Most Pirated Games of 2009


Recommended Posts

Source

As 2009 is slowly moving toward its end, we follow up our most pirated movies chart by taking a look at the most pirated games of the year. Call of Duty: Modern Warfare 2 is the absolute winner on the PC and Xbox 360, while New Super Mario Bros. scoops the title of most pirated Wii game of 2009.

With 4.1 million unauthorized downloads of the PC version alone, the game more than doubles the achievement of last year?s ?winner? Spore. Modern Warfare 2 leads both the PC and Xbox 360 lists, by a landslide. The overall trend across all platforms is that, unlike last year, all of the games are 2009 releases. What makes Modern Warfare 2?s chart-topping even more impressive is that this has been achieved after just two months of availability. We further see that the figures for the most downloaded titles have more than doubled compared to last year, equaling the growth in uTorrent users.

PC games are by far the most downloaded titles, with on average more than three times the number of downloads compared to Xbox 360 and Wii releases. As expected, Mario titles are in high demand on the Wii.

The data for these lists is collected by TorrentFreak from several sources, including reports from all public BitTorrent trackers. All the data is carefully checked and possible inaccuracies are systematically corrected.

post-34384-1262133006_thumb.png

Link to comment
https://www.neowin.net/forum/topic/860306-most-pirated-games-of-2009/
Share on other sites

Someone downloading a game doesn't equal a lost sale if they were NEVER GOING TO BUY IT IN THE FIRST PLACE.

Imagine a guy wanted MW2 and was thinking of saving up money for it, then he finds out that he can torrent it for free and decides there's no real point in purchasing it. One potential customer lost.

I'm pretty sure developers/publishers don't see it your way either.

Don't get me wrong though, your point is perfectly valid if the people are already heavy 'torrent-ers'.

The reason that the CoD games are pirated so much is because the pricing is rediculously high, even on Steam CoD 4 is still ?29.99

IMO, if Activision get more realistic about pricing, piracy would drop.

Exactly! It's still $120NZD for the PC, which is a damn right rip-off!

The figures don't mean much.

Someone downloading a game doesn't equal a lost sale if they were NEVER GOING TO BUY IT IN THE FIRST PLACE.

Exactly.

If you didn't buy it, you shouldn't play it.

Since there's no way to "try before you buy" with most pc games these days, meaning there's no demo released, no rentals (unlike console games), and a "no return policy" standard everywhere, then piracy is the only option.

Most games are total trash anyway, and I would be very ****ed if I had dropped $40-60 on a crap title and couldn't get my money back. Used to be it was no problem returning an opened title for a full cash refund, but piracy killed that for all of us.

The whole issue is really a catch-22 the way I see it. Crap games, high prices, and no return policies cause piracy, yet piracy causes crap games, high prices, and no return policies.

Not to mention these damn game studios either not supporting their titles, or using their paying customers as beta testers. Sometimes both.

Sometimes they even screw their customers outright. Horse Armor anyone?

Imagine a guy wanted MW2 and was thinking of saving up money for it, then he finds out that he can torrent it for free and decides there's no real point in purchasing it. One potential customer lost.

I doubt that since most would want online play, or have the legal copy on their hands. I know many of people who wouldn't act as you said.

I doubt that since most would want online play, or have the legal copy on their hands. I know many of people who wouldn't act as you said.

The point is that those people do exist and as long as they do developers will do everything in their power to make-up for lost sales, e.g. Increasing the price.

Imagine a guy wanted MW2 and was thinking of saving up money for it, then he finds out that he can torrent it for free and decides there's no real point in purchasing it. One potential customer lost.

If he was thinking about saving up for the game and didn't, then it's not a potential sale lost either. The majority of people who pirate would never have purchased the software/game to begin with. Game publishers in that regard can't complain about losing something they were never going to get to begin with.

If I decide not to purchase a game from a brick and mortar store because I think it's too expensive, and I don't download it either, is that lost sale counted in all those statistics as well? No it's not and everything will be lumped under the guise of "piracy" to justify why they aren't making the money they think they should be making.

Edited by iamwhoiam

And now Activision has the justification they need in order to neglect PC development even further. Perhaps I'm just paranoid, but I can't shake the feeling that Activision and IW neutered the PC version of MW2 on purpose, in order to stir the people into a frenzy and get them to pirate the game out of anger. Now for all future Activision titles, whenever they're asked why there's no PC version, they can just point to MW2 and and the fact that it was pirated to hell.

The Wii piracy surprised me though. I didn't realize there was any significant amount of piracy on that platform.

If he was thinking about saving up for the game and didn't, then it's not a potential sale lost either. The majority of people who pirate would never have purchased the software/game to begin with. Game publishers in that regard can't complain about losing something they were never going to get to begin with.

So that gives people the right to download/steal the game that the developer/publisher have pumped money into creating?

It's a shame to see such high figures for the PC, I'm not surprised developers cut corners when adapting games for PC.

