Recommended Posts

What do you mean?
As in, as soon as people spawn they are now vulnerable. Inadvertently found this out when I was trampling around the enemies spawn. One person at a time spawned in front of me, and I was killing them as soon as they spawned in. No spawn protection at all...

As in, as soon as people spawn they are now vulnerable. Inadvertently found this out when I was trampling around the enemies spawn. One person at a time spawned in front of me, and I was killing them as soon as they spawned in. No spawn protection at all...

Oh yeah, I think they changed that when they changed the revive invulnerability. The protection is removed as soon as they so much as twitch their mouse in any direction. Where before you could look around.

No, looking around doesn't affect the 2 sec protection. But if you start moving, shooting, whatever, it's gone. At least regarding revives, but spawning should be similar. I think...

And implementing this was a GREAT decision. Medic trains are more or less fixed now.

Nice shooting

2 C4s should be enough against vehicles , 4 is overkill :laugh:. I never started using C4s until I learned to literally lobbed them about 5 meters and beyond, never had to walk up to vehicles ever again

Haha, yea, I usually add 3 just to be sure, but it seems as though 2 is enough.. but I like a big bang :laugh: I only just started playing in this style so I still need to improve a lot.

I never got the hang of throwing C4, couldn't quite get the mechanics right. It always ended up blowing up in my face, literally.

Search YT for some clips explaining it. The basic idea is to throw C4 and like half a second later jump. Doing it with an upward angle (45 degrees or smth) will increase the distance even more.

But occasionally I still botch it up and end up failing rather epically. But it's not as annoying as detonator refusing to work all together or C4 sticking to air (yep, air).

Also, if you put a stick of explosives at a tank (not on it), you will need only one to blow it up. Not sure if it works with the armor spec though.

I never got the hang of throwing C4, couldn't quite get the mechanics right. It always ended up blowing up in my face, literally.

It's really just click (with your c4 out) then jump to throw it far. Do not jump then click or else it won't go anywhere. It's pretty easy to grasp, just spend about 5 minutes in an empty server to get a feel for the angle. Remember, click then jump NOT jump then click.

Plenty of bad luck going around yesterday. Got stuck on all the maps that I hate. Heavy Metal is my least favourite map. I just hate it. It encourages vehicle use or sniping. To sit there in a tank the whole game pounding away or spend the most of the game running to and from a bush? No thanks. Oasis on Rush is kinda sucky too. Get's better towards the end, but the beginning bits are boring.

Cold War is just plain awesome. And Harvest Day is pretty good on Rush, but complete borefest on Conquest.

BFBC2 Vietnam got a 9.5 on IGN

http://pc.ign.com/articles/114/1140476p1.html

Whether you're new to Bad Company 2 or have been repairing, healing, and blowing up other players since March of this year, Bad Company 2 -Vietnam is among the best multiplayer experiences this year. The ability to contribute and succeed and unlock additional levels in ways that don't have to include shooting other players and the reliance on strategy over twitch gameplay clicks just as well in Bad Company 2 - Vietnam. Meanwhile, the re-balancing of character classes and level variety might actually trump Bad Company 2 proper. Battlefield fans will probably argue over whether to play Bad Company 2 or its expansion in the months to come. But when it comes to choosing between arguably the best multiplayer game of the year and its excellent expansion, that seems like a good problem to have.

Decided to play some BC2 last night to warm up for Vietnam's release tomorrow, and I started at 10 PM, next thing I knew it was almost midnight, and I usually go to bed at 11PM since I have work in the morning. Had a few decent rounds...

BFBC2_01.jpg

BFBC2_02.jpg

This is literally after not really playing other then 1 round in the past 2-3 months. I have been thinking lately, especially because of Black Ops MP (and how I absolutely do not have any fun at all while playing it and I just cannot play well with a controller), but last night sealed the deal for me. Pretty much from this point forward any FPS that is released I am playing on the PC and that is it. I am more or less done playing FPS's on the consoles. Sorry to all my friends on here whom I do play FPS's with on the consoles, but I just do not enjoy myself with a controller at all. Anyone I have played with in this past year can attest to the fact I am usually towards the bottom of the list if not the bottom, and it is just I can no longer play FPS's with a controller. I do not know if my reaction time has slowed down lately, if I just do not care, if it is because I just do not have that much time to play anymore so because of that I just do not get a good feel for things (which I do know for sure is a huge reason), but it just is not enjoyable for me.

