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Just tried the new version. The server browser is excellent now. I complained a lot about the server browser in this thread, but I have to give DICE some credit, because they improved it quite drastically. The pings still don't show up for me, but at least I can filter by region, so that gives me a much better chance of ending up in a game that isn't laggy as hell. It seems to refresh much faster too, though that may be a consequence of all my filters.

I don't know if I just haven't used the AN-94 in a while and I forgot what it was like pre-patch, but good God, that thing is powerful now. Slap the magnum ammo on that thing and you're good to go.

The Carl Gustav still seems pretty bad. I was on Atacama and there were two guys running around the wrecked ship Gustaving everybody in sight. The 40 mm grenade launcher on the other hand seems a bit weaker now. I was still getting some decent kills with it, but I definitely noticed a reduction in power.

I cannot get back into this game. Took a few weeks off to start my golf season and I was hoping DICE would make some changes to the game. Going through my Twitter feeds I come across their tweet and it's garbage. I was already sick of the games being 80% medic but now it will be even more so. The changes they made completely make assault look like dead weight.

I feel bad for saying this but with some good games coming out, BC2 has turned into a trade-in for me. Didn't see that coming 2 months ago. I don't know what community they said they were listening to?

I cannot get back into this game. Took a few weeks off to start my golf season and I was hoping DICE would make some changes to the game. Going through my Twitter feeds I come across their tweet and it's garbage. I was already sick of the games being 80% medic but now it will be even more so. The changes they made completely make assault look like dead weight.

I feel bad for saying this but with some good games coming out, BC2 has turned into a trade-in for me. Didn't see that coming 2 months ago. I don't know what community they said they were listening to?

I feel better then ever as a Assault only player after the update :huh:

My AUG and me took out a whole attacking division of the other team which helped us gaining the entire upper hand again... before the update I was lucky to get a killstreak of 4 and I consider myself as a below average player skillwise :cry:

I cannot get back into this game. Took a few weeks off to start my golf season and I was hoping DICE would make some changes to the game. Going through my Twitter feeds I come across their tweet and it's garbage. I was already sick of the games being 80% medic but now it will be even more so. The changes they made completely make assault look like dead weight.

I feel bad for saying this but with some good games coming out, BC2 has turned into a trade-in for me. Didn't see that coming 2 months ago. I don't know what community they said they were listening to?

I completely understand. The increase to the medic weapons is ridiculous and definitely unneeded.

Just had a massive session; thoughts...

M60 has now been replaced by the meaner and leaner sister guns the PKM and Type 88. Why the LMG group got any buffs at all is beyond me. But hey-oh, **** happens.

Tracer dart is hilarious, virtually instant tag, any choppers that go up, are down instantly. And because of the increased speed, I managed to tag a chopper from a half a map away!

Glad to say they haven't messed with any of my favourites gun. Currently working on the M416, and if anything it has received a slight buff. The AN-94 is now an official death ray. The STG.77 AUG & F2000 seem a lot more popular.

Knife hasn't changed at all for me. Exactly the same. If anything I would say it is more deadlier and much more silent (it doesn't make the grunting lunge forward sound anymore).

No longer getting one shot killed by noob launcher. Which is hilarious, as I just nailed them back before they can reload :D

Hit detection seems to have gone wonky somewhere. I plugged atleast 10 shots into this guy, and the body spurted blood, and it moved around. But no hit detection flashed up. Only happened a few times, but enough for me to notice.

Oh, and overall. My ping/latency has dropped by 20ms on my regular server - good times!

Tracer dart is hilarious, virtually instant tag, any choppers that go up, are down instantly. And because of the increased speed, I managed to tag a chopper from a half a map away!

Indeed, it's actually a little silly now. I don't get why they felt the need to speed it up in the first place. The Tracer Gun is a permanent fixture in my inventory, and I've never considered the dart to be too slow.

awww i want more of your dog tags :(

ha ha, want my gold ;) I'll try it, use to play BF2/2142 here just fine.

Edit: Just tried I can play, get some ping spikes but I can deal with it...Also shotgun sniping still possible.

Ticked mean you want that feature, cross means you don't.

For example, if you tick the hardcore box, you'll find servers only with hardcore enabled. If you cross the box, you'll only find servers that don't have hardcore enabled.

Thanks buddy, that is so confusing! Someone need to learn about user friendliness

ha ha, want my gold ;) I'll try it, use to play BF2/2142 here just fine.

Edit: Just tried I can play, get some ping spikes but I can deal with it...Also shotgun sniping still possible.

nice... now i just gotta join you when youre on a server thats not full... and i need a gold one, haven't got one yet... so you're going to have a stalker on your hands ;)

good they didn't really fix anything in the weapon balancing though (Y)

So about those assault rifles. The AEK now does the exact same damage as the M16 at all ranges. What the hell is the point of the M16? The M16 has a slightly faster reload time, but big whoop. If you didn't know it was different you probably couldn't tell. The M16 has worse spray and recoil as well. :angry:

The first engineer weapon with it's 20 round clip has better damage than the M16 now at all ranges. All LMG's but the MG3 are better than pretty much every assault rifle now. M95 is now utterly and completely worthless. The biggest joke in all of this is that apparently, according to stats pulled directly from the game files is that if you headshot someone wearing body armor with the M95 it's not even going to be a 1 shot kill. :pinch:

GG Dice making all the last weapon unlocks for all classes but the engineer worthless.

