Recommended Posts

What do you mean?
As in, as soon as people spawn they are now vulnerable. Inadvertently found this out when I was trampling around the enemies spawn. One person at a time spawned in front of me, and I was killing them as soon as they spawned in. No spawn protection at all...

As in, as soon as people spawn they are now vulnerable. Inadvertently found this out when I was trampling around the enemies spawn. One person at a time spawned in front of me, and I was killing them as soon as they spawned in. No spawn protection at all...

Oh yeah, I think they changed that when they changed the revive invulnerability. The protection is removed as soon as they so much as twitch their mouse in any direction. Where before you could look around.

No, looking around doesn't affect the 2 sec protection. But if you start moving, shooting, whatever, it's gone. At least regarding revives, but spawning should be similar. I think...

And implementing this was a GREAT decision. Medic trains are more or less fixed now.

Nice shooting

2 C4s should be enough against vehicles , 4 is overkill :laugh:. I never started using C4s until I learned to literally lobbed them about 5 meters and beyond, never had to walk up to vehicles ever again

Haha, yea, I usually add 3 just to be sure, but it seems as though 2 is enough.. but I like a big bang :laugh: I only just started playing in this style so I still need to improve a lot.

I never got the hang of throwing C4, couldn't quite get the mechanics right. It always ended up blowing up in my face, literally.

Search YT for some clips explaining it. The basic idea is to throw C4 and like half a second later jump. Doing it with an upward angle (45 degrees or smth) will increase the distance even more.

But occasionally I still botch it up and end up failing rather epically. But it's not as annoying as detonator refusing to work all together or C4 sticking to air (yep, air).

Also, if you put a stick of explosives at a tank (not on it), you will need only one to blow it up. Not sure if it works with the armor spec though.

I never got the hang of throwing C4, couldn't quite get the mechanics right. It always ended up blowing up in my face, literally.

It's really just click (with your c4 out) then jump to throw it far. Do not jump then click or else it won't go anywhere. It's pretty easy to grasp, just spend about 5 minutes in an empty server to get a feel for the angle. Remember, click then jump NOT jump then click.

Plenty of bad luck going around yesterday. Got stuck on all the maps that I hate. Heavy Metal is my least favourite map. I just hate it. It encourages vehicle use or sniping. To sit there in a tank the whole game pounding away or spend the most of the game running to and from a bush? No thanks. Oasis on Rush is kinda sucky too. Get's better towards the end, but the beginning bits are boring.

Cold War is just plain awesome. And Harvest Day is pretty good on Rush, but complete borefest on Conquest.

BFBC2 Vietnam got a 9.5 on IGN

http://pc.ign.com/articles/114/1140476p1.html

Whether you're new to Bad Company 2 or have been repairing, healing, and blowing up other players since March of this year, Bad Company 2 -Vietnam is among the best multiplayer experiences this year. The ability to contribute and succeed and unlock additional levels in ways that don't have to include shooting other players and the reliance on strategy over twitch gameplay clicks just as well in Bad Company 2 - Vietnam. Meanwhile, the re-balancing of character classes and level variety might actually trump Bad Company 2 proper. Battlefield fans will probably argue over whether to play Bad Company 2 or its expansion in the months to come. But when it comes to choosing between arguably the best multiplayer game of the year and its excellent expansion, that seems like a good problem to have.

Decided to play some BC2 last night to warm up for Vietnam's release tomorrow, and I started at 10 PM, next thing I knew it was almost midnight, and I usually go to bed at 11PM since I have work in the morning. Had a few decent rounds...

BFBC2_01.jpg

BFBC2_02.jpg

This is literally after not really playing other then 1 round in the past 2-3 months. I have been thinking lately, especially because of Black Ops MP (and how I absolutely do not have any fun at all while playing it and I just cannot play well with a controller), but last night sealed the deal for me. Pretty much from this point forward any FPS that is released I am playing on the PC and that is it. I am more or less done playing FPS's on the consoles. Sorry to all my friends on here whom I do play FPS's with on the consoles, but I just do not enjoy myself with a controller at all. Anyone I have played with in this past year can attest to the fact I am usually towards the bottom of the list if not the bottom, and it is just I can no longer play FPS's with a controller. I do not know if my reaction time has slowed down lately, if I just do not care, if it is because I just do not have that much time to play anymore so because of that I just do not get a good feel for things (which I do know for sure is a huge reason), but it just is not enjoyable for me.

With a KB&M, even if I have not played any game for months, I can pick it up and pretty much not lose a step. I have never been the best player out there, but I am decent when I am doing okay, and it just frustrates me to no end when I play on the console and am consistently in last place, like I was this past weekend when I tried playing some Black Ops with habnad. I did not make it past an hour before I gave up and just was so truly frustrated.

