Recommended Posts

Just tried the new version. The server browser is excellent now. I complained a lot about the server browser in this thread, but I have to give DICE some credit, because they improved it quite drastically. The pings still don't show up for me, but at least I can filter by region, so that gives me a much better chance of ending up in a game that isn't laggy as hell. It seems to refresh much faster too, though that may be a consequence of all my filters.

I don't know if I just haven't used the AN-94 in a while and I forgot what it was like pre-patch, but good God, that thing is powerful now. Slap the magnum ammo on that thing and you're good to go.

The Carl Gustav still seems pretty bad. I was on Atacama and there were two guys running around the wrecked ship Gustaving everybody in sight. The 40 mm grenade launcher on the other hand seems a bit weaker now. I was still getting some decent kills with it, but I definitely noticed a reduction in power.

I cannot get back into this game. Took a few weeks off to start my golf season and I was hoping DICE would make some changes to the game. Going through my Twitter feeds I come across their tweet and it's garbage. I was already sick of the games being 80% medic but now it will be even more so. The changes they made completely make assault look like dead weight.

I feel bad for saying this but with some good games coming out, BC2 has turned into a trade-in for me. Didn't see that coming 2 months ago. I don't know what community they said they were listening to?

I cannot get back into this game. Took a few weeks off to start my golf season and I was hoping DICE would make some changes to the game. Going through my Twitter feeds I come across their tweet and it's garbage. I was already sick of the games being 80% medic but now it will be even more so. The changes they made completely make assault look like dead weight.

I feel bad for saying this but with some good games coming out, BC2 has turned into a trade-in for me. Didn't see that coming 2 months ago. I don't know what community they said they were listening to?

I feel better then ever as a Assault only player after the update :huh:

My AUG and me took out a whole attacking division of the other team which helped us gaining the entire upper hand again... before the update I was lucky to get a killstreak of 4 and I consider myself as a below average player skillwise :cry:

I cannot get back into this game. Took a few weeks off to start my golf season and I was hoping DICE would make some changes to the game. Going through my Twitter feeds I come across their tweet and it's garbage. I was already sick of the games being 80% medic but now it will be even more so. The changes they made completely make assault look like dead weight.

I feel bad for saying this but with some good games coming out, BC2 has turned into a trade-in for me. Didn't see that coming 2 months ago. I don't know what community they said they were listening to?

I completely understand. The increase to the medic weapons is ridiculous and definitely unneeded.

Just had a massive session; thoughts...

M60 has now been replaced by the meaner and leaner sister guns the PKM and Type 88. Why the LMG group got any buffs at all is beyond me. But hey-oh, **** happens.

Tracer dart is hilarious, virtually instant tag, any choppers that go up, are down instantly. And because of the increased speed, I managed to tag a chopper from a half a map away!

Glad to say they haven't messed with any of my favourites gun. Currently working on the M416, and if anything it has received a slight buff. The AN-94 is now an official death ray. The STG.77 AUG & F2000 seem a lot more popular.

Knife hasn't changed at all for me. Exactly the same. If anything I would say it is more deadlier and much more silent (it doesn't make the grunting lunge forward sound anymore).

No longer getting one shot killed by noob launcher. Which is hilarious, as I just nailed them back before they can reload :D

Hit detection seems to have gone wonky somewhere. I plugged atleast 10 shots into this guy, and the body spurted blood, and it moved around. But no hit detection flashed up. Only happened a few times, but enough for me to notice.

Oh, and overall. My ping/latency has dropped by 20ms on my regular server - good times!

Tracer dart is hilarious, virtually instant tag, any choppers that go up, are down instantly. And because of the increased speed, I managed to tag a chopper from a half a map away!

Indeed, it's actually a little silly now. I don't get why they felt the need to speed it up in the first place. The Tracer Gun is a permanent fixture in my inventory, and I've never considered the dart to be too slow.

awww i want more of your dog tags :(

ha ha, want my gold ;) I'll try it, use to play BF2/2142 here just fine.

Edit: Just tried I can play, get some ping spikes but I can deal with it...Also shotgun sniping still possible.

Ticked mean you want that feature, cross means you don't.

