Recommended Posts

Dammit! I sold my Wii a few months ago, I will now go a buy one just for this game!

.

.

.

.

.

.

.

.

.

.

:whistle:

I love how it says "Photo not available". What a surprise :).

nah, just looks like that because they are going so fast.

My first thought at first too, but even cars much further down the track proved it's just crappy dust. Not that it really matters, it just looks like ass. I'd prefer to not have it at all tbh.

GT5 - Gamescom 2010 Special Report - Sponsored by Simraceway

Confirms 70 courses with variations on top, so a big **** you to all the asshats on Neowin who kept arguing with me even although Kaz answered clearly happy.gif

GT5 - Gamescom 2010 Special Report - Sponsored by Simraceway

Confirms 70 courses with variations on top, so a big **** you to all the asshats on Neowin who kept arguing with me even although Kaz answered clearly happy.gif

When is that mentioned? I can't be arsed to watch all of that.

When is that mentioned? I can't be arsed to watch all of that.

Couple of minutes in, they asked Kaz to clarify and he said at least 70 courses not counting mirrors/reverse/smaller portions of a track. So 70 unique tracks like he said ages ago that the idiots on Neowin didn't want to believe because I said it/they QQ about Forza not having as much.

Yeah, I found it, Sethos. They mention it 8 minutes 23 seconds in. I was just planning to quote that bit in the post so no one misses it:

Andrew Evans: We were particularly curious on GTPlanet about the confusion over locations and variations. When the number of tracks were announced last year and then again reinforced at E3, there's a lot of confusion as to whether locations meant unique tracks and variations meant reverse and short versions of the track. Kazunori's answer was that if you counted the courses themselves, there were more than 70. So we can add variations on top of that, reverse tracks, and short versions. So I think we're gonna be happy with the numbers of unique circuits.

So there's that laid to rest. :)

Yeah, I found it, Sethos. They mention it 8 minutes 23 seconds in. I was just planning to quote that bit in the post so no one misses it:

So there's that laid to rest. :)

It's been laid to rest since Kaz answered the question ages ago.

Kazunori couldn't take many questions. However, he was able to confirm that the number of unique courses available in the game is "more than 70″

http://www.gtplanet....n-full-details/

Couldn't be easier to read and understand, you have to travel to a fanboy infested messageboard to make that quote above need clarification.

*sigh*

DoubleFacePalm.jpg

Watch the video! It said there's going to be 70 locations, not 20!

Ehhh dude, 70 courses, not locations. We currently don't know how many locations there are, but 20 is the rumoured number. The location is the country, the course is well, the track in that country :p

Ehhh dude, 70 courses, not locations. We currently don't know how many locations there are, but 20 is the rumoured number. The location is the country, the course is well, the track in that country :p

*sigh* I've been talking to DM for too long, I can't even think straight now. :p

A location would count as a single course, right?

Kazunori's answer was that if you counted the courses themselves, there were more than 70. So we can add variations on top of that, reverse tracks, and short versions.

So at least 70 courses, not counting variations, so that would mean at least 70 locations.

A location would count as a single course, right?

So at least 70 courses, not counting variations, so that would mean at least 70 locations.

The location is where the track is based. Take the UK for example, we have a few racing tracks here, so this one location has multiple tracks.

The course is the name of the track, such as the top gear test track would be counted as one course.

x amount of locations, y amount of courses.

The game has 70+ courses from x amount of locations. X is still unknown but is rumoured to be 20.

Kaz confirmed that those 70 courses are not including mirrors/smaller cut outs/different layouts, so we have at least 70 unique courses which is a very large number for a game, then the mirrors/shortened versions/layout edits on top.

The location is where the track is based. Take the UK for example, we have a few racing tracks here, so this one location has multiple tracks.

The course is the name of the track, such as the top gear test track would be counted as one course.

x amount of locations, y amount of courses.

The game has 70+ courses from x amount of locations. X is still unknown but is rumoured to be 20.

Kaz confirmed that those 70 courses is not including mirrors/smaller cut outs, so we have at least 70 unique courses which is a very large number for a game.

So a location is a country? That's what got me confused, as I'd normally count a location in a racing game as a single circuit, or a city, like they do in the Project Gotham Racing titles.

So if it really is 20 countries, that's a very good amount. For comparison, there's a new game from Eutechnyx (yes I know, not a good start) coming soon called "Auto Club Revolution". They're doing a vote where you can pick what cars and what tracks end up in the game, and there was a huge amount of tracks to choose from, from almost every part of the world! I can't see the entire list now, as I've already voted, but if you haven't voted yet, you can go here and see what's there.

They've really badly messed up the car sections though. Quick example, the hot hatch section, the five cars I picked:

Mitsuoka Orochi

Volkswagen Eos V6

Citroën C6

Citroën DS 3

MINI Cooper Hardtop

So, a coupe, a coupe-cabriolet, an executive, and two hot hatches. :p

So a location is a country? That's what got me confused, as I'd normally count a location in a racing game as a single circuit, or a city, like they do in the Project Gotham Racing titles.

So if it really is 20 countries, that's a very good amount. For comparison, there's a new game from Eutechnyx (yes I know, not a good start) coming soon called "Auto Club Revolution". They're doing a vote where you can pick what cars and what tracks end up in the game, and there was a huge amount of tracks to choose from, from almost every part of the world! I can't see the entire list now, as I've already voted, but if you haven't voted yet, you can go here and see what's there.