With a KB&M, even if I have not played any game for months, I can pick it up and pretty much not lose a step. I have never been the best player out there, but I am decent when I am doing okay, and it just frustrates me to no end when I play on the console and am consistently in last place, like I was this past weekend when I tried playing some Black Ops with habnad. I did not make it past an hour before I gave up and just was so truly frustrated.

So my avatar that I have not changed for at least the past 2 years now rings more true then ever for me, and needless to say I am very much looking forward to checking out Vietnam this weekend.

Yeah.. I don't get how people can play fps games on the console. Usually when I played fps games on any console I spent more time looking at the ceiling or floor than anything else. So hard to control where you're looking. At least that's my experience with it.. haven't played a fps game on a console since MoH on the ps2 so maybe the controls have gotten better.

Today I almost raged after launching and joining a SQDM game, I died 3 times in a row and I couldn't find anyone to kill, it was annoying me badly. But then I got 18 kills straight till we won, so it was all good :D

Yeah.. I don't get how people can play fps games on the console. Usually when I played fps games on any console I spent more time looking at the ceiling or floor than anything else. So hard to control where you're looking. At least that's my experience with it.. haven't played a fps game on a console since MoH on the ps2 so maybe the controls have gotten better.

Nope, I was at a friend's house a couple of months ago and he got me to play some MW2 on his xbox, I couldn't shoot straight, I couldn't look around properly, it was just ridiculous, I was like get this rubbish away from me.

Just played an hour of Vietnam, it was ok, it was certainly less frenetic IMO, less going on in a way, and the sounds are definitely less, there seems to be a lack of atmosphere. Also, a lot of the map textures look low-res. I did begin to enjoy it though, it kinda grows on you.

Nope, I was at a friend's house a couple of months ago and he got me to play some MW2 on his xbox, I couldn't shoot straight, I couldn't look around properly, it was just ridiculous, I was like get this rubbish away from me.

I guess it just takes more skill to play on console.......

