Recommended Posts

Ok guys here is the problem i got 3 laptops, I'm trying to share all of them on the wireless network i got and to move large files from each on to anther by sharing partitions and folders and the problem is I can't make it work, all my laps got windows 7 two of them got windows 7 pro and one with w7 home premium, and when i try to share them and access them via network i get access denied error and even when i tryed to get home group to work and connect any computer to the one with home group it dose not connect, I got new laptop and I'm trying to move my files from my old lapy to the new one and its like over 45GB ;( its soo a pain!

BTW i got Vodafone ADSL router its um Huawei brand, Model : EchoLife

So all of the machines are wireless.. Can they ping each other? Are you using some 3rd party firewalls?

Some wireless routers can block wireless clients from talking to each other. Called different things on different routers - but quite often called AP Isolation.

post-14624-12672194431351_thumb.jpg

I would suggest you make sure you machines can ping each other for starters.. Make sure whatever firewall (built in or 3rd party) allows for this.. Once you can ping machines by their IPs and their names.. Then turn on public sharing with no passwords.. Once you can do this - then we can move on to sharing whole Drive Letters C$ and D$.. By default your not going to be able to access these shares on win 7 machines.. You need to make a reg change by adding the setting LocalAccountTokenFilterPolicy.

But lets get the basics down first -- ie machines setup in the home network, using public sharing without passwords.. Then we can move on to more advanced stuff like admin shares, etc. Or using passwords to auth or homegroups if you want.

its highly unlikely that your router is firewalling lan to lan traffic.

So can is public sharing working?? If so then we can move forward with using password accessed sharing, and how to access admin shares like C$ or D$, etc.

if its not working -- can you ping your other computers by IP? You can view their ips from a cmd prompt with ipconfig. Can you ping them by hostname..

example.

C:\>ping 192.168.1.4 <--- IP of another computer on my network

Pinging 192.168.1.4 with 32 bytes of data:

Reply from 192.168.1.4: bytes=32 time<1ms TTL=128

Reply from 192.168.1.4: bytes=32 time<1ms TTL=128

Reply from 192.168.1.4: bytes=32 time<1ms TTL=128

Reply from 192.168.1.4: bytes=32 time<1ms TTL=128

Ping statistics for 192.168.1.4:

Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),

Approximate round trip times in milli-seconds:

Minimum = 0ms, Maximum = 0ms, Average = 0ms

C:\>ping p4-28g <--- name of that computer with .4 ip address

Pinging p4-28g.local.lan [192.168.1.4] with 32 bytes of data:

Reply from 192.168.1.4: bytes=32 time<1ms TTL=128

Reply from 192.168.1.4: bytes=32 time<1ms TTL=128

Reply from 192.168.1.4: bytes=32 time<1ms TTL=128

Reply from 192.168.1.4: bytes=32 time<1ms TTL=128

Ping statistics for 192.168.1.4:

Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),

Approximate round trip times in milli-seconds:

Minimum = 0ms, Maximum = 0ms, Average = 0ms

I pinged the lapy and it worked here's the results

C:\Users\Yamy>ping 192.168.1.4

Pinging 192.168.1.4 with 32 bytes of data:

Reply from 192.168.1.4: bytes=32 time=1ms TTL=128

Reply from 192.168.1.4: bytes=32 time=1ms TTL=128

Reply from 192.168.1.4: bytes=32 time=1ms TTL=128

Reply from 192.168.1.4: bytes=32 time=1ms TTL=128

Ping statistics for 192.168.1.4:

Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),

Approximate round trip times in milli-seconds:

Minimum = 1ms, Maximum = 1ms, Average = 1ms

C:\Users\Yamy>ping Eman-VAIO

Pinging Eman-VAIO [192.168.1.4] with 32 bytes of data:

Reply from 192.168.1.4: bytes=32 time=1ms TTL=128

Reply from 192.168.1.4: bytes=32 time=1ms TTL=128

Reply from 192.168.1.4: bytes=32 time=1ms TTL=128

Reply from 192.168.1.4: bytes=32 time=1ms TTL=128

Ping statistics for 192.168.1.4:

Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),

Approximate round trip times in milli-seconds:

Minimum = 1ms, Maximum = 1ms, Average = 1ms

and what I'm trying to do is sharing files by just sharing some folders and accessing them via the Network , to copy and modify them if there's a need to.

ok -- thats great, weird coincidence that the IPs of our different boxes is the same ;)

So is your public sharing working then?? Can you access the shares directly if browsing is not working, ie run \\Eman-VAIO or \\192.168.1.4

If this is working - then your good, just need to share out the folders you want to access then.

