Popular games you just can't get into?


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Half-Life 2 I'm afraid. Love TF2 and Portal, but Half-life gives me that POV sickness feeling. I've adjusted the video settings and it doesn't happen as often, but I still can't go with more than half an hours play.

Motion sickness?

I honestly do not understand motion sickness at all. I get sick as a dog in airplanes, and quite sick from car rides as well (mostly from stop and go traffic or cars that ride extremely rough), as well as on boats (though, thats sea sickness....slightly different than general motion sickness). But I have NEVER felt motion sickness from playing a video game. I have played nearly every halfway decent PC FPS game that exists, as well as many other types of games and have not once got sick from it, but I get motion sickness from virtually ever other source of rapid movement.

Any game that begins with call of duty, any popular mmo,anything that is over-hyped and is "next gen" :rolleyes: , games like crysis,oblivion. In general games that receive so much praise while in reality they lack any serious depth and good gameplay ;) .

Motion sickness?

I honestly do not understand motion sickness at all. I get sick as a dog in airplanes, and quite sick from car rides as well (mostly from stop and go traffic or cars that ride extremely rough), as well as on boats (though, thats sea sickness....slightly different than general motion sickness). But I have NEVER felt motion sickness from playing a video game. I have played nearly every halfway decent PC FPS game that exists, as well as many other types of games and have not once got sick from it, but I get motion sickness from virtually ever other source of rapid movement.

I remember getting motion sickness with Metroid Prime 3, but that was a mixture of poor graphics (Wii standard in 480i) and a crappy TV so it made it worse. I want it again though now as I have a new telly...

I know a few people that can't play FPSs at all or for a long period of time because they get motion sickness from it. My girlfriend can't even watch me play a fps game for more than five minutes because she starts getting nausiated.

Well.. that's not as much not being able to get into it, as having a lack of time due to playing great games :laugh:

Well, now that's true but I bought it when it came out so like a couple weeks before either of those two games. ;) Plus, I need a new comp to play it on high!

About 2/3 of the popular FPS games (Crysis, CoD, Halo).

Never finished the first Assassin's Creed.

Tried Everquest and Ultima Online, didn't even bother with WoW. It's odd, tho, because I was addicted to old school text MUDs back in the 90's before I got my PS1.

Sim racers (Gran Turismo, etc.).

Halo -- I think only because I grew up as a PC Gamer -- so Halo had absolutely NOTHING to offer me other than a generic story line :yawn:

Bioshock 2 -- The first one I had a lot of fun with...I guess the 2nd felt too...repetitive of the first for me.

Half-Life -- Could never get into it whatsoever, but I was and still am a DoD ###### :p

WoW -- I tried it, really I did lol but it was after a 3 year run with City of Heroes which I was unhealthily addicted to, and WoW just bored me with all the running around, get this get that, etc.

i might get boo'ed for this but here is my list:

Oblivion IV

Gears of War 2

Half life series

apart from these, i never had interest in those sport games like NHL NBA, fifa etc.

Boooo. J/K :D

Halo. I HATE the effing thing.

Gears of War. Just don't get it. Never did.

I never liked sport games either.

Metal Gear Solid - I have the first two in the series and just couldn't think anything but "clunky and cheesy." Sam Fisher FTW.

Halo - have 1 through 3, liked 'em but wouldn't put them in even the top half of FPSs

Modern Warfare - own it, just meh. Of course, I hate online gaming, so there's that.

MMOs - see the part about me hating online gaming. Mostly, I hate people.

Motion sickness?

I honestly do not understand motion sickness at all. I get sick as a dog in airplanes, and quite sick from car rides as well (mostly from stop and go traffic or cars that ride extremely rough), as well as on boats (though, thats sea sickness....slightly different than general motion sickness). But I have NEVER felt motion sickness from playing a video game. I have played nearly every halfway decent PC FPS game that exists, as well as many other types of games and have not once got sick from it, but I get motion sickness from virtually ever other source of rapid movement.

I think it's something like motion sickness, I think it's something to do with the field of view in the game (thanks google). I also felt a bit queezy when I played Timesplitters 2, but apart from those 2 I'm fine with FPS's.

As far anything else, I used to be pretty sick on a aeroplanes, but it's very rare now.

Heavy Rain

Most turn based RPG's (even though I liked FFX)

Starcraft

Diablo

Any MMO that is based on the standard wizards, swordsman, etc formula and that time period.

Dungeon trolling RPG's like Dragon Age, Demon Souls or even Oblivion.

Half Life 2

Little Big Planet

Uncharted series

Ghost Recon anything

Team Fortress

Street Fighter

@HilariousNinja - Clannad FTW!

Modern Warfare 2 is top on my list. I've tried to get into it on many occasions, but I just don't like the multiplayer on it. I liked the singleplayer campaign though; I played through it on Veteran difficulty.

Grand Theft Auto IV is another one. It's just too dull and bland-looking for me. There's also the huge problem of massive framerate drops in intense scenes. Vice City is still my favourite in the series.

