Few doubts regarding OS. (Vista and 7)


Recommended Posts

My PC config is described in my Signature V

I want to know will vista sp2 serve me better or windows 7 in terms of gaming performance. With sp2 , i think vista is bit more stable and 7 on par to it looks bit fragile and delicate. Anyways , some benchmarks will do gr8 (Ati cards) comparing Vista Sp2 and Windows 7

Secondly and lastly i want some advice regarding the choice of OS version , should i use 32Bit OS or 64Bit OS if i have 2GB DDR2 ram and a quad core (supporting 64bit platform).Im talking with respect to gaming performance only.

Your kind help will be appreciated :)

Link to comment
https://www.neowin.net/forum/topic/862056-few-doubts-regarding-os-vista-and-7/
Share on other sites

you can only use 64 bit if you have 4 or more gb ram.

Absolutely wrong. As long as the hardware supports x64, you can run it with however much RAM you want.

https://www.neowin.net/forum/index.php?showtopic=327145

I'd go for x64. Futureproof, and it is generally supported well at this time.

I don't think your gaming performance is going to be hurt by going 64bit as most games out there today are only 32bit, which can run perfectly fine on a 64bit OS. The only problem you will have is that if you play some really old games that were made only in 16bit, they will not work at all on a 64bit OS.

nono , i m not playing any old games now , have played enough on my Old nV FX5500.

But still im not yet convinced , i mean will i gain "performance boost" on switching to 64bit.

Next what i want to know is that is Vista SP2 better or Windows 7 , the benchmark given by above person is nice , but i need more , and my bad that i cant find enough in google , bing shows tests on Build 7022 or so!

Real life experience will tell better , so plz help

nono , i m not playing any old games now , have played enough on my Old nV FX5500.

But still im not yet convinced , i mean will i gain "performance boost" on switching to 64bit.

Next what i want to know is that is Vista SP2 better or Windows 7 , the benchmark given by above person is nice , but i need more , and my bad that i cant find enough in google , bing shows tests on Build 7022 or so!

Real life experience will tell better , so plz help

It's not such an easy question, because there are many factors here. First of all, the 64-bit version of Windows uses slightly more memory, meaning less will be available for your game. Now, it isn't a huge amount (the increased resource use (both memory and CPU) is a few percent at most), but 2GB is already pretty borderline when it comes to running modern games.

Second, a 32-bit game running on 64-bit Windows will be slightly slower than if it were running on the 32-bit version. The reason is because 64-bit Windows has to emulate a 32-bit environment. Again, it isn't much, but you can expect to lose a few FPS. In other words, the opposite of a performance boost.

With that said, some new games actually are 64-bit, and these might end up running slightly faster than the 32-bit version. The same goes for 64-bit applications, including the OS. Overall, it might even out, but generally not for individual applications/games.

As for Vista vs 7, well, most games in the last few years are designed for Vista. This doesn't mean they won't run on 7 (they probably will, although some DRM might give you problems), but it's not technically a supported platform. It's a nicer OS though, and since you already run it, I would just stick with it.

My PC config is described in my Signature V

I want to know will vista sp2 serve me better or windows 7 in terms of gaming performance. With sp2 , i think vista is bit more stable and 7 on par to it looks bit fragile and delicate. Anyways , some benchmarks will do gr8 (Ati cards) comparing Vista Sp2 and Windows 7

Secondly and lastly i want some advice regarding the choice of OS version , should i use 32Bit OS or 64Bit OS if i have 2GB DDR2 ram and a quad core (supporting 64bit platform).Im talking with respect to gaming performance only.

Your kind help will be appreciated :)

I'd personally suggest getting Windows 7 x64 and grabbing another 2 GB RAM.

Yep, go with 7. You may as well buy a new OS rather than upgrading later. I'm pretty sure gaming performance is much better in 7 (ok, much better is a little exagerated) compared to Vista. Doesn't matter if you go 32 or 64 bit, both versions come in the same box (mine did at least). I say stick with 32 bit if you don't want to upgrade your ram, 64 bit if you plan to go with 4gb and over.

In your sig, you already state that your running Win7 32-bit. Are you thinking of doing a clean install or something?

