How do UK postal codes work?


Recommended Posts

Well as I said ealier it's not rocket science.

My post code is LE2 6UG.

Basically,

'LE' indentifies the sorting office location in the UK.

'2' identifies the delivery office location within the sorting office area. Usually the higher the number the further away from the sorting office the delivery office is.

'6' identifies the local neighbourhood within that city or town and again usually the higher the number the further away from the delivery office that neighbourhood is.

'UG' identfiies the road itself (upto 80 buildings).

Well as I said ealier it's not rocket science.

My post code is LE2 6UG.

Basically,

'LE' indentifies the sorting office location in the UK.

'2' identifies the delivery office location within the sorting office area. Usually the higher the number the further away from the sorting office the delivery office is.

'6' identifies the local neighbourhood within that city or town and again usually the higher the number the further away from the delivery office that neighbourhood is.

'UG' identfiies the road itself (upto 80 buildings).

I wasn't really asking to explain the numbers/letters in the postal codes, more how they are allocated on a road/house etc. basis.

My mate thinks a postal code is for a small area of a street, whereas I believe a postal code links one side of a street and the other side has a different postal code as that's how it's been at the 11 places I've lived.

Which is more correct?

At my mothers home in London, it's SE22 9XC (9XC is an example).

That is the same postcode for 5 houses or 4 I am not sure on her side of the street.

In my Road, all even are ME19 4YH (4YH is an example) and I live in an odd and all odd are the same also, ME19 4YG (4YG is an example).

I think it has changed over the years as postcodes like telephone numbers are running out, like in London it went from 01 everywhere

to 071, 081 inner and outer London (unsure about this part) then 0207 and 0208.

I wasn't really asking to explain the numbers/letters in the postal codes, more how they are allocated on a road/house etc. basis.

I think that's down to each sorting office and how they choose to split them up on long roads with more than 80 buildings.

My road goes way into the 600's and has numerous post codes but it's not done in an odds and evans way. Each group of 80 buildings (1-80, 81-160, etc) has the same post code as each other so the odds and evans thing is certainly not universal as some believe.

I think that's down to each sorting office and how they choose to split them up on long roads with more than 80 buildings.

My road goes way into the 600's and has numerous post codes but it's not done in an odds and evans way. Each group of 80 buildings (1-80, 81-160, etc) has the same post code as each other so the odds and evans thing is certainly not universal as some believe.

Mine goes upto 122, so I guess 61 odd have the same and 61 even have the same.

Did the bombs have a chip in them that stopped them from being dropped anywhere but London? :blink:

No but because the area wasn't london, it wouldn't have been such a prioritized target. They would have targeted London and other important places. ?But nonetheless it could have still been hit anyway, reading my book about MI5, they were able to give disinformantion about the impact sights and they would say they were overshot or too far west or east.

Did the bombs have a chip in them that stopped them from being dropped anywhere but London? :blink:

Haha no i was basically just rubbishing my previous statement.

I was originally saying that maybe the postcode on my road was all over the place because of rebuilding after the war but then i realised that as my area would have been Essex during the war it therefore was re-postcoded afterwards, It would have been Essex (with an IG postcode) until the 70's when it became part of East London (when it was reclassified as an 'E' postcode).

All this meaning the bombing would have had no effect on current postcodes.

One thing i've never understood is that London seems to have far simpler postcodes, with 'E' for east 'S' for south etc.

5 houses for a single postcode is perfectly reasonable - but you said every house was different and only 8 on the street were the same. If you meant at most 8 houses have the same that's pretty common.

