Civilization V (5)


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  • 2 weeks later...

Haha, I loved the one more turn comment. I've done that so many times and it ended up turning into at least a few dozen turns.

Great game, looking forward to it. Definately on the pre-order list. New diplomacy and hexagonal tiles seems like a great idea - hoping it works well, I am sure it will.

The most obvious change is the move to a hex-based map. While it was initially a bit jarring to jettison the age-old square tiles, the new format makes for maps that look much more natural. Rather than having lots of awkward right angles and confusion about whether water tiles joined only at the corner are passable, the new hexes make movement much clearer and remove the chance for diagonal movement exploits. The move to hexes was prompted by Jon's love of the old SSI classic, Panzer General. Like that game, the new Civilization will only allow one military unit per hex, which eliminates the stacks of doom that have been such a franchise fixture. And since that means only one unit can garrison a city, combat has moved away from city sieges and instead focuses on movement and position outside of the cities.

Naturally, it's not all about making war, so diplomacy has been overhauled as well. Diplomacy has a wider focus but has also been streamlined a bit. In terms of focus, the team wanted to create a game where the player's main interactions weren't always driven purely by competition. The inclusion of unaligned city states that can be used as leverage against larger powers helps move diplomacy in a new direction. By removing the religion and espionage systems, Firaxis hopes to focus diplomacy more on specific strategic situations and less on the exploitation of more arbitrary game elements.

http://pc.ign.com/articles/107/1074732p1.html

hmmm

i actually liked the religion system from Civ IV

but one unit per grid... now that's interesting

I never really paid too much attention to the religion aspect in Civ IV so i don't think that's going to affect me that much.

The one unit per grid seems interesting because i think it will make combat and war more realistic because it brings in the ranged units more (they can be positioned further back). Especially if you can use the terrain to your advantage and form a strategy like that.

I never really paid too much attention to the religion aspect in Civ IV so i don't think that's going to affect me that much.

The one unit per grid seems interesting because i think it will make combat and war more realistic because it brings in the ranged units more (they can be positioned further back). Especially if you can use the terrain to your advantage and form a strategy like that.

Yup and ranged units can now do ranged attacks.

Just read this about the combat on Gamespot and it sounds great:

The combat demonstration we watched showed a land invasion of America along two fronts, with enemy spearmen guarding General Washington's town on both sides. Our ranks consisted mainly of warriors, spearmen, and a few archers, and though our relatively weaker warriors unfortunately started on the front lines ahead of our spearmen, we were able to use Civ V's new switch move order to have the two units swap positions, and then we pit our spearmen against theirs. Those crafty Americans set themselves up behind a river, which gave their units a natural terrain bonus, but we softened up our foes with a volley of arrows from a stack of archers placed atop a nearby hill. By softening up our foes and weakening their remaining health, we effectively reduced their terrain advantage and were able to mop them up with our own spearmen, which were at full strength. Meanwhile, on the western end of the border, our troops encountered worse luck. Washington had built his empire around a one-hex-wide choke point in the mountains and blocked it off with spearmen backed up by archers. Because only one unit can occupy any one hex at any given time, there was no way to pass through the mountains without going through the enemy spearmen--cases like these will require your own archers (and other ranged units) to soften up the front lines. However, archers themselves will be extremely fragile and can be easily decimated if they're engaged in hand-to-hand combat.
  • 3 weeks later...
  • 4 months later...

The system requirements have been released:

Minimum system requirements:

  • Operating System: Windows? XP SP3/ Windows? Vista SP2/ Windows? 7
  • Processor: Dual Core CPU
  • Memory: 2GB RAM
  • Hard Disk Space: 8 GB Free
  • DVD-ROM Drive: Required for disc-based installation
  • Video: 256 MB ATI HD2600 XT or better, 256 MB nVidia 7900 GS or better, or Core i3 or better integrated graphics
  • Sound: DirectX 9.0c-compatible sound card
  • DirectX?: DirectX? version 9.0c

Recommended system requirements:

  • Operating System: Windows? Vista SP2/ Windows? 7
  • Processor: 1.8 GHz Quad Core CPU
  • Memory: 4 GB RAM
  • Hard Disk Space: 8 GB Free
  • DVD-ROM Drive: Required for disc-based installation
  • Video: 512 MB ATI 4800 series or better, 512 MB nVidia 9800 series or better
  • Sound: DirectX 9.0c-compatible sound card
  • DirectX?: DirectX? version 11

From: http://civilization5.com/#/community/system_requirements

okay this might sound completely stupid, but this game looks like its 3d to me?

Yes, it's 3D

Won't make to much of a difference. I think its mainly an improvement for the UI.

It'll make loads of difference - especially with 1 unit per tile.

The system requirements have been released:

Minimum system requirements:

  • Operating System: Windows? XP SP3/ Windows? Vista SP2/ Windows? 7
  • Processor: Dual Core CPU
  • Memory: 2GB RAM
  • Hard Disk Space: 8 GB Free
  • DVD-ROM Drive: Required for disc-based installation
  • Video: 256 MB ATI HD2600 XT or better, 256 MB nVidia 7900 GS or better, or Core i3 or better integrated graphics
  • Sound: DirectX 9.0c-compatible sound card
  • DirectX?: DirectX? version 9.0c

Recommended system requirements:
  • Operating System: Windows? Vista SP2/ Windows? 7
  • Processor: 1.8 GHz Quad Core CPU
  • Memory: 4 GB RAM
  • Hard Disk Space: 8 GB Free
  • DVD-ROM Drive: Required for disc-based installation
  • Video: 512 MB ATI 4800 series or better, 512 MB nVidia 9800 series or better
  • Sound: DirectX 9.0c-compatible sound card
  • DirectX?: DirectX? version 11

From: http://civilization5...em_requirements

just two things .

for a starter Recomanded = Quad core 1.8Ghz

laptop quadcore maybe? no intel desktop quad is below 2ghz

oh and DX11 !! time to ring the bank :p to get new card

Hmm, can't say that I expected to see a quad core CPU in the recommend specs. Granted I haven't seen a lot of screens or videos for this, but I always thought of Civilization games as being rather forgiving in terms of specs. Hopefully this runs well on my C2D MacBook Pro, since that's where I intend on installing it (through Boot Camp, that is).

Those recommended requirements are a bit worrying. A Quad-core is recommended? HD 4800 series recommended for a turn-based strategy game? I hope the game doesn't scale too bad.

oh and DX11 !! time to ring the bank :p to get new card
As long as you have Vista or Windows 7 you are probably running DirectX 11. The recommended video cards (ATI 4800 series, nVidia 9800 series) are actually DirectX 10 gpus.
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