforms and generate extra revenue streams that way. They've so far managed to get Qore guaranteeing a set income from a subscription base, and used the Home platform to generate uncapped cash depending on user expenditure. PS3 specific their best solutions are to continue with Qore/Home and look for other ways to generate income that doesn't infringe on the basic multiplayer component - Video services/music services/books, they've got comics on the way now for PSP.

Edited by Audioboxer
But essentially useless and nitpicking.

It wasn't nitpicking. I was clearly expressing that I don't see anything "obvious" here at all. I could imagine several things they could be talking about, and wouldn't be at all surprised if this was the result of them cracking down on loss leader efforts in the current economy (where businesses are being rewarded for reducing expenses and overhead). Given that, I think pretty much anything is fair game at this point - what they've said is so vague, and there's no reason to even be sure that they know yet exactly which pieces they're going to charge for.

Ok, everyone is assuming Sony will not charge for multiplayer. But serious, what do they have to lose? They will **** of customers in the first few months and eventually people will pay. They have a large enough install base to do this.

Ok, everyone is assuming Sony will not charge for multiplayer. But serious, what do they have to lose? They will **** of customers in the first few months and eventually people will pay. They have a large enough install base to do this.

Considering the hypocritical things that Sony has done in the past...you might be right.

Ok, everyone is assuming Sony will not charge for multiplayer. But serious, what do they have to lose? They will **** of customers in the first few months and eventually people will pay. They have a large enough install base to do this.

No one is assuming anything, they're reading what Kaz Hirai said - New subscriptions in addition to the current free services. Now I know the kneejerk reaction to this is "omgz companies lie" and apparently the ever popular "IW didn't do dedicated servers!", but it's the official word we have to go on, which at this point is indefinitely more useful than "hey MS charge and make money everyone else will have to do it as well at some point". That seems to be a popular mindset amongst Live users, the idea that it's somehow impossible for any other console provider to offer free multiplayer forever.

Different companies explore different routes to making revenue, they aren't all clones of each other, don't all have the same outlets/resources and don't all believe in the same concepts. The same business plan can't work for every company, none of them are replicas of others, they're all different.

You're also incredibly naive with the what do they have to lose comment. Millions of the people who currently own PS3s own 360s as well, a lot of them probably use their 360s more (90% of multiplatform owners on this board do), but from time to time they'll get online on their PS3 and play some games because they can, it's free to do so. Sony start charging for PSN and those people ain't touching it ever again, they've already settled on their favourite. Those customers are still important to Sony though, cutting them off completely is stupid.

Who in their right mind is going to pay two subscriptions a month to play online on two consoles that have differences, but ultimately let you do the exact same thing, play online. Even if PSN was a 1:1 replica of every single live feature, paying for two services that ultimately let you do the same thing is not going to be that popular.

PSN in any form costing money for basic online play would be a colossal failure, and take away the most argued and put forward plus to the PS3 over the 360, free online play.

Remember, online play aside from MMOs was never a premium until MS made it one, it's interesting to watch how much money MS make from it, and how much loyalty they can get from people that'll defend paying for online play is worth it, but ultimately not every company could pull it off, nor get that sort of loyalty. Sony are one of the companies who couldn't do it, definitely not with the PS3, next generation who knows.

It's obvious what they will offer PSN premium people - the PS4. Der. :p

actually, there's probably some truth in that comment. i could definitely see this as a test for the PS4. will people pay for PSN on the PS4?

Imagine sony saying: "carry over your PS3 Premium subscription to your new PS4!"

Well I think Sony are in a situation they have to leave the MP free.

While they are definitely not known for their stellar business decisions this generation, I think even they would realize it is to late to change a system so many people have become accustomed to. Now when they release their next system, I can almost guarantee it will be much closer to Live, but for the PS3, I really believe 3 years of offering free multiplayer trumps any decision they may want to make about turning around and charging for it.

Honestly what this sounds like to me is an extension of what they have already started to test out with Qore, so they will just take what they have been doing with it and perhaps just offer a few more things. I subscribe to Qore and what it really boils down to is a few free PSN titles that are older, some free themes now and then, and access to most of the Beta's unless it is a Beta like the recent Bad Company 2 one which obviously seems to be Fileplanet's gig.