Ah i see, yes you are correct. I just worded my post very badly :p

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • There is a default resolution setting in Settings > Display that can be changed with a click. You can also change the settings on a per-game basis. No CLI needed. Also, Steam has countless games that are not "[perpetual] alpha/beta games", so no need for the straw man. Plus you can use other stores as well. And console games (e.g. PS5) cost a fortune, which itself more than negates the price subsidy on the system, unless you plan on exclusively playing 1 or 2 games. It's true that you shouldn't buy a system that doesn't support the game(s) you want to play, but I think that's kinda obvious, and applies to every console as well as PC. I don't game in the living room and have no need of a Steam Machine, but there is a clear market segment that would find it useful.
    • RSS Guard 5.2.0 by Razvan Serea RSS Guard is a simple (yet powerful) feed reader. It is able to fetch the most known feed formats, including RSS/RDF and ATOM. It's free, it's open-source. RSS Guard currently supports Czech, Dutch, English, French, German, Italian. RSS Guard will never depend on other services - this includes online news aggregators like Feedly, The Old Reader and others. RSS Guard is developed on top of the Qt library and it supports these operating systems: Windows GNU/Linux OS/2 (eComStation) Mac OS X xBSD (possibly) Android (possibly) other platforms supported by Qt The core features of RSS Guard are: support for online feed synchronization via plugins, Tiny Tiny RSS (from RSS Guard 3.0.0). multiplatform, support for all feed formats, simplicity, import/export of feeds to/from OPML 2.0, downloader with own tab and support for up to 6 parallel downloads, message filter with regular expressions, feed metadata fetching including icons, simple Adblock functionality, customized popup notifications, Google-based auto-completion for internal web browser location bar, ability to cleanup internal message database with various options, enhanced feed auto-updating with separate time intervals, multiple data backend support, SQLite (in-memory DBs too), MySQL. is able to specify target database by its name (MySQL backend), “portable” mode support with clever auto-detection, feed categorization, drap-n-drop for feed list, automatic checking for updates, ability to discover existing feeds on websites, full support of podcasts (both RSS & ATOM), ability to backup/restore database or settings, fully-featured recycle bin, printing of messages and any web pages, can be fully controlled via keyboard, feed authentication (Digest-MD5, BASIC, NTLM-2), handles tons of messages & feeds, sweet look & feel, fully adjustable toolbars (changeable buttons and style), ability to check for updates on all platforms + self-updating on Windows, hideable main menu, toolbars and list headers, KFeanza-based default icon theme + ability to create your own icon themes, fully skinnable user interface + ability to create your own skins, “newspaper” view, plenty of skins, support for "feed://" URI scheme, ability to hide list of feeds/categories, open-source development model based on GNU GPL license, version 3, tabbed interface, integrated web browser with adjustable behavior + external browser support, internal web browser mouse gestures support, desktop integration via tray icon, localizations to some languages, Qt library is the only dependency, open-source development model and friendly author waiting for your feedback, no ads, no hidden costs. RSS Guard 5.2.0 changelog: Added: Feed auto-fetch can now also be delayed while Feral GameMode is active on Linux and startup auto-fetch is skipped when GameMode is already active. (#2265) WebEngine builds can now use RSS Guard generated proxy auto-config (PAC) rules so article/web browsing follows per-account and per-feed proxy settings more closely. (#2273) Generated PAC rules now also cover related subdomains and use Public Suffix List data, so feeds such as feeds.bbc.co.uk can also proxy resources from images.bbc.co.uk. (#2273) Standard feeds can now define extra proxy domains, useful when article images, stylesheets or other page resources are loaded from a CDN or another domain that should use the same feed proxy. (#2273) RSS Guard now asks for proxy credentials when a WebEngine page needs proxy authentication and can fill credentials from the current feed proxy when available. (#2273) Network settings again include an option to ignore all cookies, which clears stored cookies and prevents new cookies from being accepted. Standard RSS/ATOM feeds can now individually ignore cookies while downloading feed data. Stored cookies can now be deleted from the Tools menu. Custom skin colors can now override the feed list article count color separately from feed titles, including a separate highlighted color. (#2275) Settings dialog can now search across available settings and highlight matching controls. (#1754) Standard RSS/ATOM feeds can now optionally be reported as broken when they are valid but contain no articles. (#2039) Standard RSS/ATOM feeds can now override the application-wide feed connection timeout per feed. (#1023) Tray icon can now use a custom background color and unread-count text color, with an option to reuse the generated icon as the application icon. (#1973) Support for more benevolent parsing of Gemlog entries (#2295). Article list can now show when an article was received by RSS Guard. (#947) Feed deep discovery now actually scrapes all links found in the website and checks if they are feeds or not. This greatly enhances usability of the deep discovery mode and discovers many more feeds than before. (#2306) Search boxes now show a small dot when the feed or article list is hiding some items because of active filtering. (#873) Articles now have a shortcut-assignable action to open the homepage of the feed they belong to. (#2060) Fixed: Parallel feed updates no longer crash when multiple update results are processed at the same time. (64cf521) Links in WebEngine articles opened from feeds such as Kill the Newsletter now open correctly instead of being swallowed by the embedded page. (#2272) Relative article URLs resolution was kinda broken. (#2282) Clicking article URL did not work when the URL had "fragment" set. (#2293) The default proxy setting now uses Qt/system default proxy behavior instead of forcing no proxy. (e0263ad) WebEngine article loading now keeps the current feed context, so feed-specific proxy credentials remain available while the article page loads. (fdd0f00) Download: RSS Guard 5.2.0 (64-bit) | Portable | ~ 130.0 MB (Open Source) Link: RSS Guard Home Page | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • This is gonna separate the creeps from the rest of the crowd.
    • "Claude, is our CEO a compete and utter fool by wasting money on AI in this already worthless Teams chat?"
  • Recent Achievements

    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
    • One Month Later
      nates earned a badge
      One Month Later
    • Week One Done
      Almohandis earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      462
    2. 2
      +Edouard
      161
    3. 3
      PsYcHoKiLLa
      110
    4. 4
      Michael Scrip
      83
    5. 5
      Steven P.
      69
  • Tell a friend

    Love Neowin? Tell a friend!