And cutting corners is only a way to increase piracy, not deter it. As a half-assed pos port isn't worth paying full, or even half price for. So that train of thought would only 'hurt' devs more.

MW2 is a great example. It's on top cause they pretty much cut out the ability to have decent multiplayer(console kiddies may enjoy home servers run on shared 128kbps dsl since they have no choice, but i don't). Basically removing half the game. They cut corners and it cost them.

Imagine a guy wanted MW2 and was thinking of saving up money for it, then he finds out that he can torrent it for free and decides there's no real point in purchasing it. One potential customer lost.

You just pointed out an excellent reason for pirating....if someone has to "save up for" a measly game, then there's a serious problem. When a game sells for $9.99 that was $49.99 just two years earlier, that tells me they are still making a profit on the $9.99 price and that greed accounted for the $40.00 hike two years earlier.

Then you also need to look at how they price vs. quality. More and more companies are basing their cost on the multi-player experience. For example, MW2 is very expensive. The single player main game can be completed in under 2 hours. If you don't like multi-player, you paid nearly $30 an hour for the game. Meanwhile, another game around the same cost (e.g., Dragon Age) provides hundreds of hours of single player gaming, making it cost about $0.50 an hour.

Now for all future Activision titles, whenever they're asked why there's no PC version, they can just point to MW2 and and the fact that it was pirated to hell.

Cutting out an entire market is a surefire way to make a business fail, especially in a terrible economy. If Activision is that stupid, so be it.

Another company will simply buy up what they can and the industry will move on as it always has. Just like Eidos and Looking Glass Studios and so many others before them.

i'm not surprised by the result, if activision wants more "lost sales" another price increase will help with their next game :rolleyes:

and if somehow possible make MP even worse and SP even shorter. :rolleyes:

then i'm sure all pc gamers will run to the shop to get it.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Valve finally confirms Steam Machine prices, starts at $1049 for 512GB option by Pulasthi Ariyasinghe The $1,428 option The Steam Hardware lineup that Valve announced last year is slowly starting to roll out. Following the recent Steam Controller launch, Valve has now confirmed the price of the Steam Machine, its all-in-one console-like solution for PC gaming in the living room. There are currently four variants being presented, with only the storage and the included controller being the biggest differences. All of the Steam Machines have the same internals consisting of a semi-custom AMD Zen 4 CPU with six cores and 12 threads, an RDNA 3 28CU GPU, 16GB of DDR5 memory, and 8GB of GDDR6 VRAM, all inside the familiar box Valve has been showing off for months now. The Steam Machine base model starts at $1,049. This has a 512GB NVMe SSD but does not come with a Steam Controller. Keep in mind that storage can be expanded with the microSD card slot too. Next, the $1,128 model has the exact same storage as the previous one but it does come with the new Steam Controller. If you need the Steam Machine to have more storage for games and apps than that, then the 2TB tiers are also available. The $1,349 Steam Machine has no controller once again, but it does ship with two extra faceplates (red fabric and solid walnut) to replace the standard black one. The final option costs $1,428, and it adds the controller back into the bundle. The Steam Machine ships with the Linux-based SteamOS. The box has a 1 Gigabit Ethernet port, DisplayPort 1.4, and HDMI 2.0, as well as one USB-C and four USB-A ports. Keep in mind that when purchasing standalone, the Steam Controller has a $100 price tag. With the above bundles, that drops to $80. It's a rather expensive machine for the internals it is touting, though the design and small form factor do help it somewhat. However, at the same time, the lack of upgradability hurts it. Valve says the ongoing parts shortages and massive price hikes for memory were the leading causes for this price. "The overall effect is that our original goal for the price of Steam Machine is no longer viable," added the company. "So the prices we're sharing today reflect the state of the world for manufacturing; or, more accurately, it reflects the price of the components as we've secured them over the past 6 months." Valve wants interested gamers to reserve it now to get the chance to pre-order a Steam Machine starting June 25, with shipping starting on June 29. Head here to sign up. The invites to buy it will be sent in a randomized order.
    • What the press release doesn’t mention, however, is how much water the natural gas plant itself will consume, Natural gas plants use about 2,803 gallons of water per megawatt-hour produced, which is significantly less than coal-fired plants that use around 19,185 gallons per megawatt-hour. Overall, natural gas plants are more water-efficient, using 584% less water than traditional power plants on average. AI generated
  • Recent Achievements

    • Dedicated
      tuben earned a badge
      Dedicated
    • Week One Done
      mnsgroup earned a badge
      Week One Done
    • Conversation Starter
      sumytbe earned a badge
      Conversation Starter
    • One Year In
      B4dM1k3 earned a badge
      One Year In
    • One Year In
      DarkWun earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      516
    2. 2
      +Edouard
      203
    3. 3
      PsYcHoKiLLa
      97
    4. 4
      Michael Scrip
      82
    5. 5
      neufuse
      67
  • Tell a friend

    Love Neowin? Tell a friend!