@ bogas04

1. Windows 7 runs faster and gaming performance should a better experience, Windows 7 RTM has yet to BSOD me or crash....its stable as long as you have the right drivers and a bit of common sense :)

2. With only 2GB of ram at 800Mhz, its not even worth switching to 64bit, ask yourself what are the benefits ? People use 64 bit because they need to utilise their resources to a greater extent, eg: getting more RAM for image/audio/video editing etc which can't be done on 32bit, so the answer really is -> don't waste your time, unless you plan on beefing up your hardware...

Hope that helps

when a users have <4GB ram and are considering using windows x64, my first question really is that do you have the drivers for all your hardware in 64bit (i.e. webcam, printer etc..) Windows 7 and indeed Windows Vista has done a lot to push 64bit to the masses however i have known printers and other required but small pieces of hardware not working due to a lack of drivers.

If the answer is yes, then if you have the media why not give x64 a try for a bit, if it doesn't work swap back to x86. Luckily enough Microsoft allows you to use the same S/N for both systems.

I don't think there is a definitive answer to your question as each person is different and uses their PC in a different way. I know you state games as being your primary concern, with that i would probably go for x86 as generally ive found it to be quicker.

The main thing is trial and error, personally at home i now use Windows XP for my gaming PC as i like to play a couple of older games, which XP allows me to play without much hacking around with patches as would be required by Windows Vista/7.

However for all of my PC laptops and Work PC's i use Windows 7 as i am more productive in this environment than i would be under Windows XP. All of this was really from trial and error.

If you have Windows 7 installed, just stick with that to be honest. You'd have to go and back everything up, wipe the drive then install Vista and everything, restore from backups.

Thats not a big deal as dont use many applications , and most of them are portable , but will it be worthy , like xp gives better performance than vista, will vista give better performance than 7?

Windows 7 will give you a better performance than Vista SP2 and equal, if not better performance than XP SP3 on your hardware.

Also don't forget the user interface improvements Windows 7 brings compared to XP in particular. Sticking to 7 is a no-brainer in my opinion.

Edited by Mephistopheles
  • 3 weeks later...
you can only use 64 bit if you have 4 or more gb ram.

http://gizmodo.com/5173392/windows-7-vs-vi...crysis-fasterer

try google maybe? No, use Biiiinnnnnnnnggggg!!!

Two words - horse puckey.

I've run XP64 in as little as 512 MB of RAM (it's stated minimum, by the way). Vista and 7 (both x64) will run in as little as 1 GB (7 x64 actually has the same minimum as XP64).

Quite frankly, whether or not *you* will benefit from x64 over x32 with less than 4 GB of RAM depends on your application/game mix (in most cases, the difference ranges from no difference to any difference is in x64's favor, even at the minimum). I do a lot of multitasking; for the increased stability doing so, x64 waxes x32, especially with under 4 GB. Also, in most cases, games will happily run in x64 flavors of Windows (every C&C from Generals up, including the expansions, every game from Valve, and most MMOs, including every MMO since Vista went RTM, runs happily in 7 x64, without hacks or mods). The biggest issue with games (recent ones, that is) is an issue with PunkBuster anti-cheat software (which is fixed in the latest patch).

I've been running Vista x64, followed by 7 x64, on this PC since I built it; the *only* way I'll run a 32-bit OS is in a VM.

(With Office 2010 x64, staying x64 became a bonafide no-brainer.)

It's not such an easy question, because there are many factors here. First of all, the 64-bit version of Windows uses slightly more memory, meaning less will be available for your game. Now, it isn't a huge amount (the increased resource use (both memory and CPU) is a few percent at most), but 2GB is already pretty borderline when it comes to running modern games.

2GB is the minimum where I would consider running 64-bit. If you ever plan to upgrade to 4GB, you may want to go 64-bit now and save yourself the hassle in the future. However, keep in mind that depending on your motherboard, you may not be able to use >3GB of memory even with a 64-bit OS.

Second, a 32-bit game running on 64-bit Windows will be slightly slower than if it were running on the 32-bit version. The reason is because 64-bit Windows has to emulate a 32-bit environment. Again, it isn't much, but you can expect to lose a few FPS. In other words, the opposite of a performance boost.

