Recommended Posts

Is there a gmail notifier that works for this yet, im using the windows system tray one and its crap.

I got Gmail Notifier to work on beta by installing it on the 3.6.4 (I have both versions installed) with the install.rdf file modified (max version 4.1) and is now working just fine on FF4.0b1.

I took the patch from here:

https://bugzilla.mozilla.org/show_bug.cgi?id=574681

and extracted the css, and got this:

bts.png

@namespace url(http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul);

 #appmenu-button {
   border: 2px solid !important;
   border-top: none !important;
   -moz-border-left-colors: rgba(255,255,255,.5) rgba(83,42,6,.9) !important;
   -moz-border-bottom-colors: rgba(255,255,255,.5) rgba(83,42,6,.9) !important;
   -moz-border-right-colors: rgba(255,255,255,.5) rgba(83,42,6,.9) !important;
   -moz-box-shadow: 0 1px 0 rgba(255,255,255,.25) inset,
                    0 0 2px 1px rgba(255,255,255,.25) inset !important;
 }

 #appmenu-button {
   -moz-appearance: none !important;
   background-image: -moz-linear-gradient(rgb(247,182,82), rgb(215,98,10) 95%) !important;
   background-clip: padding-box !important;
   -moz-border-radius: 0 0 4px 4px !important;
   border: 1px solid rgba(83,42,6,.9) !important;
   border-top: none !important;
   -moz-box-shadow: 0 1px 0 rgba(255,255,255,.25) inset,
                    0 0 0 1px rgba(255,255,255,.25) inset !important;
   color: white !important;
   font-weight: bold !important;
   text-shadow: 0 0 1px rgba(0,0,0,.7),
                0 1px 2px rgba(0,0,0,.5) !important;
   padding: .1em 1.5em .15em 1.5em !important;
   margin: 0 !important;
 }

 #appmenu-button:-moz-window-inactive {
   background: transparent !important;
   background-clip: padding-box !important;
   border-color: rgba(0,0,0,.4) !important;
 }

 #appmenu-button:hover:not(:active):not([open]),
 #appmenu-button:hover:-moz-window-inactive:not(:active):not([open]) {
   background-image: -moz-radial-gradient(center bottom, farthest-side, rgba(252,240,89,.5) 10%, rgba(252,240,89,0) 70%),
                     -moz-radial-gradient(center bottom, farthest-side, rgb(236,133,0), rgba(255,229,172,0)),
                     -moz-linear-gradient(rgb(246,170,69), rgb(209,74,0) 95%) !important;
   border-color: rgba(83,42,6,.9) !important;
   -moz-box-shadow: 0 1px 0 rgba(255,255,255,.1) inset,
                    0 0 2px 1px rgba(250,234,169,.7) inset,
                    0 -1px 0 rgba(250,234,169,.5) inset !important;
 }

 #appmenu-button:hover:active,
 #appmenu-button[open] {
   background-image: -moz-linear-gradient(rgb(246,170,69), rgb(209,74,0) 95%) !important;
   -moz-border-radius: 0 !important;
   -moz-box-shadow: 0 2px 4px rgba(0,0,0,.4) inset,
                    0 1px 1px rgba(0,0,0,.2) inset !important;
 }

Anyway i can't get rid of the damn 1px space above the button :s

Bit old news maybe , but still

Mac to get Tabs on top in Beta 2 (july 22)

Firefox 4 Beta 2, Due Next Week, Adds Tabs on Top for Macs

Some other stuff due in Firefox 4 Beta 2: CSS transitions, better handling of retained layers on pages and a new feature in the add-ons manager that confirms when an add-on has been install

D2D/DW seem to actually slow down normal browsing. I don't think that D2D/DW are worth the trouble unless you primarily surf on html5 graphics demo sites. Especially since some of the more annoying text rendering issues require Microsoft to update Windows itself (e.g. light text on dark background).

The Direct2D stuff shouldn't take that long to get fixed, a lot of graphics work has been done since it first started that's changed how the window is rendered about 3 times I think.

It should be the easiest to fix now, the invalidation/scrolling no longer relies on the OS, it's now handled entirely by Firefox.

Edit: And titlebars on OS X don't render correctly now, since it's smarter at repainting so it doesn't trigger the titlebar to update.

Edit: And titlebars on OS X don't render correctly now, since it's smarter at repainting so it doesn't trigger the titlebar to update.

i don't think that will matter, if i remember correctly, tabs on top for mac will eventually put the tabs in the titlebar removing that problem anyway

correct me if I'm wrong though, i'm just going off of memory

It's the same functionality, it's just theme stuff hasn't landed (and there's still going to be a titlebar, people didn't like it when Safari did it)

The OS X build got it months ago, long before the Windows build. It's just used for light weight themes at the moment.

It breaks the webpage up into different parts based on their position and how they move, and render each part into a separate part of memory.

For example, a fixed background image would get it's own layer, and the text content on top would have it's own layer. When the browser scrolls, all it now has to do is copy the text layer over the background layer in a different position, vs. re-drawing the text layer from scratch.

