Recommended Posts

Dammit! I sold my Wii a few months ago, I will now go a buy one just for this game!

.

.

.

.

.

.

.

.

.

.

:whistle:

I love how it says "Photo not available". What a surprise :).

nah, just looks like that because they are going so fast.

My first thought at first too, but even cars much further down the track proved it's just crappy dust. Not that it really matters, it just looks like ass. I'd prefer to not have it at all tbh.

GT5 - Gamescom 2010 Special Report - Sponsored by Simraceway

Confirms 70 courses with variations on top, so a big **** you to all the asshats on Neowin who kept arguing with me even although Kaz answered clearly happy.gif

GT5 - Gamescom 2010 Special Report - Sponsored by Simraceway

Confirms 70 courses with variations on top, so a big **** you to all the asshats on Neowin who kept arguing with me even although Kaz answered clearly happy.gif

When is that mentioned? I can't be arsed to watch all of that.

When is that mentioned? I can't be arsed to watch all of that.

Couple of minutes in, they asked Kaz to clarify and he said at least 70 courses not counting mirrors/reverse/smaller portions of a track. So 70 unique tracks like he said ages ago that the idiots on Neowin didn't want to believe because I said it/they QQ about Forza not having as much.

Yeah, I found it, Sethos. They mention it 8 minutes 23 seconds in. I was just planning to quote that bit in the post so no one misses it:

Andrew Evans: We were particularly curious on GTPlanet about the confusion over locations and variations. When the number of tracks were announced last year and then again reinforced at E3, there's a lot of confusion as to whether locations meant unique tracks and variations meant reverse and short versions of the track. Kazunori's answer was that if you counted the courses themselves, there were more than 70. So we can add variations on top of that, reverse tracks, and short versions. So I think we're gonna be happy with the numbers of unique circuits.

So there's that laid to rest. :)

Yeah, I found it, Sethos. They mention it 8 minutes 23 seconds in. I was just planning to quote that bit in the post so no one misses it:

So there's that laid to rest. :)

It's been laid to rest since Kaz answered the question ages ago.

Kazunori couldn't take many questions. However, he was able to confirm that the number of unique courses available in the game is "more than 70″

http://www.gtplanet....n-full-details/

Couldn't be easier to read and understand, you have to travel to a fanboy infested messageboard to make that quote above need clarification.

*sigh*

DoubleFacePalm.jpg

Watch the video! It said there's going to be 70 locations, not 20!

Ehhh dude, 70 courses, not locations. We currently don't know how many locations there are, but 20 is the rumoured number. The location is the country, the course is well, the track in that country :p

Ehhh dude, 70 courses, not locations. We currently don't know how many locations there are, but 20 is the rumoured number. The location is the country, the course is well, the track in that country :p

*sigh* I've been talking to DM for too long, I can't even think straight now. :p

A location would count as a single course, right?

Kazunori's answer was that if you counted the courses themselves, there were more than 70. So we can add variations on top of that, reverse tracks, and short versions.

So at least 70 courses, not counting variations, so that would mean at least 70 locations.

A location would count as a single course, right?

So at least 70 courses, not counting variations, so that would mean at least 70 locations.

The location is where the track is based. Take the UK for example, we have a few racing tracks here, so this one location has multiple tracks.

The course is the name of the track, such as the top gear test track would be counted as one course.

x amount of locations, y amount of courses.

The game has 70+ courses from x amount of locations. X is still unknown but is rumoured to be 20.

Kaz confirmed that those 70 courses are not including mirrors/smaller cut outs/different layouts, so we have at least 70 unique courses which is a very large number for a game, then the mirrors/shortened versions/layout edits on top.

The location is where the track is based. Take the UK for example, we have a few racing tracks here, so this one location has multiple tracks.

The course is the name of the track, such as the top gear test track would be counted as one course.

x amount of locations, y amount of courses.

The game has 70+ courses from x amount of locations. X is still unknown but is rumoured to be 20.

Kaz confirmed that those 70 courses is not including mirrors/smaller cut outs, so we have at least 70 unique courses which is a very large number for a game.

So a location is a country? That's what got me confused, as I'd normally count a location in a racing game as a single circuit, or a city, like they do in the Project Gotham Racing titles.

So if it really is 20 countries, that's a very good amount. For comparison, there's a new game from Eutechnyx (yes I know, not a good start) coming soon called "Auto Club Revolution". They're doing a vote where you can pick what cars and what tracks end up in the game, and there was a huge amount of tracks to choose from, from almost every part of the world! I can't see the entire list now, as I've already voted, but if you haven't voted yet, you can go here and see what's there.

They've really badly messed up the car sections though. Quick example, the hot hatch section, the five cars I picked:

Mitsuoka Orochi

Volkswagen Eos V6

Citroën C6

Citroën DS 3

MINI Cooper Hardtop

So, a coupe, a coupe-cabriolet, an executive, and two hot hatches. :p

So a location is a country? That's what got me confused, as I'd normally count a location in a racing game as a single circuit, or a city, like they do in the Project Gotham Racing titles.

