Command & Conquer Copies Ubisoft's Awful DRM


Recommended Posts

:no: what an incredible clusterf**k this has become. It's such a shame to see a beloved brand get so totally wiped out by not only a change in format, but DRM also.

+1 I am not going to even bother with it, as someone who bought C&C all the way from the original to C&C3 (also including the re-release C&C First Decade) I am bitterly disappointed with the way the franchise has been managed.

i didnt realise the laptops couldnt connect to the internet....

That's just being dense. You know how much the game is played offline for whatever reasons? Like on a laptop in transit or for someone without mobile internet access. Hell, what happens if my ISP screws up and my internet is down? Now I can't play the game I have paid for?

DRM isn't going to revive PC sales. Avoid the PR nightmare and just don't release it for the PC. Let the pirates have their victory. Even after all these years, console sales are still going strong, and at a time where PC should be gaining on consoles they aren't. PC is so niche that the Mac market isn't relatively niche anymore. I guess Valve did their research. Developers should just spend their resources on making great games for the console.

http://forums.electronicarts.co.uk/13100931-post163.html

Hell even the fact that Bad Company 2 has more players on the PC wasn't even true.

The developers' of Supreme Commander decision to make an RTS work with a console controller may appear dumb at first but definitely not dumber than just relying on PC sales. Not releasing it on the PC may end up increasing console sales anyway since alot of people do have both a PC and a console. Without the free PC version, more people would buy the console version. Funnily enough, the best DRM is indeed no DRM...and no PC version.

:no: what an incredible clusterf**k this has become. It's such a shame to see a beloved brand get so totally wiped out by not only a change in format, but DRM also.

A persistent Internet connection is DRM?

Please; what's next? Is *Yahoo Messenger* or other IM software going to get whacked for requiring a persistent connection?

EA was very up front about that requirement (as in going back to last year, before the closed beta started).

That argument is disingenuous at best, and flat-out specious at worst.

Online gaming (and multiplayer online gaming in particular) is also a *social experience*; why else do you think XBLA and Sony's PSN are so wildly successful? (And why is Blizzard going the same route with Starcraft 2, and getting hammered for the same reason?)

Why do you think social networks are getting serious love as far as gaming goes? (In addition to fans of C&C and Starcraft talking about those games on Facebook, EA and Blizzard have *official* Facebook sites for C&C 4 and Starcraft 2, respectively.)

It may be hated, but it's no more DRM than the same requirement for Starcraft 2 is.

A persistent Internet connection is DRM?

Please; what's next? Is *Yahoo Messenger* or other IM software going to get whacked for requiring a persistent connection?

EA was very up front about that requirement (as in going back to last year, before the closed beta started).

That argument is disingenuous at best, and flat-out specious at worst.

Online gaming (and multiplayer online gaming in particular) is also a *social experience*; why else do you think XBLA and Sony's PSN are so wildly successful? (And why is Blizzard going the same route with Starcraft 2, and getting hammered for the same reason?)

Why do you think social networks are getting serious love as far as gaming goes? (In addition to fans of C&C and Starcraft talking about those games on Facebook, EA and Blizzard have *official* Facebook sites for C&C 4 and Starcraft 2, respectively.)

It may be hated, but it's no more DRM than the same requirement for Starcraft 2 is.

Irrelevant, I want to play this game without having to connect to the internet first. Simple. I could do that before with other games, I can't with this one, so I won't buy it.

Comparing that to "whats next, an IM client"? I dont think that argument has much meaning.

Not my only reason not to buy - it's got none of the C&C magic left in there, nothing like any other C&C game. Shame, but who is honestly surprised considering its EA now.

Irrelevant, I want to play this game without having to connect to the internet first. Simple. I could do that before with other games, I can't with this one, so I won't buy it.

Comparing that to "whats next, an IM client"? I dont think that argument has much meaning.

Not my only reason not to buy - it's got none of the C&C magic left in there, nothing like any other C&C game. Shame, but who is honestly surprised considering its EA now.

To be the devil's advocate here: When is your PC not connected to the internet? Apart from outages on the ISP's end my computer is always online.

To be the devil's advocate here: When is your PC not connected to the internet? Apart from outages on the ISP's end my computer is always online.

That, my friend, is precisely my point!

It's not the time of the first C&C, when nobody (except for medium or larger businesses) had anything above dial-up Internet access, and the local BBS was still king.

