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I just wanted to stress that my opinion was jsut that, my opinion based on how this dock works. If you are truly looking for a Dock-like replacement for your Taskbar, I'm positive this is what you're looking for. It just didn't suit mu purpose. Well done to the dev and best of luck on your app.

As interesting as this was, I'm afraid I just don't find it usable. The dock itself works alright, I suppose. I feel it's much slower compared to Rocketdock.

I suppose you didn't try fine tuning the magnify animation, of course?

It's always a trade-off between speed and smoothness, which is why you can set it to be as smooth or as fast as you want it. What is a smooth animation for some will be interpreted as 'slow' by others - which is precisely why you can configure it to your liking (Nexus Preferences -> Effects tab -> Effect Settings).

Anyway, Nexus 10.4 is about to be released and it makes the magnify effect up to 3-4 times faster (especially noticeable on very large docks) and the blurring of semi-transparent dock backgrounds about 25% faster too.

See, here's my situation.

I don't need live reflections. Why would I want them when the dock is hidden most of the time?

I don't need or want my taskbar replaced.

I don't need access to 80 commands from my dock.

I don't want access from my dock to shut down/restart/log off my system.

Sounds more like you don't need a dock at all. :p

Sorry, won't be using it. At least, not right now. Thanks anyway.

Not a problem. It only proves you can never satisfy everyone. :)

I suppose you didn't try fine tuning the magnify animation, of course?

It's always a trade-off between speed and smoothness, which is why you can set it to be as smooth or as fast as you want it. What is a smooth animation for some will be interpreted as 'slow' by others - which is precisely why you can configure it to your liking (Nexus Preferences -> Effects tab -> Effect Settings).

Anyway, Nexus 10.4 is about to be released and it makes the magnify effect up to 3-4 times faster (especially noticeable on very large docks) and the blurring of semi-transparent dock backgrounds about 25% faster too.

Sounds more like you don't need a dock at all. :p

Not a problem. It only proves you can never satisfy everyone. :)

To be fair, I really was only looking for a separate stylish launcher for folders and Applications that couldn't or didn't want to pin to the taskbar. My needs were just very minimal. If I ever am looking to replace my taskbar, I'll give it a go.

one bug is setting the taskbar (superbar) to hide in the nexus settings to use the button within the dock for the start menu, I noticed that when the start menu pops up from the dock and I hover over the right panel of the start menu, the buttons turn white one by one as I hover over them. This could just be the theme I'm using for windows 7, but I can't see why.

It's not a bug - at least not with Nexus - but more of a limitation imposed by Windows 7. Our dear Microsoft programmers changed the Start Menu in such a way that:

1. It tries to go back to it's anchor position near the Windows Taskbar whenever you open the All Programs menu or search for something.

2. It won't repaint properly, as you've noticed, unless it is *exactly* where it expects to be! That one really got me puzzled! Microsoft's motto must be 'why make it simple when we can make it complicated (and make life harder for those pesky customizers at the same time!)'

I could either have removed the Start Button from the Nexus dock under Windows 7, make the Start Menu pop up in it's default position, or try to work around the issue. I chose the latter since I felt it was still more convenient, even though it had the visual glitches - but perhaps I shouldn't if this is going to be interpreted as a bug in Nexus.

Avlor, could you please download Nexus 10.4 from HERE and let me know what you think (unless you are now running Xtreme 10.3, of course, in which case a new beta will soon be forthcomming too)? It has a few surprises for you. :D

I found it a bit annoying when it lags a second before switching to another page.

Although I didn't agree with you in terms of switching between Preferences tabs (except for the Themes tab, in which a small delay is expected due to the 'live' previews) I did find out that Nexus, having built-in multi-language support, was performing a needless English to English translation of the User Interface (Doh!). If that was your issue, you should find Preferences to be more responsive now.

One of the critical points is that I can't move the dock off the screen (set a negative screen edge offset).

Nexus v10.4 now allows you to specify a negative efge offset down to -16 pixels. :)

However, when I set my Win 7 to hide everything in that small window you can trigger by clicking on the arrow on taskbar, the arrow on the dock disappears entirely.

Issue has been fixed on Nexus v10.4. :)

If I leave one or two icons with "icon and notification" setting, I get a blue arrow I can't change. Since my setup is BW, that's kinda unacceptable.