They cut off the headshot multiplyer..wonder why..

50caln.jpg

nice... now i just gotta join you when youre on a server thats not full... and i need a gold one, haven't got one yet... so you're going to have a stalker on your hands ;)

Oh I think it'll be the other way, you'll never see me coming shiftyninja.gif

The new auto balancing is annoying. I like to play with a friend, squadmates I know and work with me. Now it wont automatically put me in a squad with them, instead It will make sure teams are even at the expense of me playing against my friend and being stuck on squads that dont help. I mean what is the point of squads then? The game should use "play now" to auto balance servers to offset squads, or should balance via squads.

Teams need to be even, but squad play needs to be maintained. That is one thing Call of Duty MW2 got right, you could play with your friends with ease.

The new auto balancing is annoying. I like to play with a friend, squadmates I know and work with me. Now it wont automatically put me in a squad with them, instead It will make sure teams are even at the expense of me playing against my friend and being stuck on squads that dont help. I mean what is the point of squads then? The game should use "play now" to auto balance servers to offset squads, or should balance via squads.

Teams need to be even, but squad play needs to be maintained. That is one thing Call of Duty MW2 got right, you could play with your friends with ease.

I find the auto-balance is now broke. Sure, it says it is going to shuffle teams etc etc, but it actually doesn't do anything...

The spawn lag makes the game pretty unplayable right now. I love dieing before I've even spawned.

Apparently there is a fix for the spawn lag explained here by Atomprompen:

Ok. To sum this up:

REASON FOR THE RESPAWN FREEZ:

Your anti-virus(AV) is causing the respawn freez. As a DICE-member stated earlier the problems most likely lies in the saved class file. Every time you respawn the game checks the GameSettings.ini file for class configs, and the AV got some of problem with this, making the game freez for a second, sometimes more.

SOLUTION FOR THE RESPAWN FREEZ:

Add the BFBC2 folder in your "My Documents" to the anti-viruses exeptions-list. [ I've checked, and its the only folder who needs to be added ]

Ex: "C:/Users/[NAME]/My Documents/BFBC2/"

If you are wondring how to make an exeption like this, check this: LINK

The spawn lag makes the game pretty unplayable right now. I love dieing before I've even spawned.

Apparently there is a fix for the spawn lag explained here by Atomprompen:

mines does that, i thought it was server lag... thanks fall3n!

So about those assault rifles. The AEK now does the exact same damage as the M16 at all ranges. What the hell is the point of the M16? The M16 has a slightly faster reload time, but big whoop. If you didn't know it was different you probably couldn't tell. The M16 has worse spray and recoil as well. :angry:

The first engineer weapon with it's 20 round clip has better damage than the M16 now at all ranges. All LMG's but the MG3 are better than pretty much every assault rifle now. M95 is now utterly and completely worthless. The biggest joke in all of this is that apparently, according to stats pulled directly from the game files is that if you headshot someone wearing body armor with the M95 it's not even going to be a 1 shot kill. :pinch:

GG Dice making all the last weapon unlocks for all classes but the engineer worthless.

They cut off the headshot multiplyer..wonder why..

50caln.jpg

since they butchered by m16, might as well start using the aek...

I feel better then ever as a Assault only player after the update :huh:

My AUG and me took out a whole attacking division of the other team which helped us gaining the entire upper hand again... before the update I was lucky to get a killstreak of 4 and I consider myself as a below average player skillwise :cry:

Well, I have yet to play with the updates (on 360) so I can't speak to that. I'm just going by what I'm reading and trying to picture how certain things have changed. Bottom line being instead of nerfing medics they buffed them, and it was medics that we all were complaining about. That's why I say I wonder what community DICE was listening to. If assault feels improved to you, that's good. Maybe I'll give it a whirl in the coming days.

Well when you look at what they nerfed you can see there wasn't really any logic behind it. The m95 is a perfect example of this. They balanced all the bolt action rifles to be 2 hit kills in hardcore mode. They didn't want people getting 1 shot kills in hardcore, but failed to realize just how much that would mess them up on normal servers. All the things it messes up:

It can't 1 shot kill someone wearing body armor even with a headshot.

It's 1 shot kill range was halved from 40m to 20m.

It can't 1 shot uav's anymore.

It now takes 15+ bullets to even damage a helicopter.

The same thing goes for the M16 and shotguns. They were balancing for hardcore mode which makes absolutely no sense.

Can't they make separate damage profiles for hardcore and non-hardcore servers? That way, any changes made to weapons in a hardcore server won't nerf weapons in non-hardcore servers.

Can't they make separate damage profiles for hardcore and non-hardcore servers? That way, any changes made to weapons in a hardcore server won't nerf weapons in non-hardcore servers.

