Recommended Posts

Hadn't played in awhile, logged on a Noob friendly server since i'm only R25, and got pelted with 3 R40s, and 5 R30+...

Still had fun though, sitting around with GOL, just picking off the idiots bunny hopping around >_>

Reminded me that the game is still fun, in it's own ways.

Did you play the beta? It's a very watered down experience. It's like BC2 and MW2 rolled into one but it's not nearly as good as either game. Maybe they've improved it a ton since the beta, I don't know. Imo, they should have a second beta demo so all the people who canceled their pre orders because the first beta sucked so bad can try it again, like me.

Also if BC2 is any indication, DICE won't be supporting the game very well after it's released. Still though, it's more appealing to me than Black Ops is.

Yea, that's what I'm going to have to start doing.

Right now, I'm trying to figure out the different sights on my Sniper rifles. I think I'm the

only guy using the M24. Most seem to use the SV98 SNAIPERSKAYA.

I'm using it. M95 is my next unlock, but I know the M24 so well and find it to have a very predictable drop making my life a lot easier when looking for headshots.

I'm getting the impression that it's more about preference.

The M95, for example, is one I've seen quite a few players using

yet I find it WAY too slow for my tastes. The others probably

wouldn't be too bad if I could figure out the sights... but I just

can't get the hang of them.

What is the best sniper? I tried the GOL yesterday and I didn't like it as much as the M24.

Maybe because I am used to the M24.

My problem, with the GOL, was that I couldn't figure out the drop. It annoyed me to no end and I went back to the M24.

Think it's still an matter of taste, I prefer the GOL. Sniper Magnum above the M24, altho M24 is also nice to shoot with. But I don't like the M95, but that's because I hate the 'zoom'.

But on the other hand, I most of the time play hardcore, so it doesn't matter much, because most of the kills are one-hit.

My problem, with the GOL, was that I couldn't figure out the drop. It annoyed me to no end and I went back to the M24.

All guns in the game have the same exact bullet drop. The only difference between the bolt action rifles is the accuracy. The more accuracy it has the less vertical sway the gun has when you're zoomed it. The GOL has 0 sway you have to compensate for so it seems like it has less bullet drop.

The GOL is, by far, the best sniper rifle in the game. I used to think the M95 was better but I was wrong.

Anyway, check out this 25-kill streak video:

Yep, when it comes down to it-Nothing beats a GOL, some shots I make with it just leave me wondering, "How the hell did I hit that?" the gun itself, is just great, no matter in the hands of what player it will be a great rifle.

The GOL is, by far, the best sniper rifle in the game. I used to think the M95 was better but I was wrong.

Anyway, check out this 25-kill streak video:

Yep, when it comes down to it-Nothing beats a GOL, some shots I make with it just leave me wondering, "How the hell did I hit that?" the gun itself, is just great, no matter in the hands of what player it will be a great rifle.

This is what I've been saying this entire thread! The GOL is awesome, probably my favorite gun in the game. Though now I'm starting to work on platinuming the SV98 and it takes some getting used to, the cross hair is really weird.

This is what I've been saying this entire thread! The GOL is awesome, probably my favorite gun in the game. Though now I'm starting to work on platinuming the SV98 and it takes some getting used to, the cross hair is really weird.

SV98 makes me want to skin kittens ><

I can't get use to that rifle at all, I love the way it looks but the cross hair really leaves me annoyed as well.

So I heard somewhere that DICE is going to make mcoms immune to all damage but from vehicles because players on the console versions of the games think it's to easy to c4/at mine them to death.

I have to wonder... do they know what this will do to rush on the pc version of the game? Where it's already hard enough to get past certain joke points (get it... because map design is a joke in this game) on just about every map as it is? Maybe they want to kill off BC2 so people will move to MoH?

It was supposedly said on twitter somewhere but I don't have any links right now. Will look into it later.

Not so impressive considering he's playing on hardcore. You can see at one point he literally shoots a guy in his foot and he dies. I don't really care for hardcore mode in this game. :laugh:

And why on earth would you not want to be able to damage mcoms with c4? It will make winning on attack rush even harder than it already is.