When I first started playing C&C (and I came in late, with Red Alert 2; however, I *would* go back and grab Theater of War within a year) I didn't play multiplayer *at all*.

In fact, I largely *don't* play even RTS games multiplayer; however, it's mostly not because it's badly done.

I don't play online multiplayer RTS because it's by and large degenerated into spamfesting (and user-created maps, with loaded resources, merely make that bad situation worse). The only real way of attacking spamming is to either cap resources (economy capping) or unit capping; and both require the developer to do it as part of building the game. That was something that *Westwood* actually did with C&C Tiberian Dawn, Tiberium Sun, and Firestorm (along with the Red Alert cycle and even Generals, though Zero Hour offers ways to end-run the economic cap), so while Westwood (and later, EA Los Angeles) didn't implement UNIT caps, there was still a cap (but economic in nature).

I would wager that a lot of the folks griping about that persistent Internet connection are ones that (like me) gave up on online MP because of unit spamming. C&C 4 has actually attacked that issue head-on, so it may well be worth it to give MP a chance. Because C&C 4 has no real economy (which I, in fact, pointed out in an earlier post), they had no alternative BUT to implement unit caps.

Also, they actually had storyline-based *reasons* for the unit caps. (Yes; the caps actually fit into the game's plot!)

As bad as things were after we chased the Scrin off Earth, they have since gotten worse. MUCH worse.

Tiberium is literally about to eat the Earth.

Populations are in rapid decline - GDI, Nod, even the Forgotten. *Everybody* is taking it in the gonads.

That's why not even GDI is building big bases any more - who will they get to staff them?

(NOD, on the other hand, has never been a believer in the large base - if you've followed previous games in the Tiberium cycle, NOD has consistently, and largely successfully, painted GDI as an *army of occupation*. NOD bases, like their units, are largely models of both economy and efficiency by design and out of necessity. You wonder why GDI went that way? Same reason, of course - necessity.)

To be the devil's advocate here: When is your PC not connected to the internet? Apart from outages on the ISP's end my computer is always online.

Many people use laptops to play single player games for just that reason, they are not always connected to the internet.

So sure, a desktop is likely going to be connected for quite awhile, but online requirements affect laptop users who travel often and do not always have internet access (which, if you use a laptop more than a desktop, chances are you travel quite often as you needed the mobility). On top of that, it also affects anyone who does not have a constant always on connection or at the least, an unstable connection.

Arrrrrrgh! 3 times within 10 minutes I've gotten the stupid "You've been randomly disconnected from the Internet, your progress will not be saved blah blah blah" message (when my web access is actually perfectly fine) so I've not got past the first 3 minutes of gameplay yet as I refuse to lose what I've done. Why oh why EA?! Stupid ****ing move :angry: Never have I regretted a purchase so quickly :(

EDIT: Oh and it gets even better - the commandandconquer.com website is now down so I can't even go and rant at the official support forums.

A persistent Internet connection is DRM?

Please; what's next? Is *Yahoo Messenger* or other IM software going to get whacked for requiring a persistent connection?

EA was very up front about that requirement (as in going back to last year, before the closed beta started).

That argument is disingenuous at best, and flat-out specious at worst.

Online gaming (and multiplayer online gaming in particular) is also a *social experience*; why else do you think XBLA and Sony's PSN are so wildly successful? (And why is Blizzard going the same route with Starcraft 2, and getting hammered for the same reason?)

Why do you think social networks are getting serious love as far as gaming goes? (In addition to fans of C&C and Starcraft talking about those games on Facebook, EA and Blizzard have *official* Facebook sites for C&C 4 and Starcraft 2, respectively.)

It may be hated, but it's no more DRM than the same requirement for Starcraft 2 is.

I decided to quote the post I was replying to since you quoted me. What's wrong with it? Well, just read the post. It's not just checking to see if you're online. If you blacklisted the EA servers then you couldn't play so it's much more than that. It's an online check to make sure you are a legal player, which is not bad at face value, but when you start having the problems scokem has, then it becomes intrusive. Also, although I don't travel much anymore, Red Alert 2 (with Yuri's add-on) was a staple on my laptop for my business trips for years when I traveled overseas to places without internet.

I decided to quote the post I was replying to since you quoted me. What's wrong with it? Well, just read the post. It's not just checking to see if you're online. If you blacklisted the EA servers then you couldn't play so it's much more than that. It's an online check to make sure you are a legal player, which is not bad at face value, but when you start having the problems scokem has, then it becomes intrusive. Also, although I don't travel much anymore, Red Alert 2 (with Yuri's add-on) was a staple on my laptop for my business trips for years when I traveled overseas to places without internet.

