"The Ultimate Fighter 11" cast unveiled!


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A total of 28 middleweight competitors have been chosen to compete on the upcoming 11th season of the Ultimate Fighting Championship and Spike TV's long-running reality series, "The Ultimate Fighter."

Spike TV today released the list of fighters, who range from a 21-year-old with a few fights to a veteran with 33 pro bouts on his resume. Included are teachers, firefighters, a pipeliner, social worker, an "Iron Ring" competitor, "The Crocodile Hunter's" bodyguard and others.

Check out the full list of competitors, who will be coached by Tito Ortiz and Chuck Liddell and can be seen on the March 31 "TUF 11" debut.

Despite beginning with 28 cast members instead of the customary 32, "The Ultimate Fighter: Team Liddell vs. Team Ortiz" is expected to use a 32-slot tournament. Sources close to the show tell MMAjunkie.com (www.mmajunkie.com) at least two opening-round losers, who otherwise would be eliminated from the show, will earn a spot on the cast thanks to their impressive showings in the losing efforts.

Over the course of the 12-week season, two finalists will be left standing. As MMAjunkie.com reported last month, the TUF 11 Finale, a live-event conclusion to the season, is expected to take place June 19 in Las Vegas.

UFC president Dana White also has hinted at some additional tweaks to the format but won't divulge any of the details.

Below is a list of the competitors and each fighter's background, courtesy of Spike TV.

RICH ATTONITO

Fighting out of: Deerfield Beach, FL/American Top Team

Record: 7-3

Age: 32

A 2001 graduate of Hofstra University in Long Island, N.Y., Rich Attonito wrestled several different weight classes as a member of the Pride wrestling team including the 167-pound and 197-pound. divisions. Attonito has been training with American Top Team since he moved to Florida in 2006. He is the strength and conditioning coach for UFC veteran Luigi Fioravanti.

SETH BACZYNSKI

Fighting out of: Canyon, AZ/Apex MMA

Record: 11-5

Age: 28

Training partner to "TUF" alumni Santino DeFranco (season nine) and Efrain Escudero (season eight) at Apex MMA in Arizona, Seth Baczynski is a fulltime water inspector at Liberty Water.

CHARLES BLANCHARD

Fighting out of: Coconut Creek, FL/American Top Team

Record: 7-2

Age: 24

A two-time All-State wrestler in high school, this single father is a jiu-jitsu brown belt and a published poet.

JOSH BRYANT

Fighting out of: Tulsa, OK/Absolute Combat Alliance

Record: 10-0

Age: 29

A member of the Absolute Combat Alliance camp in Tulsa, Okla., Josh Bryant sports a perfect 10-0 professional mixed martial arts record. When not training, Bryant works as a manager for Mazzio's Italian Eatery in Oklahoma.

CHRIS CAMOZZI

Fighting out of: Denver, CO/Gumm MMA

Record: 11-3

Age: 22

Camozzi is a freestyle fighter from Denver that works as a bouncer in his spare time. Two of his three losses are to "TUF" alumni Jesse Forbes (season three) and Jesse Taylor (season seven).

BRENT COOPER

Fighting out of: Long Beach, CA/Team Oyama

Record: 5-1

Age: 31

Of Sioux Indian descent, Cooper is a pipeliner by day for Shell Oil and a devastating striker by night with four of his five wins coming via TKO.

JACEN FLYNN

Fighting out of: Meridian, ID/No camp

Record: 8-2

Age: 31

Jacen Flynn possesses an 8-2 mixed martial arts record that includes wins over UFC vets Dennis Kang and Dean Lister. Away from the octagon, he is a social worker.

JAMES HAMMORTREE

Fighting out of: Ocala, FL/USA Martial Arts

Record: 4-0

Age: 23

Following one season at Weber International, where he starred on the football team as a linebacker and on special teams, Hammortree left the program in order to become a full-time firefighter in Ocala, Fla. The former high school wrestler owns a 4-0 professional record with all four of those bouts taking place in 2009.

JOSEPH HENLE

Fighting out of: Thousand Oaks, CA/Big John McCarthy's MMA

Record: 3-0

Age: 26

Joseph Henle splits time training at Big John McCarthy's MMA and working as a substitute teacher and wrestling coach in Thousand Oaks, Calif. Henle earned his MBA in financial planning from California Lutheran University in 2006. He speaks fluent Japanese.