So my avatar that I have not changed for at least the past 2 years now rings more true then ever for me, and needless to say I am very much looking forward to checking out Vietnam this weekend.

Yeah.. I don't get how people can play fps games on the console. Usually when I played fps games on any console I spent more time looking at the ceiling or floor than anything else. So hard to control where you're looking. At least that's my experience with it.. haven't played a fps game on a console since MoH on the ps2 so maybe the controls have gotten better.

Today I almost raged after launching and joining a SQDM game, I died 3 times in a row and I couldn't find anyone to kill, it was annoying me badly. But then I got 18 kills straight till we won, so it was all good :D

Yeah.. I don't get how people can play fps games on the console. Usually when I played fps games on any console I spent more time looking at the ceiling or floor than anything else. So hard to control where you're looking. At least that's my experience with it.. haven't played a fps game on a console since MoH on the ps2 so maybe the controls have gotten better.

Nope, I was at a friend's house a couple of months ago and he got me to play some MW2 on his xbox, I couldn't shoot straight, I couldn't look around properly, it was just ridiculous, I was like get this rubbish away from me.

Just played an hour of Vietnam, it was ok, it was certainly less frenetic IMO, less going on in a way, and the sounds are definitely less, there seems to be a lack of atmosphere. Also, a lot of the map textures look low-res. I did begin to enjoy it though, it kinda grows on you.

Nope, I was at a friend's house a couple of months ago and he got me to play some MW2 on his xbox, I couldn't shoot straight, I couldn't look around properly, it was just ridiculous, I was like get this rubbish away from me.

I guess it just takes more skill to play on console.......