However, the requirement was not hidden. And folks are buying the game anyway (even before the offline server workaround was pushed out the door).

If any person that bought the game had been having Internet connection issues, than *any* game that requires a persistent connection (including MMOs) would be a bad bet.

It would be one thing if they weren't aware of either their Internet connection issues, or the game's requirements in that regard. However, where one or both are known well ahead of purchase time, and the game gets bought anyway, I don't blame the developer, or the publisher. I blame the *purchaser* for insufficient due-dilligence.

However, the requirement was not hidden. And folks are buying the game anyway (even before the offline server workaround was pushed out the door).

If any person that bought the game had been having Internet connection issues, than *any* game that requires a persistent connection (including MMOs) would be a bad bet.

It would be one thing if they weren't aware of either their Internet connection issues, or the game's requirements in that regard. However, where one or both are known well ahead of purchase time, and the game gets bought anyway, I don't blame the developer, or the publisher. I blame the *purchaser* for insufficient due-dilligence.

And I blame EA for making such a weird game. It's fun, but weird.

I like it a lot more than Dawn of War 2 and appreciate having my progress saved online so when I switch between desktop and laptop it doesn't matter, I can say that.

I think everyone knows how much I care about having to be connected to the internet to play by now.

However, the requirement was not hidden. And folks are buying the game anyway (even before the offline server workaround was pushed out the door).

If any person that bought the game had been having Internet connection issues, than *any* game that requires a persistent connection (including MMOs) would be a bad bet.

Why keep bringing up things like MMO and IM clients? They are a whole different type of product.

People have given reasons why they shouldn't need a connection (laptops being a big one) and i see no reason that they should have ever had an internet connection as a requirement. If they want to retain stats just cache them and upload when you next run with a connection as consoles do with achievements and the like. Your right, the requirement wasn't hidden but that doesn't mean people have to like or live with it...single player games for decades haven't required a connection and unless there is a worthwhile server component that effects the actual gameplay its completely unnecessary.

Another example was when me and some friends moved house and had to wait two weeks to get a net connection. We looked to do some LAN gaming since we couldnt play anything that required an online connection. That would rule out a game like this which again traditionally would have functioned fine without the connection.

People have given reasons why they shouldn't need a connection (laptops being a big one) and i see no reason that they should have ever had an internet connection as a requirement. If they want to retain stats just cache them and upload when you next run with a connection as consoles do with achievements and the like. Your right, the requirement wasn't hidden but that doesn't mean people have to like or live with it...single player games for decades haven't required a connection and unless there is a worthwhile server component that effects the actual gameplay its completely unnecessary.

And yet it does. The items you unlock during gameplay are unlocked for single player and multiplayer. The way you suggest it, people would just hack their way to having everything and drive off legit players.

And yet it does. The items you unlock during gameplay are unlocked for single player and multiplayer. The way you suggest it, people would just hack their way to having everything and drive off legit players.

Again, cache that. Sync the online account when they next connect. Thats not exactly something special and other games/systems do similar things.

I think the concept of a singleplayer game requiring a constant internet connection to be rather counter-productive. For me at least I love to play Warcraft 3 and other non-net games on my laptop while travelling, not to mention if my net at home goes out I'll have to bust out the sp games to pass the time (when I'd normally be playing multiplayer). I understand the issue with unlocks and wanting to prevent people from cheating the system (which as you pointed out would be difficult if data is cached locally) but there's no reason the player can't have an "offline only" profile that they could use if they don't intend to play online.

So, like Ubisoft, the intention here is to hamper the 0-day piracy rather than actually provide something for users no matter how they be spinning it now (as stated explicitly by Ubisoft re AC2 and that EA are working to get an offline mode into the game post-release).

Now that I agree with, and would've preferred. On the other hand, the new system encourages people to play online. I already used my unlocked stuff in coop mode with my friend.

Also, the thread title is misleading. C&C4s always on connection was announced before Ubisofts platform was.

Exactly how would that stop what I suggested would happen?

If by 'other games' you mean 'nothing randomevent has ever played' sure.

Ok then, how does requiring an internet connection stop people cheating? Countless games are plagued with cheats regardless of the setup or whether they are connected to dedicated servers or whatever. Requiring a net connection doesn't stop cheating or working around limitations really.

