Windows 7 Pagefile/Superfetch/ReadyBoot discussion


Recommended Posts

I am not sure about 7, but before 7, you could do this, (if you have a PF)

1. Open A Bunch Of Applications (1GB minimum )

2. Minimize Them All

3. Let Computer Idle Some Time

4. Then Quickly Maximize all of them / start using them

5. Watch your computer slow down almost to a halt

This was because Steps 3 & 4, the idling applications were moved to the Page File to save RAM. Therefore, whence you started using them, Windows did not have them in RAM and therefore - it had to get multiple GBs of data from the slowest device in the modern computer (Hard Drive) as fast as possible. Ow.

I am not sure about 7, but before 7, you could do this, (if you have a PF)

1. Open A Bunch Of Applications (1GB minimum )

2. Minimize Them All

3. Let Computer Idle Some Time

4. Then Quickly Maximize all of them / start using them

5. Watch your computer slow down almost to a halt

This was because Steps 3 & 4, the idling applications were moved to the Page File to save RAM. Therefore, whence you started using them, Windows did not have them in RAM and therefore - it had to get multiple GBs of data from the slowest device in the modern computer (Hard Drive) as fast as possible. Ow.

You...still have no idea what you're talking about.

Windows will only send the entirety of a minimized (but running) application to the pagefile if you're close to running out of resources. If you have plenty of RAM left, running applications are left in RAM.

This might be a bit offtopic, but,

Does anyone know about the other keys in,

HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\WMI\Autologger\ ?

Is there a documentation any where? If one is readyboot/st, what are the other ones?

Thanks.

This might be a bit offtopic, but,

Does anyone know about the other keys in,

HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\WMI\Autologger\ ?

Is there a documentation any where? If one is readyboot/st, what are the other ones?

Thanks.

Messing around in WMI is usually a quick path to re-installing windows. That being said, I would check out MSDN or Technet for detailed info on playing around with the Windows Managment Interface.

1) Everything in my post above is correct

Sorry, I've been at this since Windows 3.0, you're way off on the pagefile thing.

There are some valid situations for not using a pagefile, and I can safely say 99% of them would not be important to users here. So, unless the end user is creating an information kiosk or an ATM, leave the pagefile on.

Simply: To say Windows can't run without a pagefile is false. Turning off the pagefile is not recommended and can lead to situations where you wind up in safe mode to turn it back on. It will not destroy your Windows install.

I said I wouldn't post again in this thread, but if I'm going to be "quoted" I'd at least like the quote to be correct. Let me make myself clear and then I won't bother to post again in this otherwise pointless thread.

I never said Windows can't run without a pagefile. I did say the OS was designed to page and it always WILL page. The difference is whether or not it pages to virtual memory in a designated pagefile or if it has to create its own space on the drive without user knowledge or intervention so it can page as needed. Of course a system can run without a designated pagefile (sometimes fairly smoothly, often not so much) - but there is absolutely, positively no logical reason any TYPICAL user should ever disable the pagefile. Okay, that's it for me. Back to letting the much more knowledgeable people continue to spread their - ahem - knowledge.

I never said Windows can't run without a pagefile. I did say the OS was designed to page and it always WILL page.

Obviously Windows will always page, as the whole concept of paging is integral to any virtual memory-based OS. The ability to read and write pages to disk, however, is an optional feature.

The difference is whether or not it pages to virtual memory in a designated pagefile or if it has to create its own space on the drive without user knowledge or intervention so it can page as needed.

Here is where you've got it completely wrong. If you disable the page file, Windows will not create one. Since no page file exists, it will never write pages to disk. Ever. It doesn't happen. Without a pagefile, everything will be located in physical RAM (the exception being things that can be re-read from the executable image on disk.) This will obviously still generate page faults, but they will never have to be resolved from disk. I don't understand what kind of scenario you are envisioning where Windows must be able to write a page to disk. You have been told this before, and you have been asked to provide a source or explanation for this claim of yours, something you haven't done. I respectfully ask that you either do so right now and correct me, or recognize your mistake.

