Neowin's official Team Fortress 2 server


Recommended Posts

Meet%20the%20Neowinians.jpg

It may be a few years late, but Neowin now has an official TF2 server sanctioned by Neobond himself!

Its location: Chicago, IL, United States. (sorry those on the other side of the world)

IP and port: 8.9.16.185:27015

b_560x95.png

You can also easily find the server by setting the game to filter the tag "neowin"

Neowin subscribers of any level also get extra perks including:

Their own custom achievement

Auto balance immunity

End round immunity.

Please see this thread for more information. (View restricted to current subscribers)

Come join us and play with your fellow Neowin members at our new home for TF2.

Want to join but aren't sure how? Here's a brief tutorial:

Any questions, comments, or suggestions can be directed to me. Just send me a PM on the forum. Hope to see you there!

  • Like 2

Hmmmm.....would love to play on it, but I only play 24-person, and would prefer to have nocrits if possible (even better, nocrit, disable damage spread and disable shotgun spread).

So basically ruining the fun of the game. No spread makes the Heavy way overpowered and no shotgun spread turns it into a single shot, overpowered pistol (Read: FAL equivalent from MW2).

Random crits are great fun, I feel that you lose some of the charm that is the randomness of it when you're playing. Crit wrenching people is so fun.

24-30 isn't that much of a difference, just 3 more players per team.

So basically ruining the fun of the game. No spread makes the Heavy way overpowered and no shotgun spread turns it into a single shot, overpowered pistol (Read: FAL equivalent from MW2).

Random crits are great fun, I feel that you lose some of the charm that is the randomness of it when you're playing. Crit wrenching people is so fun.

24-30 isn't that much of a difference, just 3 more players per team.

Anything more than 24 players gets massive spam from demos and soldiers.....even on 24-person servers, half my deaths are from demos that had no idea I was even there.

No damage spread disables the random damage spread, not damage falloff, that does not overpower a heavy any more than it overpowers every other class. Instead of a soldier doing 105-112 damage at point blank range with perfect hit, he will do 112 every single time. That goes for all other weapons equally, so its not overpowering any single class, as all get equal damage ranges.

Look at it this way for damage spread, you die and notice someone has 5 or so health left. If the random damage spread worked in your favor during that encounter, they would have died and you probably would not have. Disabling damage spread means if they had 5 health left, then they did a better job at getting their damage to hit you, than you did trying to get your damage to hit them.

For shotgun spread, no, it does not turn it into a single shot, have you ever tried playing with most randomness removed from the game? It honestly sounds like you have not.

Disabling shotgun spread puts 1 bullet directly down your crosshair (like it does already) and puts the other 7 pellets in a sqaure around that middle pellet. That means your shotgun will always fire pellets in the same exact pattern, allowing you to more easily hit a target with more pellets than if it had been random spread. As an example: With random shotgun spread, you can fire 3 shots at medium range and not hit your target with a single pellet. Without random shotgun spread, you can fire those same 3 shots, but hit your target every time with at least some of the pellets.

And how is the pistol overpowered by doing either of the above? Damage falloff is STILL in the game with damage spread disabled, so a long-range pistol shot is still going to do like 5 damage or whatever.

Random crits blow......they are basically a way for a crappy player to kill a top player with luck and luck alone. Sure its good for average pubbers that have little experience in the game, but when you get completely killed from a crit rocket fired from across the map as you turn a corner, and know that without that pure lucky crit you would have only taken maybe 50 damage, it gets quite annoying. Do I like killing a bunch of people in a single crocket? Sure, its pretty funny to see, but I would much rather NOT kill someone because I didn't get a lucky crit, than get killed from across the map due to a lucky crit.

I do not mean to try to insult you, but you sound like an average pub player who enjoys killing and getting killed due to luck. I personally do not get joy out of killing people with luck, to the point that when I play on the normal server I play on, I will start a vote (or try to, at least) to disable crits the second I kill someone with one if I forget to do it when I first join.

As for random damage spread and shotgun spread, you have no idea what you are talking about, which tells me you have no experience playing on servers with them or testing them on your own. Both remove luck, neither increases damage in a way that any class becomes overpowered. Without random damage spread, a heavy minigun bullet is still going to do low damage at longer ranges.

EDIT: So no, I am not removing the fun out of the game, I am removing the luck that you have little to no control over from the game.