For example, if you tick the hardcore box, you'll find servers only with hardcore enabled. If you cross the box, you'll only find servers that don't have hardcore enabled.

Thanks buddy, that is so confusing! Someone need to learn about user friendliness

ha ha, want my gold ;) I'll try it, use to play BF2/2142 here just fine.

Edit: Just tried I can play, get some ping spikes but I can deal with it...Also shotgun sniping still possible.

nice... now i just gotta join you when youre on a server thats not full... and i need a gold one, haven't got one yet... so you're going to have a stalker on your hands ;)

good they didn't really fix anything in the weapon balancing though (Y)

So about those assault rifles. The AEK now does the exact same damage as the M16 at all ranges. What the hell is the point of the M16? The M16 has a slightly faster reload time, but big whoop. If you didn't know it was different you probably couldn't tell. The M16 has worse spray and recoil as well. :angry:

The first engineer weapon with it's 20 round clip has better damage than the M16 now at all ranges. All LMG's but the MG3 are better than pretty much every assault rifle now. M95 is now utterly and completely worthless. The biggest joke in all of this is that apparently, according to stats pulled directly from the game files is that if you headshot someone wearing body armor with the M95 it's not even going to be a 1 shot kill. :pinch:

GG Dice making all the last weapon unlocks for all classes but the engineer worthless.

They cut off the headshot multiplyer..wonder why..

50caln.jpg

nice... now i just gotta join you when youre on a server thats not full... and i need a gold one, haven't got one yet... so you're going to have a stalker on your hands ;)

Oh I think it'll be the other way, you'll never see me coming shiftyninja.gif

The new auto balancing is annoying. I like to play with a friend, squadmates I know and work with me. Now it wont automatically put me in a squad with them, instead It will make sure teams are even at the expense of me playing against my friend and being stuck on squads that dont help. I mean what is the point of squads then? The game should use "play now" to auto balance servers to offset squads, or should balance via squads.

Teams need to be even, but squad play needs to be maintained. That is one thing Call of Duty MW2 got right, you could play with your friends with ease.

The new auto balancing is annoying. I like to play with a friend, squadmates I know and work with me. Now it wont automatically put me in a squad with them, instead It will make sure teams are even at the expense of me playing against my friend and being stuck on squads that dont help. I mean what is the point of squads then? The game should use "play now" to auto balance servers to offset squads, or should balance via squads.

Teams need to be even, but squad play needs to be maintained. That is one thing Call of Duty MW2 got right, you could play with your friends with ease.

I find the auto-balance is now broke. Sure, it says it is going to shuffle teams etc etc, but it actually doesn't do anything...

The spawn lag makes the game pretty unplayable right now. I love dieing before I've even spawned.

Apparently there is a fix for the spawn lag explained here by Atomprompen:

Ok. To sum this up:

REASON FOR THE RESPAWN FREEZ:

Your anti-virus(AV) is causing the respawn freez. As a DICE-member stated earlier the problems most likely lies in the saved class file. Every time you respawn the game checks the GameSettings.ini file for class configs, and the AV got some of problem with this, making the game freez for a second, sometimes more.

SOLUTION FOR THE RESPAWN FREEZ:

Add the BFBC2 folder in your "My Documents" to the anti-viruses exeptions-list. [ I've checked, and its the only folder who needs to be added ]

Ex: "C:/Users/[NAME]/My Documents/BFBC2/"

If you are wondring how to make an exeption like this, check this: LINK

The spawn lag makes the game pretty unplayable right now. I love dieing before I've even spawned.

Apparently there is a fix for the spawn lag explained here by Atomprompen:

mines does that, i thought it was server lag... thanks fall3n!

So about those assault rifles. The AEK now does the exact same damage as the M16 at all ranges. What the hell is the point of the M16? The M16 has a slightly faster reload time, but big whoop. If you didn't know it was different you probably couldn't tell. The M16 has worse spray and recoil as well. :angry:

The first engineer weapon with it's 20 round clip has better damage than the M16 now at all ranges. All LMG's but the MG3 are better than pretty much every assault rifle now. M95 is now utterly and completely worthless. The biggest joke in all of this is that apparently, according to stats pulled directly from the game files is that if you headshot someone wearing body armor with the M95 it's not even going to be a 1 shot kill. :pinch:

GG Dice making all the last weapon unlocks for all classes but the engineer worthless.

