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I'm on holiday from May the 13th till May the 29th :rofl:

Worst part of it is I'm going to America so will be there for launch lmao.

Lucky, Florida again? These are my final exams so I should be graduating this year! :D

After I finish, I am probably going to play games for a week straight 24/7 as I just have not had the time/effort to do so lately :(

Lucky, Florida again? These are my final exams so I should be graduating this year! :D

After I finish, I am probably going to play games for a week straight 24/7 as I just have not had the time/effort to do so lately :(

Yeah I'm away with the parents and GF. Would like to go with her on my own, but she's still 19, I'm 22. She can't drink yet :p

Next year we're going to go on our own when she's 21, and by then I'll be 23 so car insurance should be cheaper for me. I think it's still quite pricey for me to rent a car.

I've still got 2 years to go for graduation, but everything will be back on track this fall (Y)

Yeah I'm away with the parents and GF. Would like to go with her on my own, but she's still 19, I'm 22. She can't drink yet :p

Next year we're going to go on our own when she's 21, and by then I'll be 23 so car insurance should be cheaper for me. I think it's still quite pricey for me to rent a car.

I've still got 2 years to go for graduation, but everything will be back on track this fall (Y)

You can't rent a car under 25 on your own in USA apart from New York where it is 18! Unless it is all changed or you've got the main person on the hire car over 25, I just drove my friends car, rolling around in an old school Cadillac with the roof down ftw! :p Dollar and Enterpirse car rentals do cheap for under 25 which is who I used last summer.

Does anyone know how long this game is meant to be? Different endings?

You can't rent a car under 25 on your own in USA apart from New York where it is 18! Unless it is all changed or you've got the main person on the hire car over 25, I just drove my friends car, rolling around in an old school Cadillac with the roof down ftw! :p Dollar and Enterpirse car rentals do cheap for under 25 which is who I used last summer.

Does anyone know how long this game is meant to be? Different endings?

Nah you definitely can, at least in Florida. 5 of my mates went to Florida 2 years ago when one of them had just turned 21 - He had to do all the driving.

It costs more, and I believe the cut off is 21, and something like 3 years of driving.

I don't know about length or endings sorry :(

Yeah I'm away with the parents and GF. Would like to go with her on my own, but she's still 19, I'm 22. She can't drink yet :p

Next year we're going to go on our own when she's 21, and by then I'll be 23 so car insurance should be cheaper for me. I think it's still quite pricey for me to rent a car.

I've still got 2 years to go for graduation, but everything will be back on track this fall (Y)

Wait, wha? 2 birthdays in one year? :p

Wait, wha? 2 birthdays in one year? :p

Could be turning 20 soon so when they go next year, maybe 21? :unsure:

AB, just take a fake ID, it is what I did whenever I went out there before I was 21, went out about 3 times a year although I never got carded most times! With it being a UK one, they never question it.

Stephen King vs. Lost: Alan Wake hands-on

By Andrew Webster | Last updated about 11 hours ago

alan-wake1-thumb-640xauto-13243.jpg

Remedy Entertainment's Alan Wake has been a long time coming. Originally announced in 2005, the psychological thriller from the developers of Max Payne has seen numerous delays and dropped the PC version along the way. But if our time spent with the game during a preview event in Toronto is any indication, the game is finally on the right track.

The game looks and feels like what might happen if Stephen King ever decided to make a game. It's set in a small town in the Pacific Northwest and stars a best-selling author struggling with his next novel. He discovers a manuscript from a book he doesn't remember writing, and before long, the town is overrun with dark creatures ripped straight from those pages.

Oskari H?kkinen, Remedy's Head of franchise development, described Alan Wake as having "the body of a cinematic action game and the mind of a psychological thriller." It plays out like a third-person action game with a heavy emphasis on the power of light. Since the enemies in the game gain power in the shadows and are harmed by light, it's an integral part of the gameplay. "Light is a combat tool and a safe haven," H?kkinen explained. "You fight with light."

This plays out in several ways. Alan can take refuge under lamp posts, which will both heal him and protect him from enemies?provided they don't take an axe to the lamp and destroy it all together?and there are hints scattered throughout the game written in light-sensitive paint. It also has a major impact on the weapons in the game.

