Recommended Posts

I just installed the latest minefield, and my fonts in Chrome got terrible. I previously did not have Direct2d enabled. I enabled and it vastly improved, although I can tell the difference from GDI or whatever it used to use.

Did something happen, or did I just not notice this before. I think I'd rather stick with the old GDI style, but on this build, it seems to be worse than Direct2D.

-Dan

So the Firefox nightly, pre beta 10s have better or enhanced font rendering compared to Beta 9 (on Windows) ?

Anyways, I think Firefox 4 is probably my preferred choice over Safari now. It feels much faster, less beach balls on the Mac.

The difference is that now DirectWrite will keep it's sub-pixel anti-aliasing in more places, before it'd fallback to grey-scale in all but the most optimal cases (it's a deficiency of the API, it can only paint properly over fully a opaque background)

So the font rendering is the same, it's just now more consistent (and the crazy colours are a bug that'll be fixed in time)

2px gap at top

click on gap or tab: browser behaviour (i.e. select tab)

double click on gap: window behaviour (i.e. restore)

double click on tab: browser behaviour (i.e. new tab, etc)

drag gap: window behaviour (i.e. aero stuff)

drag tab: browser behaviour (i.e. move tab, tear off tab, etc)

If you stand back and look at that, wouldn't you agree that it would be rather complex and confusing to educate?

You can argue that Microsoft is using Fitt's law in this case with areo snap. It's a personal preference of what a person wants to happen when they throw their mouse to the top of the screen.

People with Windows 7 will tend to want the application to function the same way all of the other programs function in windows. People with Vista, or XP ( or other) won't care.

Yes, Windows uses Fitt's Law for titlebars too, but that doesn't mean it can't be replaced with an alternative use. Switching tabs is a far more common occurrence than dragging around windows (esp. in Windows which is generally designed for leaving windows maximised).

Having a different design between Vista and Win7 is something I don't think I've ever heard before - and would be another point of confusion for users.

The current design doesn't confuse or make anything more complex - it just makes finding a draggable spot more difficult. (Which could certainly stand to be improved).

I just installed the latest minefield, and my fonts in Chrome got terrible.

Careful when typing: 'Chrome' (capitalised) is a browser, whereas 'chrome' refers to the Firefox UI.

The font rendering in the latest nightly has indeed improved.

The font outlines aren't as hazy, but there are still issues with:

  • font weight - type weight isn't consistent. Both across different characters, and in the letter itself. Grotesk types like Arial and Helvetica don't have the same weight on different character parts, which is weird.
  • kerning/tracking - The characters keep sticking together in some texts. Could be a problem with the weight mentioned in #1.
  • hinting - Still no hinting, that is, pixel-snapping. Fonts start getting rendered at (virtual) 1/3 of a pixel, leading to an assymetrical look, and issue #2.

The same problems have been reported numerous times on the issue tracker. Here's hoping to it getting fixed!

The font rendering in the latest nightly has indeed improved.

The font outlines aren't as hazy, but there are still issues with:

  • font weight - type weight isn't consistent. Both across different characters, and in the letter itself. Grotesk types like Arial and Helvetica don't have the same weight on different character parts, which is weird.
  • kerning/tracking - The characters keep sticking together in some texts. Could be a problem with the weight mentioned in #1.
  • hinting - Still no hinting, that is, pixel-snapping. Fonts start getting rendered at (virtual) 1/3 of a pixel, leading to an assymetrical look, and issue #2.

The same problems have been reported numerous times on the issue tracker. Here's hoping to it getting fixed!

=> Some fonts are not drawn

=> Rainbow lllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllll

=> Possible performance regression

I just installed the latest minefield, and my fonts in Chrome got terrible. I previously did not have Direct2d enabled. I enabled and it vastly improved, although I can tell the difference from GDI or whatever it used to use.

Did something happen, or did I just not notice this before. I think I'd rather stick with the old GDI style, but on this build, it seems to be worse than Direct2D.

-Dan

My bad, I should have said "chrome," as was pointed out. Did GDI fonts in the "chrome" get worse in the latest nightly?

The font rendering in the latest nightly has indeed improved.