And how is the pistol overpowered by doing either of the above? Damage falloff is STILL in the game with damage spread disabled, so a long-range pistol shot is still going to do like 5 damage or whatever.

I am an average pub player, I don't play competitively, shotguns never shoot that accurately in real life so why should a game be different? This part of my post you read wrong, I read yours as putting all pellets down the crosshair, as such I said the shotgun would be the same as the pistol except with higher damage and lower fire rate/clip size.

Random crits, well, I don't mind them at all, but it's quite a laugh when you crit wrench a scout about to cap the intel.

I am an average pub player, I don't play competitively, shotguns never shoot that accurately in real life so why should a game be different? This part of my post you read wrong, I read yours as putting all pellets down the crosshair, as such I said the shotgun would be the same as the pistol except with higher damage and lower fire rate/clip size.

Random crits, well, I don't mind them at all, but it's quite a laugh when you crit wrench a scout about to cap the intel.

Ah, okay, yeah....it doesn't put all the shotgun pellets down the crosshair (which, as you said, would be way overpowered), it instead sets a pattern so all shotgun bullets follow that pattern for every shot.

And yes, shotguns never shoot that accurately in real life, but, how many people do you know can survive shooting their feet with a rocket? IMO TF2 should not be about realism, it should be about fun. As such, all weapons should have a somewhat predictable pattern in which they shoot. Beyond that, crits actually seem to simulate realism more than no crits, as a single well-placed crit will kill most classes with just about any classes primary weapon. Whereas with no crits, it takes more shots to kill people, which lead to more fun IMO.

As I said, I definitely do get a laugh out of getting random crits at perfect times, but I absolutely hate shooting a sniper at close range with the scattergun, only to have him turn and 1-hit crit kill me with a kukri lucky crit. Or, like yesterday, I nailed a guy with 2 rockets (an enemy demo), and he got a lucky crit nade. Before he got the nade, I was at roughly 150 health. When I died, the deathcam showed he had a whopping 5 health. Had he not gotten the crit at that exact moment, chances are I would have killed him and lived. Instead, he got lucky, and I died, which is what I do not like about crits.

What makes things worse, is with random damage spread, that 5 health he had left would be in the range that, if my previous 2 shots had done just slightly more damage (within the damage spread of rockets) he would have died before he got the crit. Instead, due to random damage spread, he killed me.

That being said, the server I play on currently has random crits and random damage spread (random shotgun spread, however, is disabled), but I simply have been unable to find a good 24-person server that has random crits, random damage spread, and random shotgun spread disabled that has less than 100 ping.

Do you have the IP of this server you play on, I'm intrigued and would like to try it :)

209.51.145.133:27015

Control Point Podcast #1 server.....I get around 40 ping on it and most of the normal players actually work together and get things done (sometimes they will screw around for the fun of it, though).

USA hosted?

No thanks.

You do remember that due to the crutch called ping compensation you'd still be able to do well even half way around the world thanks the the hundreds of false positives per hour this 'wonderful' crap generates. right?

You do remember that due to the crutch called ping compensation you'd still be able to do well even half way around the world thanks the the hundreds of false positives per hour this 'wonderful' crap generates. right?

He's too hardcore to deal with that...

I play on UK servers all the time. It really doesn't matter too much anymore. In any game. CoD, BFBC2 or TF2

He's too hardcore to deal with that...

I play on UK servers all the time. It really doesn't matter too much anymore. In any game. CoD, BFBC2 or TF2

It does make a big difference, try rocketjumping when you have +100 ping, it just doesn't work. Feels like your rockets come out later.

It does make a big difference, try rocketjumping when you have +100 ping, it just doesn't work. Feels like your rockets come out later.

While lag compensation does help tons with most classes, it is increasingly difficult to play projectile-based classes as your lag increases.

As you state, rocketjumping is more difficult at high pings, due to the fact that projectiles are not lag compensated, you have to correct for your latency (like what had to be done in older games). So, for rocket jumping, if you have 100 ping, you have to try jumping 100ms after firing, which can be difficult to learn if you are use to playing on a low-ping server.

209.51.145.133:27015

Control Point Podcast #1 server.....I get around 40 ping on it and most of the normal players actually work together and get things done (sometimes they will screw around for the fun of it, though).

Oh right CP #1. I go there quite often but crits are usually on. Is shotgun spread different there, never noticed.