Your go-to weapon is a flashlight, which harms enemies slightly and slows them down enough so that you can get in a couple of shots with your revolver. But much more satisfying is the flare gun. Hitting an enemy with a flare causes it to be engulfed in a glorious explosion of light, though it does have the drawback of needing to be reloaded after every shot. And at one point Alan even takes hold of a spotlight, wielding it like a turret to take out swaths of foes.

The game isn't shy about its influences, going so far as to quote Stephen King at the opening of the game. H?kkinen also noted both Twin Peaks and Lost as major influences, but he was quick to point out that Losthad more of an impact in terms of its structure as opposed to its narrative, so don't expect much in the way of time-travel or alternate timelines. Instead, the game is structured a lot like a serial drama. It's divided into episodes?complete with "previously on Alan Wake" at the outset and "to be continued" at the end?features a large cast of supporting characters, and H?kkinen even frequently referred to the game as "season one."

Of course, this led us to ask whether or not a sequel is being planned. While H?kkinen couldn't confirm this, he did say that it didn't make sense to develop a game for five years and not create a sequel. But whether or not it will actually get released depends entirely on how successful Alan Wake ends up being. He did confirm, however, that Remedy will be releasing some downloadable episodes, which will serve as a "bridge" between seasons one and two. H?kkinen also said that if Remedy does end up releasing a sequel, it won't take another five years.

Another point that H?kkinen emphasized is that Alan Wake is a thriller and not a horror game. "Horror is about blood and gore," he explained. "Thriller isn't about what's happening but what's going to happen." One of the ways that the developer is going to create that sort of thriller-style tension is by messing with the player's expectations. The tension will often build because you'll expect something to happen, but many times nothing will. This gives the set-piece events in the game all the more impact, constantly leaving you on edge.

From what we saw, it looks like Alan Wake will live or die based on its atmosphere and storytelling. From the demo it's clear that Remedy has the former down, but, given the nature of the story, H?kkinen was understandably quiet when it came to specifics of the narrative, so it's tough to gauge that aspect. But the developers have definitely done an excellent job of cherry-picking elements from various pieces of pop culture and making it their own. Let's just hope the final product will be able to stand on its own.

Alan Wake will be released exclusively for the Xbox 360 on May 18.

Source: Ars Technica

I'm really excited about this game, especially since my favorite band is featured in the soundtrack.

yup WAR sounds awesome! I wonder if NPCs will sing it like "late goodbye" in Max Payne

Lol at the end :laugh:

First 11 minutes of the game, if anyone's interested;

http://www.vg247.com/2010/04/15/watch-the-first-eleven-minutes-of-alan-wake/

Excellent. Thank you. Really looking forward to this game (thanks to this thread and the info provided). I hadn't heard anything about this game.

while for sure will be getting this, and am excited, it's a bit offputting that they decided to go with a PG 13 version. this feels more like it should be M. Instead of The Shining we seem to be getting Secret Window, but still, it'll be good.

while for sure will be getting this, and am excited, it's a bit offputting that they decided to go with a PG 13 version. this feels more like it should be M. Instead of The Shining we seem to be getting Secret Window, but still, it'll be good.

Maybe it's because of the nature of the enemies that you're shooting? Since they're not like zombies or "people" but dark shadows there's no blood and gutts I figure. Both of which add to the rating in the end. Language is probably the other thing, dunno how strong it's used in this game though.