Nexus v10.4 now allows you to customize the System Tray Expand button (the blue arrow) by an icon of your choice - just right click the arrow and select 'Dock Entry Properties' from the context menu.

Anything else? ;)

In the spirit of free software, I decided to give this a closer look. I think I'm going to have to eat my words, the animation speed certainly needed tweaking.

:) Glad you decided to give it another shot - make sure you upgrade to v10.4 (just out of the oven, not yet officially released) by downloading it from HERE.

Before I explore this too far, My question is how can I run multiple docks?

By upgrading to Winstep Xtreme, which also gives you an infinite number of nested sub-docks, among a ton of other features. :laugh:

You have your job - this is what I do for a living.

looks interesting, the entire suite does in fact

Will have to explore this. I tend to like things minimal, and right now the way windows 7 is, its very clean. Will see if i can get used to using this though. That being said, i can tell the dock is really well made.

If you're running 10.3 (and, if you are not, you should! ;) ), there is a BIG checkbox right at the top of the Taskbar configuration tab in NextSTART Preferences: 'Allow NextSTART to replace the Windows taskbar'. Disable that and then use WorkShelf to hide the Windows taskbar (General Preferences tab).

I can't find it? The only settings i can get into are the regular settings where you change the themes and so on?

Otherwise it looks really sweet, just have to learn how handle it!

I can't find it? The only settings i can get into are the regular settings where you change the themes and so on?

In that post I was referring to the NextSTART component of Winstep Xtreme (not Nexus) which can replace the Windows taskbar with its own, skinnable, version. Also, it's the public beta version with the new UI (v10.3), not the official version (v9.5).

In that post I was referring to the NextSTART component of Winstep Xtreme (not Nexus) which can replace the Windows taskbar with its own, skinnable, version. Also, it's the public beta version with the new UI (v10.3), not the official version (v9.5).

So with just nexus i can't replace the windows taskbar?

It's not a bug - at least not with Nexus - but more of a limitation imposed by Windows 7. Our dear Microsoft programmers changed the Start Menu in such a way that:

1. It tries to go back to it's anchor position near the Windows Taskbar whenever you open the All Programs menu or search for something.

2. It won't repaint properly, as you've noticed, unless it is *exactly* where it expects to be! That one really got me puzzled! Microsoft's motto must be 'why make it simple when we can make it complicated (and make life harder for those pesky customizers at the same time!)'

I could either have removed the Start Button from the Nexus dock under Windows 7, make the Start Menu pop up in it's default position, or try to work around the issue. I chose the latter since I felt it was still more convenient, even though it had the visual glitches - but perhaps I shouldn't if this is going to be interpreted as a bug in Nexus.

Well that's a bit of a farce on Microsoft's part :(

I agree, people, especially new users to Nexus Dock may see it as a bug, as I did, but I also stated it could be the theme I'm using for windows, but it's a limitation with windows 7 itself :crazy:

Must be a case of, "Like it or Lump it unless it's in it's default positions" on Microsofts part.

Anyways, keep up the good work, it's certainly the best dock I have seen for Windows.

So with just nexus i can't replace the windows taskbar?

You can - a Nexus dock is able to display the tasklist *and* the system tray. But it's main purpose is to be a quick application launcher, while NextSTART specializes in Task Management (as well as Menu Management).

For Nexus to replace the Windows taskbar you need to do the following:

1. Open Nexus Preferences.

2. In the Effects tab enable the system tray and the list of running applications (you can also fine tune the latter in the Tasks tab).

3. In the General Preferences tab enable the setting to hide the Windows taskbar.

If your dock is docked at the bottom of the screen, you might then also want to disable the 'Respect space reserved by other docks...' setting in the Position & Behavior tab, so Nexus can use the screen space reserved by the Windows taskbar (which stays reserved even though the taskbar is hidden). Alternativelly set the Windows taskbar to auto-hide before hidding it via Nexus.

You can - a Nexus dock is able to display the tasklist *and* the system tray. But it's main purpose is to be a quick application launcher, while NextSTART specializes in Task Management (as well as Menu Management).

For Nexus to replace the Windows taskbar you need to do the following:

1. Open Nexus Preferences.

2. In the Effects tab enable the system tray and the list of running applications (you can also fine tune the latter in the Tasks tab).