Also I play fine on 100+ ping so I don't see an issue. If it's 200+ then there's a problem.

Oh right CP #1. I go there quite often but crits are usually on. Is shotgun spread different there, never noticed.

Also I play fine on 100+ ping so I don't see an issue. If it's 200+ then there's a problem.

Yeah I wish crits were disabled by default......sadly its one of the best servers I can find with a low ping. As for shotgun spread, try shooting a wall and you will see the difference. Instead of a pretty random distribution, it will be in a big square (almost) with 1 pellet hitting in the middle, its much different than normal shotgun spread. Here's an example of what disabling shotgun spread does: http://tf2wiki.net/wiki/File:Fixed_weapon_spread.png

While there is no comparison, random spread has a cone in which each pellet is randomly assigned a trajectory, so you can shoot dead on a target, with 80% of the pellets going to the left and therefore completely missing the target. With shotgun spread disabled, you know where each bullet is going to go, so you can better aim your shots for maximum output.

EDIT: I was wrong about pellet counts earlier......shotguns shoot 10 pellets, they shoot 2 pellets down the very middle (where your crosshair is, the red dot in the image) and 8 more spread out in the square shape. The FaN which shoots 12 pellets, it shoots 3 pellets down the very middle (red dot), with 8 more spread around in a square shape (that comes to 11) then 1 extra down the right-middle path (yellow dot). So, with the FaN on a random spread disabled server, its best to aim slightly to the left of a target....that way if you are at a range where not all the pellets hit, you are hitting with an extra pellet due to that extra pellet on the right side......but at a long range its best to shoot directly at them, due to getting a total of 3 pellets down the crosshair.

That fixed shotgun shooting seems like it would make it a little overpowered. I can rape as is with scout and his scatter gun shooting randomly around people... I could only see dropping people quite quickly with it set like that.

It depends highly on the skill of the other people around you. It also depends on the situation. Sure 1 on 1, disabled shotgun spread is going to make a scout more powerful, but if your fighting a scout 1 on 1, the scout already has the advantage even with random spread. But, it also helps soldiers fight smart pyros, and even skilled scouts. Many soldiers have a difficult time fighting skilled scouts with their rocket launchers because they dodge just too easily compared to every other class, so fixed shotgun spread coming from the soldier makes it easier to dish out damage against an enemy scout, despite you taking more damage.

The only reason scouts get more of an advantage out of it, is because their primary weapon is a shotgun (different kind, buts its still there). Also, remember, the scattergun and FaN have a larger firing cone than other shotguns. So at medium range, a soldier/pyro/engy is going to do more damage to a scout than a scout would to any of them due to the basic shotguns having a closer grouping of bullets.

Plus, as I mentioned before, fixed shotgun spread removes a bit of luck out of the game. With random shotgun spread, you can shoot someone at medium range and not get a single pellet to hit them, with fixed, you can better estimate where your shotgun pellets will go, allowing you to more reliably hit them.

EDIT: And its really not that much of an advantage...here's a graph of spread vs no spread: http://sadpanda.us/images/84922-TKWN4AJ.png

As you can see, on average, no spread has only very slightly higher damage than spread. The values are so close in fact that if a scout killed someone with random spread, he likely would have killed him without random spread. The main difference is it makes it easier to predict where your shotgun will hit at longer ranges.....at close range (which is the scouts most effective area) it makes little difference.