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    • It's amazing that anyone still uses this bloated trash.
    • @Sayan...I have defended you at various points as I hope you know. This headline however is utter trash...shame on you sir!
    • An actual cosmic "Eye of Sauron" had been looking straight at us all along by Sayan Sen Image by Kovin P. Vasquez via Pexels | Not representative An international team of researchers has solved a long-standing mystery surrounding a distant blazar known as PKS 1424+240, helping explain why it produces some of the brightest high-energy gamma rays and cosmic neutrinos ever observed despite appearing to have a relatively slow-moving jet. The findings were published on June 6 in Astronomy & Astrophysics Letters. The study addresses a broader challenge in astrophysics: understanding how extreme cosmic objects accelerate particles to very high energies and produce very high-energy (VHE) photons and neutrinos. PKS 1424+240 is located billions of light-years from Earth. It has attracted attention for years because it is both a powerful source of VHE gamma rays and the brightest known neutrino-emitting blazar in the sky, according to observations by the IceCube Neutrino Observatory. It is also associated with one of the strongest peaks in IceCube's nine-year neutrino sky map A blazar is a type of active galactic nucleus powered by a supermassive black hole that pulls in surrounding matter and launches jets of plasma moving close to the speed of light. What makes blazars unique is their orientation. One of their jets points almost directly toward Earth, making them appear exceptionally bright across the electromagnetic spectrum and allowing scientists to study some of the most extreme physical processes in the Universe. The scientists exclaimed it's like the 'Eye of Sauron' in deep space. Usually, the brightest gamma-ray-emitting blazars are expected to have jets that appear to move very quickly. However, radio observations of PKS 1424+240 suggested that its jet was moving much more slowly, creating a contradiction that became part of a long-running problem known as the "Doppler factor crisis." To investigate, researchers analyzed 15 years of observations from the Very Long Baseline Array (VLBA), a network of 10 radio antennas spread across the continental United States, Hawaii and St. Croix. Using a technique called Very Long Baseline Interferometry (VLBI), astronomers combine signals from widely separated radio telescopes to create a virtual Earth-sized telescope capable of revealing extremely fine details. The team combined 42 polarization-sensitive radio images collected between 2009 and 2025, creating a much deeper and more detailed view of the jet than had previously been possible. The observations were carried out as part of MOJAVE (Monitoring Of Jets in Active galactic nuclei with VLBA Experiments), a long-running program that studies the brightness, polarization and magnetic field structures of jets produced by active galaxies. The project aims to better understand how activity near supermassive black holes is linked to high-energy radiation and neutrino emission. “When we reconstructed the image, it looked absolutely stunning,” said Yuri Kovalev, lead author of the study and Principal Investigator of the European Research Council-funded MuSES project at the Max Planck Institute for Radio Astronomy. “We have never seen anything quite like it — a near-perfect toroidal magnetic field with a jet, pointing straight at us.” The image revealed an unusual geometry. The researchers found that Earth lies almost directly in line with the jet, with a viewing angle of less than 0.6 degrees. In simple terms, astronomers are looking almost straight down the jet. This turned out to be the key to the mystery. Because the jet is aimed almost directly at Earth, a relativistic effect called Doppler boosting dramatically increases its apparent brightness. The study found that this effect boosts the emission by a factor of about 30 while also making the jet appear slower than it actually is. “This alignment causes a boost in brightness by a factor of 30 or more,” said Jack Livingston, a co-author at the Max Planck Institute for Radio Astronomy. “At the same time, the jet appears to move slowly due to projection effects — a classic optical illusion.” The nearly head-on view also gave scientists a rare look at the jet's magnetic field. Using polarized radio signals, they detected a clear toroidal, or doughnut-shaped, magnetic field component. The observations suggest the jet carries an electric current and that its magnetic field helps launch, shape and stabilize the flow of plasma. Researchers believe this magnetic structure may also play a key role in accelerating particles to energies high enough to produce both gamma rays and neutrinos. “Solving this puzzle confirms that active galactic nuclei with supermassive black holes are not only powerful accelerators of electrons, but also of protons — the origin of the observed high-energy neutrinos,” Kovalev said. The research was conducted under the MuSES (Multi-messenger Studies of Energetic Sources) project, which investigates how active galactic nuclei accelerate particles and generate different cosmic signals, including light and neutrinos. Scientists say understanding how protons are accelerated and linked to neutrino production remains one of the major unanswered questions in astrophysics. The findings help explain why some blazars can appear to have slow jets while still producing extremely bright high-energy emissions. More broadly, the study strengthens the link between relativistic jets, magnetic fields, gamma rays and high-energy neutrinos. Researchers say the results provide new clues about how some of the Universe's most powerful natural particle accelerators work and offer important insights for multimessenger astronomy, which combines different types of cosmic signals to study extreme events in space. Source: European Research Council, EDP Sciences This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
    • Gotenks98 is right... Outlook (new) is absolute trash. Doesn't Mozilla have an Enterprise Version of Firebird?
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