They cut off the headshot multiplyer..wonder why..

50caln.jpg

since they butchered by m16, might as well start using the aek...

I feel better then ever as a Assault only player after the update :huh:

My AUG and me took out a whole attacking division of the other team which helped us gaining the entire upper hand again... before the update I was lucky to get a killstreak of 4 and I consider myself as a below average player skillwise :cry:

Well, I have yet to play with the updates (on 360) so I can't speak to that. I'm just going by what I'm reading and trying to picture how certain things have changed. Bottom line being instead of nerfing medics they buffed them, and it was medics that we all were complaining about. That's why I say I wonder what community DICE was listening to. If assault feels improved to you, that's good. Maybe I'll give it a whirl in the coming days.

Well when you look at what they nerfed you can see there wasn't really any logic behind it. The m95 is a perfect example of this. They balanced all the bolt action rifles to be 2 hit kills in hardcore mode. They didn't want people getting 1 shot kills in hardcore, but failed to realize just how much that would mess them up on normal servers. All the things it messes up:

It can't 1 shot kill someone wearing body armor even with a headshot.

It's 1 shot kill range was halved from 40m to 20m.

It can't 1 shot uav's anymore.

It now takes 15+ bullets to even damage a helicopter.

The same thing goes for the M16 and shotguns. They were balancing for hardcore mode which makes absolutely no sense.

Can't they make separate damage profiles for hardcore and non-hardcore servers? That way, any changes made to weapons in a hardcore server won't nerf weapons in non-hardcore servers.

Can't they make separate damage profiles for hardcore and non-hardcore servers? That way, any changes made to weapons in a hardcore server won't nerf weapons in non-hardcore servers.

They shouldn't have implemented it. I've ended up canceling my server renewal as our two servers which use to house 20-45 people are dead in the water that last week and a half. This patch brought no one back either.

Well a lot of the bug fixes and other things are good. But they really didn't think out their game balances. There's no rhyme or reason to a lot of them other they're balancing for hardcore.

And the fact that the next two maps to come out are just rehashes of other maps in game modes that not very many people play doesn't help either. It means we're going to be waiting 2+ more months before we get more maps for rush and conquest.

Good list of bug fixes but bad balance decisions overshadow that.