3. In the General Preferences tab enable the setting to hide the Windows taskbar.

If your dock is docked at the bottom of the screen, you might then also want to disable the 'Respect space reserved by other docks...' setting in the Position & Behavior tab, so Nexus can use the screen space reserved by the Windows taskbar (which stays reserved even though the taskbar is hidden). Alternativelly set the Windows taskbar to auto-hide before hidding it via Nexus.

I have just downloaded NEXUS DOCK.

It looks great.

I am a grandfather new to this forum and not overly comfortable with computers, but I would like to use NEXUS DOCK.

Could you point me to "beginner directions" as to how to use the dock?

Thank you

I am a grandfather new to this forum and not overly comfortable with computers, but I would like to use NEXUS DOCK.

Could you point me to "beginner directions" as to how to use the dock?

Well, start by reading the included documentation (click the Help button in Nexus Preferences) - that ought to give you an idea of what Nexus can do. :)

Then just use the application, should be pretty intuitive - and if you run into any issues, there's always Winstep support and the Winstep Forums.

I would like to make 2 points:

1) I will install and trial your dock sometime soon. I like what I am seeing thus far.

2) Your attitude... Refreshing! Seen a dev on here recently who took every comment as criticism and tried to be a big shot. You admit you have things to work on, work on them and then release them with a great attitude!

:)

I'm not happy with Nexus Dock, though I downloaded it with great enthusiasm. I'll list the problems:

1. Context menus. How do you activate them? Say for MSWord I want to open a new document on clicking, but with a right click I want options for shut down existing doc, etc.

2. If I prevent windows from overlapping with the dock, it leaves a huge space which I can't reduce.

3. The right click menu is just too long. I want to eliminate some options, but that's just not possible.

Nexus Dock looks great and has some great features, but unless these problems are fixed, I'll be sticking to Rocket Dock.

I think NJLouch is going to re-think his opinion about me now, hehe: :D

1. Context menus. How do you activate them? Say for MSWord I want to open a new document on clicking, but with a right click I want options for shut down existing doc, etc.

Are you by any chance referring to jump list menus as found in Windows 7? And don't you then complain further down that context menus are too long? And does RocketDock do this? :p

2. If I prevent windows from overlapping with the dock, it leaves a huge space which I can't reduce.

The space reserved by the dock should be equal to the height of the dock, but some themes, like Leopard, have a huge transparent part at the top - just use a different background. RocketDock doesn't even allow you to reserve screen space, by the way.

If what you are seeing is hugely disproportional, on the other hand, then you have Windows set to use high DPI (Personalize -> Display -> Set Custom Text Size (DPI) ). In such a case Windows Vista/7 will actually 'lie' to the application about the current screen resolution - great Microsoft hack for most applications, causes tremendous problems when running apps such as Nexus.

Reduce the DPI back to the standard 100% and your problem will go away, otherwise you can right-click on the Nexus executable and set the Compatibility Mode to disable display scaling on high DPI settings.

3. The right click menu is just too long. I want to eliminate some options, but that's just not possible.

The right-click menu of *what* is too long? Since the contents of context menus change according to the current item selected, I can only assume you are talking about the right-click menu of the dock's control icon. Are you seriously saying that you would trade all the new features in Nexus vs. RocketDock because you refuse to adapt to a new context menu?! ;)

And what options would you eliminate?

You can - a Nexus dock is able to display the tasklist *and* the system tray. But it's main purpose is to be a quick application launcher, while NextSTART specializes in Task Management (as well as Menu Management).

For Nexus to replace the Windows taskbar you need to do the following:

1. Open Nexus Preferences.

2. In the Effects tab enable the system tray and the list of running applications (you can also fine tune the latter in the Tasks tab).

3. In the General Preferences tab enable the setting to hide the Windows taskbar.

If your dock is docked at the bottom of the screen, you might then also want to disable the 'Respect space reserved by other docks...' setting in the Position & Behavior tab, so Nexus can use the screen space reserved by the Windows taskbar (which stays reserved even though the taskbar is hidden). Alternativelly set the Windows taskbar to auto-hide before hidding it via Nexus.

Thanks for that, love is so far!

Are you by any chance referring to jump list menus as found in Windows 7? And don't you then complain further down that context menus are too long? And does RocketDock do this? :p

Yes. Like that. Those would be awesome. But no, RocketDock doesn't offer it.

