Recommended Posts

So let me get this straight:

The list of hard blockers must be fixed before a RC can be built (2 bugs)

The list of soft blockers can be moved to future releases. (63 bugs)

So what is this list of bugs for?

https://bugzilla.mozilla.org/buglist.cgi?quicksearch=blocking2%3Abeta%2Cbetan+

I wonder if turning of 'Use Hardware Acceleration When Available' in the Options > Advanced tab does the same thing .. or not?

I'm sure I read something about this a couple of weeks ago .. can't remember where now ..

Anybody know for sure?

It goes a step further and also disables Direct3D compositing of the window, the only reason you'd want to turn that off is if you're getting bad rendering issues (random black squares, corrupted output, etc.)

Its 2 still , but now both have patches , and system requirement page is actually fixed , but its not landed , its ETA is 4 March (i.e. tomorrow for me) , and the other blocker has the patch and it says "[hardblocker][eta: real soon!][has pa... "

Yes we will have th RC "built" this week :D

Its 2 still , but now both have patches , and system requirement page is actually fixed , but its not landed , its ETA is 4 March (i.e. tomorrow for me) , and the other blocker has the patch and it says "[hardblocker][eta: real soon!][has pa... "

Yes we will have th RC "built" this week :D

I'm thinking Friday as well.

Are the rest of the UI changes going to be coming with the RC? Is the Options menu still going to updated like in Shorlander's mockups? What about the new tab animations and the shadows for the tabs? Is the Bookmark Manager UI going to be updated as well? What about the new drop down arrows for the search and address bars?

I did look at the "Are We Pretty Yet" page, but I wasn't sure if that is including ALL of the UI bugs for Firefox 4.

Are the rest of the UI changes going to be coming with the RC? Is the Options menu still going to updated like in Shorlander's mockups? What about the new tab animations and the shadows for the tabs? Is the Bookmark Manager UI going to be updated as well? What about the new drop down arrows for the search and address bars?

I did look at the "Are We Pretty Yet" page, but I wasn't sure if that is including ALL of the UI bugs for Firefox 4.

Firefox 5

Are the rest of the UI changes going to be coming with the RC? Is the Options menu still going to updated like in Shorlander's mockups? What about the new tab animations and the shadows for the tabs? Is the Bookmark Manager UI going to be updated as well? What about the new drop down arrows for the search and address bars?

I did look at the "Are We Pretty Yet" page, but I wasn't sure if that is including ALL of the UI bugs for Firefox 4.

I believe the new dropdown arrow for address bar at least (the big arrow) has been cancelled. Only drop down arrows I know of that need to be added are the "slight bigger" ones that the bookmarks button uses.

Firefox 5

I believe the new dropdown arrow for address bar at least (the big arrow) has been cancelled. Only drop down arrows I know of that need to be added are the "slight bigger" ones that the bookmarks button uses.

Thanks to both of you. :)

Wow, do the new tabs look ugly....

<removed>

They look okay. A little dull. I guess I could get used to it though.

When did those tabs land? I don't remember them looking like that and I used 3-2-11 nightly.

I don't think they've landed. Well, at least not on my Minefield. Go to Bug 570279 and scroll down to Attachments. Click the very first link and you'll see the picture that he posted above.

This is what comment #32 of the bug has to say:

I want to point out that this will likely cause churn where we already have

screenshots (SUMO, marketing and promo materials, and MDN?) taken of FF4. This

looks pretty different to me at first glance, though admittedly I don't live on

Windows.

Brings it into doubt?

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • "77ee94b helium/windows: winsparkle updater (built-in auto-update support on Windows" If that's what I think it is, that is about the only thing that's been missing from this excellent browser. I guess I'll find out the next time I'm on a Windows machine.
    • Alphabet Raises $84.75 Billion To Feed Its AI Compute Hunger https://www.techtimes.com/articles/317953/20260607/alphabet-raises-8475-billion-feed-its-ai-compute-hunger-warren-buffetts-berkshire-buying.htm
    • Good point Anti-spoofing protection for cloud mailboxes Anti-spoofing technology in Microsoft 365 specifically examines forgery of the From header field (also known as the 5322.From address, From address, or P2 sender), because email clients show the From header value as the message sender. When Microsoft 365 has high confidence the From header is forged, the message is identified as spoofed. https://learn.microsoft.com/en...g-protection-spoofing-about
    • I sort of agree with you on that. I had a telescope - a real hefty thing, although only around 500CHF - that got me so fascinated about the stars and planets. I would stare for hours, amazed that I could see the craters of the moon or the rings of Saturn in "realtime" (quotations because, y'know, speed of light and whatnot). A friend of mine has a telescope like the one mentioned in the review, and the pictures are amazing to look at. But there is something missing for me. I may as well just go to NASA's website and look through their gallery.
    • As opposed to catching bad press because it's the engine's fault? The engine has all the tools a dev needs to optimize their game, Epic isn't gonna hold their hand to make sure they use them. Also, Epic isn't forcing anyone to use Lumen, Nanite or super high resolution meshes and textures. Just because Nanite can render meshes with millions of polygons doesn't mean you should use it like that, in fact, Epic recommends you avoid doing that. Most of the stuttering can easily be fixed by cutting down on unique materials by using master materials, using instanced meshes or combining meshes, generating a thorough PSO cache to allow shader pre-compilation and also managing what must be loaded and unloaded at runtime. It's up to the developer to set all that up properly and no the engine can't do all that for you that's not how any of this works.
  • Recent Achievements

    • One Month Later
      DJC50PLUS earned a badge
      One Month Later
    • Week One Done
      DJC50PLUS earned a badge
      Week One Done
    • Proficient
      Eric Biran went up a rank
      Proficient
    • Dedicated
      Conjor earned a badge
      Dedicated
    • Week One Done
      Windows Guy earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      493
    2. 2
      PsYcHoKiLLa
      246
    3. 3
      Steven P.
      72
    4. 4
      +Edouard
      69
    5. 5
      neufuse
      68
  • Tell a friend

    Love Neowin? Tell a friend!