So yeah if I had to guess, the above would be my theory on the situation. Just some more stuff, and then with the PS4 pay for play services.

that's exactly how i read it. If they keep everything the way it it now and do things like audio has posted so far (thanks for all the info dude) then i see no problem, heck i might even subcribe to these premium services if all these things link into my ps3 and psp. Imagine being able to "rent" a movie and being able to download it on my ps3 in HD and in divx for my PSP? that would be sweet, and with the rumour that sony is coming out with their own itunes add a pc to the mix and they have a making of a wicked subscription type service for music/movies/games.

Looking for ways to generate more money out of subscriptions yeah, that is smart business, but starting to charge for basic online play, no. Would be a stupid move for Sony and Kaz already said it's not happening. They can use their multitude of hardware departments to expand PSN onto other platforms and generate extra revenue streams that way. They've so far managed to get Qore guaranteeing a set income from a subscription base, and used the Home platform to generate uncapped cash depending on user expenditure. PS3 specific their best solutions are to continue with Qore/Home and look for other ways to generate income that doesn't infringe on the basic multiplayer component - Video services/music services/books, they've got comics on the way now for PSP.

While I wasn't necessarily referring to charging for MP, I don't see how that would be a bad business move. The vast majority of the Xbox market doesn't seem to mind shelling out the money, and I think they'd find that, after a short-lived backlash, the same would follow for the PS3 market. It would be smart and it would be a cash cow for them. We'll have to wait and see.

-Spenser

While I wasn't necessarily referring to charging for MP, I don't see how that would be a bad business move. The vast majority of the Xbox market doesn't seem to mind shelling out the money, and I think they'd find that, after a short-lived backlash, the same would follow for the PS3 market. It would be smart and it would be a cash cow for them. We'll have to wait and see.

-Spenser

MS have built Live around charges for the service for 5 years or so, and in return acquired some very ingrained loyalty from those that have now given them hundreds of dollars over the years. It's a natural loyalty for a premium service you enjoy. Live was the first real console based MP experience to ever exist.

Sony's online service started this generation, and it started free. The kind of loyalty MS have is lacking, not to mention the service itself isn't directly on par with Live. Unless it reaches that status there's pretty much no one who will reasonably say PSN is worth paying for. Sony aren't stupid, they know this. They started free, and their service isn't above the only other online gaming service out there that charges. They have to stick to what their pro is against Live and that's spamming people with "free online gaming".

For example, try telling someone who's been playing WoW since it came out he's wasted hundreds of his dollars - You'll get a mouthful back. This kind of loyalty is key to Sony/MS, MS have it with Live, Sony don't as the PSN service is associated with being free. Sony painted that image themselves, whether it was a case of having to do it due to the state of the service at launch, it's irrelevant, the image has been painted and they need to live with it.

For all the "lulz yeah right" I'll get for this statement, I'll still say it, I would not pay for PSN. I'd genuinely go back to all out PC MP gaming to avoid paying for console online, and just play SP on consoles. I don't spend enough of my time playing online to ever justify a consistent subscription to play my consoles online. Occasionally I dabble in Gold for a month or two to catch up with my 360 friends, but that's it.

When it comes to online I just need something that lets me play my games, I'm a simple guy :p

Edited by Audioboxer

Only way they can do it without a major backlash. Adding a fee for something right from the get-go is easier to swallow then adding it to a few years old service which has been promised to be free, forever. Actually, the backlash would be extremely severe for Sony - So they can only do the next best thing, a new subscription level which really isn't a bad idea - Nothing changes for the original people and you get another choice, win / win.