So I heard somewhere that DICE is going to make mcoms immune to all damage but from vehicles because players on the console versions of the games think it's to easy to c4/at mine them to death.

I have to wonder... do they know what this will do to rush on the pc version of the game? Where it's already hard enough to get past certain joke points (get it... because map design is a joke in this game) on just about every map as it is? Maybe they want to kill off BC2 so people will move to MoH?

It was supposedly said on twitter somewhere but I don't have any links right now. Will look into it later.

Demize99 just wanted to know the opinion of players and asked about this on twitter. Due to a massive river of tears about this (rightly so), the idea was apparently scrapped.

@Tech Star

Slugs in hardcore feel a bit like cheating tbh. :D One hit kills with bodyshots at any range plus you've got crosshairs even when not zoomed in/aiming.

This topic is now closed to further replies.
  • Posts

    • A 13 billion year old secret about our Universe's origin was revealed by Sayan Sen Image by Pascal Küffer via Pexels Researchers at the Max-Planck-Institut für Kernphysik (MPIK) in Heidelberg had recreated a key chemical reaction from the early universe, producing results that could change scientists' understanding of how the first stars formed. The study focused on the helium hydride ion (HeH⁺), which is widely regarded as the first molecule to form in the universe. Scientists believe HeH⁺ appeared around 380,000 years after the Big Bang, when the universe had cooled enough for electrons and atomic nuclei to combine into neutral atoms in a period known as recombination. This marked the beginning of chemistry in the cosmos. Immediately after the Big Bang about 13.8 billion years ago, the universe was extremely hot and dense. As it expanded and cooled, hydrogen and helium became the dominant elements. Once neutral helium atoms formed, they could react with ionised hydrogen nuclei, or protons, to create helium hydride ions. Although simple in structure, HeH⁺ played an important role in the young universe. It was the first step in a chain of reactions that eventually produced molecular hydrogen (H₂), a molecule made up of two hydrogen atoms and now the most abundant molecule in the universe. Molecular hydrogen later became a key ingredient in the formation of the first stars. At the time, the universe had entered a phase often called the cosmological "dark age." Matter had become transparent to light following recombination, but there were still no stars or galaxies producing visible light. Several hundred million years would pass before the first stars appeared. For those first stars to form, large clouds of gas had to collapse under their own gravity. To do that, the gas needed to cool by releasing energy. While hydrogen atoms can help with this process at high temperatures, they become less effective below about 10,000 degrees Celsius. Molecules can continue the cooling process by releasing energy through rotational and vibrational motions. Scientists have long considered HeH⁺ a potentially important coolant because of its comparatively large dipole moment, a property that describes how electric charge is distributed within a molecule and allows it to release energy efficiently. The amount of helium hydride present in the early universe may therefore have influenced how easily the first stars could form. At the same time, HeH⁺ was constantly being destroyed. Under primordial conditions, its main destruction mechanisms were recombination with free electrons and chemical reactions with hydrogen atoms. These reactions ultimately helped produce molecular hydrogen, linking the formation and destruction of HeH⁺ to the chemistry that shaped the early universe. For many years, theoretical studies suggested that reactions between HeH⁺ and hydrogen atoms would become much slower at low temperatures. Scientists believed there was an energy barrier along the reaction pathway that reduced the chances of the reaction taking place in the cold conditions of the early universe. The new study suggests otherwise. To investigate the process, researchers recreated a closely related reaction using deuterium, a naturally occurring isotope of hydrogen that contains one proton and one neutron in its nucleus. When HeH⁺ collides with deuterium, it forms an HD⁺ ion and a neutral helium atom. This allows scientists to study the reaction in a controlled way while closely mimicking the behaviour of the original reaction involving hydrogen. The experiments were carried out at the Cryogenic Storage Ring (CSR) at MPIK, a specialised facility designed to recreate conditions similar to those found in space. Researchers stored HeH⁺ ions in the 35-metre storage ring for up to 60 seconds at temperatures just a few kelvins above absolute zero and merged them with a beam of neutral deuterium atoms. By adjusting the speeds of the two particle beams, the team measured how the reaction rate