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The spawn lag makes the game pretty unplayable right now. I love dieing before I've even spawned.

Apparently there is a fix for the spawn lag explained here by Atomprompen:

Alot of fragmates had this problem. Although you think people would disable AVs before playing...

They shouldn't have implemented it. I've ended up canceling my server renewal as our two servers which use to house 20-45 people are dead in the water that last week and a half. This patch brought no one back either.

I guess so. They should have just nerfed the M60.

Alot of fragmates had this problem. Although you think people would disable AVs before playing...

Why is that? I've never had to disable my anti-virus software for any game.

Why is that? I've never had to disable my anti-virus software for any game.
It is out of habit, from way back in the day when AVs used to constantly intefere with gaming. Most AVs are smart enough to know to stop scanning while gaming these days, but old habits die hard :D

It is out of habit, from way back in the day when AVs used to constantly intefere with gaming. Most AVs are smart enough to know to stop scanning while gaming these days, but old habits die hard :D

Ah, I see. Well... avast! Free Antivirus FTW. It has a feature called "Silent/Gaming Mode". Of course, I have it enabled 24/7. :p

how big is thw patch...im nearly capped this month..

I don't think the R7 client update is that big. Most of the changes were made with the R10 server update.

EDIT: Nevermind. Looks like they fixed a ton of bugs with the R7 client update.

Well, I have yet to play with the updates (on 360) so I can't speak to that. I'm just going by what I'm reading and trying to picture how certain things have changed. Bottom line being instead of nerfing medics they buffed them, and it was medics that we all were complaining about. That's why I say I wonder what community DICE was listening to. If assault feels improved to you, that's good. Maybe I'll give it a whirl in the coming days.

Tell me what you think^^

First off Happy Birthday WastedJoker :cake: secondly, yeah this new patch kinda made things stupid. I mean its instant fire to hit a chopper with the tagger, now I only see medics running around, even more so then pre-patch, and its just stupid. With Infinity Ward going down like the Titanic you would assume DICE/EA would step up and do everything it can to pull all those COD guys over here now, but fat chance when they make the game even more unbalanced now.

Well what's worse than Demize just balancing for hardcore is he's balancing for hardcore console players. This is why there is the buffs to AA, the tracer dart and nerfs to helicopter explosive damage. On the consoles the helicopters are way more agile/responsive while on the PC they're nothing but short lived bullet magnets.

I'm not trying to start something with console players it's just a fact that Demize is a console player and doesn't know how to balance things for the pc version. So all of these changes were made with the hard core console version in mind.

Well what's worse than Demize just balancing for hardcore is he's balancing for hardcore console players. This is why there is the buffs to AA, the tracer dart and nerfs to helicopter explosive damage. On the consoles the helicopters are way more agile/responsive while on the PC they're nothing but short lived bullet magnets.

I'm not trying to start something with console players it's just a fact that Demize is a console player and doesn't know how to balance things for the pc version. So all of these changes were made with the hard core console version in mind.

Wait, you are telling me one person was responsible for all tha balance changes? That is ****ed up. And who the hell plays this game on consoles? How do you even keep a good aim, lol wait no. Don't tell me, aim assist?! LMAO.

Yeah, one person is in charge of the balancing of weapons for the game. This Demize99 person. And he pretty much only plays the console version from what I've read. Knowing that a lot of the changes make sense - for the console version of the game. That doesn't leave us pc gamers with a lot of hope though.

And I've heard there is very little aim assist in the console versions. There are some console players here so they'll probably be able to tell you if there is or isn't.

First off Happy Birthday WastedJoker :cake: secondly, yeah this new patch kinda made things stupid. I mean its instant fire to hit a chopper with the tagger, now I only see medics running around, even more so then pre-patch, and its just stupid. With Infinity Ward going down like the Titanic you would assume DICE/EA would step up and do everything it can to pull all those COD guys over here now, but fat chance when they make the game even more unbalanced now.

Thanks :D

I dont get a lot of the complaints about this patch, besides the pointless nerf of the m16/g3 I quite like the patch overall it fixed tons of bugs and made some GREAT changed (40mm/cg nerf)

And I cant stand all the people everywhere going OMG THE AN94 IS SO OVERPOWERED NOW ITS THE NEW M60!!11

It got a miniscule buff, all they did was make it so the damage drop off at long distance is two points less then it was, its basically exactly the same as it was before, yes the change was kind of pointless but it hardly effects anything and certainly didnt transform it into a superweapon overnight.

