Sony Fights Gamesharing, New TOS


Recommended Posts

In-game items or content that you have purchased may be downloaded from PlayStation?Store. Pursuant to the particular terms of use that govern a specific in-game item or content you have purchased,you may use that item or content on up to three (3) different PlayStation?3 systems that have been activated for your account. You may deactivate or activate specific PlayStation?3 systems, as long as the maximum activated number of PlayStation?3 systems for your account at any given time is three (3).

* The first category, called Network Content, can only be accessed by one activated PlayStation?3 system per day and only by the account through which the Network Content was purchased. Network Content cannot be used on two different PlayStation?3 systems within a twenty-four (24) hour period.

* The second category, called Local Content, once installed on a PlayStation?3 system by the account that purchased it, can be accessed by other accounts on that same PlayStation?3 system.

This means that, if a game is purchased, it can only be downloaded once every 24h, meaning games can?t be shared immediately.

Things are okay for accounts with 5 activated PS3s right now, but if one is deactivated, it's not getting activated again, nor is any other if the number is > 3.

I'm a bit screwed if my current PS3 breaks, or I change it, I opened up my main account to sharing instead of just a fak:rofl:unt :rofl:

As it stands

1. My old PS3 I sold, didn't know about activation at this point

2. My current PS3

3. DrunknMunky

4. MightyJordan

5. ???

I can't remember who else has an a:/ivation :/ Dirk?

I was going to ask my parents to get me a Slim in America, but as it stands even if I deactivate my current PS3 I'm still at 4 shares which is too much and I won't then ever get my account back unless 2 of them are deactivated.

Apparently you can phone Sony to deactivate, but they'll ask for a receipt for each console. I'm sure if you bitched enough you could get them to master reset though.... but I think they'll be getting a lot of that now.

Link to comment
https://www.neowin.net/forum/topic/848916-sony-fights-gamesharing-new-tos/
Share on other sites

Can't say I'm surprised, I thought they would have done something about it sooner.

But I suppose 3 is better than taking them all away from those in the sharing groups.

The current gamesharing 'groups' aren't affected. Well as I said above nothing changes unless people start deactivating, then they can't back in if the number is > 3.

I think Sony were naive to how badly this system would be abused, devs, especially PSN indie devs have probably been giving them a hard time over it on all the "lost sales".

The system was/is in place so the account holder can share content on up to 5 PS3s he/she owns.

Wait so active share accounts are still ok for 3+ people?

Yes, all hell would break loose if Sony randomly axed 2 PS3s from their content on every single account out there with 5 activations :p

Yes, all hell would break loose if Sony randomly axed 2 PS3s from their content on every single account out there with 5 activations :p

So I am still not following. Me and Piggy have a share account set up with a few other people, are you saying since we set that up prior to that announcement, we can keep all the people intact, or do you just mean that our older purchases are still fine, but any future purchases can indeed only be shared by 3 of us?

But future purchases on that account are now limited to 3 activations, right?

No, once a PS3 is activated it's activated for everything purchased in the future as well.

Content isn't activated on a per content basis, it's activated on a per PS3 basis.

So I am still not following. Me and Piggy have a share account set up with a few other people, are you saying since we set that up prior to that announcement, we can keep all the people intact, or do you just mean that our older purchases are still fine, but any future purchases can indeed only be shared by 3 of us?

You're fine.

Anyone who deactivates from the group isn't though, if the number is still > 3 and they want back in.

Just contacted everyone I've shared my account with, feel bad for them for taking away their content, but I'll have no way to use my Slim unless I get everyone to deactivate :(

That's what happens when you dive into sharing without reading the T&C clearly (happened on like page 2 :p)

Just contacted everyone I've shared my account with, feel bad for them for taking away their content, but I'll have no way to use my Slim unless I get everyone to deactivate :(

That's what happens when you dive into sharing without reading the T&C clearly (happened on like page 2 :p)

Just PM'ed you back. I'm really gonna miss WipEout HD. :(

A bit has changed from when you first started sharing though: I've actually bought a PSN game now! :p Or to be more precise, I bought two. I got Tekken 5: Dark Resurrection, then later on I got PixelJunk Racers. I also got Bishi Bashi Special, which is one of the PSX games available on the store. I loved playing it when I was young, but back then, most of my games were pirated, so I didn't have an original version of BBS, but now I've got it for the PS3 and the PSP. :)