changed with collision energy, which is directly related to temperature. The researchers found that the reaction rate remains almost constant as temperatures decrease. In other words, the reaction does not slow down at low temperatures as earlier models predicted. “Previous theories predicted a significant decrease in the reaction probability at low temperatures, but we were unable to verify this in either the experiment or new theoretical calculations by our colleagues,” explained Dr Holger Kreckel of MPIK. “The reactions of HeH⁺ with neutral hydrogen and deuterium therefore appear to have been far more important for chemistry in the early universe than previously assumed,” he continued. According to the researchers, the reaction appears to be barrierless, meaning there is no energy obstacle preventing it from taking place efficiently even at very low temperatures. The findings support recent theoretical work led by physicist Yohann Scribano, whose group identified an error in a widely used potential energy surface, a mathematical model used to describe how the energy of a system changes during a chemical reaction. The error appears to have caused previous studies to significantly underestimate reaction rates under primordial conditions. The new calculations closely match the experimental results. Together, they suggest that helium chemistry in the early universe may need to be re-evaluated. Because molecules such as HeH⁺ and molecular hydrogen played an important role in cooling primordial gas clouds, the findings could help scientists build more accurate models of how the first stars formed. By showing that helium hydride was likely destroyed more efficiently than previously thought, the study offers new insight into the chemical processes that shaped the universe during its earliest stages and helped set the conditions for the emergence of the first stars. Source: Max-Planck Institute, EDP Sciences This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
    • "What an interesting smell you've discovered"
    • It could EASILY be 70 for the base game BUT + lots of FOMO to make it up to 100-120, like a few days Early Access, online money, pre-order bonus cars, weapons, missions, clothing, avatars or profile stuff, etc... And still WAY TOO MANY people would buy those and make Rockstar insane money.
    • Just to understand: your solution to getting rid of an online password manager is...another online password manager?
    • Cjam 2.5.0.0 by Razvan Serea Cjam is a lightweight and fast MP3 editor for Windows that lets you cut, join, and edit MP3 files without re-encoding. This means your audio quality remains untouched, and edits happen instantly. Cjam is ideal for quick, lossless edits—whether you're trimming music, combining tracks, or preparing audio for learning tools or podcasts. It features batch processing, scripting support, cue and playlist file handling, and a simple interface. Cjam is perfect for anyone who needs efficient MP3 editing without the complexity of full audio suites. Cjam requires a PC running Windows 10 or later and Microsoft .NET 6.0 or later. Key features for Cjam: No Re-encoding: Edit MP3 files without losing quality. Cut and Join MP3: Easily cut, trim, and combine MP3 tracks. Batch Processing: Edit multiple files at once for faster workflows. Scriptable Interface: Automate tasks with a custom command language. Cue and Playlist Support: Handle CUE and playlist files for seamless audio management. Fast and Lightweight: Quick processing with minimal system resources. Lossless Audio Editing: Ensure your edits don't affect audio quality. Simple User Interface: Clean, intuitive design for easy navigation. File Format Support: Works with MP3, Cjam-specific file formats (CJAMC, CJAMJ, CJAM). Cjam 2.5.0.0 changelog: Added clipboard-based import/export support for mp3DirectCut Added clipboard-based export support for REAPER Added support for naming IMP3 elements Changed the Reset behavior to preserve Undo/Redo history; use Shift key + Reset button to clear it Added a new command parameter (qcp) Added 8 new entries to lang.txt (main_c124-126, main_d150-151, main_m082, vme_c014, vme_d005) Fixed a bug where the il parameter was incorrectly applied when pasting VMP3s into the main list Fixed several other minor bugs Download: Cjam 2.5.0.0 | 1.4 MB (Freeware) Links: Cjam Home Page | Cjam Manual | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Dedicated
      JuvenileDelinquent earned a badge
      Dedicated
    • First Post
      DrWankel earned a badge
      First Post
    • Reacting Well
      DrWankel earned a badge
      Reacting Well
    • Week One Done
      Supreme Spray LV earned a badge
      Week One Done
    • Week One Done
      Genuinetonerink- Dubai earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      504
    2. 2
      +Edouard
      163
    3. 3
      PsYcHoKiLLa
      91
    4. 4
      Steven P.
      75
    5. 5
      Michael Scrip
      72
  • Tell a friend

    Love Neowin? Tell a friend!