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Just tried the new version. The server browser is excellent now. I complained a lot about the server browser in this thread, but I have to give DICE some credit, because they improved it quite drastically. The pings still don't show up for me, but at least I can filter by region, so that gives me a much better chance of ending up in a game that isn't laggy as hell. It seems to refresh much faster too, though that may be a consequence of all my filters.

I don't know if I just haven't used the AN-94 in a while and I forgot what it was like pre-patch, but good God, that thing is powerful now. Slap the magnum ammo on that thing and you're good to go.

The Carl Gustav still seems pretty bad. I was on Atacama and there were two guys running around the wrecked ship Gustaving everybody in sight. The 40 mm grenade launcher on the other hand seems a bit weaker now. I was still getting some decent kills with it, but I definitely noticed a reduction in power.

I cannot get back into this game. Took a few weeks off to start my golf season and I was hoping DICE would make some changes to the game. Going through my Twitter feeds I come across their tweet and it's garbage. I was already sick of the games being 80% medic but now it will be even more so. The changes they made completely make assault look like dead weight.

I feel bad for saying this but with some good games coming out, BC2 has turned into a trade-in for me. Didn't see that coming 2 months ago. I don't know what community they said they were listening to?

I cannot get back into this game. Took a few weeks off to start my golf season and I was hoping DICE would make some changes to the game. Going through my Twitter feeds I come across their tweet and it's garbage. I was already sick of the games being 80% medic but now it will be even more so. The changes they made completely make assault look like dead weight.

I feel bad for saying this but with some good games coming out, BC2 has turned into a trade-in for me. Didn't see that coming 2 months ago. I don't know what community they said they were listening to?

I feel better then ever as a Assault only player after the update :huh:

My AUG and me took out a whole attacking division of the other team which helped us gaining the entire upper hand again... before the update I was lucky to get a killstreak of 4 and I consider myself as a below average player skillwise :cry:

I cannot get back into this game. Took a few weeks off to start my golf season and I was hoping DICE would make some changes to the game. Going through my Twitter feeds I come across their tweet and it's garbage. I was already sick of the games being 80% medic but now it will be even more so. The changes they made completely make assault look like dead weight.

I feel bad for saying this but with some good games coming out, BC2 has turned into a trade-in for me. Didn't see that coming 2 months ago. I don't know what community they said they were listening to?

I completely understand. The increase to the medic weapons is ridiculous and definitely unneeded.

Just had a massive session; thoughts...

M60 has now been replaced by the meaner and leaner sister guns the PKM and Type 88. Why the LMG group got any buffs at all is beyond me. But hey-oh, **** happens.

Tracer dart is hilarious, virtually instant tag, any choppers that go up, are down instantly. And because of the increased speed, I managed to tag a chopper from a half a map away!

Glad to say they haven't messed with any of my favourites gun. Currently working on the M416, and if anything it has received a slight buff. The AN-94 is now an official death ray. The STG.77 AUG & F2000 seem a lot more popular.

Knife hasn't changed at all for me. Exactly the same. If anything I would say it is more deadlier and much more silent (it doesn't make the grunting lunge forward sound anymore).

No longer getting one shot killed by noob launcher. Which is hilarious, as I just nailed them back before they can reload :D

Hit detection seems to have gone wonky somewhere. I plugged atleast 10 shots into this guy, and the body spurted blood, and it moved around. But no hit detection flashed up. Only happened a few times, but enough for me to notice.

Oh, and overall. My ping/latency has dropped by 20ms on my regular server - good times!

Tracer dart is hilarious, virtually instant tag, any choppers that go up, are down instantly. And because of the increased speed, I managed to tag a chopper from a half a map away!

Indeed, it's actually a little silly now. I don't get why they felt the need to speed it up in the first place. The Tracer Gun is a permanent fixture in my inventory, and I've never considered the dart to be too slow.

awww i want more of your dog tags :(

ha ha, want my gold ;) I'll try it, use to play BF2/2142 here just fine.