Anyway Micsotofts Live services "sync" achievements when you log in next as far as I'm aware which is what I was referring to. Maybe it isn't flawless, I don't know, but I doubt CNC4's system will be bullet proof either. I have at least one iPhone game that can do that too if you dont have a data connection active (don't ask which one, I can't remember...I read it in the release notes but when it was updated).

Are EA so confident that there is there absolutely no workaround for this DRM? Somehow modifying the game so it doesn't need to connect to the net perhaps? Reason I ask is that as soon as someone pulls it off - all EA are doing is punishing loyal customers again!

adding this drm garbage only puts off buyers who will pay for games that have no drm garbage in em and forcing users to have internet just to be able to play the game is just dumb, thats another game off my list but if drm is removed then maybe.

Well I'm striking C&C4 off my list, I don't see the point of renting a game at full retain price (as this is essentially what this is). I'm actually not so much bothered it requires an active internet connection but more what is gonna happen when EA shuts down the servers? they can't run them forever obviously, so the real question is how long after release before the game disc becomes a coaster?

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I disagree here sorry. The majority of their customers are corporations who are locked in to their eco system and have no choice. Private individuals don't contribute that much to their income.
    • Weekend PC Game Deals: Anno 117, Final Fantasy VII, Rematch, and more by Pulasthi Ariyasinghe Weekend PC Game Deals is where the hottest gaming deals from all over the internet are gathered into one place every week for your consumption. So kick back, relax, and hold on to your wallets. The Epic Games Store's mystery giveaways may have ended, but its regular freebies didn't miss a step this week. The double drop was for copies of Warhammer 40K Speed Freeks and The Ouroboros King. Speed Freeks lands for multiplayer racing fans, but with plenty of competitive shooting elements too. You will be piloting Ork buggies, tanks, and aircraft modeled after the popular tabletop miniatures while trying to complete objectives and pass finish lines. Next, Ouroboros King is a crossover between chess and tactical roguelikes, offering the chance to create your own army with special rules to beat incoming foes on the board. The double giveaway on the Epic Games Store will be available until June 11, and replacing it will be Citizen Sleeper and ROBOBEAT. The Humble Store brought a new charity bundle to check out this week too. Landing with the name The Complete Inkle Library, this is a large collection of interactive narrative puzzle games from the publisher Inkle. This begins with Heaven's Vault, four parts from the Sorcery series, 80 Days, Overboard, and Pendragon: Narrative Tactics within the starting tier for $9. Hopping up a step to the $12 tier gets you TR-49, Expelled, and A Highland Song for paying at least $12. If you go for the $20 tier, you get four e-books from the Heaven's Vault series. The bundle has almost three weeks on its counter before it goes away. Big Deals There is a larger than normal amount of weekend specials happening this time, including multiple publisher deals, franchise discounts, and indie gems to grab. With those and more, here's our hand-picked big deals list for the weekend: Anno 117: Pax Romana – $44.99 on Steam Clair Obscur: Expedition 33 – $39.99 on Steam Timberborn – $27.99 on Steam EARTH DEFENSE FORCE 6 – $26.39 on Steam Rust – $19.99 on Steam FINAL FANTASY VII REBIRTH – $19.99 on Steam Street Fighter 6 – $19.99 on Steam Returnal – $19.79 on Steam Shape of Dreams – $17.49 on Steam Far Cry 6 – $14.99 on Steam Assassin's Creed Valhalla – $14.99 on Steam Quarantine Zone: The Last Check – $14.99 on Steam REMATCH – $14.99 on Steam EA SPORTS FC 26 – $13.99 on Steam FINAL FANTASY VII REMAKE INTERGRADE – $13.99 on Steam Magicraft – $12.79 on Steam Cult of the Lamb – $12.49 on Steam Dying Light 2: Reloaded Edition – $11.99 on Steam Cuphead – $11.99 on Steam