This topic is now closed to further replies.
  • Posts

    • A 13 billion year old secret about our Universe's origin was revealed by Sayan Sen Image by Pascal Küffer via Pexels Researchers at the Max-Planck-Institut für Kernphysik (MPIK) in Heidelberg had recreated a key chemical reaction from the early universe, producing results that could change scientists' understanding of how the first stars formed. The study focused on the helium hydride ion (HeH⁺), which is widely regarded as the first molecule to form in the universe. Scientists believe HeH⁺ appeared around 380,000 years after the Big Bang, when the universe had cooled enough for electrons and atomic nuclei to combine into neutral atoms in a period known as recombination. This marked the beginning of chemistry in the cosmos. Immediately after the Big Bang about 13.8 billion years ago, the universe was extremely hot and dense. As it expanded and cooled, hydrogen and helium became the dominant elements. Once neutral helium atoms formed, they could react with ionised hydrogen nuclei, or protons, to create helium hydride ions. Although simple in structure, HeH⁺ played an important role in the young universe. It was the first step in a chain of reactions that eventually produced molecular hydrogen (H₂), a molecule made up of two hydrogen atoms and now the most abundant molecule in the universe. Molecular hydrogen later became a key ingredient in the formation of the first stars. At the time, the universe had entered a phase often called the cosmological "dark age." Matter had become transparent to light following recombination, but there were still no stars or galaxies producing visible light. Several hundred million years would pass before the first stars appeared. For those first stars to form, large clouds of gas had to collapse under their own gravity. To do that, the gas needed to cool by releasing energy. While hydrogen atoms can help with this process at high temperatures, they become less effective below about 10,000 degrees Celsius. Molecules can continue the cooling process by releasing energy through rotational and vibrational motions. Scientists have long considered HeH⁺ a potentially important coolant because of its comparatively large dipole moment, a property that describes how electric charge is distributed within a molecule and allows it to release energy efficiently. The amount of helium hydride present in the early universe may therefore have influenced how easily the first stars could form. At the same time, HeH⁺ was constantly being destroyed. Under primordial conditions, its main destruction mechanisms were recombination with free electrons and chemical reactions with hydrogen atoms. These reactions ultimately helped produce molecular hydrogen, linking the formation and destruction of HeH⁺ to the chemistry that shaped the early universe. For many years, theoretical studies suggested that reactions between HeH⁺ and hydrogen atoms would become much slower at low temperatures. Scientists believed there was an energy barrier along the reaction pathway that reduced the chances of the reaction taking place in the cold conditions of the early universe. The new study suggests otherwise. To investigate the process, researchers recreated a closely related reaction using deuterium, a naturally occurring isotope of hydrogen that contains one proton and one neutron in its nucleus. When HeH⁺ collides with deuterium, it forms an HD⁺ ion and a neutral helium atom. This allows scientists to study the reaction in a controlled way while closely mimicking the behaviour of the original reaction involving hydrogen. The experiments were carried out at the Cryogenic Storage Ring (CSR) at MPIK, a specialised facility designed to recreate conditions similar to those found in space. Researchers stored HeH⁺ ions in the 35-metre storage ring for up to 60 seconds at temperatures just a few kelvins above absolute zero and merged them with a beam of neutral deuterium atoms. By adjusting the speeds of the two particle beams, the team measured how the reaction rate changed with collision energy, which is directly related to temperature. The researchers found that the reaction rate remains almost constant as temperatures decrease. In other words, the reaction does not slow down at low temperatures as earlier models predicted. “Previous theories predicted a significant decrease in the reaction probability at low temperatures, but we were unable to verify this in either the experiment or new theoretical calculations by our colleagues,” explained Dr Holger Kreckel of MPIK. “The reactions of HeH⁺ with neutral hydrogen and deuterium therefore appear to have been far more important for chemistry in the early universe than previously assumed,” he continued. According to the researchers, the reaction appears to be barrierless, meaning there is no energy obstacle preventing it from taking place efficiently even at very low temperatures. The findings support recent theoretical work led by physicist Yohann Scribano, whose group identified an error in a widely used potential energy surface, a mathematical model used to describe how the energy of a system changes during a chemical reaction. The error appears to have caused previous studies to significantly underestimate reaction rates under primordial conditions. The new calculations closely match the experimental results. Together, they suggest that helium chemistry in the early universe may need to be re-evaluated. Because molecules such as HeH⁺ and molecular hydrogen played an important role in cooling primordial gas clouds, the findings could help scientists build more accurate models of how the first stars formed. By showing that helium hydride was likely destroyed more efficiently than previously thought, the study offers new insight into the chemical processes that shaped the universe during its earliest stages and helped set the conditions for the emergence of the first stars. Source: Max-Planck Institute, EDP Sciences This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
    • "What an interesting smell you've discovered"
    • It could EASILY be 70 for the base game BUT + lots of FOMO to make it up to 100-120, like a few days Early Access, online money, pre-order bonus cars, weapons, missions, clothing, avatars or profile stuff, etc... And still WAY TOO MANY people would buy those and make Rockstar insane money.
    • Just to understand: your solution to getting rid of an online password manager is...another online password manager?
    • Cjam 2.5.0.0 by Razvan Serea Cjam is a lightweight and fast MP3 editor for Windows that lets you cut, join, and edit MP3 files without re-encoding. This means your audio quality remains untouched, and edits happen instantly. Cjam is ideal for quick, lossless edits—whether you're trimming music, combining tracks, or preparing audio for learning tools or podcasts. It features batch processing, scripting support, cue and playlist file handling, and a simple interface. Cjam is perfect for anyone who needs efficient MP3 editing without the complexity of full audio suites. Cjam requires a PC running Windows 10 or later and Microsoft .NET 6.0 or later. Key features for Cjam: No Re-encoding: Edit MP3 files without losing quality. Cut and Join MP3: Easily cut, trim, and combine MP3 tracks. Batch Processing: Edit multiple files at once for faster workflows. Scriptable Interface: Automate tasks with a custom command language. Cue and Playlist Support: Handle CUE and playlist files for seamless audio management. Fast and Lightweight: Quick processing with minimal system resources. Lossless Audio Editing: Ensure your edits don't affect audio quality. Simple User Interface: Clean, intuitive design for easy navigation. File Format Support: Works with MP3, Cjam-specific file formats (CJAMC, CJAMJ, CJAM). Cjam 2.5.0.0 changelog: Added clipboard-based import/export support for mp3DirectCut Added clipboard-based export support for REAPER Added support for naming IMP3 elements Changed the Reset behavior to preserve Undo/Redo history; use Shift key + Reset button to clear it Added a new command parameter (qcp) Added 8 new entries to lang.txt (main_c124-126, main_d150-151, main_m082, vme_c014, vme_d005) Fixed a bug where the il parameter was incorrectly applied when pasting VMP3s into the main list Fixed several other minor bugs Download: Cjam 2.5.0.0 | 1.4 MB (Freeware) Links: Cjam Home Page | Cjam Manual | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Dedicated
      JuvenileDelinquent earned a badge
      Dedicated
    • First Post
      DrWankel earned a badge
      First Post
    • Reacting Well
      DrWankel earned a badge
      Reacting Well
    • Week One Done
      Supreme Spray LV earned a badge
      Week One Done
    • Week One Done
      Genuinetonerink- Dubai earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      504
    2. 2
      +Edouard
      163
    3. 3
      PsYcHoKiLLa
      91
    4. 4
      Steven P.
      75
    5. 5
      Michael Scrip
      72
  • Tell a friend

    Love Neowin? Tell a friend!