Just PM'ed you back. I'm really gonna miss WipEout HD. :(

A bit has changed from when you first started sharing though: I've actually bought a PSN game now! :p Or to be more precise, I bought two. I got Tekken 5: Dark Resurrection, then later on I got PixelJunk Racers. I also got Bishi Bashi Special, which is one of the PSX games available on the store. I loved playing it when I was young, but back then, most of my games were pirated, so I didn't have an original version of BBS, but now I've got it for the PS3 and the PSP. :)

Again I'm sorry man, but im like 99.9% sure I'm getting my Slim. Parents want a media streamer/blu ray player and they're actually flying out Thursday, and arriving late Thursday night, in other words they're there in time for black friday (cheap PS3). They'll end up with a Slim which I'm going to then acquire and swap with my fat monster :p

I won't actually have it for another 2 weeks, so if you have things to complete in Wipeout, I can wait? If you don't care I'll PM you a password.

Also, here's a chip-in from a Shatter dev on the NeoGAF thread that broke this news

From a developers perspective, it was never really explained clearly why they allowed it in the first place. Our perception was it was to cover PS3 hardware failure, but the Tretton quote confused things. Sony has always been relatively quiet on the matter outside of that.

Based on numbers I have shared with other devs, some PSN games have been heavily shared, with over 20% of copies falling into that category. It is tough to say whether revenue is lost or gained by allowing gamesharing as arguments can be made either way. I think it is certainly another factor in decreasing the price points that people are willing to pay for stuff though.

Taking some technicalities aside, in general I prefer the XBLA DRM model, though XBLA sorely needs the pricing flexibility that PSN has.

http://www.neogaf.com/forum/showpost.php?p...p;postcount=138

New Sony Terms Of Service Is A Typo: It?s Still 5!b>Confirmation that the recent discussionb> on the Sony Terms of Service update was all for nothing: the number is actually staying at five, the three was ?a typo?. We?ve been told to expect ?an updated email within the next few days?.

typo.jpg

Phew.

Source: http://www.thesixthaxis.com/2009/11/25/new...po-its-still-5/

I still need activations back for my :/im though :/ As I obviously want to have my account active on both PS3s in the house so I can let my parents download any content I have.

I still need activations back for my Slim though :/ As I obviously want to have my account active on both PS3s in the house so I can let my parents download any content I have.

Don't worry, I'll still deactivate mine. And then afterwards, I'll go onto the PSN Store and buy WipEout HD Fury.

Quick question to everyone. If you ring up Sony and ask them to deactivate, do they only deactivate every single PS3, or will they let you do one at a time? It's because I let a friend activate her PS3 on my account to gain access to Tekken 5 DR, but we haven't been friends for a long time (thanks to her friends), so I want to get her PS3 deactivated on my account.

Good luck trying to ring up Sony and getting them to deactivate your console.

That's the whole reason they gave you 5, so if you lost a PS3 or it broke or something, you could still get your content. Not to game share.

Says who? Have you ever tried to get them to reset your account? Well I know someone who did and Sony gladly reset their activations.

+1 Tried and failed. PS3 was no loner in my possesion and couldn't deactivate, Sony said they were unable to help.

OK, never mind then. I was just panicking a bit. The girl who I shared my account with very rarely goes on her PS3 (we're talking about once every couple of months), so I shouldn't really worry about it.

I'm not sure if maybe I already activated 5 but I don't recall doing so, but anyways it seems like the limit is actually 3.

