Does anyone know how to run Oblivion in a Window?


Recommended Posts

If you feel adventurous you may also want to try some config file editing in Oblivion.ini

Toggle Full Screen/Windowed mode - Toggles between the full screen and windowed display modes

Variable: bFull Screen

Values: 0 = Windowed Mode, 1= Full Screen

Additionally, the windowed mode can be altered with these parameters:

iSize W=

iSize H=

These set the size of the game window. Defaults are the resolution you have selected in the game's video settings (e.g. 1024x768).

iLocation X=

iLocation Y=

These alter the game window's position on the screen (default is 0 in both, which makes the window appear in the top-left corner). So, for example, if you want the window to be at the center of your screen, you'll have to make a small calculation. The formula for this is:

Your desktop resolution minus your game resolution and the resulting combination is divided by two.

For example:

1280x1024-640x480=640x480

640x480/2=320x240

So typing 320 to the x coordinate and 240 to the Y coordinate results in the game window being displayed at the center of your screen.

From: http://www.uesp.net/wiki/Oblivion:Ini_Settings

You could maybe run it from within the window of a window of a virtual machine window.

Any game depending on DirectX or OpenGL won't run in any virtual machine, not even the latest VirtualBox.

The emulated graphics hardware simply isn't capable of it. VBox emulates a custom video adapter, which I haven't found any specs for, though it does support 32 bit color. Virtual PC emulates an S3 Trio 32/64 vidcard, which only supports 16 bit color.

I once tried running Thief 2 The Metal Age in VirtualBox when Sun came out with DirectX/OpenGL support but it couldn't even handle a 10 year old game.

There's no way in hell Oblivion will run.

As for running it in a window, good luck with that. I once tried DXwind on the original Fallout and it wouldn't work, so it probably won't work for a much more demanding game like Oblivion.

There apparently is a way to run it in a window, but it's much more demanding of your hardware, and from what I've read, 800x600 is the ideal resolution for it.

Edited by SyntaxError
I tried the games "Windowed" mode, but it doesn't fully "window".

I need it like a firefox window.. if at all possible.

Anyone know if this is possible?

It doesn't fully window? what does that mean?

Like a firefox window? isn't a firefox window like any other window? explain?

There is some software out there which claims to run any DirectX game in Windowed mode.

http://appaholic.co.uk/2007/10/16/dxwnd-fo...-windowed-mode/

Also, I'm fairly sure Oblivions Windowed Mode is fixed, and you're not allowed to move it around or move focus from it without alt+tabbing. Not sure how that relates to Firefox though.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Epic Games says Unreal Engine 6 will help developers "build content faster" using AI models by Pulasthi Ariyasinghe Epic Games is rolling out the latest major update to Unreal Engine 5 today, and at the same time, the company also dropped some information on the next-generation version of the product, Unreal Engine 6. This was already revealed a few weeks ago alongside the new Rocket League upgrade reveal. The company says it is combining the features of Unreal Engine and Unreal Editor for Fortnite to create this new version of its popular media creation tool. On top of creating entire games, the new engine will also focus on letting developers operate large-scale live service titles more easily, whether by shipping content into their own ecosystems or into Fortnite. The use of large language models is also mentioned here, with Epic saying it will be a core part of the engine. "We see LLMs, generative AI models, and tools like Claude and Codex playing a central role in helping you build content faster while maintaining the creative control you need," adds the company. Here is the rundown of what's new about version 6 of Unreal Engine: With all these changes to the programming model, portability upgrades, and generative AI integration, Epic says the new version of the engine will "change a lot about how games are made." The company aims to ship Unreal Engine 6 into early access in late 2027, with a full release planned for 12-18 months later. Epic Games also dropped a lengthy blog post about the new Unreal Engine 5.8 update for game developers over here. The release is focused on delivering better performance, customization, and streamlined workflows for development teams. This will be the final major update for this version of the engine before Epic switches to focus fully on Unreal Engine 6's early access launch.
    • Watch Louis Rossmann's recent experience on YouTube about trying to get a warranty replacement from Samsung. It's crazy.
    • That is the thing, how many of these people don't realise they are using AI? If they use Google Search they have no choice but to use AI. So yes, maybe half of American adults do use and I expect a lot of Uk adults do to, but I bet most of them don't realise it. Myself, i avoid the rubbish.
    • They use FREE AI. They aren't paying for this meme-generating slopware...
    • Gotta' buy that there Rufus guy a beer if I ever meet him. He makes good stuff.
  • Recent Achievements

    • One Month Later
      Vincian earned a badge
      One Month Later
    • First Post
      Jocimo earned a badge
      First Post
    • Week One Done
      suprememobiles48 earned a badge
      Week One Done
    • One Month Later
      Windows Guy earned a badge
      One Month Later
    • One Month Later
      Prasann earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      499
    2. 2
      +Edouard
      164
    3. 3
      PsYcHoKiLLa
      88
    4. 4
      Steven P.
      69
    5. 5
      neufuse
      65
  • Tell a friend

    Love Neowin? Tell a friend!