Assassin's Creed Odyssey – $11.99 on Steam Hunt: Showdown 1896 – $11.99 on Steam Sektori – $11.99 on Steam Just Shapes & Beats – $11.99 on Steam Gunfire Reborn – $10.99 on Steam 33 Immortals – $9.99 on Epic Store Baby Steps – $9.99 on Steam Sifu – $9.99 on Steam Hearts of Iron IV – $9.99 on Steam DREDGE – $9.99 on Steam DAVE THE DIVER – $9.99 on Steam Pacific Drive – $9.89 on Steam Mycopunk – $9.74 on Steam Sons Of The Forest – $8.99 on Steam Jotunnslayer: Hordes of Hel – $8.99 on Steam Nuclear Throne – $8.99 on Steam Mechabellum – $8.99 on Steam Deep Rock Galactic: Survivor – $8.44 on Steam TerraTech Legion – $7.99 on Steam Inscryption – $7.99 on Steam Assassin's Creed Unity – $7.49 on Steam Minishoot' Adventures – $7.49 on Steam The Stanley Parable – $7.49 on Steam Oxygen Not Included – $7.49 on Steam Megabonk – $6.99 on Steam Look Outside – $5.99 on Steam Vampire Hunters – $5.24 on Steam MOTHERGUNSHIP – $4.99 on Steam My Friend Pedro – $3.99 on Steam The Messenger – $3.99 on Steam Vampire Survivors – $3.74 on Steam Brotato – $2.99 on Steam Enter the Gungeon – $2.99 on Steam Loop Hero – $2.99 on Steam GRIS – $2.99 on Steam Exit the Gungeon – $2.49 on Steam Hitman: Absolution – $1.99 on Steam CARRION – $1.99 on Steam Don't Starve Together – $1.49 on Steam Golf With Your Friends – $1.49 on Steam Hotline Miami – $0.99 on Steam The Ouroboros King – $0 on Epic Store Warhammer 40K Speed Freeks – $0 on Epic Store DRM-free Specials Hopping over to the DRM-free deals, the GOG store has plenty of discounts running this weekend too. Here are some highlights: Fallout 4: Game of the Year Edition - $15.99 on GOG Fallout: New Vegas Ultimate Edition - $9.99 on GOG Disco Elysium - The Final Cut - $9.99 on GOG Crysis - $9.99 on GOG Tyranny - Standard Edition - $7.49 on GOG Frostpunk: Game of the Year Edition - $7.35 on GOG Banished - $6.79 on GOG Fallout 3: Game of the Year Edition - $6.59 on GOG The Forgotten City - $6.25 on GOG The Age of Decadence - $5.99 on GOG SimCity 3000 Unlimited - $4.99 on GOG Assassin's Creed: Director's Cut - $4.99 on GOG SimCity 4 Deluxe Edition - $3.99 on GOG Vampyr - $3.99 on GOG Torchlight II - $3.99 on GOG Deus Ex GOTY Edition - $3.49 on GOG Primordia - $3.09 on GOG Theme Hospital - $2.99 on GOG SimCity 2000 Special Edition - $2.99 on GOG Total Annihilation: Kingdoms + Iron Plague - $2.99 on GOG Deus Ex: Human Revolution - Director’s Cut - $2.99 on GOG Master of Orion 1+2 - $2.39 on GOG Prince of Persia: The Sands of Time - $1.99 on GOG Prince of Persia: Warrior Within - $1.99 on GOG EVERSPACE - $1.99 on GOG Total Annihilation: Commander Pack - $0.99 on GOG Keep in mind that availability and pricing for some deals could vary depending on the region. That's it for our pick of this weekend's PC game deals, and hopefully, some of you have enough self-restraint not to keep adding to your ever-growing backlogs. As always, there are an enormous number of other deals ready and waiting all over the interwebs, as well as on services you may already subscribe to if you comb through them, so keep your eyes open for those, and have a great weekend.
    • When will the Photos app be updated to remember the window size and position when reopened? They addressed this issue in a 2024 version of the app (though I can't recall the build number). Unfortunately, after that specific version, the problem persists! Please prioritise this fix in your K2 schedule. Additionally, the Snipping Tool has lost the ability to capture the Windows Taskbar starting from the 2024 version!
    • Same, never saw it on Android or iOS. Guess only some people got it *shrugs*
  • Recent Achievements

    • Week One Done
      ssd21345 earned a badge
      Week One Done
    • Contributor
      MarkHughes4096 went up a rank
      Contributor
    • Dedicated
      jordanspringer earned a badge
      Dedicated
    • Rookie
      Rimplesnort went up a rank
      Rookie
    • One Year In
      Markus94287 earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      498
    2. 2
      +Edouard
      175
    3. 3
      PsYcHoKiLLa
      143
    4. 4
      ATLien_0
      92
    5. 5
      Steven P.
      79
  • Tell a friend

    Love Neowin? Tell a friend!