UFC 117 - Chael Sonnen vs Anderson Silva


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To hype his UFC middleweight title fight with Anderson Silva, Chael Sonnen has employed a simple strategy: Say as many outrageous things about Silva as he can think of.

But as Saturday night's fight draws closer, Sonnen isn't satisfied with just taking on Silva. He has now decided to verbally attack Lance Armstrong, suggesting in an interview that Armstrong's cancer was caused by the use of performance-enhancing drugs, and that Armstrong's support of cancer research has been nothing more than an elaborate fraud.

"Lance Armstrong did a number of things and he gave himself cancer," Sonnen said on Pro MMA Radio, as transcribed by MMA Mania. "He cheated, he did drugs, and he gave himself cancer. Well, instead of saying 'Hey listen, I cheated and gave myself cancer, don't be like me,' he actually made himself the victim and then went out and profited something like $15 million from this 'Hey, poor me, let's find a cure for cancer' campaign instead of just coming clean and saying, 'Look, here's what I did, I screwed myself up, and I hope people learn from my mistakes.'" :blink:

Sonnen was answering a question about the type of people who bother him, and he seemed to be suggesting that Armstrong is the same kind of phony that Sonnen says Silva, the UFC middleweight champion, is. For good measure, Sonnen threw in that he thinks Michael Phelps is a "pothead" as well, and Sonnen generally seems to think that he deserves to be considered America's one authentic sports star.

Armstrong, of course, has always denied that he ever used performance-enhancing drugs, and Sonnen has no evidence for his theory that using PEDs caused Armstrong to get cancer. Ultimately, the comments were just another attempt by Sonnen to get a little more attention for himself, and for Saturday night's fight.

Sonnen subscribes to the WWE school of hype.

Ali copied his persona almost note for note from Gorgeous George. Boxing and Pro wrestling have been linked in type promotion all the way back to when wrestling used to be real sport. Nothing new here really.

SOOOO ****ed... that was BS, Silva got exposed, i feel bad for chael.. it was a tap though.. god dammit. Chael gets major respect, I was one of the few who actually thought he could win this fight, don't know where he goes from here though. DAMMIT!!!!!

Please god, no rematch. Chael was dominant, but aside from maybe 2 or 3 shots, never really did a lot of damage. It was all busy work. At the end, only Chael really looked like he'd been in a fight, he took some decent damage from Silva on the ground. And to try and act like he didn't tap at the end, Chael just made me lose all respect for him there.

Please god, no rematch. Chael was dominant, but aside from maybe 2 or 3 shots, never really did a lot of damage. It was all busy work. At the end, only Chael really looked like he'd been in a fight, he took some decent damage from Silva on the ground. And to try and act like he didn't tap at the end, Chael just made me lose all respect for him there.

Ever thing I have read this morning states that the cards all heavily favored Sonnen. Had he just stalled that last 2 minutes he'd have the belt.

Please god, no rematch. Chael was dominant, but aside from maybe 2 or 3 shots, never really did a lot of damage. It was all busy work. At the end, only Chael really looked like he'd been in a fight, he took some decent damage from Silva on the ground. And to try and act like he didn't tap at the end, Chael just made me lose all respect for him there.

I highly disagree, and I was going for Silva myself. Chael did a lot of damage to Silva, despite the fact that Silva wasn't exactly bleeding or anything... Silva took some nasty shots to the ribs and face.

As for the tap out, you can't be indecisive about that crap. Sonnen didn't appear to dispute it at all when they talked with him, so I get the impression that he did it without being fully positive himself.

I highly disagree, and I was going for Silva myself. Chael did a lot of damage to Silva, despite the fact that Silva wasn't exactly bleeding or anything... Silva took some nasty shots to the ribs and face.

As for the tap out, you can't be indecisive about that crap. Sonnen didn't appear to dispute it at all when they talked with him, so I get the impression that he did it without being fully positive himself.

I don't dispute that he had rocked Silva a couple of times, but if you have a chance to rewatch the fight, you'll see how most of what landed when he had him on the ground was impeded one way or another. Sadly, it turned into a GSP style lay and stay busy routine. I was pretty shocked how many takedowns Chael had though. I wonder if the rib injury hurt Silva's takedown defense. All in all though, I have actually come to like Silva a bit because of this fight though. He showed a lot of heart, maybe for the first time, and showed he was human.

WHAT THE!!!???? I was upset that Silva won but Chael did tap. So kudos to him. Chael got careless and paid the price. The belt was just minutes away... It was an exciting fight.

The rest of the fights: Roy Nelson took a beating but soldiered on. Great fight. JDS showed why he's a top contender but if he couldn't put Roy away, he has no chance against Lesnar or Cain. If Lesnar withstood Carwin, he can very well withstand JDS.

The Guida fight was nice, shame about the injury. Stefan Struve... DAMN! Kid has got a LOT of heart.

Matt Hughes still got it. Very good choke.

The Fitch fight was a boring one.

silva had an injury and you could tell.

silva did pull off the submission which was the ONLY way he was going to win that fight and it was an obvious tap that he immediately regretted as he almost got free. chael just couldn't end it (lots of blows but they were sissy girl punches and silva just let him go at it)

Kind of glad Silva won, all the **** and disrespect Chael has shown to the other fighters and other athletes made me really hate him.

"When you screw up, you have to own it. That stuff really gets under my skin. Take Lance Armstrong. Lance Armstrong did a number of things and he gave himself cancer. He cheated, he did drugs, and he gave himself cancer. Well, instead of saying ?Hey listen, I cheated and gave myself cancer, don't be like me.' He actually made himself the victim and then went out and profited something like $15 million dollars from this ?Hey, poor me, let's find a cure for cancer' campaign instead of just coming clean and saying, ?Look, here's what I did, I screwed myself up, and I hope people learn from my mistakes.' You just watch these guys and can't help but think, God, what a fraud. You got the whole Michael Phelps being a pothead thing too. I'm just glad I'm in the business I'm in so I can get them in the cage and kick the crap out of them."

Was impressed with Matt Hughes choke. :shiftyninja:

After watching it again, damn! Is Silva invincible? The guy practically took little to no damage and was not hurt when Sonnen was raining down bombs on him.

Props to both Silva and Sonnen. They've gained a lot of respect in my eyes.

Silva has BJ Penn like skin. Doesn't bruise or bleed. He took damage, just didn't show. Everytime the round started, Anderson would rush Chael and try to knock him out before he got inevitably put on his back. Chael made him sweat.

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    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. 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However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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