For reference with the chart above, a teleporter is roughly 57 units wide. Making 300 units (the minimum on the above chart) roughly 5.25 teleporter widths in terms of distance.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • 7 Days: SPECS for $2,195, Firefox Nova 2026, first AI arts museum, and iPhone price hike by Aditya Tiwari 7 Days is a weekly roundup of picks of what's been happening in the world of technology - written with a dash of humor, a hint of exasperation, and an endless supply of (black) coffee. This week's highlights include Linux 7.1 stable release, Samsung pulling the plug on its VPN, and Microsoft Edge bringing the sign-in with Google experience. Let's get started. You can check out the recent issues of the 7 Days weekly roundup. Mozilla highlights Firefox Nova Mozilla showed off a new Firefox roadmap highlighting the browser's upcoming features and the Nova 2026 redesign. Interested users and enthusiasts can check out what's cooking and share feedback on the upcoming additions. Besides this, Firefox 152 brought Tab Groups to Android as one of its biggest additions, along with a redesigned Settings experience. World's first AI arts museum Image: Google Google opened the world's first AI arts museum in Los Angeles on June 20, which it named Dataland. The museum, spanning 25,000 square feet, was built in collaboration with media artist Refik Anadol, who has worked with Google since 2016. It will have real-time visuals and react dynamically to visitors. Salesforce shopping bag In the latest acquisition news, Salesforce is buying the customer support software company Fin (formerly Intercom) for $3.6 billion to strengthen its AI customer service ambitions and Agentforce platform. The transaction is expected to close in the fourth quarter of its fiscal year 2027. UK follows Australia Prime Minister Keir Starmer announced that the country will ban social media for kids under 16, which is happening after a six-week trial involving 300 teenagers, stating that social media is making them unhappy and easier for bullies to harass and abuse them. Starmer continued that social media is addictive and uses an infinite scroll designed to lock users in for hours. The UK government plans to take action on gaming services and livestreaming platforms. Meanwhile, its age verification rules have also become a hot topic and a point of criticism. Our Features Our coffee-powered team publishes a platter of editorials, opinion posts, and guides. Check them out: Microsoft hides these secret Windows 11 performance boost settings available on every PC Microsoft Paint used to be my favorite Windows app as a kid, and it's still pretty good Why you need to take back control of your synced passwords and how to go about doing that The Microsoft Office feature that time forgot This week in software news Catch up on some of the latest software news updates that arrived throughout the week: Another Samsung shutdown: The South Korean giant is pulling the plug on the Samsung Max VPN app, which is used by more than 50 million users. The app has stopped working since June 15, and Samsung didn't provide a reason for the unexpected move. Photoshop power-up: The popular image editing app is getting a big 20% performance boost on x86-64 (AMD64) systems and a 13% bump-up on Arm devices. Here, the credit goes to a new performance boost added to Windows 11 following a combined effort between Microsoft and Adobe. Linux 7.1 arrives: Linus Torvalds released the stable Linux 7.1 kernel this week, which brings critical driver updates and a rewritten storage driver. You should look out for the new NTFS driver, Intel FRED for improved performance on Panther Lake and future CPUs. Ads in your games: Electronic Arts is launching a new advertising platform to serve in-game ads and enable brands to feature their products in titles like EA Sports FC, Madden, NHL, Skate, or The Sims. With EA Advertising, brands will be able to inject their products into games in real-time via dynamic placement, in places like stadium signage in sports games. Sign in with Google: Microsoft Edge browser is finally getting direct Google account sign-in support from the profile menu and the Edge sign-in screen, allowing users to sync browser data without an MSA. Rufus 4.15 beta: The latest Rufus update is out with important fixes for "silent" Windows 11 installation, patches for ARM-based PCs, and more. Rufus 4.15 beta is now available to download from its official GitHub repository. NVIDIA 610.62: GeForce hardware owners can get their hands on the new WHQL-certified 610.62 Game Ready driver, which carries a lot of bug fixes and support for the fast-paced 6v6 movement shooter Empulse. Zed 1.7.2: The latest update adds "/compact" AI chat summarization, new models, settings kill management, git graph commands, and UI improvements. This week in hardware news Image: Snap Inc. Catch up on some of the latest software news updates that arrived throughout the week: SPECS for $2,195: Snap Inc. launched its new AR-powered wearable computer. SPECS are now available for pre-order and will start shipping in the US, UK, and France later this year. No CMF phone in 2026: The global memory shortage has also knocked Nothing's door and it has decided to hold the launch of CMF Phone 2 Pro's successor this year. That said, Nothing still has planned several new products under the CMF brand. 