There is no emulation involved, 32-bit code is executed natively on the CPU. x64 CPUs natively support both 32-bit and 64-bit execution. In fact, some things will run faster because the OS code gets to take advantage of improvements in the AMD64 instruction set (additional registers, better compiler optimizations / default calling conventions, etc).

2GB is the minimum where I would consider running 64-bit. If you ever plan to upgrade to 4GB, you may want to go 64-bit now and save yourself the hassle in the future. However, keep in mind that depending on your motherboard, you may not be able to use >3GB of memory even with a 64-bit OS.

I think maybe you're responding to the OP here (I do run the 64-bit version, with both 2 and 6GB). My comment was regarding games, and there's no denying that these have gotten very memory-hungry.

There is no emulation involved, 32-bit code is executed natively on the CPU. x64 CPUs natively support both 32-bit and 64-bit execution. In fact, some things will run faster because the OS code gets to take advantage of improvements in the AMD64 instruction set (additional registers, better compiler optimizations / default calling conventions, etc).

I am aware of that. Executing instructions only takes a mode change, but you still have to emulate the 32-bit Windows environment (what you want to call it is meaningless semantics, Microsoft calls it emulation), and there is no way you can deny that this does have marginal overhead (both in CPU cycles and memory use). I personally don't think it matters, but I'm not convinced that the benefits elsewhere cancel this out, and I challenge anyone to find benchmarks of 32-bit games performing better or even equal under WOW than running natively on 32-bit Windows.