Edit: Just tried I can play, get some ping spikes but I can deal with it...Also shotgun sniping still possible.

Ticked mean you want that feature, cross means you don't.

For example, if you tick the hardcore box, you'll find servers only with hardcore enabled. If you cross the box, you'll only find servers that don't have hardcore enabled.

Thanks buddy, that is so confusing! Someone need to learn about user friendliness

ha ha, want my gold ;) I'll try it, use to play BF2/2142 here just fine.

Edit: Just tried I can play, get some ping spikes but I can deal with it...Also shotgun sniping still possible.

nice... now i just gotta join you when youre on a server thats not full... and i need a gold one, haven't got one yet... so you're going to have a stalker on your hands ;)

good they didn't really fix anything in the weapon balancing though (Y)

So about those assault rifles. The AEK now does the exact same damage as the M16 at all ranges. What the hell is the point of the M16? The M16 has a slightly faster reload time, but big whoop. If you didn't know it was different you probably couldn't tell. The M16 has worse spray and recoil as well. :angry:

The first engineer weapon with it's 20 round clip has better damage than the M16 now at all ranges. All LMG's but the MG3 are better than pretty much every assault rifle now. M95 is now utterly and completely worthless. The biggest joke in all of this is that apparently, according to stats pulled directly from the game files is that if you headshot someone wearing body armor with the M95 it's not even going to be a 1 shot kill. :pinch:

GG Dice making all the last weapon unlocks for all classes but the engineer worthless.

They cut off the headshot multiplyer..wonder why..

50caln.jpg

nice... now i just gotta join you when youre on a server thats not full... and i need a gold one, haven't got one yet... so you're going to have a stalker on your hands ;)

Oh I think it'll be the other way, you'll never see me coming shiftyninja.gif

The new auto balancing is annoying. I like to play with a friend, squadmates I know and work with me. Now it wont automatically put me in a squad with them, instead It will make sure teams are even at the expense of me playing against my friend and being stuck on squads that dont help. I mean what is the point of squads then? The game should use "play now" to auto balance servers to offset squads, or should balance via squads.

Teams need to be even, but squad play needs to be maintained. That is one thing Call of Duty MW2 got right, you could play with your friends with ease.

The new auto balancing is annoying. I like to play with a friend, squadmates I know and work with me. Now it wont automatically put me in a squad with them, instead It will make sure teams are even at the expense of me playing against my friend and being stuck on squads that dont help. I mean what is the point of squads then? The game should use "play now" to auto balance servers to offset squads, or should balance via squads.

Teams need to be even, but squad play needs to be maintained. That is one thing Call of Duty MW2 got right, you could play with your friends with ease.

I find the auto-balance is now broke. Sure, it says it is going to shuffle teams etc etc, but it actually doesn't do anything...

The spawn lag makes the game pretty unplayable right now. I love dieing before I've even spawned.

Apparently there is a fix for the spawn lag explained here by Atomprompen:

Ok. To sum this up:

REASON FOR THE RESPAWN FREEZ:

Your anti-virus(AV) is causing the respawn freez. As a DICE-member stated earlier the problems most likely lies in the saved class file. Every time you respawn the game checks the GameSettings.ini file for class configs, and the AV got some of problem with this, making the game freez for a second, sometimes more.

SOLUTION FOR THE RESPAWN FREEZ:

Add the BFBC2 folder in your "My Documents" to the anti-viruses exeptions-list. [ I've checked, and its the only folder who needs to be added ]

Ex: "C:/Users/[NAME]/My Documents/BFBC2/"

If you are wondring how to make an exeption like this, check this: LINK

The spawn lag makes the game pretty unplayable right now. I love dieing before I've even spawned.

Apparently there is a fix for the spawn lag explained here by Atomprompen:

mines does that, i thought it was server lag... thanks fall3n!