12th Gen Surface Pro: It's been two years since the original pair of Copilot+ PCs arrived. Now, Microsoft upgraded the lineup with Snapdragon X2-based devices for the 12th-gen Surface Pro, which promises up to 53% faster graphics. New Surface Laptop: The refreshed Surface Laptop is also powered by the Snapdragon X2 Plus and X2 Elite, offering up to 58% faster graphics performance, 80 TOPS Neural Processing Units (NPUs), and up to 20 hours of battery life. HONOR Robot Phone: The Chinese smartphone maker demoed its mobile photography capabilities by capturing its first cinematic video using the Robot Phone concept, which features a 3-axis, 4DoF gimbal that extends from the phone's body for stable recording and real-time subject tracking. Snapdragon Reality Elite Platform: Qualcomm's new platform is a massive leap forward for mixed reality and spatial computing devices. It can power both all-in-one video-see-through headsets and lightweight, tethered optical-see-through glasses, offering better visuals, improved power efficiency, and deeper on-device AI integration compared to the previous generation. Galaxy XR: Samsung's extended-reality handset arrived in the UK months after its launch. It's available for pre-order now and will go on sale on July 8. The hardware remains unchanged, but Samsung has pushed several new updates in recent months. HONOR Watch 6: HONOR also launched its new smartwatch with an incredible 35-day battery life without breaking your bank. The device is made from recyclable aluminum alloy and weighs just 41 grams. Where are the foldables? If you're waiting for Samsung's fresh lineup of foldable devices, you can read Hamid's detailed post about the Galaxy Z Fold8, Flip8, and Z Fold Wide, a passport-style device expected to rival the foldable iPhone. This week in Google News Image: Google Catch up on some of the latest Google and Alphabet news updates that arrived throughout the week: Gemini co-lead departs: Noam Shazeer, who served as VP of engineering and technical co-lead for Gemini, is leaving the search giant for OpenAI. Shazeer is best known as one of the co-authors of the 2017 "Attention Is All You Need" paper, which introduced the Transformer architecture that now powers most LLMs. Waymo recall: The Alphabet-owned self-driving car maker recalled its fifth-generation Automated Driving Systems (ADS) after multiple cars drove through closed construction zones. The NHTSA website said Waymo is currently working on a fix, and freeway driving is being restricted. This week in Apple News Image: Apple Catch up on some of the latest Apple news updates that arrived throughout the week: Tim Cook confirms price hike: The departing Apple CEO confirmed the looming price hikes for Apple's future products without naming any, adding that “Unfortunately, price increases are unavoidable.” Despite having cash and silicon expertise, Apple has no plans to build its own memory and storage factories. An educated estimate suggests customers could end up paying around $1,299-1,399 for the base iPhone 18 Pro. iPhone Air isn't dead: If you were thinking the iPhone Air has lived its life, a new report claims otherwise. The next iPhone Air (codenamed V62) is expected to arrive in the spring of 2027, featuring an additional rear camera for ultrawide photography and improved battery life to address its biggest drawbacks. This week in Meta news Catch up on some of the latest Meta, WhatsApp, and Instagram updates that arrived throughout the week: A long-requested feature: Instagram has finally enabled users to write individual captions for each image or video in a carousel. Rolling out to all users, you can select "Multiple Captions" option from the dropdown while creating a carousel in the app. Threads reaches new milestone: Meta's text-first social media platform crossed 500 million monthly active users. It's now expanding the Communities feature beyond beta, adding a new set of tools to make participation easier and more engaging. This week in AI news Image via DepositPhotos.com Catch up on the latest artificial intelligence news updates that arrived throughout the week: Unreal Engine 6: Epic Games' upcoming engine brings changes to the programming model, portability improvements, and generative AI integration. It focuses on the use of generative AI models and tools like Claude and Codex to play a central role in helping developers "build content faster." Americans and AI: New research suggests that about 49% of American adults use AI chatbots such as Gemini and ChatGPT. However, many are skeptical about the impact of AI on both the personal and societal levels, believing it may be harmful in the long run. Mainframe exit vendors might exit: Gartner predicts in its new report that 75% of mainframe exit vendors, which help companies migrate their legacy mainframe systems to modern cloud environments, will either pivot or cease operations as the market realities take hold by 2030. This week in Microsoft News Microsoft announced Windows 11 version 26H2; confirmed a new bug where the Recycle Bin delete prompts display internal file names instead of actual ones; the latest Patch Tuesday updates seemingly broke some third-party Office integrations. You can check out Taras's freshly baked Microsoft Weekly roundup to catch up on all the interesting stories this week. This week in