All the screen shots from GT5 make it clear to you you're picking a country & track. Notice the Italian flag :p It's 70 different racing tracks from 20 locations in the world. I really really really don't know how it's hard to understand laugh.gif When you think of all the racing genre specific tracks that will need to be in this (karting/WRC/Nascar), it's not hard to comprehend why the track list is that large.

gt5-e3-2010-demo-track-selection-2.jpg

This topic is now closed to further replies.
  • Posts

    • Everything they say you can already do yourself on the registry by changing some things.
    • Artist's renderings are so much nicer to view than the real thing, don't you think?
    • WildBit Viewer 6.20 released; no further updates planned by Razvan Serea WildBit Viewer is a popular, fast, and extensive image viewer offering a comprehensive suite of tools for photographers, designers, and image enthusiasts. It includes a powerful Viewer, Slide Show, Editor, Search, Profile Switcher, and Multi-Screen Viewer. The Viewer provides blazing-fast folder, file list, and thumbnail navigation with customizable headers, full-screen view, and a shell toolbar to organize favorite folders. It supports all major graphic formats (over 70), including JPEG, TIFF, PNG, BMP, GIF, PCX, TGA, and RAW formats. Detailed Image Info shows EXIF, IPTC, and XMP metadata, with rotation based on EXIF orientation, wallpaper setting, image comparison, geo-tag viewing, color labels, and CMS-aware color management. The Slide Show module offers 176 transition effects, multi-monitor support, custom shows with per-image settings, image marking, zoom, rotate, and desktop hiding for a professional viewing experience. The Editor supports advanced image manipulation, including crop, resize, color adjustments, curves, edge detection, effects, batch processing, retouching, layer support, and printing. Users can apply mass renaming, update or clear metadata, and work with multi-page TIFFs and animated GIFs. Search allows filtering by name, location, date, size, attributes, and metadata, while the Profile Switcher saves and loads custom layouts for all modules. The Multi-Screen Viewer opens multiple windows on available monitors, allowing simultaneous image viewing with independent zoom, pan, and rotation. WildBit Viewer also supports portable operation, 32- and 64-bit versions, Unicode, high-DPI displays, and multiple Windows styling options. With its combination of speed, versatility, and rich feature set, WildBit Viewer is an indispensable tool for managing, editing, and showcasing images efficiently. WildBit Viewer key features: Blazing-fast folder, file list, and thumbnail browsing Supports 70+ image formats including JPEG, TIFF, PNG, BMP, GIF, and RAW Full-screen view with multi-monitor support Explorer-style file handling with customizable headers Thumbnail Browser with sorting, view change, and fast size adjustment EXIF, IPTC, and XMP metadata viewing and editing Automatic rotation based on EXIF orientation Shell toolbar for organizing favorite folders Image Compare to calculate similarity between images Mass renaming and batch metadata updates File List Generator (HTML, CSV, RTF, TXT, Unicode) Rating and color labels, CMS-aware color management Video playback (AVI, MPG, MPEG, WMV) Animated GIF, multipage TIFF, Camera RAW support Slide Show with 176 transition effects and custom settings Editor: crop, resize, rotate, flip, canvas resize, and retouching tools Batch processing and image format conversion Multi-Screen Viewer: multiple windows with independent zoom, pan, and rotate Profile Switcher: save, load, reset, delete module profiles Portable operation, 32-/64-bit support, Unicode, and high-DPI ready WildBit Viewer 6.20 changelog: Viewer, Slide Show, Editor, Search, Profile Switcher & Multi Screen Viewer. Updated ImageEn to 15.0.0 version. Viewer, Slide Show, Editor, Search, Profile Switcher & Multi Screen Viewer. Updated Jedi JCL&JVCL. Viewer - Image Geo Info, OpenStreetMap removed. Slide Show Remote Mode removed. Note! This means that WildBit Slide Show Remote is now officially EOL. Editor - Shortcut keys for Capture removed. Optimized code. Note! This version includes help what supersedes all previous releases. plus Lots of bug fixes and changes, check Readme files for details. WildBit Viewer End‑of‑Life WildBit Viewer has reached its final release with version 6.20. As development comes to a close, no further feature updates are planned. WildBit Slide Show Remote reached End-of-Life on 06 June 2026, while WildBit Viewer will reach End-of-Life on 30 June 2026. Downloads will remain available until the end of July 2026 (possibly extending into early August). After End-of-Life, the software will no longer receive updates, security fixes, or technical support. Download: WildBit Viewer 64-bit | Portable 64-bit | ~70.0 MB (Freeware) Download: WildBit Viewer 32-bit | Portable 32-bit Links: WildBit Viewer Homepage | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Thanks for liking it! 😊 That's Arch Linux with Gnome.
    • LOL. Can't even quote and edit a comment correctly. Figures you're a Linux user.
  • Recent Achievements

    • Dedicated
      Conjor earned a badge
      Dedicated
    • Week One Done
      Windows Guy earned a badge
      Week One Done
    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
    • Rising Star
      olavinto went up a rank
      Rising Star
  • Popular Contributors

    1. 1
      +primortal
      479
    2. 2
      PsYcHoKiLLa
      252
    3. 3
      Steven P.
      71
    4. 4
      FloatingFatMan
      69
    5. 5
      +Edouard
      69
  • Tell a friend

    Love Neowin? Tell a friend!