So about those assault rifles. The AEK now does the exact same damage as the M16 at all ranges. What the hell is the point of the M16? The M16 has a slightly faster reload time, but big whoop. If you didn't know it was different you probably couldn't tell. The M16 has worse spray and recoil as well. :angry:

The first engineer weapon with it's 20 round clip has better damage than the M16 now at all ranges. All LMG's but the MG3 are better than pretty much every assault rifle now. M95 is now utterly and completely worthless. The biggest joke in all of this is that apparently, according to stats pulled directly from the game files is that if you headshot someone wearing body armor with the M95 it's not even going to be a 1 shot kill. :pinch:

GG Dice making all the last weapon unlocks for all classes but the engineer worthless.

They cut off the headshot multiplyer..wonder why..

50caln.jpg

since they butchered by m16, might as well start using the aek...

I feel better then ever as a Assault only player after the update :huh:

My AUG and me took out a whole attacking division of the other team which helped us gaining the entire upper hand again... before the update I was lucky to get a killstreak of 4 and I consider myself as a below average player skillwise :cry:

Well, I have yet to play with the updates (on 360) so I can't speak to that. I'm just going by what I'm reading and trying to picture how certain things have changed. Bottom line being instead of nerfing medics they buffed them, and it was medics that we all were complaining about. That's why I say I wonder what community DICE was listening to. If assault feels improved to you, that's good. Maybe I'll give it a whirl in the coming days.

Well when you look at what they nerfed you can see there wasn't really any logic behind it. The m95 is a perfect example of this. They balanced all the bolt action rifles to be 2 hit kills in hardcore mode. They didn't want people getting 1 shot kills in hardcore, but failed to realize just how much that would mess them up on normal servers. All the things it messes up:

It can't 1 shot kill someone wearing body armor even with a headshot.

It's 1 shot kill range was halved from 40m to 20m.

It can't 1 shot uav's anymore.

It now takes 15+ bullets to even damage a helicopter.

The same thing goes for the M16 and shotguns. They were balancing for hardcore mode which makes absolutely no sense.

Can't they make separate damage profiles for hardcore and non-hardcore servers? That way, any changes made to weapons in a hardcore server won't nerf weapons in non-hardcore servers.

Can't they make separate damage profiles for hardcore and non-hardcore servers? That way, any changes made to weapons in a hardcore server won't nerf weapons in non-hardcore servers.

They shouldn't have implemented it. I've ended up canceling my server renewal as our two servers which use to house 20-45 people are dead in the water that last week and a half. This patch brought no one back either.

Well a lot of the bug fixes and other things are good. But they really didn't think out their game balances. There's no rhyme or reason to a lot of them other they're balancing for hardcore.

And the fact that the next two maps to come out are just rehashes of other maps in game modes that not very many people play doesn't help either. It means we're going to be waiting 2+ more months before we get more maps for rush and conquest.

Good list of bug fixes but bad balance decisions overshadow that.