Just today I tried to activate a new ps3 for a friend and he would of been the 4th one but it's not letting me download anything because it says I've already activated 5 consoles when I'm pretty sure I didn't.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Microsoft releases PowerToys v0.100.1, fixes a bug that made remapped keys misbehave by Ivan Jenic Microsoft just released PowerToys v0.100.1, a patch update that addresses several stability and behavior issues found in v0.100.0. The v0.100.0 patch was a significant update for PowerToys, as it introduced all sorts of new features and additions, such as a rebuilt Shortcut Guide, a Command Palette Extension Gallery, webcam overlay support in ZoomIt, and more. However, the v0.100.0 version also introduced some bugs and stability issues. And now, Microsoft is addressing these issues in the new patch. The most impactful fix in this release perhaps is in Keyboard Manager, where remapped modifier keys were being delivered as system-key events, causing unexpected behavior in apps. The clearest example of this was Alt-to-Backspace remaps, deleting whole words instead of a single character. So, if you thought there was an issue with your keyboard, Microsoft just confirmed that it was PowerToys. Beyond the Keyboard Manager fix, v0.100.1 also addresses several other issues. It fixes a bug with Power Display that was preventing monitors from waking from standby correctly. Additionally, the new update patches Quick Access crashes on launch, and resolves a Shortcut Guide crash that occurred when switching between sidebar sections. Here’s the full changelog: Color Picker Fixed a bug where the main Color Picker window could appear inside the zoomed-in picker view Command Palette Fixed Run history initialization in AOT builds Fixed a bug where the Performance Monitor dock item could show ??? after restart Fixed the Hibernate command using the Sleep icon Limited the "pin to dock" dialog to displays where the dock is enabled Keyboard Manager Fixed modifier keys remapped to non-modifier keys being delivered as system-key events, which caused unexpected behavior in apps such as Alt-to-Backspace deleting whole words Power Display Fixed a bug where selecting On in the monitor power-state control did not wake a monitor from standby Fixed built-in display detection and brightness control on dual-GPU laptops where the internal panel is driven by the discrete GPU PowerToys Run Fixed VS Code Workspaces discovery after VS Code moved recently opened workspace data to shared storage Quick Access Fixed Quick Access flyout crashes caused by unhandled XAML exceptions during launch or page navigation Shortcut Guide Fixed a crash when navigating between Shortcut Guide sidebar sections Fixed number-key rendering in shortcut manifests and added a Postman shortcut manifest Updated bundled shortcut manifests to use the literal number-key token so number keys render correctly across apps ZoomIt Fixed a race condition in audio initialization for ZoomIt video recording You can download PowerToys v0.100.1 from the official GitHub releases page.
    • OBS Studio 32.2.0 Beta 2 by Razvan Serea OBS Studio is software designed for capturing, compositing, encoding, recording, and streaming video content, efficiently. It is the re-write of the widely used Open Broadcaster Software, to allow even more features and multi-platform support. OBS Studio supports multiple sources, including media files, games, web pages, application windows, webcams, your desktop, microphone and more. OBS Studio Features: High performance real time video/audio capturing and mixing, with unlimited scenes you can switch between seamlessly via custom transitions. Live streaming to Twitch, YouTube, Periscope, Mixer, GoodGame, DailyMotion, Hitbox, VK and any other RTMP server Filters for video sources such as image masking, color correction, chroma/color keying, and more. x264, H.264 and AAC for your live streams and video recordings Intel Quick Sync Video (QSV) and NVIDIA NVENC support Intuitive audio mixer with per-source filters such as noise gate, noise suppression, and gain. Take full control with VST plugin support. GPU-based game capture for high performance game streaming Unlimited number of scenes and sources Number of different and customizable transitions for when you switch between scenes Hotkeys for almost any action such as start or stop your stream or recording, push-to-talk, fast mute of any audio source, show or hide any video source, switch between scenes,and much more Live preview of any changes on your scenes and sources using Studio Mode before pushing them to your stream where your viewers will see those changes DirectShow capture device support (webcams, capture cards, etc) Powerful and easy to use configuration options. Add new Sources, duplicate existing ones, and adjust their properties effortlessly. Streamlined Settings panel for quickly configuring your broadcasts and recordings. Switch between different profiles with ease. Light and dark themes available to fit your environment. …and many other features. For free. At all. OBS Studio 32.2.0 Beta 2 changelog: Beta 2 Changes Fixed a CI deployment issue. There are no application changes since Beta 1. 