The font outlines aren't as hazy, but there are still issues with:

  • font weight - type weight isn't consistent. Both across different characters, and in the letter itself. Grotesk types like Arial and Helvetica don't have the same weight on different character parts, which is weird.
  • kerning/tracking - The characters keep sticking together in some texts. Could be a problem with the weight mentioned in #1.
  • hinting - Still no hinting, that is, pixel-snapping. Fonts start getting rendered at (virtual) 1/3 of a pixel, leading to an assymetrical look, and issue #2.

The same problems have been reported numerous times on the issue tracker. Here's hoping to it getting fixed!

That's on purpose, it's one of the main benefits of DirectWrite (and IE9 does it as well) GDI did pixel snapping for backwards compatibility, it was only slightly related to the hinting (it had to force stems to whole pixels boundaries, or it simply wouldn't render anything)

I haven't seen any problems with kerning (I know there is a slight issue with the advances used, but it's nothing major), and the strange character weights (like the w in Trebuchet MS) is an issue with the font's hints that doesn't show under GDI (due to the pixel snapping) and doesn't show under OS X or Linux either (They treat hints as just a guide and render closer to the geometric shape)

If you stand back and look at that, wouldn't you agree that it would be rather complex and confusing to educate?

not really, it could be simplified to this:

browser elements: always browser behaviour

title bar: always window behaviour except for single-click, which doesn't do anything normally anyways

it would take advantage of fitt's law for both tab switching and window management, and doesn't compromise any functionality whatsoever.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Who uses Outlook anymore? Seriously. When you have open-source and completely free clients such as Thunderbird, Outlook is really obsolete now.
    • "Low price of just $340" ? I don't think so, especially when these same memories were less than $100 just last year before the AI craze started.
    • Spyro: A Realm Beyond revealed by Toys for Bob, the first new entry after almost 20 years by Pulasthi Ariyasinghe The Xbox Games Showcase had a surprise reveal from Activision that wasn't related to Call of Duty. The Microsoft-owned publisher revealed a brand-new Spyro game, confirming the return of the series that last had a brand-new entry appear nearly 20 years ago. Watch the new Spyro: A Realm Beyond trailer above, which shows off a new look for the iconic dragon. While most of the trailer is a rendered cinematic, the very end does feature a snippet of gameplay captured on PC. The development team working on this project is Toys for Bob. This is the same studio that delivered the Spyro Reignited Trilogy remasters that brought back the original games for fans. "We are huge Spyro fans ourselves and we are so excited that 'the adventure continues'," says Toys For Bob Studio Head, Paul Yan. "I know the wait has been excruciating but we’re so thrilled to finally come out of stealth and confirm that a new Spyro game is indeed what we’ve been up to these past few years." As is evident from the trailer, Spyro has grown since his previous adventures, and that means he is better at flying too. Players will be able to fly around with freedom for the first time in the series this time, and not just inside mini-levels. "In Spyro: A Realm Beyond, Spyro will experience the freedom of true dragon flight," adds Yan. "He’s small, but mighty, so we had to do a lot of different experiments to explore how he could be both nimble and still be very physical when actively pushing his way through the air." The studio promises the return of whimsical worlds to explore, with plenty of treasure and activities to find. There is a new antagonist coming in to threaten this peaceful world too. Moreover, Tom Kenny is returning to voice Spyro. Spyro: A Realm Beyond is releasing sometime in Spring 2027 across PC, Xbox Series X|S, PlayStation 5, and Nintendo Switch 2.
    • They couldn't have done a better job, this is beautiful!
    • Oh, of course not. The real "victims" are the people who snipe kids in the head, have killed more journalist than all the worlds wars combined, do double tap strikes on medical personnel, claim history started on October 7th, have a $700 million dollar annual Hasbara budget and pay influencers $7k a post to spout exactly this kind of propaganda. How dare you question the most moral army in the world. Victimhood belongs to these genocidal freaks alone. Anyone who denies that is literally Hitler. If you're going to support a terrorist state, the least you could do is come up with better talking points.
  • Recent Achievements

    • Proficient
      Eric Biran went up a rank
      Proficient
    • Dedicated
      Conjor earned a badge
      Dedicated
    • Week One Done
      Windows Guy earned a badge
      Week One Done
    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
  • Popular Contributors

    1. 1
      +primortal
      479
    2. 2
      PsYcHoKiLLa
      243
    3. 3
      Steven P.
      72
    4. 4
      +Edouard
      66
    5. 5
      FloatingFatMan
      65
  • Tell a friend

    Love Neowin? Tell a friend!