It is a trivial question, but have you turn on file sharing in the Network control panel? Also, have you setup a Windows Home Group with a password and set it up in every laptop?

If you already did this and your router is properly configured, there shouldn't be any problem.

Also, try to right click a folder and set it to share with either Everyone or the Home Group and see if you can see it on other laptops.

how are you trying to access that??

I thought you said you turned on public sharing?? Just browse to your machine listed in your network or run \\computername or \\ipaddress -- do not try to directly access some folder.. when you run \\computername do you see folders - or does it give you an error about can not find or access denied?

Again -- you stated you turned on public sharing -- please post a screen shot of network sharing center.

example

post-14624-12672258154627_thumb.jpg

also make sure password sharing is turned off

post-14624-12672259351107_thumb.jpg

You know -- if you give me access to your machines using teamviewer would could straighten this out in a minute or 2.. I get frustrated going over this and over this and over this.. All the info you need is right there in HELP!! Just search in help for file sharing and it will go over what you need to do.. To be honest to get 2 machines sharing files should take like 15 seconds tops ;)

Im leaving for home here in bit -- but be happy to straighten it out for you with teamviewer vs going back and forth like this.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I don’t get why if I bought the game on the last get I needed to pay $40 to upgrade to the new version in the first place and people who love the game and play a lot would have upgraded already so this is just PR and a chance to grab new players who forgot the game long time ago I think
    • The term "use" is doing a lot of heavy lifting in that headline. "Use" can mean opening ChatGPT occasionally to ask for the definition of a word or information about a specific topic. If you frame the question around how many people use it as a daily driver in their work or personal lives, that number is a lot smaller. Those are the people who pay for AI. Nearly everyone else is happy to use it for free, but doesn't see enough value in it to pay for it.
    • No support for Windows Hello!
    • I think you meant the "ntfs3" driver, but yes there have been a lot of fixes for it in this release and previous releases, not 100% sure if the issue you mentioned is fixed though. In any case, the new "ntfs" driver in 7.1 doesn't have that issue (at least, no reports of such have come thru), but your kernel needs to explicitly enable support for the new driver first (like how CachyOS kernel has it), and you need to edit your mount points in /etc/fstab to use "ntfs" instead of the other drivers.
    • Epic Games says Unreal Engine 6 will help developers "build content faster" using AI models by Pulasthi Ariyasinghe Epic Games is rolling out the latest major update to Unreal Engine 5 today, and at the same time, the company also dropped some information on the next-generation version of the product, Unreal Engine 6. This was already revealed a few weeks ago alongside the new Rocket League upgrade reveal. The company says it is combining the features of Unreal Engine and Unreal Editor for Fortnite to create this new version of its popular media creation tool. On top of creating entire games, the new engine will also focus on letting developers operate large-scale live service titles more easily, whether by shipping content into their own ecosystems or into Fortnite. The use of large language models is also mentioned here, with Epic saying it will be a core part of the engine. "We see LLMs, generative AI models, and tools like Claude and Codex playing a central role in helping you build content faster while maintaining the creative control you need," adds the company. Here is the rundown of what's new about version 6 of Unreal Engine: With all these changes to the programming model, portability upgrades, and generative AI integration, Epic says the new version of the engine will "change a lot about how games are made." The company aims to ship Unreal Engine 6 into early access in late 2027, with a full release planned for 12-18 months later. Epic Games also dropped a lengthy blog post about the new Unreal Engine 5.8 update for game developers over here. The release is focused on delivering better performance, customization, and streamlined workflows for development teams. This will be the final major update for this version of the engine before Epic switches to focus fully on Unreal Engine 6's early access launch.
  • Recent Achievements

    • One Month Later
      Vincian earned a badge
      One Month Later
    • First Post
      Jocimo earned a badge
      First Post
    • Week One Done
      suprememobiles48 earned a badge
      Week One Done
    • One Month Later
      Windows Guy earned a badge
      One Month Later
    • One Month Later
      Prasann earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      501
    2. 2
      +Edouard
      162
    3. 3
      PsYcHoKiLLa
      86
    4. 4
      Steven P.
      67
    5. 5
      neufuse
      65
  • Tell a friend

    Love Neowin? Tell a friend!