32.2 New Features Replaced add source dropdown with new dialog [Warchamp7] Improved FPS selector UX [jcm93] Added missing file support for filters [exeldro] Added ability for plugins to set custom icons for new source types [cg2121] Included .webp files when adding a directory to Image Slide Show source [TarunCore] Added copy paste functions to frontend API [exeldro] Added filter to compose SDR into HDR [jpark37] Added delete as a hotkey to delete sources on macOS [PatTheMav] Added dynamic bitrate support to multitrack video [lexano-ivs] 32.2 Changes Forced Intel-based installations to update to Apple Silicon version on macOS [PatTheMav] This change means that OBS Studio versions built for Intel-based Macs but running on Apple Silicon Macs will automatically update to OBS Studio built for Apple Silicon Macs. If an installation was using third-party plugins, those plugins will no longer load until replaced with Apple Silicon versions. Fixed audio mixer state getting out of sync when changing settings via websockets or plugins [Warchamp7] Added theming for checked QToolButtons [glikely] Improved OpenGL performance slightly on low-end machines [kkartaltepe] Set minimum size for color source to 1 pixel [exeldro] Added minimum width to spinboxes [Warchamp7] Disallowed overwriting the crash handler [sebastian-s-beckmann] Applied process mitigation policies for Windows [notr1ch] Adjusted description of multitrack video [jhnbwrs] Changed new capture devices to use fallback frame rate by default [PatTheMav] Improved DLL loading behavior on Windows [notr1ch] Limited multitrack video config to Custom service [PatTheMav] 32.2 Bug Fixes Fixed OAuth and dock state save corruption [PatTheMav] Fixed group bounds not resizing when removing items [howellrl] Fixed canvas mixes not being restored after video reset [dsaedtler] Fixed some erroneous crashes during shutdown [Warchamp7] Fixed display capture sometimes capturing black after a duplicator failure [ThrowTop] Fixed color of controls dock output buttons in System theme [shiina424] Fixed virtual camera reset failures [stephematician] Fixed potential crash when user discards changes in the settings window [suogesi] Fixed incorrect return value in virtualcam filter [xtfo] Fixed source toolbar buttons not working after dragging a source into a group [Warchamp7] Fixed properties hint icon spacing [Warchamp7] Fixed potential crash when a video device reconnects on macOS [jcm93] Fixed an issue where PipeWire could fail on NVIDIA GPUs [hoshinolina] Fixed obs_canvas_get_video_info returning incorrect framerate [dsaedtler] 32.2 Deprecations Deprecated obs_properties_add_button [sebastian-s-beckmann] Download: OBS Studio 32.2.0 Beta 2 | Portable | ARM64 | ~200.0 MB (Open Source) View: OBS Studio Homepage | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Is a fast food restaurant a good metric to compare against?
    • Grand Theft Auto VI pricing revealed alongside Ultimate Edition and pre-loading details by Pulasthi Ariyasinghe Last week, Rockstar revealed Grand Theft Auto VI pre-orders will be starting soon, and just a day ahead of that, now the studio has announced the official pricing for the highly anticipated game. This has been a hotly debated topic among fans and industry veterans for a long time, considering the game is expected to be the biggest entertainment product launch ever. The confirmed pricing for the Grand Theft Auto VI standard edition is $79.99, which Rockstar says gives access to the "single-player experience set in the biggest, most immersive evolution of the series yet." This follows what most of our readers thought would happen with the pricing too. At the same time, a $99.99 Grand Theft Auto VI: Ultimate Edition has been confirmed as well, which lands with "an exclusive collection of premium vehicles, weapons, apparel, and action threaded across all aspects of Jason and Lucia’s story." Pre-ordering will also give fans extra bonuses, including a Vintage Vice City Pack of cosmetic items as well as a free month of GTA+. Head to the official website of the game here to check out all the cosmetic rewards the Ultimate Edition and pre-orders bring. Interestingly, the studio does not mention Grand Theft Auto VI multiplayer at all in today's announcement. Perhaps this will arrive later, following the campaign launch, or the studio is keeping that reveal for a later date. Digital pre-orders for Grand Theft Auto VI will begin on June 25, 2026, at midnight local time across regions for Xbox Series X|S and PlayStation 5. The title is slated to launch on November 19 on those same platforms. Pre-loading for Grand Theft Auto VI will kick off on November 12, giving players a week to get the game ready on their consoles. As for the physical edition, Take-Two has confirmed that this will be available without a disc, with the box only containing a download code inside. This will be purchasable starting November 12, giving players who take this route time to pre-load the title as well.
  • Recent Achievements

    • One Year In
      OHI Accounting earned a badge
      One Year In
    • First Post
      Almohandis earned a badge
      First Post
    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      474
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      122
    4. 4
      Michael Scrip
      83
    5. 5
      Xenon
      72
  • Tell a friend

    Love Neowin? Tell a friend!