They shouldn't have implemented it. I've ended up canceling my server renewal as our two servers which use to house 20-45 people are dead in the water that last week and a half. This patch brought no one back either.

Well a lot of the bug fixes and other things are good. But they really didn't think out their game balances. There's no rhyme or reason to a lot of them other they're balancing for hardcore.

And the fact that the next two maps to come out are just rehashes of other maps in game modes that not very many people play doesn't help either. It means we're going to be waiting 2+ more months before we get more maps for rush and conquest.

Good list of bug fixes but bad balance decisions overshadow that.

This topic is now closed to further replies.
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    • The quantum search for Time's origin had an equally mind-boggling conclusion by Sayan Sen Image by Steve Johnson via Pexels A theoretical study from researchers at the University of Surrey suggested that the direction of time may not be fundamentally fixed in certain quantum systems. The work, published in Scientific Reports, examined how the “arrow of time” could emerge from microscopic physics and found that time-reversal symmetry can remain intact even in models used to describe processes such as energy loss and thermalisation. The arrow of time refers to the observed one-way direction from past to future in everyday life. In macroscopic processes, this is easy to see. Spilled milk spreads across a table and does not gather back into a glass, and heat flows from hotter objects to colder ones. These processes shape the common sense idea that time moves in a single direction. However, at the level of fundamental physics, many equations do not prefer a direction of time. Time-reversal symmetry means that the same physical laws can describe a system whether time moves forward or backward. This has made it difficult to explain why irreversible behaviour appears in the large-scale world even when the underlying rules do not require it. Dr Andrea Rocco, Associate Professor in Physics and Mathematical Biology at the University of Surrey, described this contrast: "One way to explain this is when you look at a process like spilt milk spreading across a table, it's clear that time is moving forward. But if you were to play that in reverse, like a movie, you'd immediately know something was wrong – it would be hard to believe milk could just gather back into a glass. However, there are processes, such as the motion of a pendulum, that look just as believable in reverse. The puzzle is that, at the most fundamental level, the laws of physics resemble the pendulum; they do not account for irreversible processes. Our findings suggest that while our common experience tells us that time only moves one way, we are just unaware that the opposite direction would have been equally possible." The study focused on open quantum systems, which are quantum systems that interact with a surrounding environment. This environment, often described as a heat bath, can exchange energy and information with the system. The researchers used this framework to study how a direction of time might appear even when the underlying physics does not enforce one. A key part of the analysis involved the Markov approximation. This is a simplification used in many models where the system is assumed not to retain memory of its past states. The idea is that changes depend only on the current state, not on earlier history. This is commonly used when studying thermalisation, which is the process where a system settles into equilibrium with its environment. The study also used concepts such as master equations, including the Lindblad and Pauli equations, which describe how probabilities of different quantum states change over time. Another related model discussed was quantum Brownian motion, which describes the random-like movement of a quantum particle interacting continuously with its environment. In these descriptions, a “memory kernel” can appear, which is a mathematical term that accounts for how past states influence current behaviour. The researchers found that applying the Markov approximation did not break time-reversal symmetry. Even when the system interacted with an effectively infinite heat bath, the resulting equations of motion remained symmetric in time. This meant that the same mathematical description could, in principle, run forward or backward in time without contradiction. The study further showed that standard frameworks used in open quantum systems, including quantum Brownian motion and master equations like the Lindblad and Pauli forms, could be written in a time-symmetric way. These equations are typically used to describe processes that look irreversible, such as dissipation and thermalisation, but the results suggested they can also be interpreted as allowing evolution in both time directions. Thomas Guff, Research Fellow in Quantum Thermodynamics, said: "The surprising part of this project was that even after making the standard simplifying assumption to our equations describing open quantum systems, the equations still behaved the same way whether the system was moving forwards or backwards in time. When we carefully worked through the maths, we found that this behaviour had to be the case because a key part of the equation, the "memory kernel," is symmetrical in time. We also found a small but important detail which is usually overlooked – a time discontinuous factor emerged that kept the time-symmetry property intact. It’s unusual to see such a mathematical mechanism in a physics equation because it's not continuous, and it was very surprising to see it appear so naturally." The researchers also noted that deriving a one-way arrow of time from time-reversal symmetric microscopic dynamics remains an open problem across fields such as thermodynamics, statistical mechanics, particle physics, and cosmology. Their results suggested that some standard descriptions of irreversible behaviour in open quantum systems may be better understood using a time-symmetric formulation of Markovianity. According to the study, processes such as thermalisation, which are usually treated as irreversible, could in theory be described in a way that allows evolution in either time direction under the same rules. This does not imply that time reversal occurs in everyday life, but rather that the underlying equations do not strictly enforce a single direction. Overall, the findings suggested that the perceived direction of time may emerge from how physical systems are modelled and approximated, rather than from a fundamental asymmetry in the laws themselves. The researchers noted that this perspective could have implications for ongoing work in quantum mechanics, thermodynamics, and cosmology on the origin of time’s arrow. Source: University of Surrey, Nature This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing
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