I will also again repeat what the older Task Manager means when it says "Page File." It is the commit charge of the system. In other words, the total amount of memory the system has promised processes. It says nothing about where the pages are located. The highest possible commit charge is the amount of available RAM plus the amount of available page file space. Any requests above this will simply be denied. If you absolutely must tie it to the page file, you can think of it as the amount of space it would require if all pages were written to disk right now.

For kernel memory, "paged" simply means data that could be written to disk if there was a need.

When it counts "page faults," it's counting both soft and hard faults, and probably even memory-mapped files (if you run Winamp for instance, this is how it reads files.)

I said I wouldn't post again in this thread, but if I'm going to be "quoted" I'd at least like the quote to be correct. Let me make myself clear and then I won't bother to post again in this otherwise pointless thread.

I never said Windows can't run without a pagefile. I did say the OS was designed to page and it always WILL page. The difference is whether or not it pages to virtual memory in a designated pagefile or if it has to create its own space on the drive without user knowledge or intervention so it can page as needed. Of course a system can run without a designated pagefile (sometimes fairly smoothly, often not so much) - but there is absolutely, positively no logical reason any TYPICAL user should ever disable the pagefile. Okay, that's it for me. Back to letting the much more knowledgeable people continue to spread their - ahem - knowledge.

Sorry, I was reponding to point 1 in your post but the last paragraph wasn't a direct reply to you. Chalk that up to bad formatting on my part.

As we've seen, the only tangible benefit of disabling the pagefile is that restoring minimized applications you haven't used in a while is going to be faster. This comes at the price of not being able to actually use all your RAM for fear of your applications crashing and burning once you hit the limit, and experiencing a lot of weird system issues in certain applications. "

The vast majority of users should never disable the pagefile or mess with the pagefile settings—just let Windows deal with the pagefile and use the available RAM for file caching, processes, and Superfetch. If you really want to speed up your PC, your best options are these:

* Upgrade your RAM.

* Clean off the crapware—the biggest cause of system slowdown.

* Switch to Microsoft Security Essentials and stop paying for bloated Windows security packages.

* Windows 7 handles multi-tasking much better than Windows XP did.

When you choose the option that says no paging file (that is the actual name of it), it literally means that.

No it's not. It's there so you can allocate the page file to another location. Not disabling it all together.

Some of you should really learn how a OS works before jumping to these conclusions. Most of, if not all, tweaking software is useless and a waste of time. And if anything should only be used by experienced users.

Edited by x-byte
Like defragging ram? :laugh:

Don't worry about defragging your RAM, just download some more.

http://www.downloadmoreram.net/

Also, who saw this one coming? :rolleyes:

https://www.neowin.net/forum/index.php?showtopic=855244

The only implication of my expectations is that they be overall faster than that SSD you have there.

That SSD has 120MB/s read speeds, 40MB/s write speeds, and 0.2ms access times (with spikes over 100ms if the drive is loaded).

The only thing that drive has going for it is sequential read speed, which isn't the most important factor for making a system responsive. In fact, the access times on that SSD can become so poor due to the stuttering issue, that it reduces your effective read speed by more than half.

This is incorrect. SSDs accel at random I/O. Random reads in particular are always fast. What "stuttering issue" are you referring to? If you're referring to the problem some SSDs (i.e. cheap / older ones) had with random writes when full, that problem has been solved. Newer Intel or Indilinx-based SSDs have firmware which prevents this problem, and uses Trim to avoid overhead on writes when the disk is near full. Further, it only affected random writes, not reads. Reads are by definition always consistently quick on SSDs.

Lets say you have a hard disk with a 10ms access time and an 80MB/s read speed. Such a hard disk can load 1MB in 0.0225 seconds.

Lets say you catch your SSD when it's writing anything to the drive. This means the drive has 100+ms access times (due to the stuttering issue) and 120MB/s read speeds. Reading 1MB from the drive takes 0.1083 seconds

Reading 1MB from the SSD took almost 1/10th of a second longer than the hard disk, even though the SSD has faster read speeds!

This makes no sense, unless you're talking about one of those cheapo SSDs in some netbooks. I thought we were talking about an X25-M, which will blow away any hard drive in random I/O any day of the week.