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    • Bypassed Windows 11 shows surprising stability on ancient, completely unsupported hardware by Sayan Sen When Windows 11 was first released, one of the most complained-about issues with the new desktop Microsoft OS was its higher system requirements, which pushed many relatively modern and powerful processors and devices onto the officially unsupported list. Thankfully, they have not been updated again for the base OS, though systems require four times the memory and storage if they want to run AI-powered apps and features. As such, Windows 11 technically runs on 4GB of memory, and there is no imposed restriction on the generation of memory it supports. Speaking of memory, prices are extremely high nowadays for hardware, especially DDR5 and DDR4 kits due to the current silicon shortage, and there are also reports of it affecting DDR2 as well, and it might only be a matter of time before even DDR1 gets affected. Before that could happen, an enthusiast took an ancient DDR1-based system and decided to try out Windows 11 on it to see how well the modern OS would fare on such hardware. The system runs an outdated graphics card interface standard based on AGP, or Advanced Graphics Port, called AGP 3.0 or AGP8x. AGP was essentially succeeded by the modern PCI Express (PCIe) bus standard. The user behind the experiment is retro hardware enthusiast Omores, who built the system around an ASRock ConRoe865PE motherboard based on Intel's i865PE chipset from way back in 2003, around the time when AGP was still in fashion. What made this board special back in the day was its unusual support for newer Core 2 Duo and even Core 2 Quad processors while still retaining older DDR1 memory support and an AGP8X graphics slot, making it an ideal bridge or link between two vastly different generations. Powering the machine was Intel's Core 2 Quad Q6600 alongside 3GB of DDR1 RAM and an ATI Radeon HD 4650 AGP graphics card, one of the final and most capable GPUs released for the aging AGP interface. While installing Windows 11 itself was relatively easy by bypassing Microsoft's hardware checks, getting the graphics card fully functional proved to be some challenge. Microsoft had quietly dropped native AGP support after the earliest releases of Windows 10, meaning newer versions of Windows no longer include the necessary Graphics Address Remapping Table (GART) drivers required for proper AGP acceleration. Without them, AGP graphics cards typically boot up, though with limited functionality, and can often throw a Code 43 error in Device Manager. To work around the limitation, Omores extracted Intel's legacy AGP440 SYS driver from an early Windows 10 release and paired it with a modified INF file so Windows 11 would correctly recognize the chipset. Following this and combined with AMD's final 64-bit Catalyst AGP drivers from 2012, the Radeon HD 4650 was able to operate with full AGP 8X acceleration intact. The result was said to be surprisingly usable for hardware that is over two decades old. Hardware-accelerated H.264 video playback worked correctly and benefited apps like Firefox, while legacy applications and games ran without major graphical issues. The system also successfully completed the 3DMark 2001 benchmark, although performance naturally lagged behind what the same hardware achieves under Windows 7, which is significantly lighter than Windows 11. There was, however, one unavoidable limitation as Microsoft's Windows 11 version 24H2 introduces a mandatory SSE4.2 CPU instruction requirement that cannot be bypassed through installer modifications or registry tweaks. Since no AGP-era processor supports SSE4.2, Windows 11 version 23H2 effectively becomes the final release capable of running on such systems. Regardless, it is still a very cool feat and quite fascinating to see just how stable Windows 11 turned out to be on such unfamiliar hardware. Source: Omores (Patreon) via O_MORES (Reddit)
    • That will only really help other players that are also responsible for creating the problem.
    • Well, it's good to know that they have found a workaround to a problem that they helped create, I guess...
    • Meta is reusing old DDR4 RAM in its servers instead of buying new hardware by Ivan Jenic Image: Meta The global hardware shortage isn’t exactly news, as the entire world has been struggling with rising component prices for quite some time now. And while big companies certainly aren’t as affected as the average consumer, even they aren’t opposed to the idea of saving a few (million) bucks. Meta appears to have found a way to spend less on new hardware while also putting its outdated infrastructure to use, essentially killing two birds with one stone. The company has built a custom chip that lets it reuse memory from retired servers rather than buying new hardware. The chip is called Vistara and allows for connecting old DDR4 RAM from obsolete servers into new servers that rely on DDR5. The problem Vistara solves goes back to a basic mismatch in how long hardware lasts. Meta replaces its