I also saw a rather idiotic thread on the ea forums saying how "OMG THE RPG7 IS THE NEW CG!!1" :no: (CG is still a hella lot better at taking out infantry than the rpg7 which has less explosion radius and slower rockets)

Yeah the patch has a couple of issues, but it is definitely far better than the game was pre patch. The new server browser is WAY better, weapons are overall more balanced then they were, and lots of bugs were fixed.

If they change the tracer speed (I welcome the idea of a speedup, they simply sped it up way too much) un-nerf the m16/g3 it will be great.

Yeah the patch has a couple of issues, but it is definitely far better than the game was pre patch. The new server browser is WAY better, weapons are overall more balanced then they were, and lots of bugs were fixed.
The server browser still sucks. As it takes about 10 mins and 50 refreshes to make the pos actually ping more than 5-10 servers in the list like it's supposed to. I find myself nearly exiting the game half the time just cause it takes so damn long to find a server.

The server browser still sucks. As it takes about 10 mins and 50 refreshes to make the pos actually ping more than 5-10 servers in the list like it's supposed to. I find myself nearly exiting the game half the time just cause it takes so damn long to find a server.

Hmm Odd.. I admit, that the server browser does not function 100% how I want, but I get atleast 50-100+ servers listed in a 5sec refresh. Way better than before. But previously, I felt the same. The server browser put me off way too much to play the game.

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The glow is far too faint to be seen by the human eye. “I suppose it has a little to do with people being reminded of auras,” says Dr. Christoph Simon, PhD, one of the authors of the study and a professor in the Department of Physics and Astronomy in the Faculty of Science. “It is a fact that living beings glow. It’s a very weak glow, but it’s there and visible with very sensitive cameras.” According to the study, the light involved is extremely weak, ranging from 10 to 1,000 photons per square centimetre per second across a spectral range of 200 to 1,000 nanometres. For comparison, a nanometre is one-billionth of a metre and is commonly used to measure wavelengths of light. Detecting emissions at such low levels requires highly specialized equipment. To study the phenomenon, researchers used electron-multiplying charge-coupled device (EMCCD) and charge-coupled device (CCD) cameras. These imaging systems are designed to detect extremely small amounts of light, including individual photons, while minimizing background noise. The technology allowed researchers to capture signals that would otherwise be impossible to observe. The team worked with the Human Health Therapeutics Research Centre at the National Research Council of Canada (NRC) in Ottawa to examine photon emissions in mice. Researchers took two-hour exposure images of the animals before and after death and compared the results. “We saw that the level of light that they emit – this biophoton glow – is distinctly different between living and dead animals,” says Dr. Daniel Oblak, PhD, an associate professor in Physics and Astronomy and the corresponding author of the study. The images showed a clear decrease in photon emissions after death across the entire body of each mouse. According to the researchers, this provided direct evidence that living and dead tissue produce different levels of ultraweak photon emission. “It’s a very small amount and it’s, of course, very tricky to detect,” Oblak says. The study grew out of discussions between Simon, whose research interests include quantum biology, and Oblak, whose work focuses on detecting light for quantum communication experiments. Quantum biology is a field that explores whether processes described by quantum physics, which studies matter and energy at very small scales, may also play a role in living systems. “Since I work as a quantum physicist on light detection for quantum communication, I thought that experimentally we have a lot of the tools to be able to detect the light,” Oblak explains. The researchers also investigated UPE in plants and found that the light changed in response to stress. When plants were exposed to higher temperatures or physically injured, their photon emissions increased. Chemical treatments also affected the glow. Among the substances tested, the local anesthetic benzocaine produced the strongest emission response when applied to injured plant tissue. These findings suggest that ultraweak photon emission is closely linked to biochemical and metabolic activity inside living organisms. Metabolism refers to the chemical reactions that allow cells and organisms to stay alive and function. Because these reactions change when an organism experiences stress, injury or disease, researchers believe UPE may provide a way to monitor those changes. The researchers stress that the glow is a physical and biological phenomenon, not a metaphysical one. Oblak says more research is needed to understand exactly how the light is produced and what information it may reveal about the condition of living tissue. “We must understand what that is to figure out what’s happening,” he says. “If we can understand how that relates to certain influences on the body – stress, diseases – then that could be used as a diagnostic tool.” The researchers believe the technique could eventually help scientists study health and disease without invasive procedures. Because UPE can be measured without adding dyes, markers or labels, it may offer a way to monitor whether tissue is healthy, damaged or alive. In plants, it could help researchers better understand how organisms respond to injury, heat and other forms of stress. While the work is still in its early stages, the study demonstrates that ultraweak photon emission imaging can provide a non-invasive and label-free way to observe biological activity. Researchers say the approach could become a useful tool for studying vitality, stress responses and other important processes in both animals and plants. Source: University of Calgary, ACS publication This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
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