Nope, just telling you the facts about it. Sorry if you don't like what you're hearing, not my fault you purchased it.

As I explained above, raw sequential read performance isn't everything. Access times can make or break a drive's performance.

Which is why SSDs represent such a substantial leap forward in responsiveness.

No it's not. It's there so you can allocate the page file to another location. Not disabling it all together.

Some of you should really learn how a OS works before jumping to these conclusions.

Selecting it disables the page file completely. That is what the option does. No more, no less. For the last time, I'm not saying that anyone should disable the page file, I am simply pointing out the following two incorrect claims made by allan:

1) Windows creates page files even if you disable them, and

2) Windows is constantly accessing the page file (to the point of it being noticeable, in fact)

If you think it doesn't matter, then you should ask yourself where nonsensical concepts like putting a page file on a RAM disk to improve performance came from. They came from misconceptions spread by people like allan.

Again, this is all I'm pointing out. I am not saying that people should go disable their page file (except for the guy who insisted he wanted to, and in that case there's no point in arguing with someone who's already made their mind up, just let them do what they want.) For the average system the cons far outweigh the pros, but this does not make allan's claims correct. It's unbelievable that you don't get this.

1) Everything in my post above is correct

2) I will now gracefully bow out of this thread and allow all the rest of the experts to spread their, umm, knowledge

Actually it was not. You can absolutely disable all page file creation in Windows.

But you shouldn't.

I never said Windows can't run without a pagefile. I did say the OS was designed to page and it always WILL page. The difference is whether or not it pages to virtual memory in a designated pagefile or if it has to create its own space on the drive without user knowledge or intervention so it can page as needed. Of course a system can run without a designated pagefile (sometimes fairly smoothly, often not so much) - but there is absolutely, positively no logical reason any TYPICAL user should ever disable the pagefile. Okay, that's it for me. Back to letting the much more knowledgeable people continue to spread their - ahem - knowledge.

No such mechanism exists. If there's no page file, pages will never be swapped to disk...

Obviously Windows will always page, as the whole concept of paging is integral to any virtual memory-based OS. The ability to read and write pages to disk, however, is an optional feature.

Here is where you've got it completely wrong. If you disable the page file, Windows will not create one. Since no page file exists, it will never write pages to disk. Ever. It doesn't happen. Without a pagefile, everything will be located in physical RAM (the exception being things that can be re-read from the executable image on disk.) This will obviously still generate page faults, but they will never have to be resolved from disk. I don't understand what kind of scenario you are envisioning where Windows must be able to write a page to disk. You have been told this before, and you have been asked to provide a source or explanation for this claim of yours, something you haven't done. I respectfully ask that you either do so right now and correct me, or recognize your mistake.

I will also again repeat what the older Task Manager means when it says "Page File." It is the commit charge of the system. In other words, the total amount of memory the system has promised processes. It says nothing about where the pages are located. The highest possible commit charge is the amount of available RAM plus the amount of available page file space. Any requests above this will simply be denied. If you absolutely must tie it to the page file, you can think of it as the amount of space it would require if all pages were written to disk right now.

For kernel memory, "paged" simply means data that could be written to disk if there was a need.

When it counts "page faults," it's counting both soft and hard faults, and probably even memory-mapped files (if you run Winamp for instance, this is how it reads files.)

This is all, as far as I can see, correct.

"Paged" for kernel memory means it is part of the "paged pool." The paged pool is kernel memory which can be paged to disk (if there's a page file). The non-paged pool is a section of kernel memory which can never be paged to disk under any circumstances. In Windows 7, this area is smaller, so that more infrequently used pages can be swapped to the disk, making more physical memory available to applications.

A "page fault" is simply what happens any time something is requested which isn't currently in RAM. When you load an application, lots of hard faults are expected to occur since the binaries and data for that application aren't in RAM... Despite the name, a "page fault" is not an error condition and is completely expected.

The old "Page file" readout in Task Manager was horribly named. In Windows 7 the label is now "Commit" which more accurately describes the number being reported. As stated, the first number is the total sum of all virtual memory allocations (regardless of their backing store, whether it's RAM, memory mapping, page file, etc) - the larger of the two numbers essentially reflects total RAM + total page file size.