servers every three to five years, but the memory modules inside them are good for seven to ten. When a server gets decommissioned, perfectly usable DDR4 RAM goes with it. Meta is presenting the new method at today’s ISCA symposium, but The Register has got hold of a paper that explains how Vistara works. It's a custom ASIC that bridges DDR4 memory to newer processors via aCXL 2.0/1.1 interface over PCIe Gen5 x16. Meta pulls DDR4 sticks from old machines and installs them in dedicated units it calls MemServers, each of which pairs 768GB of DDR5 with 256GB of recovered DDR4. The operating system sees the DDR4 as an additional memory node and draws from it when the primary DDR5 is running low. Off-the-shelf CXL hardware couldn't do this, so Meta built its own. Existing interfaces bundle their own memory with the controller, which makes reusing old RAM sticks impossible. But Vistara separates the controller from the memory entirely, so Meta can plug in whatever DDR4 sticks it has on hand. Meta plans to deploy the new architecture in hyperscale infrastructure with millions of servers, which should mean that Meta’s AI datacenters will now be more efficient. The company is investing heavily in AI infrastructure, especially with its new AI model, Muse Spark, now widely available. All of this doesn't mean that Meta will exclusively rely on "recycled" RAM, but the company is still looking at considerable savings at scale.
    • Save up to 87% on ChatPlayground AI lifetime subscriptions by Steven Parker Today's highlighted deal comes via our Apps + Software section of the Neowin Deals store, where for only a limited time, you can save up to 87% on ChatPlayground AI: lifetime subscriptions. ChatPlayground AI puts the world’s top AI models in one powerful interface, letting you enter a single prompt and instantly compare outputs from multiple models to choose the perfect response for your needs. Boost productivity and creativity with access to the latest AI giants like GPT-4o, Claude Sonnet 4, Gemini 1.5 Flash, DeepSeek V3, and dozens more — all in one window. Whether you’re chatting, coding, generating images, or refining prompts, ChatPlayground AI equips you with advanced tools like prompt engineering, image/PDF chat, saved conversations, and AI image creation, plus priority support to keep your workflow seamless. Access the world’s best AI models Side-by-Side Comparisons: Enter one prompt & instantly view results from multiple AI models to find the best output for your needs 40+ AI Models: Includes GPT-4o, Claude Sonnet 4, Gemini 1.5 Flash, DeepSeek V3, Llama, Perplexity, and many more Multi-Function Platform: Access AI for chat, image generation & coding all within a single interface Web Browser Extension: Offers a Chrome extension to seamlessly integrate the platform into your browsing workflow Boost productivity with powerful features ChatPlayground Interface: Designed for seamless AI model comparison in one window Prompt Engineering: Refine & optimize your prompts for better, more accurate responses Chat with Images & PDFs: Upload visuals and documents to get context-aware answers Saved Chat History: Keep track of past conversations for reference & ongoing projects AI Image Generation: Create high-quality visuals powered by top AI image models Priority Customer Support: Get faster assistance whenever you need it What you'll get with the Unlimited Plan Includes unlimited messages/month Built for prompt engineers, startups, and teams who run experiments nonstop Includes priority access to new features and future models Good to know Length of access: lifetime Redemption deadline: redeem your code within 30 days of purchase Access options: Desktop Max number of device(s): Unlimited Available to both NEW & Existing users Updates included A lifetime subscription to ChatPlayground AI (Unlimited Plan) normally costs $619, but you can pick it up for just $79 for a limited time - that represents a saving of $530 (87% off). Click the link below for more details, always check terms and specifications before making a purchase. Get this ChatPlayground AI (Unlimited) for $79 (was $619) There are also two other discounted plans to choose from. Although priced in U.S. dollars, this deal is available for digital purchase worldwide. Support queries If you have queries or need support for any of the Neowin Deals, please use the contact form here. Neowin Deals are managed and sold by StackCommerce who represent Neowin on an affiliate basis. Why we post these deals We post these because we earn commission on each sale so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. So for those that keep moaning and complaining, be thankful we're still online for you to even do that. Other ways to support Neowin Whitelist Neowin by not blocking our ads Create a free member account to see fewer ads Make a donation to support our day to day running costs Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: Neowin benefits from revenue of each sale made through our branded deals site powered by StackCommerce.
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