This topic is now closed to further replies.
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    • Weekend PC Game Deals: Cyberpunk 2077, Split Fiction, Sonic Racing, and more by Pulasthi Ariyasinghe Weekend PC Game Deals is where the hottest gaming deals from all over the internet are gathered into one place every week for your consumption. So kick back, relax, and hold on to your wallets. The Epic Games store brought along two games from wildly different genres this week for PC gamers to claim. Robobeat is a rhythm-based action game that lets you become a bounty hunter that can wall run, slide, and bunny hop around his opponents. All you have to do is stick to the beat for the built-in or custom songs. Next, Citizen Sleeper is a sci-fi RPG adventure taking place in a ruined space station. It uses tabletop RPG-inspired elements like dice rolls and timers to change up how players approach its activities, factions, and storylines. The Citizen Sleeper and Robobeat giveaways end on June 25. On the same day, RollerCoaster Tycoon 3 and Voidwrought will become the next freebies. The bundle space expanded with two more collections from Humble this week too. The June 2unes bundle is up first, carrying plenty of rhythm games. This carries Kill the Music and Rhythm Witch in the $5 starting tier, followed by Trombone Champ, Spin Rhythm XD, and Thumper in the $7 tier. Paying at least $12 gets you the complete bundle, which adds on Kalpa: Cosmic Symphony, Everhood 2, NOISZ, and Sixtar Gate: StarTrail. The next bundle is for virtual reality fans. This carries Among Us 3D: VR and Zero Caliber VR for $10. The next tier brings in Tactical Assault VR, Ancient Dungeon, and Arizona Sunshine Remake for $15. VTOL VR, Zero Caliber 2 Remastered, Metro Awakening, and Thief VR land to finish things off for $18. Free Events It's a big week for free event fans, as Valve kicked off another one of its Next Fest events. This one carries thousands of gameplay slices from upcoming indie games The promotion is set to run until June 22. Standard free events are also ongoing this weekend. This includes the sci-fi grand strategy experience Stellaris from Paradox and the hit SEGA management game Two Point Museum. Asymmetric multiplayer horror title Dead by Daylight and the hit mech shooter MechWarrior 5: Mercenaries are also free-to-play over the weekend. Big Deals The Steam Summer Sale is a week away from launch, but there are plenty of publishers already putting their wares on sale to prepare for the event. Here's our hand-picked big deals list for this weekend: Battlefield 6 – $34.99 on Steam Sonic Racing: CrossWorlds – $34.99 on Steam Split Fiction – $32.49 on Steam Arma Reforger – $27.99 on Steam Sniper Elite: Resistance – $24.99 on Steam DayZ – $22.49 on Steam Two Point Museum – $20.09 on Steam Atomfall – $19.99 on Steam No More Room in Hell 2 – $19.49 on Steam Cyberpunk 2077 – $17.99 on Steam Sonic Frontiers – $17.99 on Steam Dinkum – $15.99 on Steam Stellaris – $14.99 on Steam Hi-Fi RUSH – $14.99 on Steam My Little Puppy – $14.99 on Steam FINAL FANTASY XII THE ZODIAC AGE – $14.99 on Steam SONIC X SHADOW GENERATIONS – $14.99 on Steam EA SPORTS FC 26 – $13.99 on Steam STAR WARS Jedi: Survivor – $13.99 on Steam FINAL FANTASY VII REMAKE INTERGRADE – $13.99 on Steam FINAL FANTASY XV – $13.99 on Steam It Takes Two – $11.99 on Steam FINAL FANTASY X/X-2 HD Remaster – $11.99 on Steam Axiom Verge 2 – $9.99 on Steam [REDACTED] – $9.99 on Steam Sniper Elite 5 – $9.99 on Steam Holdfast: Nations At War – $9.99 on Steam Arma 3 – $8.99 on Steam The Callisto Protocol – $8.99 on Steam A Way Out – $8.99 on Steam LIGHTNING RETURNS: FINAL FANTASY XIII – $7.99 on Steam MechWarrior 5: Mercenaries – $7.49 on Steam Slackers - Carts of Glory – $7.14 on Steam MIMESIS – $6.99 on Steam Need for Speed Unbound – $6.99 on Steam FINAL FANTASY XIII – $6.39 on Steam Sniper Elite 4 – $5.99 on Steam Tyranny – $5.99 on Steam Immortals of Aveum – $5.99 on Steam Far Cry 3 – $4.99 on Steam Zombie Army 4: Dead War – $4.99 on Steam Sonic & All-Stars Racing Transformed Collection – $4.99 on Steam Mass Effect Legendary Edition – $4.79 on Steam Titanfall 2 – $4.49 