Can someone confirm that Life Hacker is right about minimized / idle applications being moved to the PF?

They are swapped to disk if they are unused and other applications are used which use up your available RAM. This is the entire point of the page file.

In Windows XP and earlier, apps could get paged to the disk more aggressively since these OSes were not really built for huge amounts of RAM, and things like running a screensaver or playing a game could result in minimized / idle applications getting pushed to the page file. Then when you restore them, a lot of data gets paged back into memory before they're responsive.

Vista and Win7 don't suffer from this problem for a variety of reasons.

First, they're very hesitant about paging since disks are slow and RAM is more plentiful these days.

Second, they have SuperFetch which watches for RAM to become free, and pulls pages back into RAM from the pagefile before they're needed. So if you quit a game that caused your minimized apps to be paged out to disk, SuperFetch will begin pulling that stuff back into RAM in the background, so you'll never notice the effect.

Finally, the OS is smarter about not paging out OS components, and lots of window manager, memory manager, and graphics stack changes have removed the problem of the whole system becoming unresponsive when paging an application back into memory.

On XP there may have been some advantage for large memory systems to disable the page file, albeit with some added risk. But nowadays there's no point at all.

Selecting it disables the page file completely. That is what the option does. No more, no less. For the last time, I'm not saying that anyone should disable the page file, I am simply pointing out the following two incorrect claims made by allan:

1) Windows creates page files even if you disable them, and

2) Windows is constantly accessing the page file (to the point of it being noticeable, in fact)

If you think it doesn't matter, then you should ask yourself where nonsensical concepts like putting a page file on a RAM disk to improve performance came from. They came from misconceptions spread by people like allan.

Again, this is all I'm pointing out. I am not saying that people should go disable their page file (except for the guy who insisted he wanted to, and in that case there's no point in arguing with someone who's already made their mind up, just let them do what they want.) For the average system the cons far outweigh the pros, but this does not make allan's claims correct. It's unbelievable that you don't get this.

That wasn't my point. Just because the option is there for disabling the page file , it's not there to be disabled. Just so you can remove it from the current disk and set it for another. Doing this improves performance a little. Especially if it's on another physical disk (and faster).

The only implication of my expectations is that they be overall faster than that SSD you have there.

That SSD has 120MB/s read speeds, 40MB/s write speeds, and 0.2ms access times (with spikes over 100ms if the drive is loaded).

The only thing that drive has going for it is sequential read speed, which isn't the most important factor for making a system responsive. In fact, the access times on that SSD can become so poor due to the stuttering issue, that it reduces your effective read speed by more than half.

This is incorrect. SSDs accel at random I/O. Random reads in particular are always fast. What "stuttering issue" are you referring to? If you're referring to the problem some SSDs (i.e. cheap / older ones) had with random writes when full, that problem has been solved. Newer Intel or Indilinx-based SSDs have firmware which prevents this problem, and uses Trim to avoid overhead on writes when the disk is near full. Further, it only affected random writes, not reads. Reads are by definition always consistently quick on SSDs.

We were talking about Udedenkz's very slow first generation SSD (which still has the stuttering issue).

Stuttering kicks in if you attempt to do a moderate number of random writes at once. Write speed goes down the toilet, and access times go through the roof. This type of stuttering is due to a problem with the drive controller itself, and has nothing to do with free space or the TRIM command (that's a whole other issue). The first gen J-Micron flash controller chips would become overloaded and performance would simply tank out of nowhere.

Newer SSD's have this fixed, but we weren't talking about newer SSD's... so in this instance, what I said was correct. Sorry if you missed the context.

Lets say you have a hard disk with a 10ms access time and an 80MB/s read speed. Such a hard disk can load 1MB in 0.0225 seconds.

Lets say you catch your SSD when it's writing anything to the drive. This means the drive has 100+ms access times (due to the stuttering issue) and 120MB/s read speeds. Reading 1MB from the drive takes 0.1083 seconds

Reading 1MB from the SSD took almost 1/10th of a second longer than the hard disk, even though the SSD has faster read speeds!