CHARLEY LYNCH

Fighting out of: Mound, MN/Northway MMA

Record: 6-0

Age: 25

The self-proclaimed baddest man in Minnesota, Charley Lynch owns a 6-0 professional record with zero of his bouts going to decision.

KRIS MCCRAY

Fighting out of: Dumfries, VA/Chute Boxe

Record: 5-0

Age: 28

Son of a military father, Kris McCray was raised in Germany, where he excelled on the soccer pitch and garnered All-Europe honors in high school. In 1999, McCray moved permanently to the U.S., where he has served parts of eight years (six active, two inactive) as a member of the U.S. Army Reserve while also finding time to earn his associate's degree in social studies from Northern Virginia Community College .

COURT MCGEE

Fighting out of: Orem, UT/Throwdown Elite Fight Team

Record: 9-1

Age: 24

A Brazilian jiu-jitsu artist out of Orem, Utah, Court McGee beat "The Ultimate Fighter: United States vs. United Kingdom" runner-up DaMarques Johnson in 2007 by submission.

CLAYTON MCKINNEY

Fighting out of: Orlando, FL/Jungle MMA

Record: 4-2

Age: 27

A teammate of "TUF" (season eight) alumnus Tom Lawlor at Jungle MMA, Clayton McKinney is a Brazilian jiu-jitsu black belt who supplements his training by working security at a local bar in Orlando.

KYLE NOKE

Fighting out of: Albuquerque, NM/Jackson 's MMA

Record: 16-4-1

Age: 29

Kyle Noke, from Mooloolaba, Australia, is the former bodyguard of "Crocodile Hunter" Steve Irwin. Currently training with Jackson 's MMA in New Mexico, Noke defeated "TUF" (season six) alum George Sotiropoulos in June 2005 and current castmate Kyacey Uscola this past September.

VICTOR O'DONNELL

Fighting out of: Milford, OH/Vision MMA

Record: 8-1

Age: 27

Hailing from Milford, Ohio, O'Donnell suffered his first professional loss this past September against cast mate Costantinos Philippou. Before that, he had won eight contests, seven by submission.

NORMAN PARAISY

Fighting out of: Coconut Creek, FL/American Top Team

Record: 5-1

Age: 23

Norman Paraisy was born and raised Paris, France. The 5-1 Brazilian jiu-jitsu artist left France in order to pursue MMA in the States and is now a member of American Top Team.

COSTANTINOS PHILIPPOU

Fighting out of: Merrick, NY/Serra-Longo

Record: 5-1

Age: 30

Costantinos Philippou is a former boxer with three professional and more than 80 amateur fights on his record. The 30-year-old server from Merrick, N.Y., was born and raised in Greece. He currently trains out of the Serra-Longo camp.

GREG REBELLO

Fighting out of: Buzzards Bay, MA/Sityodtong USA

Record: 9-2

Age: 27

Greg Rebello trains fulltime at Sityodtong USA in Massachusetts under the watchful eye of Mark DellaGrotte. Currently in peak physical condition, Rebello at one time weighed in more than 300 pounds before dedicating himself to fitness at the age of 18.

NICK RING

Fighting out of: Calgary, Canada/B.D.B. Martial Arts

Record: 10-0

Age: 30

Nick Ring returned to MMA in May 2009 following a three-year stint away from the sport after suffering a devastating knee injury. In that time, Ring boxed professionally to the tune of a 4-1 record with three knockouts.

JORDAN SMITH

Fighting out of: Clearfield, UT/Throwdown Elite Fight Team

Record: 10-0

Age: 24

A seventh-grade teacher by day, Jordan Smith is a former professional boxer that trains with fellow cast member Court McGee at Throwdown Elite Fight Team.

BEN STARK

Fighting out of: Tamarac, FL/American Top Team

Record: 3-1

Age: 27

Born and raised a practitioner of the Orthodox Jewish religion until the age of 6, Ben Stark began training with American Top Team in Florida as a sophomore in college. When not at the gym, Stark picks up shifts at "The Original Fat Cats" music club and also finds time to breed snakes.

LYLE STEFFENS

Fighting out of: Tucson, AZ/Apex MMA

Record: 5-2

Age: 26

Lyle Steffens is a firefighter and an EMT in Tucson, Arizona. He trains with fellow cast member Seth Baczynski at Apex MMA.