In effect, it reduces the need for the engine to repaint parts of the page, meaning all it ever really has to do is blend images together (which is also what graphics cards are very good at, which is they they eventually want to use OpenGL and Direct3D for all rendering).

It breaks the webpage up into different parts based on their position and how they move, and render each part into a separate part of memory.

For example, a fixed background image would get it's own layer, and the text content on top would have it's own layer. When the browser scrolls, all it now has to do is copy the text layer over the background layer in a different position, vs. re-drawing the text layer from scratch.

In effect, it reduces the need for the engine to repaint parts of the page, meaning all it ever really has to do is blend images together (which is also what graphics cards are very good at, which is they they eventually want to use OpenGL and Direct3D for all rendering).

Sounds good. Firefox's scrolling is very disappointing compared to opera's, especially on fixed image pages. (well at least its nor as horrible as chrome's)

Yeah, it's similar to what other browsers do, but smarter.

Layers will also allow for 3D transforms, and hardware accelerated SVG filters (implement them as shaders, attach them to the layer for the object with the filter applied, let the GPU do the rest)

Edit: Eventually of course, probably not in 4.0 final. It'll make stuff like TabCandy pretty damn fast though.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Dude, it's a .reg away from a permanent modification. If you're a power user, look it up and keep the .reg and stop being a crybaby expecting MS to include customization for everything on a generalist OS. The default is what's the best UX for the majority of the userbase, non techie people.
    • Logitech MX Creative Console is down to the lowest price by Taras Buria Having a Stream Deck-like device next to your keyboard could be a massive productivity boost. It lets you map specific actions and shortcuts to speed things up, and Logitech has such a device for you with a big 20% discount. Right now, you can save $40 on the Logitech MX Creative Console. The MX Creative Console is an unconventional accessory that consists of two modules. One module has nine customizable buttons, with each having a built-in display for mapping. You can assign apps, shortcuts, actions, or something else. There are nine buttons, plus two more for switching between "pages" of actions. The second module has no displays. Instead, there is a big twisting knob and a small roller for precise adjustments in creative apps like Photoshop, Illustrator, Affinity, and more. There are four additional buttons as well. The MX Creative Console is available in two colors: Graphite and Pale Gray. Both are now 20% off, saving you $40. Just keep in mind that the MX Creative Console requires the Logitech Options+ app, which is only available on Windows and macOS. By the way, each unit comes with three months of Adobe Creative Cloud. Logitech MX Creative Console Graphite - $159.99 | 20% off on Amazon Logitech MX Creative Console Pale Gray - $159.99 | 20% off on Amazon This Amazon deal is US-specific and not available in other regions unless specified. This is a first-party seller link (at the time of article publishing); ensure that you also purchase from a first-party seller link only. If you don't like it or want to look at more options, check out the previous deals that we have covered, OR you can also visit Amazon US deals page. Get Prime (SNAP), Prime Video, Audible Plus or Kindle / Music Unlimited. Free for 30 days. As an Amazon Associate, we earn from qualifying purchases.
    • Because someone else reported theirs was unusable, genius. But being a Linux user you should be used to that. Next time you think you have a "gotcha", check first.
    • Studio MDHR reveals Cuphead sequel and an 8-bit platformer spin-off by Pulasthi Ariyasinghe Studio MDHR has been rather silent about its next major gaming project since the release of Cuphead back in 2017. However, that ended today during the Summer Game Fest presentation, with the studio revealing not one but two project announcements. First, the studio confirmed that it is currently in the middle of developing a brand-new Cuphead game, bringing back the iconic characters for another adventure. Just like the last game, this is slated to be a fully hand-animated endeavor. This also means there isn't a release date attached to it yet. “Craftsmanship is at the heart of everything we do here at Studio MDHR,” says co-founder Chad Moldenhauer. “When it came time to peel back the curtain and share a little bit about what we’ve been up to, we couldn’t imagine a more fun way to do so than with today’s Special Bulletin. The studio is working on this new Cuphead with help from Toronto’s Stop Motion Department and Continue Agency. At the same time, Studio MDHR also revealed that another part of the team has been working on a different Cuphead installment. Dubbed the Mighty Cuphead Adventure, this is taking a different art direction to the original. "In true Studio MDHR fashion, this game goes beyond just taking inspiration from the classics of the 1980s… it is actually built with technology of the era," the studio explained. "That's right: Mighty Cuphead Adventure is programmed in assembly language and designed with the exacting specifications of the Sega Master System home gaming console in mind." Aside from releasing on PC and modern consoles, Mighty Cuphead Adventure will even be playable on the 1985-released Sega Master System. A release date has not been announced just yet.
  • Recent Achievements

    • Mentor
      grik went up a rank
      Mentor
    • Dedicated
      JKR earned a badge
      Dedicated
    • One Year In
      CHUNWEI earned a badge
      One Year In
    • Conversation Starter
      FBSPL earned a badge
      Conversation Starter
    • Week One Done
      I2D earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      480
    2. 2
      PsYcHoKiLLa
      272
    3. 3
      Skyfrog
      78
    4. 4
      Steven P.
      68
    5. 5
      +Edouard
      61
  • Tell a friend

    Love Neowin? Tell a friend!