The space reserved by the dock should be equal to the height of the dock, but some themes, like Leopard, have a huge transparent part at the top - just use a different background. RocketDock doesn't even allow you to reserve screen space, by the way.

Nope, not working. The space is just too huge.

The right-click menu of *what* is too long? Since the contents of context menus change according to the current item selected, I can only assume you are talking about the right-click menu of the dock's control icon. Are you seriously saying that you would trade all the new features in Nexus vs. RocketDock because you refuse to adapt to a new context menu?!

And what options would you eliminate?

No, any item really. It's insane. I don't want to change every tiny design feature on the Dock on the fly. But for example, RocketDock has little convenient menus, which don't take up the whole screen.

I'm not beating on Nexus. I think it's a great dock. It's just that my expectations were too high.

Yes. Like that. Those would be awesome. But no, RocketDock doesn't offer it.

Nor does any other dock! Windows 7 comes out and suddenly everybody falls in love with jumplists. Fine by me, I'll be re-organizing Nexus task management in a future version anyway to include features such as this, but then don't call the current lack of this feature 'a problem'. In that case, all current docks and program launchers have this 'problem'!

I was tempted to include jump list menus on this release, but, IMO, this only makes sense if I add a new task management mode to Nexus so the dock is able to act more like the Windows 7 taskbar (e.g.; not launch multiple sessions unless you press SHIFT, not duplicate running items that already exist on the dock, etc...). Adding all these features would take too long, so I decided to leave them for a future release.

Nope, not working. The space is just too huge.

And exactly what isn't working? Did you try a different, non-3D, dock background? Did you try the DPI method I wrote about? I have no idea what the problem in your case might be unless you start providing more details. :p

It's like those replies to the Nexus uninstall survey: "It crashed". That's it. Not a drop of extra info of any kind, no email address so I can contact them. It's extremely frustrating - if I knew that it crashed and why it crashed, I would have fixed it already so it didn't! lol So now I know Nexus might be crashing for some users but have no way of fixing it because it doesn't happen to me and I have no data that would allow me to reproduce the problem here so I can identify the causes!

On a similar vein, perhaps the most frustrating uninstall survey replies are from users stating that Nexus doesn't do something or that they had an issue with it, when I know that Nexus *does* support the feature they want (if only they had bothered actually looking at Preferences) or how easy it is to solve their issue. Unfortunately they leave no contact address. It's like if people didn't believe in technical support anymore and therefore don't even bother sending a message to the Winstep support address asking for help or clarification.

No, any item really. It's insane. I don't want to change every tiny design feature on the Dock on the fly. But for example, RocketDock has little convenient menus, which don't take up the whole screen.

You know, I spent a very long time re-organizing Nexus menus for the 10.3 release.

I right click on a IE shortcut on the dock and I get exactly *7* menu items: Properties, Rename, Remove, Insert, Show Container, Browse Container and Nexus, the latter allowing access to the dock control menu. Yet you call this 'insanely long'.

Perhaps if I remove context menus altogether? :D And when was the last time you right-clicked a file in Explorer? ;)

This is also another case of damned if you do, damned if you don't. Most people will love that they can access the most frequently used effects and features directly from the dock's control menu without having to open Preferences. Not only that, this actually brings awareness to the existence of such a feature (people were having trouble finding a way to enable the dock's system tray until I added that option to the Insert sub-menu).

Unfortunately the bottom line is that you can't please everybody. And some will never be pleased no matter what you do. :D

I'm not beating on Nexus. I think it's a great dock. It's just that my expectations were too high.

Thanks. :) I just don't think this is a case of 'high' expectations, though, more a case of a certain unwillingness to change which causes you to find fault in little details and overlook the general positive picture. ;)

Way to go. Ok, I have a couple of questions on what Nexus can do.

1. Instead of separating the programs running and the options in the Dock, can I just combine them into one, with a running app indicator, and the ability to open up the tab just by clicking on it (and it doesn't open a new window)?

2. If yes, is it possible to shut down the app without opening up the window, just by right clicking on it? And can you start up an app without interrupting your current window?

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    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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    • Indeed - drives me mad - usually because Refresh is hidden in the full menu.
    • Firefox has had rounded corners for many years. I take it you're not a fan of modern browsers?
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