BRAD TAVARES

Fighting out of: Las Vegas, NV/TapouT

Record: 4-0

Age: 21

At 21, Brad Tavares is the youngest of this season's cast members. Originally from Hilo, Hawaii , Tavares recently relocated to Las Vegas and trains fulltime with TapouT

WARREN THOMPSON

Fighting out of: Marietta, GA/Team Khunpon/Roberto Traven BJJ

Record: 5-0

Age: 23

Warren Thompson, aka "The Kool-Aid Man," is a Muay-Thai fighter from Marietta, Ga. The volunteer firefighter splits his training in Atlanta between Team Khunpon and Roberto Traven BJJ.

KYACEY USCOLA

Fighting out of: Sacramento, CA/Team Alpha Male

Record: 18-15

Age: 28

Kyacey Uscola joins the cast with 33 professional MMA fights on his record. He trains with Team Alpha Male and Urijah Faber out of Sacramento.

CLEBURN WALKER

Fighting out of: Keller, TX/Team Lutter

Record: 9-3

Age: 26

Born and raised in Texas, Cleburn Walker is a fulltime fighter and instructor at Team Lutter. He suffered a recent loss via submission to TUF (season three) alumnus Jesse Forbes this past June.

WOODY WEATHERBY

Fighting out of: Hudson, NH/Renzo Gracie/Mickey Wards Boxing Gym & Xtreme MMA

Record: 7-3

Age: 27

The former U.S. Navy officer currently works fulltime as a corrections officer for the Hillsborough County jail in Manchester, N.H . Weatherby rotates his training between two gyms: Renzo Gracie Academy in Derry, N.H., and Mickey Wards Boxing Gym & Xtreme MMA.

JAMIE YAGER

Fighting out of: Los Angeles, CA/Kings MMA

Record: 2-1

Age: 25

A standout varsity letterman in baseball and football, Yager was the 2001 Athlete of the Year at South Pasadena High School in California. He picked up training MMA as a hobby and went straight from training to the professional ranks in February 2008 as part of BET's "Iron Ring," where he defeated his opponent by TKO.

Source

Where is Kimbo? :D

Are we supposed to get excited about Liddell fighting Ortiz? Really? Both are way past their prime. Not looking forward to it at all.

I imagine this will be the last season of TUF considering how bad the last 1 was, also no one wants to see Liddel and Ortiz and looking at the PPVs no one wants to see any of the old legends anymore.

TUF shouldn't end. It provides a way for unknown fighters to get into the UFC. It just needs to be done right. Focusing on the fights and fighters and no so much on the drama and the heavy editing. The 10th season was awful in regards to editing. Hyping Rampage vs Evans, Kimbo :crazy:

  • 1 month later...

That Jamie Yager moron is a silly thug, and needs his ass beat hardcore.

Also...anybody else feel like TUF is becoming more and more like a soap opera? You can tell they push the coaches and fighters to create drama. Since Tito Ortiz is a little bitch, and that goes along with his ego-maniacal attitude, he does not mind. You can tell, though, that Chuck Liddell wants no part of it. He probably regrets taking up the offer to be a coach. We should know that all he wants is one more fight with Ortiz. In which, he will kick some serious bootay.

It's still illegal to knee a downed opponent.

Knees to a downed opponent aren't illegal. Just knees to the head of a downed opponent. You can knee the body. The replay leaves some doubts about the hit but since Attonito broke his hand, discussing it is moot since he also won't continue fighting.

TMZ has learned former UFC champ Tito Ortiz and baby mama/former porn star Jenna Jameson are withdrawing allegations that led to Tito's felony domestic violence arrest earlier this week.

Read more: http://www.tmz.com/2010/04/29/tito-ortiz-jenna-jamesson-ufc-porn-star-felony-domestic-violence-recant/?utm_source=twitterfeed&utm_medium=twitter#ixzz0mVqEdW3X

The UFC has some stupid judges come down and make decisions there.

2 rounds to Nick Ring? You gotta be jokin?

It was a really boring fight. And very close. Should have gone into the 3rd round. Maybe the judges didn't want to be considered homophobic :shiftyninja:

Maybe it's just the editing.

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    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. 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However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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