This makes no sense, unless you're talking about one of those cheapo SSDs in some netbooks. I thought we were talking about an X25-M, which will blow away any hard drive in random I/O any day of the week.

When did we ever say X-25M? I was responding to Udedenkz who very clearly stated he had an old SSD with the stuttering problem. It's quite easy for a hard disk to blow away the performance of his particular drive under a number of circumstances.

As I explained above, raw sequential read performance isn't everything. Access times can make or break a drive's performance.

Which is why SSDs represent such a substantial leap forward in responsiveness.

New ones do, but the first gen ones like Udedenkz has are pretty crappy all-around. The stuttering problem can create access times so high, that you're better off with a hard disk.

Edited by StarLion

Thanks for that explanation.

Speaking of SSDs, if W7 detects one, W7 turns of defrag, superfetch but it also enables some special write mode specifically to help SSDs. In higher version of W7 with group policy editor, I could enable this mode to -supposedly- enhance performance / writes. How do I manually turn that on in Home Premium? I am not getting any stuttering issues at all, but still it would be nice to do this.

Which is why SSDs represent such a substantial leap forward in responsiveness.

I hate it when review sites only check sequential read speed and ignore everything else. To me access times are prime and read speeds secondary. In fact I would put drive reliability above read speeds as well, so I wont be buying another samsung for sure.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Teams on macOS has a major bug for some users, and Microsoft is rolling out guidance by Usama Jawad Teams is one of the most used online communication and collaboration tools especially in enterprise and school environments. It is available on a variety of platforms including Android, iOS, Windows, macOS, and the web. As such, it is a major problem when users on any of the aforementioned platforms get affected. In its Message Center advisory MC1392559, Microsoft acknowledged a bug impacting Teams customers on certain versions of macOS a few weeks ago. Basically, if affected users start sharing their screen, they'll see a black or blank screen, experience interruptions while sharing, and even face complete failure in screen sharing functionality. This is impacting customers using macOS versions older than Tahoe 26.4, and PCs which are resource-constrained on disk and memory. Interestingly, the scope of this issue appears to be limited as Microsoft has only listed Government Community Cloud (GCC), GCC High, and Department of Defense (DoD) as the affected platforms. Since it can be confusing to customers when the bug appears randomly and troubleshooting methods aren't always obvious, Microsoft is working on introducing some in-product guidance that automatically gets shown to users when a screen sharing failure is detected. They'll be asked to retry sharing their screen and will also be requested to update their macOS version, when applicable. If that is not possible, the Redmond tech giant has urged users to apply a mitigation that involves navigating to Teams Settings > General > Screen sharing > Use Mac OS native sharing. A restart isn't required. Regardless, Microsoft has recommended IT admins to inform their helpdesks about this issue, update their internal documentation, communicate the problem across the organization, and update macOS Tahoe 26.4 devices, where possible. The in-product guidance will begin rolling out later this month and should hopefully be available to all by mid-August.
    • 150.0.4078.65 secret changelog: New feature: Settings > Copilot and AI > Allow Cowork to take actions on your behalf