on Steam SimCity 4 Deluxe Edition – $3.99 on Steam Far Cry 3 - Blood Dragon – $3.74 on Steam Wreckfest – $2.99 on Steam Crime Boss: Rockay City – $1.99 on Steam theHunter: Call of the Wild – $1.99 on Steam The Saboteur – $1.99 on Steam Battlefield 1 – $1.99 on Steam Sonic Mania – $1.99 on Steam Golf With Your Friends – $1.49 on Steam Sid Meier's Alpha Centauri Planetary Pack – $0.99 on Steam Dungeon Keeper 2 – $0.99 on Steam Populous: The Beginning – $0.99 on Steam Citizen Sleeper – $0 on Epic Store ROBOBEAT – $0 on Epic Store DRM-free Specials The DRM-free store GOG has already kicked off its own summer sale. Here are some highlights: S.T.A.L.K.E.R. 2: Heart of Chornobyl - $41.99 on GOG Indiana Jones and the Great Circle - $41.99 on GOG Cronos: The New Dawn - $35.99 on GOG SILENT HILL 2 - $34.99 on GOG SILENT HILL f - $34.99 on GOG Kingdom Come: Deliverance II - $29.99 on GOG MENACE - $29.99 on GOG Cairn - $23.99 on GOG Frostpunk 2 - $22.49 on GOG The Alters - $20.99 on GOG Resident Evil Classic Bundle - $20.99 on GOG System Shock 2: 25th Anniversary Remaster - $17.99 on GOG Banishers: Ghosts of New Eden - $16.99 on GOG Legacy of Kain: Defiance Remastered - $16.25 on GOG METAL EDEN - $15.99 on GOG REPLACED - $15.99 on GOG Hollow Knight: Silksong - $14.99 on GOG Tomb Raider I-III Remastered Starring Lara Croft - $11.99 on GOG Chants of Sennaar - $11.99 on GOG Alpha Protocol - $9.99 on GOG DREDGE - $9.99 on GOG Crow Country - $9.99 on GOG Warhammer 40,000: Dawn of War - Anniversary Edition - $2.99 on GOG Keep in mind that availability and pricing for some deals could vary depending on the region. That's it for our pick of this weekend's PC game deals, and hopefully, some of you have enough self-restraint not to keep adding to your ever-growing backlogs. As always, there are an enormous number of other deals ready and waiting all over the interwebs, as well as on services you may already subscribe to if you comb through them, so keep your eyes open for those, and have a great weekend.
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    • Poll: Grand Theft Auto VI price predictions, cast your vote by Pulasthi Ariyasinghe After years of waiting, Rockstar will be solidifying the launch date of Grand Theft Auto VI with the launch of pre-orders next week. While the studio has confirmed a date for this occasion, it is yet to attach a price to the highly anticipated game. So let's see what our readers think it will cost at launch. The Grand Theft Auto VI pre-orders will kick off on June 25 for digital and physical editions. Unless some last-minute changes happen, the release date will be November 19, 2026, across Xbox Series X|S and PlayStation 5. Unfortunately, there's still no information about a PC version from the developer or the publisher Take-Two. Now the question becomes, how much will Grand Theft Auto VI cost at launch? The game is predicted by some analysts to be the biggest launch of an entertainment product ever. With the amount of hype that has been built behind it and with ballooning development costs, Take-Two may price this Grand Theft Auto entry differently from other AAA titles. The current price of a AAA game is $69.99. That norm almost rose to $79.99 before calming down. But with such a massive release, Grand Theft Auto VI may be the game that pushes the boundary again. It's also possible that Take-Two keeps the price relatively low to increase the number of players that jump in early and keep them hooked on Grand Theft Auto Online to spend on microtransactions for years to come. Keep in mind that the below poll is asking for a prediction of the standard edition price, not a deluxe or any other special edition that Take-Two will introduce for additional benefits. Also, there is the chance of the company splitting up the campaign and online portions. If you think that will happen, put your vote on what you think will be the total cost of the two. Poll Poll: How much will Grand Theft Auto VI cost? $59.99 $69.99 $79.99 $89.99 $100 or more Submit Vote If you have a very specific prediction in mind, sound off in the comments below.
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