Now, considering how marginal it is, the discussion might border on silly, but still, if the goal is to squeeze every last FPS out of a fairly low-end system while maintaining as wide game compatibility as possible, then I don't think the 64-bit edition is necessarily the best choice.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Motrix Next 3.9.6 by Razvan Serea Motrix Next is a modern, open-source cross-platform download manager built as the official next-generation successor to the original Motrix project. It has been completely rewritten using Tauri 2, Vue 3, TypeScript, and Rust, while still relying on the powerful Aria2 download engine for high-speed multi-protocol transfers. The app supports HTTP, HTTPS, FTP, BitTorrent, ED2K and magnet links, offering advanced features like multi-connection acceleration, task scheduling, bandwidth control, and batch download management. With a significantly reduced install size (around 20MB), it focuses on being lightweight, fast, and resource-efficient compared to traditional Electron-based download tools. Designed for Windows, macOS, and Linux, Motrix Next delivers a clean, modern UI inspired by Material Design 3 principles, with smooth animations and a minimal workflow. It improves usability through better download organization, system tray integration, and enhanced torrent handling including selective file downloads and tracker management. Motrix Next features: Multi-protocol downloads — HTTP, FTP, BitTorrent, Magnet, .torrent, ED2K, and Metalink tasks BitTorrent — Selective file download, DHT, peer exchange, encryption controls, metadata caching, GeoIP peer flags, and tracker probing Browser extension integration — Embedded Extension API with independent authentication, download confirmation, smart auto-submit, filename hints, referer/cookie forwarding, and real-time controls (Chrome Web Store · Edge Add-ons) Safe filename handling — Content-Disposition, RFC 2047, non-UTF-8, percent-encoded, and extensionless URL resolution with path traversal sanitization Download organization — Favorite and recent folders, optional file-type categorization, stale-record cleanup, and completed history backed by SQLite Concurrent downloads — Independent controls for active tasks, HTTP connections per server, segments per file, and BT peer limits Speed control — Global and per-task upload/download limits with day-of-week and time-of-day scheduling System integration — Tray operation, optional tray speed display, macOS Dock badge/progress, protocol handlers for magnet://, thunder://, and motrixnext:// Lightweight mode — Destroys the WebView on minimize-to-tray while Rust keeps the engine, task monitor, notifications, history, and extension routing alive Notifications and power options — Native task start/complete/failure notifications, keep-awake during downloads, and optional shutdown after completion Network controls — Scoped proxy support for downloads, app updates, and tracker updates, plus system proxy detection Auto-update channels — Stable, Beta, and Latest Across Channels policies with separate download and install phases Diagnostics — Structured logs, exportable diagnostic ZIPs, database integrity checks, automatic DB rebuild, and Linux GPU rendering fallback Personalization — Light/dark/system theme, 10 color schemes, 26 languages, and first-launch system language detection Motrix Next 3.9.6 changelog: New Features Clipboard management — App-owned copy actions no longer trigger the Add Task auto-detect popup. aria2 input compatibility — Multi-line aria2-style task input is supported for URLs with per-task options such as out=. BitTorrent IPv6 DHT — Added IPv6 DHT support and related configuration. File category URL patterns — File category rules can match URL patterns with validation and localized hints. Task status tags — Added clearer waiting and sharing states for task cards. Download event bridge — Added an aria2 WebSocket event bridge for faster download notifications. Improvements Improved task list transitions and preserved task state during tab switches. Kept RPC origin access enabled for local integrations. Restored AppImage stripping in release builds after beta validation. Added localized preference guidance across supported languages. Download: Motrix Next 64-bit | ARM64 | macOS ~20.0 MB (Open Source) Links: Website | macOS / Linux | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Segra 1.6.2 by Razvan Serea Segra is a free, open-source OBS-powered game recorder offering fast gameplay capture, instant clips, AI highlights, deep game integration, and seamless uploads—perfect for gamers, streamers, and content creators. Lightweight, fast, zero bloat. Segra key features: Automatic Game Recording: Begin capturing gameplay the moment your game launches, with zero manual setup. Instant Clipping: Save important moments instantly using a customizable hotkey—perfect for highlights, montages, or quick shares. Segra AI Highlights: Let Segra automatically detect kills, assists, deaths, and key events to generate polished highlight reels without manual editing. Gameplay Uploads: Upload recordings and clips directly to Segra.tv for fast sharing and cloud access. Deep Game Integration: Enjoy advanced game-data tracking across hundreds of supported titles, enabling smart highlight generation and stat-informed clipping. High-Performance Capture: Record up to 4K at 144 FPS using OBS-powered technology with minimal performance impact, supporting NVENC, AMD VCE, and custom quality controls. Segra Editor: Edit recordings easily with timeline controls, segment management, and event-based navigation to build the perfect clip. Customization Options: Adjust hotkeys, output formats, storage paths, codecs, capture quality, and performance settings for a tailored recording experience. Segra 1.6.2 changelog: UI: Improved the transition from the loading skeleton to the real content card. Security: Added Segra.dll code signing and automatic VirusTotal upload. Settings: Fixed the settings header to highlight Account when scrolled to the top. Recording: Updated OBSKit.NET to 1.4.1. Download: Segra 1.6.2 | 74.5 MB (Open Source) View: Segra Homepage | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Hey Google, these are the Gemini features I want in 2026 by Aditya Tiwari Google Gemini has been around for over three years. The AI chatbot started its journey back in 2023 (as Bard) when ChatGPT was already a talk of the town. However, it quickly attracted criticism after misrepresenting