    • OBS Studio 32.2.0 RC1 by Razvan Serea OBS Studio is software designed for capturing, compositing, encoding, recording, and streaming video content, efficiently. It is the re-write of the widely used Open Broadcaster Software, to allow even more features and multi-platform support. OBS Studio supports multiple sources, including media files, games, web pages, application windows, webcams, your desktop, microphone and more. OBS Studio Features: High performance real time video/audio capturing and mixing, with unlimited scenes you can switch between seamlessly via custom transitions. Live streaming to Twitch, YouTube, Periscope, Mixer, GoodGame, DailyMotion, Hitbox, VK and any other RTMP server Filters for video sources such as image masking, color correction, chroma/color keying, and more. x264, H.264 and AAC for your live streams and video recordings Intel Quick Sync Video (QSV) and NVIDIA NVENC support Intuitive audio mixer with per-source filters such as noise gate, noise suppression, and gain. Take full control with VST plugin support. GPU-based game capture for high performance game streaming Unlimited number of scenes and sources Number of different and customizable transitions for when you switch between scenes Hotkeys for almost any action such as start or stop your stream or recording, push-to-talk, fast mute of any audio source, show or hide any video source, switch between scenes,and much more Live preview of any changes on your scenes and sources using Studio Mode before pushing them to your stream where your viewers will see those changes DirectShow capture device support (webcams, capture cards, etc) Powerful and easy to use configuration options. Add new Sources, duplicate existing ones, and adjust their properties effortlessly. Streamlined Settings panel for quickly configuring your broadcasts and recordings. Switch between different profiles with ease. Light and dark themes available to fit your environment. …and many other features. For free. At all. OBS Studio 32.2.0 changelog: Release Candidate 1 Changes Fixed empty name label in volume meter in Beta 1-3 [Warchamp7] Fixed macOS Audio Capture sources capturing cursors unnecessarily [jcm93] Beta 3 Changes Fixed extra padding on some UI elements on Windows in Beta 1-2 [Warchamp7] Fixed NVIDIA Audio Effects not working in Beta 1-2 [pkviet] Fixed issues with long item names in the Audio Mixer in Beta 1-2 [Warchamp7] Removed redundant "Monitor Only" from the Advanced Audio Properties window [Warchamp7] Mute and Monitor are handled independently in the new Audio Mixer Removed Close button from What's New dialog [Warchamp7] Removed margins from What's New dialog [Warchamp7] 32.2 New Features Replaced add source dropdown with new dialog [Warchamp7] Improved FPS selector UX [jcm93] Added missing file support for filters [exeldro] Added ability for plugins to set custom icons for new source types [cg2121] Included .webp files when adding a directory to Image Slide Show source [TarunCore] Added copy paste functions to frontend API [exeldro] Added filter to compose SDR into HDR [jpark37] Added delete as a hotkey to delete sources on macOS [PatTheMav] Added dynamic bitrate support to multitrack video [lexano-ivs] 32.2 Changes Forced Intel-based installations to update to Apple Silicon version on macOS [PatTheMav] This change means that OBS Studio versions built for Intel-based Macs but running on Apple Silicon Macs will automatically update to OBS Studio built for Apple Silicon Macs. If an installation was using third-party plugins, those plugins will no longer load until replaced with Apple Silicon versions. Fixed audio mixer state getting out of sync when changing settings via websockets or plugins [Warchamp7] Added theming for checked QToolButtons [glikely] Improved OpenGL performance slightly on low-end machines [kkartaltepe] Set minimum size for color source to 1 pixel [exeldro] Added minimum width to spinboxes [Warchamp7] Disallowed overwriting the crash handler [sebastian-s-beckmann] Applied process mitigation policies for Windows [notr1ch] Adjusted description of multitrack video [jhnbwrs] Changed new capture devices to use fallback frame rate by default [PatTheMav] Improved DLL loading behavior on Windows [notr1ch] Limited multitrack video config to Custom service [PatTheMav] 32.2 Bug Fixes Fixed OAuth and dock state save corruption [PatTheMav] Fixed group bounds not resizing when removing items [howellrl] Fixed canvas mixes not being restored after video reset [dsaedtler] Fixed some erroneous crashes during shutdown [Warchamp7] Fixed display capture sometimes capturing black after a duplicator failure [ThrowTop] Fixed color of controls dock output buttons in System theme [shiina424] Fixed virtual camera reset failures [stephematician] Fixed potential crash when user discards changes in the settings window [suogesi] Fixed incorrect return value in virtualcam