science news Image by Steve Johnson via Pexels Catch up on some of the latest science and out-of-this-world updates that arrived throughout the week: The end of the universe: A new Cornell study suggests the universe will not expand forever. Because of the negative dark energy, it could stop expanding and collapse into a "big crunch" in 20 billion years. The impact of traffic: Researchers found that urban traffic pollution, specifically nitrogen oxides and fine particles, quickly alters the atmospheric electric field measurably in urban areas. This indicates that atmospheric electricity could become a valuable tool to monitor urban air quality and activity. The light of life: A study revealed that living organisms emit a faint, invisible glow called ultraweek photon emission. This natural light significantly decreases after death and increases during stress, offering a highly promising new method for noninvasive medical health diagnosis. Mysteries of time: A new study suggests that the direction of time is not fixed in certain quantum systems. Standard equations of energy loss remain time-symmetric, which means laws can theoretically run backward or forward. This week in gaming The latest issue of Pulasthi's Weekend PC Game Deals curates several exciting games on sale this week. Epic Games Store is now hosting Robobeat and Citizen Sleeper as free-to-claim titles this week, which you can add to your library. Latest issue of Xbox Free Play Days features four new games: PGA TOUR 2K25, Two Point Museum, Assetto Corsa, and Dead by Daylight. Meanwhile, Xbox Game Pass got another Call of Duty addition, the latest soccer game from EA, an indie road trip hit from last year, and more. Summer sales have made NVIDIA's gaming service cheaper, and it has added support for seven new titles. That said, here are some more stories from the gaming world: Rockstar gives last-gen GTA V players free upgrades tomorrow Major Xbox layoffs may claim South of Midnight developer Compulsion entirely Steam Next Fest returns with thousands of new demos to try out Forza Horizon 6 gets another hotfix for one of the game's online modes Major Xbox layoffs may claim South of Midnight developer Compulsion entirely From the review corner This week, Steven got his hands on the Creative Sound Blaster AE-X internal PCIe sound card, primarily intended for headphone wearers. In the list of pros, it comes with a high-quality headphone amp, low-latency communication enhancements via ASIO v2.3, offers 256-times the audio quality of CDs via DSD256, and has great build quality. On the other hand, it's a bit on the pricier side, only offers stereo output over speakers, and has no EMI shielding. More price drops! We got you covered with some hot tech deals all week. For some reason, if you missed out on a great discount, here is a summary of some recent deals that are still alive: GEEKOM X16 Pro at GEEKOM - $1,119.67 (17% off) Acer 4K Webcam for PC/Mac with All-Metal Unibody Sculpted - $59.99 (14% off) Samsung 990 PRO SSD 2TB - $369.99 (42% off) Nothing Ear Wireless Earbuds Bluetooth - $73.15 (51% off) PowerColor Reaper AMD Radeon RX 9070 16GB - $579.99 (17% off) To view all of our recent deals, click here. So, these were some of the biggest tech news and other updates from this week. There will be more issues of our 7 Days series in the coming weeks and months, so stay tuned. You can also support Neowin by registering for a free member account or subscribing to extra member benefits, along with an ad-free tier option. Have a great weekend!
    • It certainly is a waste of time clicking it if you're not interested in Windows 11's development. If that were the case for you, you could easily ignore the headline and move on given the headline makes it clear that's what the article is about. Instead, you're contradicting yourself here calling it a waste of time yet clicking on the headline and commenting... If it were a totally different topic being presented than what's stated in the headline, then you'd certainly have a point, 'cause that's totally deceptive and unavoidable if not actually interested. On the contrary, here you can totally avoid it if you're truly not interested.
    • No, it did not work. I did not read the article. I saw the title in my Feedly feed and came to continue putting pressure about such titles on a website I used to love. In fact, based on your reply, it seems you think it's fine to visit click bait title articles to find out what it's about, to waste people's time. That's up to you, mate. I remember when news websites had pride in their content and therefore didn't need to resort to cheap tactics.
    • Nothing misleading nor deceptive about it, just sensationalized and catchy to grab reader's attention, and it's clearly working...
  • Recent Achievements

    • Dedicated
      Almohandis earned a badge
      Dedicated
    • Dedicated
      JuvenileDelinquent earned a badge
      Dedicated
    • First Post
      DrWankel earned a badge
      First Post
    • Reacting Well
      DrWankel earned a badge
      Reacting Well
    • Week One Done
      Supreme Spray LV earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      505
    2. 2
      +Edouard
      174
    3. 3
      PsYcHoKiLLa
      83
    4. 4
      Michael Scrip
      76
    5. 5
      Steven P.
      75
  • Tell a friend

    Love Neowin? Tell a friend!