facts about the James Webb Space Telescope. The search giant spent a year fine-tuning Bard before rebranding the chatbot and its underlying generative AI model to Gemini, drawing inspiration from NASA's first human spaceflight program. Note that Bard was initially powered by LaMDA and PaLM 2; Google has since added several new features and integrations to Gemini. That said, there is scope for improvement and a gap for new features. I have been using Gemini for a while now and have realized that the chatbot lacks several features, making it harder for me to research across topics. These are mostly function-over-form updates that can improve the overall experience. Delete individual messages from a conversation Image via DepositPhotos.com One good thing about Gemini is that it can maintain context throughout the conversation. But things might get chaotic when you want to ask a related question, but don't want it to be part of your conversation in the long run. You can't ask that related question in a fresh chat because Gemini will lose the active conversation context of what you're trying to research. If Google allowed you to delete individual question/answer pairs, you could simply ask about a sub-topic and remove it from the conversation to create a smooth flow of important stuff. Offline mode Image via DepositPhotos.com A big pain of using Gemini daily is that everything loads from the cloud. It takes time for your chats to appear, and you can't view your conversation history while offline. To get a better idea, you can open the Gemini app and see how it looks without an internet connection. While Gemini models run in the cloud, it wouldn't hurt if Google could store chats (at least the text part) on the device so we can refer to them when offline. Google can also offer a lightweight version of its AI model to help with basic drafting, summarization, and other tasks. It has the Gemini Nano model, which can perform on-device processing on Google Pixel, Samsung, and some other Android brands, but it's a system feature and not related to the cloud-based Gemini app. Make temporary chats permanent I can't thank Google enough for taking the time and effort to add incognito mode or temporary chat mode to the Gemini app. It lets you have conversations without worrying that the topics will end up in your chat history or used for model training (at least on paper). Google claims that it doesn't use your temporary chats to "personalize your Gemini experience or train Google’s AI models." However, the data is stored "up to 72 hours to respond to you and to process any feedback you choose to provide." That said, I often start researching something in a temporary chat, only to realize the chatbot's answer is good enough to refer to later. Sadly, Gemini doesn't have an option to make such temporary chats permanent. In other words, I won't be able to follow up on it if I close the temporary chat. I'm left with alternatives like copying the answers into notes or another app. My digital life will get a lot better if Gemini gets a button to make temporary chats permanent. Collapse answers for a cleaner view You're heavily invested in your research game and suddenly feel the need to go up in the chat to recall something. This is when the conversation thread starts to feel like an overwhelming, unending wall of questions and answers. What if Google added a way to collapse Q&A pairs in the Gemini chat thread? It would look quite clean and easy to navigate. You'll quickly get an overview of everything you have discussed with the chatbot. Add buttons to jump between messages Suggested mockup of the feature. This reminds me of a small but useful Gemini feature that Google could add to its chatbot: the ability to hop between prompts in a conversation. Just add simple up- and down-arrow buttons, similar to YouTube Shorts, so people can quickly scroll through the messages. A table of contents or Chat Overview It's hard to get a bird's-eye view of everything you have discussed with the chatbot during a lengthy conversation. This is where a table of contents, or Chat Overview, displayed at the top of the screen, possibly in a drop-down button, might come in handy. You'll be able to get an overview of the chat and jump between messages, serving as an alternative to the up/down arrow buttons. Temporary mode for Gemini Live Image: Google You can use Gemini Live to have real-time conversations with the chatbot, which feels like you're talking to someone in the same room. However, a downside is that Gemini Live doesn't work in Temporary Chat mode, so all your conversations end up in the chat history. Google should consider expanding the temporary chat mode to include Gemini Live. Default to a specific chat One thing that feels somewhat annoying to me is that Gemini always opens in a new chat, whether on web or mobile. Sometimes, you want to return to your last chat. Google can take cues from web browsers, which let you choose whether you want to go to a new tab or a specific web page(s). Gemini can also have options to default to a specific chat when reopened. That said, generative AI chatbots have endless possibilities given the vagueness of their work. You can mold them the way you want by attaching different connectors, adding custom instructions, and including source files. It remains to be seen what Google has in store for future updates and whether anything from this wishlist gets the green light. The search giant released a stream of new Gemini updates in recent months, including Gemini 3.5 Flash and Gemini Omni Spark, adding that it now has 13 products with more than a billion users each. What do you want to see in the Gemini app? Tell us in the comments.
    • Thank you for the post. Just a FYI that links to an outside site or promoting specific software is considered spamming here. Asking general questions is fine.
  • Recent Achievements

    • Conversation Starter
      sumytbe earned a badge
      Conversation Starter
    • One Year In
      B4dM1k3 earned a badge
      One Year In
    • One Year In
      DarkWun earned a badge
      One Year In
    • Dedicated
      Almohandis earned a badge
      Dedicated
    • Dedicated
      JuvenileDelinquent earned a badge
      Dedicated
  • Popular Contributors

    1. 1
      +primortal
      507
    2. 2
      +Edouard
      181
    3. 3
      PsYcHoKiLLa
      86
    4. 4
      Michael Scrip
      78
    5. 5
      Steven P.
      76
  • Tell a friend

    Love Neowin? Tell a friend!