filter [xtfo] Fixed source toolbar buttons not working after dragging a source into a group [Warchamp7] Fixed properties hint icon spacing [Warchamp7] Fixed potential crash when a video device reconnects on macOS [jcm93] Fixed an issue where PipeWire could fail on NVIDIA GPUs [hoshinolina] Fixed obs_canvas_get_video_info returning incorrect framerate [dsaedtler] 32.2 Deprecations Deprecated obs_properties_add_button [sebastian-s-beckmann] Download: OBS Studio 32.2.0 RC1 | Portable | ARM64 | ~200.0 MB (Open Source) View: OBS Studio Homepage | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • For real. Forums are about as social media as I’ll ever get.
    • Lexar PLAY X 1TB 2230 review: blazing fast PCIe Gen4x4 gaming SSD for PC and consoles by Steven Parker Lexar reached out to us asking if we were interested in taking a look at the Lexar PLAY X SSD. This drive is mostly (but not strictly) intended for handhelds and consoles as a means to expand storage for gaming, but you can use it however you like. In our case we were sent the 2230 1TB variant, so we plopped it into the bracket that's included in the box and installed it in our test PC. Before we get underway, Lexar provided a free sample without any editorial input or review pre-approval. Below are its specifications: Lexar PLAY X Interface PCIe Gen4x4 with NVMe Form Factor M.2 2030, M.2 2230, M.2 2280 Capacity 512GB, 1TB, 2TB Speed 512GB: Sequential read speed up to 7200MB/s, sequential write speed up to 4500MB/s, random read up to 900K IOPs, random write up to 900K IOPs 1TB: Sequential read speed up to 7400MB/s, sequential write speed up to 6400MB/s, random read up to 1000K IOPs, random write up to 1000K IOPs 2TB: Sequential read speed up to 7400MB/s, sequential write speed up to 6500MB/s, random read up to 1000K IOPs, random write up to 1000K IOPs DRAM Cache No TB written 512GB: 300TBW, 1TB: 600TBW, 2TB: 1200TBW Operation temp 0° to 70°C (32°F to 158°F) Storage temp - 40° to 85°C (- 40°F to 185°F) Durability Shock Resistance: 1500G, duration 0.5ms, Half Sine Wave Vibration resistenence: 10~2000Hz, 1.5mm, 20G, 1Oct/min, 30min/axis (X, Y, Z) MTBF 1,500,000 Hours Dimensions 80 x 22 x 2.45 mm / 3.15”x0.87”x0.10” Weight 9.5g / 0.02lbs Part nr LNMPLYX001T-RNNNG Warranty 5 years Price £119.99, €119.99, / £218.99, €249.99 First a few notes about the specs. The Lexar PLAY X SSD does not come with a (graphene) heatsink so you will have to ensure you have a thermal pad or something that can be used with this drive, and secondly it says in the specs that it does not have a DRAM Cache, as it makes use of: Basically what this means is that HMB handles finding files, while the Dynamic pseudo-SLC cache handles writing them. The Lexar PLAY X uses TLC NAND flash memory, which stores three bits of data per cell. Writing three bits requires checking multiple voltage levels, which takes time. It's a trade off for the drive size too, as it would be difficult to place DRAM cache onto the 2230 format. What's in the box Lexar PLAY X (1TB) 2280 Bracket 2230 and 2280 Sticker Quick Installation Guide Our test system consists of the following: Lian Li O11 Dynamic Mini V2 Flow (Amazon|Newegg) ASUS ProArt Z890-CREATOR WiFi (Amazon|Newegg) Intel Core Ultra 7 270K Plus (Amazon|Newegg) Thermal Grizzly KryoSheet - 44x37 (Amazon|Newegg) 2x 16GB G.Skill Trident Z5 RGB (7200 MT/s in XMP) (Amazon|Newegg) Sabrent Rocket4 Plus 2TB SSD (Amazon) Windows 11 Pro 25H2 (Build 26100.8655) Benchmarks With that out of the way, we ran some benchmarks comparing (historic) data with a couple of other drives on a system that is up to date with the latest June Patch Tuesday updates. Aside from the clear difference between the PCIe 4x4 and PCIe 5x4 results, it is also clear that applying correct thermal conditions, in this case the DARK AirFlow I, makes a difference with the outcome of the score as can be seen on the TeamGroup Z540. (hsf = heatsink & fan, hs = heatsink) WD SN850X Lexar PLAY X Z540 with DARK AirFlow I In our 3DMark Storage benchmark test (images above), which measures access times and bandwidth for gaming scenarios, the Lexar PLAY X was the fastest. Even compared to the actively cooled TeamGroup Z540, this one was 23% faster, despite being on PCIe Gen4; and it was doing so while running cool too, as you will see later in our temperature stress test. The Lexar PLAY