Command & Conquer Copies Ubisoft's Awful DRM


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Well I'm striking C&C4 off my list, I don't see the point of renting a game at full retain price (as this is essentially what this is). I'm actually not so much bothered it requires an active internet connection but more what is gonna happen when EA shuts down the servers? they can't run them forever obviously, so the real question is how long after release before the game disc becomes a coaster?

Well, a lot of these companies tends to release a patch that removes most of the restrictive DRM features later on in the game's lifecycle. I think EA did that for Sims 3. I do agree with you and I'm not going to buy this game. I don't understand why I have to deal with this BS if I'm going to pay with my hard earned money. It's ridiculous how pirates can have things so easy while paying customers get the shaft.

This game is a piece of s**t. I'm a long time c&c player / fan but this thing is nothing. The missions are easy and annoying, the units are too cartoonish and the artists are painful to watch ( I could kill the "wife" ).

Well, a lot of these companies tends to release a patch that removes most of the restrictive DRM features later on in the game's lifecycle. I think EA did that for Sims 3. I do agree with you and I'm not going to buy this game. I don't understand why I have to deal with this BS if I'm going to pay with my hard earned money. It's ridiculous how pirates can have things so easy while paying customers get the shaft.

No. They never had any on Sims 3, except for digital copies. It requires the DVD in the drive, but thats pretty much it.

Well, a lot of these companies tends to release a patch that removes most of the restrictive DRM features later on in the game's lifecycle.

What I find odd actually is EA seems to have no real generic stance on the issue. They seem to release some titles with restrictive DRM, some pretty much completely free and some with it which they then remove.

Maybe it's just me but it seems to be the sort of thing where I'd just have a company wide policy and stick to that. Perhaps they are just experimenting to see whats popular and they'll unify the entire process down the line.

To be the devil's advocate here: When is your PC not connected to the internet? Apart from outages on the ISP's end my computer is always online.

I have a laptop that could handle this game quite nicely, but I'm not always in a location to get net access with it either. What about people that have a PC/laptop and don't have internet? Some just want to play the game and couldn't care less about multi player.

Are EA so confident that there is there absolutely no workaround for this DRM? Somehow modifying the game so it doesn't need to connect to the net perhaps? Reason I ask is that as soon as someone pulls it off - all EA are doing is punishing loyal customers again!

Offline mode for this game is already done.

However, the requirement was not hidden. And folks are buying the game anyway (even before the offline server workaround was pushed out the door).

If any person that bought the game had been having Internet connection issues, than *any* game that requires a persistent connection (including MMOs) would be a bad bet.

It would be one thing if they weren't aware of either their Internet connection issues, or the game's requirements in that regard. However, where one or both are known well ahead of purchase time, and the game gets bought anyway, I don't blame the developer, or the publisher. I blame the *purchaser* for insufficient due-dilligence.

Whoa - not caught this thread in a few days. Anyway, Ironman was just pointing out that I was stating that my internet connection was perfectly fine and that it appeared to be EA's side of things. I gave it a few days to calm down and just watched the official forums to see when people were able to play again then tried it on Sunday afternoon.

It didn't even go smoothly then because it kept crashing out when trying to load the main menu - a new issue that I'd seen people complaining about on the official forum but I refused to be beaten... After having it happen around 5 times in a row I noticed that each time it crashed out, it loaded the menu buttons but not the chat room (everyone was speculating that it was this causing the errors) so I put my mouse where the campaign/single player button was, loaded the game for a final time and skipped the intro videos whilst nailing the left mouse button as fast as I could. Surely enough I was thrown straight into the single player menu without it crashing out...

I managed to get around 5-6 hours of gameplay in and I'd just saved before I got the random disconnect message again. It seems there are quite a few kinks that they really need to iron out.

As for the other issues you guys have been discussing, I too have a laptop that I game on when I'm out and about so I'm not always guaranteed a web connection which is why I was gutted when I'd heard all those months back that this would require a permanent connection. The suggestion someone made of allowing for an offline skirmish/campaign profile would be great but I doubt EA are gonna be doing anything else with this game :(

Well, here you go PGHammer, straight from the horse's mouth:

EA's mouthpiece foiled by Command and Conquer DRM

By Ben Kuchera | Last updated a day ago

When you have to be connected to the Internet at all times to be able to play a single-player game, something has gone terribly wrong with this industry. EA's first-party blogger and outspoken mouthpiece Jeff Green found this out the hard way, and spread the word. "Booted twice?and progress lost?on my single-player C&C4game because my DSL connection blinked. DRM fail. We need new solutions," he posted to Twitter.

He then goes on and says that calling it a single-player game may not be fair. "However, C&C4 experiments w/what a "single-player game" is?given it's constantly uploading progress/stats for unlocks. It's complicated... I think if we think of C&C4 as an 'online-only' game?which it basically is?then maybe we'd adjust our expectations accordingly."

Making single-player games effectively online-only is a bad solution to any problem, especially after we've explored how many people live without reliable Internet connections. You could save the points and progress and upload them when there is a connection, as Green points out, or simply design your games assuming players may not always be where there is Internet.

Green sent a warning to prospective players. "The story is fun, the gameplay is interesting and different at least?but if you suffer from shaky/unreliable DSL?you've been warned."

Source: ArsTechnica

Well, here you go PGHammer, straight from the horse's mouth:

Source: ArsTechnica

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And his issue was his normally-reliable connection (DSL) fell down. How is C&C 4 respeonsible for that?