This topic is now closed to further replies.
  • Posts

    • Waymo recalls self-driving software after cars enter closed freeway work zones by Paul Hill Waymo, the self-driving car maker owned by Alphabet – the parent company of Google –, has recalled some of its fifth-generation Automated Driving Systems (ADS). It did so after some of its cars drove through closed construction zones. According to the National Highway Traffic Safety Administration (NHTSA), the affected vehicles were capable of driving through a closed freeway construction zone and continuing to drive at speed. The listing on the NHTSA website says that Waymo is currently developing a solution to fix this issue, but in the meantime, freeway driving is being restricted. Waymo will update its ADS software so that vehicles can detect when they can avoid entering construction zones. According to the Safety Recall Report, on April 20, 2026, Waymo’s Field Safety Committee began meetings reviewing an event from April 11, 2026, and five events from April 19, 2026, where Waymo’s autonomous vehicles didn’t recognize and drove past ramp closure signs into the pre-planned freeway construction zones. This took place in Phoenix, Arizona. Separately, on May 18, 2026, seven Waymo vehicles entered freeway lanes with active construction in the San Francisco Bay Area by driving between cones that were placed to show the lane was closed. On the back of both of these events, Waymo restricted freeway driving until it could address the issue. In June, Waymo’s Safety Board reviewed the issue and additional information related to ADS performances around construction zones; then, as a result, it decided to conduct a recall. This development is not good for Waymo as it adds to a growing list of technical hiccups its cars have experienced. Ultimately, it will lead to more scrutiny from lawmakers around the world who will be more cautious about letting autonomous vehicles on their roads without tighter regulation. For readers in areas where Waymo operates, does this news make you more wary about stepping into one of these vehicles?
    • I'm still on Windows 10 22H2 because I didn't want to deal with all the issues in Windows 11, so I waited almost a week before installing the latest Patch Tuesday update (KB5094127), I went ahead and did it, and it was a huge mistake—ever since then, my File Explorer has seen a performance drop of about 30% when transferring large files... Once again, Microsoft has outdone itself! This update cannot be uninstalled, either through the Control Panel (via Settings) or by accessing Advanced Startup Options. The only possible alternative would be to use system restore points, but I’d have to reinstall all app and driver updates (and there’s no guarantee it would work). Or there’s the “nuclear option” of a in-place repair without losing files or apps, but even then, all my customizations would be lost! Microsoft just can’t help but mess everything up! Way to go, Microsoft! But I still don’t want your c****y Windows 11!
    • Microsoft: Windows 11 could finally solve a major issue across AMD, Nvidia, and Intel GPUs by Sayan Sen While Microsoft has been trying to improve it, Windows 11 is definitely not flawless, as even today some issues are taking a year to publicly acknowledge. However, one area of trouble that may finally see much better results soon is graphics driver crashes. Work on graphics driver timeouts, also called Timeout and Detection Recovery (TDR), is not new as the latest WDDM 3.2 also has specific improvements regarding it. Windows Display Driver Model (WDDM) version 3.2 is supported on Windows 11 24H2 and 25H2. However, with the upcoming version 26H2, TDR crash diagnosis could go to the next level as Microsoft is introducing a new DirectX 12 API feature called "DirectX Dump Files". Similar to how system memory dump files work when a system crashes or freezes or encounters any such major issue, DirectX Dump Files (DDF) will essentially record a snapshot of the GPU execution right at the moment a graphics-related crash or hang or freeze occurs, so that developers can better understand and diagnoze these TDR and timeout detection errors. The dump will be available as a .dxdmp file for analysis and it will be a comprehensive dump file generated with detailed insights about the hardware, drivers, Windows, as well as the affected application. This should be another welcome change in this department. Earlier at GDC 2026, when the technology was first debuted, Microsoft had shared more details regarding it. The company had explained how DDF is designed to gather data from every layer of the graphics stack into a single file, eliminating the need for developers to manually correlate logs from multiple tools. As mentioned above, the dump can contain a lot of useful details like GPU hardware state information such as register values, shader program counters, page fault virtual addresses, shader memory data, and command buffers. Alongside that, it also captures DirectX runtime and kernel information, including D3D objects, pipeline state objects, device error data, adapter details, and CPU call stacks. Microsoft says the feature has been built around two primary use cases: retail device removals and local device removals. The former allows developers to collect crash information from end users' systems in the field, while the latter helps QA teams and developers investigate issues on test machines. Developers will also be able to include up to 2 MB of custom application data through new D3D12 APIs, providing additional context for troubleshooting. In addition, Microsoft is introducing three dump collection modes ranging from zero-overhead capture, which has no runtime performance impact on supported hardware, to higher-detail modes that collect more vendor-specific debugging data. On compatible Tier 2 hardware, zero-overhead dumps will be enabled by default, meaning developers may begin receiving useful crash diagnostics without making any code changes. The table below explains the three tiers: Tier Description NO_OVERHEAD Enables crash capture with no runtime cost and is suitable for broad deployment MEDIUM_OVERHEAD Provides a balance, capturing additional diagnostic data with moderate impact HIGH_OVERHEAD Collects the most detailed GPU and driver state available, enabling deeper investigation at the cost of higher runtime overhead In terms of availability, the company expects broader release to be around the fall of 2026, which should be right around the time when Windows 11 version 26H2 lands. Right now, DirectX Dump Files are available as a preview and currently, only AMD has the compatible AgilitySDK Developer Preview driver version 26.10.07.02. You can find the official announcement post here on Microsoft's website.
    • And with SO much better perf than the laggy mess that is Files.
  • Recent Achievements

    • First Post
      BizSAR earned a badge
      First Post
    • Week One Done
      Jordan Smith earned a badge
      Week One Done
    • Reacting Well
      BizSAR earned a badge
      Reacting Well
    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      598
    2. 2
      +Edouard
      190
    3. 3
      PsYcHoKiLLa
      80
    4. 4
      Michael Scrip
      76
    5. 5
      Steven P.
      69
  • Tell a friend

    Love Neowin? Tell a friend!