The Final Fantasy series is up there as well for me. I played the beta of FFXI, but it just felt like an even more boring version of World of Warcraft. And I have tried to play through FFVII on two occasions, but I'm just not a fan of it. One of the big reasons for me is that the game is stretched out too much. Last time I tried playing through it, I got about three or four hours in and bugger all happened.

WoW and Oblivion are the only games I found in this thread that I agree with.

Hated oblivion but loved fallout 3.

WoW is the most boring game ever, if they created ONE main storyline and a LOT more cut scenes, I would enjoy it... but you can't be good at the game unless you dedicate your life to it, and its the same grinds over and over and over again.

-Bioshock 1 and 2, got halfway through and forgot about it.

-Any Tom Clancy game

-Any game on a console apart from playing FIFA with mates, just hate controllers. (PC ftw)

-Elder Scroll games, combat is horrible imo. That and any other game with similar combat.

-Point and click RPG's; bores me to death.

Probably a lot more other games I can't think off.

Ever since playing the Mass Effect games, I've looked at games differently I have to say. No longer is Jedi Academy or Half Life my benchmark to games on how games incorporate story, gameplay and graphics. Jedi Academy was really just me loving Star Wars and finally being able to play as a Jedi without any crappy point clicking crap. Best Star Wars game in the series, perfect. Half Life was awesome as well, embodying story and gameplay as well as well scripted scenes. Amazing. Mass Effect just topples them with the immersive story and great execution of both gameplay mechanics and graphics. Still not sure which I like better in terms of gameplay, 1 or 2 :s. 1 had a proper inventory and felt more like a RPG than number 2 did but number 2 had better combat among other things, easier to say it was more streamlined.

Whoops, got a little off topic haha

Edit: Fallout 3 :blush: Started out okay I guess but the combat (again) gets way too boring (admittedly, my save game got corrupted otherwise I may have played the game through). I might try it again someday, not sure when though.

I actually completed Bioshock and wasn't overly impressed with it - certainly not enough to be thrilled by the thought of a sequel. All the bugs and glitches didn't help either.

Strategy games - I want to like these but could never get my head around how to keep control of all these units around a battlefield. Small squad games, like Soldiers: Heroes of WWII, I can play but that's because you're keeping all your units more or less on screen so can keep an eye on them.

I actually completed Bioshock and wasn't overly impressed with it - certainly not enough to be thrilled by the thought of a sequel. All the bugs and glitches didn't help either.

Strategy games - I want to like these but could never get my head around how to keep control of all these units around a battlefield. Small squad games, like Soldiers: Heroes of WWII, I can play but that's because you're keeping all your units more or less on screen so can keep an eye on them.

yeah RTS are the hardest games ever. takes some practice. I am sort of good at warhammer 40K cause I used to play it with my brother all night when I was at my dads, though all I did was build a massive force with one of the super unit things, and just sent them in an destroyed anything that moved

WoW - My mate was level 60 or whatever when I joined her server. The goal was I'd level up to a point where I could play with her but after two weeks I was at about lvl 18 and bored of going at it alone and quit.

Forza - Bit dull IMHO. Not much of a racing sim fan so this game didn't interest me. Loved Project Gotham mind you.

MGS4 - Only played an hr or two so I might get back into it. At this early stage it seems a tad dull but. Quirky but dull. One I need to give a better chance probably

GTA IV - Really boring game IMHO. TBH there isn't a sandbox style game that isn't an RPG that I really like. The genre is still in its infancy IMHO and to me feel like where FPS were at when Doom was released compared to what we are getting now. Basically games that are barely touching the surface. Regardless of how expansive these games are I feel the world exists purely to put people and obstacles in front of me and nothing would have any purpose if I ceased to exist. The games are also extremely static. I'll add an exception for AC2 but even that game had a bit of a static world. I thought the missions were fun but.

Anyway to me GTA was a mediocre story (I cared for none of the characters) filled with overly drawn out missions, some of which required too much driving. Give me more in the way of check points and maybe it'll hold my interest better (No, I didnt care for calling down cabs all that much). If anything I prefered Vice City. The smaller world gave it a bit more personality and you got a bit more intimate with the surroundings. Later games have felt too vast and soulless. I liked the vehicles handling better too and the ability to go and purchase properties. Even the soundtrack was fantastic.

I could throw Prototype in there too. A game I loved that got boring rather quick. The reason for putting GTA ahead is that at least Prototype didn't try and be anything else...it didnt try and throw in romancing or a few dull diversions like bowling and the like. GTA 4's attempt to be a bit more realistic hurt it in the end I think.

Assassins Creed: God awful game. The fact the guards were overly suspicious so that anything above a walk would trigger them off alone let this game down. On the other hand AC2 is one of the best games I've played in a long time.

Duke 3D, Farcry 2, Descent and a bunch of older games - A few games here that would make me motion sick within maybe five mins.

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    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? 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