Also, he stated *categorically* that he knew about the *persistent Internet connection requirement* when he got the game.

Sounds like nerdrage to me (and like trying to pass the buck).

Also, you can go back to the last point you were credited with and pick up from there (instead of having to go all the way back to the beginning) as the same autosave system that C&C has always had remains in place. (Comes in handy when you have to leave a game in the middle for *other* reasons, like someone else's computer acting up.)

I used that back-to-a-previous-save option to progress in alternating fashion through the GDI and NOD campaigns (I had initially started with the NOD campaign, but then later went back to the branch point and chose GDI).

I therefore *categorically* refuse to take your bait.

No base building = fail.

Edit: This game has been cracked by Reloaded and Skidsrow, so now only paying costumers are suffering.

And why are they suffering?

No base building = fail.

Edit: This game has been cracked by Reloaded and Skidsrow, so now only paying costumers are suffering.

they didnt crack anything. All they did was have you add a line to your hosts file to loopback to you (127.0.0.1).

That method has been used on apps and games for ages.

they didnt crack anything. All they did was have you add a line to your hosts file to loopback to you (127.0.0.1).

That method has been used on apps and games for ages.

Actually, I have a friend who downloaded it. He told me about it while he was downloading it and I told him that it was going to be a pain to install because you needed to edit your hosts file, etc. He installed it and called me over to see it. Apparently he just copied a couple of cracked files over to the install directory and now when he starts the game it bring up a window with 2 buttons. The first button says "Start server" (the other is grayed out at first). Then the server button grays out and the second button: "Start Game" gets enabled. Click on the button and the game starts. He played part of the first mission, so it works that far. It was all very simple and, frankly, pretty professional looking.

Actually, I have a friend who downloaded it. He told me about it while he was downloading it and I told him that it was going to be a pain to install because you needed to edit your hosts file, etc. He installed it and called me over to see it. Apparently he just copied a couple of cracked files over to the install directory and now when he starts the game it bring up a window with 2 buttons. The first button says "Start server" (the other is grayed out at first). Then the server button grays out and the second button: "Start Game" gets enabled. Click on the button and the game starts. He played part of the first mission, so it works that far. It was all very simple and, frankly, pretty professional looking.

AC2 will get that some day. They already have a server emulator and are working on key values that the game sends to Ubisoft, and logging the Ubisoft responses. In short, the AC2 server emulator works for a majority of the game already, from what I have heard there are only a few sidemissions and what not that are not working yet, but all the main storyline missions (or at least most of them) work without issue.

Chances are once it gets working 100%, someone will make a 1-touch "crack" similar to what you mention, where there is a button to start the emulation server, then another to launch the game.

More difficult to do than standard cracks, but now that its done all people need to do is do similar things for other games with the same DRM.....the longest part will be getting all the values so people can play 100% of the game.

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While the Moodi's shape and form factor is not what I would call particularly ergonomic, it is not uncomfortable to hold and use. The Moodi comes with six removable magnetic buttons with various smiley faces. Buttons sit securely, and they have nice-feeling, albeit a little loud, clicks. It is a cute touch that adds a little more fun and character to the device. There is also an accented power button and a single status LED. The latter displays charging status and connection mode. The Moodi supports three modes: Reading: Buttons work as volume buttons, allowing you to flip pages in the built-in reader or other apps that support page turning with volume buttons. Media: Buttons work as skip forward/backward, which is useful when listening to audiobooks, podcasts, or music. Scroll: The third mode lets you scroll pages in the web browser or any other application The Krono properly detects the Moodi and presents you with an on-screen guide when you connect it for the first time (it also displays the battery level). However, you can only change modes by holding both buttons for a few seconds. It is also worth noting that the Moodi works with other devices. I connected it to my iPhone and it let me adjust volume or control media playback. Sadly, the scroll did not work, so you cannot use it to waste time scrolling TikToks. Overall, the Moodi is a cute little accessory, which I can recommend for those who read a lot. It is very useful for remote page flipping when you do not want to burden your hands by holding the Krono all the time. I only wish DuRoBo included a lanyard for the built-in loop. As for the battery life, after using the Moodi for a few days, I only managed to drop several percent of its 90 mAh battery. Despite the small size, it is rated for weeks of use, which is pretty impressive. At $35.99, I cannot say the Moodi is a must-have accessory, but I see the appeal. I prefer using the Krono with its Smart Dial, as I rarely read for more than 40-60 minutes in one sitting. However, if you have a stand and like reading for long periods, the Moodi is the right thing to have. It is a bit more expensive than regular page flippers on Amazon, but it is on par with similar products from Kobo or BOOX. Plus, it has a little more fun to it with removable buttons and better integration into the Krono. Conclusion At the end of the day, DuRoBo Krono is a nice pocket-sized e-reader. Its software focuses on the main things without trying to be everything at once. The smart dial idea is unique and great, and I wish more manufacturers had something similar in their devices. The display is also good, with an even frontlight and "always-on" support. I did not notice any deal-breaking issues with the Krono. However, you can feel that the idea needs some improvements, such as a slightly stiffer dial in a more ergonomic location, perhaps a little more premium materials, and better software customization. I hope the company won't give up on the idea and improve the dial and ergonomics in the second generation. Buy DuRoBo Krono Black - $279.99 on Amazon Buy DuRoBo Krono White - $279.99 on Amazon Buy DuRoBo Moodi - $35.99 on Amazon As an Amazon Associate, we earn from qualifying purchases.
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