This topic is now closed to further replies.
  • Posts

    • Poll: Grand Theft Auto VI price predictions, cast your vote by Pulasthi Ariyasinghe After years of waiting, Rockstar will be solidifying the launch date of Grand Theft Auto VI with the launch of pre-orders next week. While the studio has confirmed a date for this occasion, it is yet to attach a price to the highly anticipated game. So let's see what our readers think it will cost at launch. The Grand Theft Auto VI pre-orders will kick off on June 25 for digital and physical editions. Unless some last-minute changes happen, the release date will be November 19, 2026, across Xbox Series X|S and PlayStation 5. Unfortunately, there's still no information about a PC version from the developer or the publisher Take-Two. Now the question becomes, how much will Grand Theft Auto VI cost at launch? The game is predicted by some analysts to be the biggest launch of an entertainment product ever. With the amount of hype that has been built behind it and with ballooning development costs, Take-Two may price this Grand Theft Auto entry differently from other AAA titles. The current price of a AAA game is $69.99. That norm almost rose to $79.99 before calming down. But with such a massive release, Grand Theft Auto VI may be the game that pushes the boundary again. It's also possible that Take-Two keeps the price relatively low to increase the number of players that jump in early and keep them hooked on Grand Theft Auto Online to spend on microtransactions for years to come. Keep in mind that the below poll is asking for a prediction of the standard edition price, not a deluxe or any other special edition that Take-Two will introduce for additional benefits. Also, there is also the chance of the company splitting up the campaign and online portions. If you think that will happen, put your vote on what you think will be the total cost of the two. Poll Poll: How much will Grand Theft Auto VI cost? $59.99 $69.99 $79.99 $89.99 $100 or more Submit Vote If you have a very specific prediction in mind, sound off in the comments below.
    • Would you please fix your graphics. They are outdated and don't fit the article.
    • The Light of Life? We actually do glow till our Death, study finds by Sayan Sen Image by Rafael Rendon via Pexels A study by researchers at the University of Calgary has found that living organisms produce an extremely faint light known as ultraweak photon emission, and that this glow appears to drop significantly after death. The research was published in the Journal of Physical Chemistry in April 2025 and quickly drew widespread attention, leading to more than 200 news stories about the findings. Ultraweak photon emission (or UPE), sometimes called biophoton emission, refers to tiny amounts of light released by living cells as a result of normal biological activity. A photon is the basic particle of light, and researchers say every living system examined so far, including plants and animals, has been found to emit these photons. The glow is far too faint to be seen by the human eye. “I suppose it has a little to do with people being reminded of auras,” says Dr. Christoph Simon, PhD, one of the authors of the study and a professor in the Department of Physics and Astronomy in the Faculty of Science. “It is a fact that living beings glow. It’s a very weak glow, but it’s there and visible with very sensitive cameras.” According to the study, the light involved is extremely weak, ranging from 10 to 1,000 photons per square centimetre per second across a spectral range of 200 to 1,000 nanometres. For comparison, a nanometre is one-billionth of a metre and is commonly used to measure wavelengths of light. Detecting emissions at such low levels requires highly specialized equipment. To study the phenomenon, researchers used electron-multiplying charge-coupled device (EMCCD) and charge-coupled device (CCD) cameras. These imaging systems are designed to detect extremely small amounts of light, including individual photons, while minimizing background noise. The technology allowed researchers to capture signals that would otherwise be impossible to observe. The team worked with the Human Health Therapeutics Research Centre at the National Research Council of Canada (NRC) in Ottawa to examine photon emissions in mice. Researchers took two-hour exposure images of the animals before and after death and compared the results. “We saw that the level of light that they emit – this biophoton glow – is distinctly different between living and dead animals,” says Dr. Daniel Oblak, PhD, an associate professor in Physics and Astronomy and the corresponding author of the study. The images showed a clear decrease in photon emissions after death across the entire body of each mouse. According to the researchers, this provided direct evidence that living and dead tissue produce different levels of ultraweak photon emission. “It’s a very small amount and it’s, of course, very tricky to detect,” Oblak says. The study grew out of discussions between Simon, whose research interests include quantum biology, and Oblak, whose work focuses on detecting light for quantum communication experiments. Quantum biology is a field that explores whether processes described by quantum physics, which studies matter and energy at very small scales, may also play a role in living systems. “Since I work as a quantum physicist on light detection for quantum communication, I thought that experimentally we have a lot of the tools to be able to detect the light,” Oblak explains. The researchers also investigated UPE in plants and found that the light changed in response to stress. When plants were exposed to higher temperatures or physically injured, their photon emissions increased. Chemical treatments also affected the glow. Among the substances tested, the local anesthetic benzocaine produced the strongest emission response when applied to injured plant tissue. These findings suggest that ultraweak photon emission is closely linked to biochemical and metabolic activity inside living organisms. Metabolism refers to the chemical reactions that allow cells and organisms to stay alive and function. Because these reactions change when an organism experiences stress, injury or disease, researchers believe UPE may provide a way to monitor those changes. The researchers stress that the glow is a physical and biological phenomenon, not a metaphysical one. Oblak says more research is needed to understand exactly how the light is produced and what information it may reveal about the condition of living tissue. “We must understand what that is to figure out what’s happening,” he says. “If we can understand how that relates to certain influences on the body – stress, diseases – then that could be used as a diagnostic tool.” The researchers believe the technique could eventually help scientists study health and disease without invasive procedures. Because UPE can be measured without adding dyes, markers or labels, it may offer a way to monitor whether tissue is healthy, damaged or alive. In plants, it could help researchers better understand how organisms respond to injury, heat and other forms of stress. While the work is still in its early stages, the study demonstrates that ultraweak photon emission imaging can provide a non-invasive and label-free way to observe biological activity. Researchers say the approach could become a useful tool for studying vitality, stress responses and other important processes in both animals and plants. Source: University of Calgary, ACS publication This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
    • Damn, I loved this show back in the day.  
  • Recent Achievements

    • One Year In
      hhgygy earned a badge
      One Year In
    • One Month Later
      AMV earned a badge
      One Month Later
    • Week One Done
      AMV earned a badge
      Week One Done
    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      512
    2. 2
      +Edouard
      171
    3. 3
      PsYcHoKiLLa
      82
    4. 4
      Steven P.
      74
    5. 5
      Michael Scrip
      72
  • Tell a friend

    Love Neowin? Tell a friend!