X supports DirectStorage like other NVMe drives, and here, the SSD was a lot better with DirectStorage enabled on our 3DMark DirectStorage feature test. With GDeflate especially, the improvement is tremendous. Overall, the test result says that the Lexar PLAY X was nearly three times faster while running with DirectStorage. (hsf = heatsink & fan, hs = heatsink) Z540 with DARK AirFlow I Lexar PLAY X WD SN850X Next we ran the default CrystalDiskMark test (images above) and measured the disk temperature. Even with the motherboard M.2 heatsink applied to the top of it, the drive managed to reach a peak of 70C, which is well within specification. Also, another positive is that it exceeded its advertised sequential write speed of 6,400 MB/s in our testing, which is rare and deserves praise. Z540 with DARK AirFlow I Lexar PLAY X WD SN850X The second test is of six passes at 16GB (images above), meant to stimulate a heavier, longer transfer session, and it reached the same max temp of 70~71C. This indicates that the PLAY X is performing exceptionally well even under heavy loads. It is not as chill as the WD_BLACK SN850X, but 70-71 C is completely safe. Usage Although Lexar generally markets anything stamped with "Play" for handhelds and consoles, on the official product page and Amazon listing, the PLAY X is definitely marketed as an all-rounder with the company claiming that it is: This is exactly what we did, as our sample was placed into the 2280 bracket and installed in the M.2_1 slot on our ASUS ProArt Z890-CREATOR WiFi. CrystalDiskInfo Idle temp as shown above is also pretty decent at 28C. Lexar DiskMaster Lexar also provides a disk utility that can read the disk information and benchmark it. S.M.A.R.T info can be viewed above and it loads automatically in the program, I also ran the "Performance testing" which gave a better result than we saw in CrystalDiskMark v9.0.2. Conclusion I have to say I came out very impressed with the PLAY X, especially seeing how well it did in the 3DMark gaming test. That was surprising for sure, in a good way of course. Hence, as the name suggests, the PLAY X can be a great drive for gaming rigs. The drive ran fairly cool as well, although you will want to make sure it's properly cooled, seeing how it was reaching its maximum recommended operating temperature; but there was no noticeable throttling. The 600 TBW rating of the 1TB variant seems pretty good as well for this gaming-orientated storage where writes will be happening more frequently for game saves and what-not, but even so, you should see years of use without any problems and even if you do run into problems, the five year warranty should have you covered. A bit of a downer for our U.S. readers though, Lexar told me that the PLAY X is not yet available to purchase in the United States, but it can be ordered if you're in the UK. I asked when they plan to release it there and was told: In addition, although the initial review documentation and official website suggests there is also a 2 TB variant, Lexar have stated that "The 2TB version has not been launched yet." As you can see from the links below, the 1 TB variant is also selling a bit above the RRP in the UK, and the 512 GB version aligns with Lexar's RRP. Lexar PLAY X 1 TB for £241.99 on Amazon UK Lexar PLAY X 512 GB for £119.99 on Amazon UK We hope the 2TB variant becomes available soon, considering how well the drive did in our game data tests. We feel the higher capacity will be popular for sure, though at this time, the lack of it is not hard to understand why, given the shortage and the shift in focus for a lot of companies. Sayan Sen contributed to this review. As an Amazon Associate we earn from qualifying purchases.
  • Recent Achievements

    • One Month Later
      pahariyaseo earned a badge
      One Month Later
    • Week One Done
      pahariyaseo earned a badge
      Week One Done
    • Week One Done
      hadiaali45 earned a badge
      Week One Done
    • Week One Done
      arone_24 earned a badge
      Week One Done
    • Reacting Well
      flexorcist earned a badge
      Reacting Well
  • Popular Contributors

    1. 1
      +primortal
      407
    2. 2
      PsYcHoKiLLa
      140
    3. 3
      Nick H.
      89
    4. 4
      +Edouard
      82
    5. 5
      neufuse
      71
  • Tell a friend

    Love Neowin? Tell a friend!