So if it really is 20 countries, that's a very good amount. For comparison, there's a new game from Eutechnyx (yes I know, not a good start) coming soon called "Auto Club Revolution". They're doing a vote where you can pick what cars and what tracks end up in the game, and there was a huge amount of tracks to choose from, from almost every part of the world! I can't see the entire list now, as I've already voted, but if you haven't voted yet, you can go here and see what's there.

All the screen shots from GT5 make it clear to you you're picking a country & track. Notice the Italian flag :p It's 70 different racing tracks from 20 locations in the world. I really really really don't know how it's hard to understand laugh.gif When you think of all the racing genre specific tracks that will need to be in this (karting/WRC/Nascar), it's not hard to comprehend why the track list is that large.

gt5-e3-2010-demo-track-selection-2.jpg

This topic is now closed to further replies.
  • Posts

    • Most boring game ever. Repetitive, empty, predictable, and full of cliches. Total waste of time and money, IMO.
    • Mafia: The Old Country expansion Man of Honor announced, brings back Salieri from original by Pulasthi Ariyasinghe During Summer Game Fest, 2K and Hanger 13 brought out a new Mafia: The Old Country trailer, revealing the game's first expansion. Named Man of Honor, this is slated to add two new chapters to the Enzo storyline that the game follows. There is an iconic character returning to the series with this expansion, with players set to run into Ennio Salieri, the future Don of the Salieri crime family. Fans of the original Mafia, or its Definitive Edition remake, may remember that name as one of the biggest characters in the storyline. This expansion is set prior to his rise to being the kingpin in the City of Lost Heaven. "Set in Sicily during the winter of 1905, Enzo Favara has proven himself a reliable soldier of the Torrisi crime family in the months since his initiation," says the studio about the new chapters. "Now, the Don entrusts him and Cesare with a delicate assignment of assisting Ennio Salieri, a man of honor recently released from prison and intent on reclaiming what is his." Working at Salieri's side, players will be heading into fresh environments as they return to the role of Enzo as a high-ranking soldato. The studio also promises brand-new weapons, fresh vehicles, and charms to collect in this expansion. Moreover, the expansion will add new content to the updated Free Ride mode. Alongside new collectibles and locations, this will add more challenges to beat alongside Salieri, which are described as runs that will "test the skills of even the most elite mafiosi." The Mafia: The Old Country Man of Honor story expansion will release on August 14, 2026, across PC, Xbox Series X|S, and PlayStation 5. It will cost $10 for owners of the base game to jump into.
    • Try installing Logitech Options
    • Telltale returns with The Wolf Among Us, re-revealing the sequel and a new remaster by Pulasthi Ariyasinghe Telltale Games, the studio known for its episodic games from the 2000s, had a surprise appearance at the Summer Game Fest showcase today. The studio has gone through a collapse, an acquisition, and a revival but has largely gone silent in recent years. Today's sudden announcement was for the popular The Wolf Among Us series, with news about the sequel and a remaster dropping. Set after the events of the 2013-released title, the sequel will bring back Biby Wolf for a new adventure in Fabletown. This town of fairy tale characters is becoming unstable, with Snow White not being able to keep order as before. "When a brutal series of crimes threatens to fracture the fragile balance holding Fabletown together, Bigby Wolf, sheriff of Fabletown, finds himself drawn into a dangerous conspiracy that reaches deep into the city’s criminal underworld," says the studio. "As suspicion spreads across the city and powerful forces work against him, Bigby must uncover the truth and decide what kind of sheriff - and what kind of wolf - he is willing to become." At the same time, Telltale also announced The Wolf Among Us Remastered, bringing back the classic with a fresh coat of paint. This will include all five episodes from the original game plus over an hour of extra content that will offer behind-the-scenes videos, cast interviews, image galleries, and deleted scenes. The remaster will also have updated visuals and improved UI elements and accessibility features, alongside upgrades to the animations, audio, and frame rates. Telltale has been working on this project for almost a decade now, but if the new release schedule holds, fans will be able to jump into The Wolf Among Us 2 sometime in 2027. As for The Wolf Among Us Remastered, this is slated to release during this holiday season.
    • I use a Linux laptop every day. I have tried to switch to Linux on my gaming PC which has a 5070 ti. It was not a great experience
  • Recent Achievements

    • Rookie
      moog19 went up a rank
      Rookie
    • Mentor
      grik went up a rank
      Mentor
    • Dedicated
      JKR earned a badge
      Dedicated
    • One Year In
      CHUNWEI earned a badge
      One Year In
    • Conversation Starter
      FBSPL earned a badge
      Conversation Starter
  • Popular Contributors

    1. 1
      +primortal
      488
    2. 2
      PsYcHoKiLLa
      270
    3. 3
      Skyfrog
      76
    4. 4
      Steven P.
      68
    5. 5
      FloatingFatMan
      63
  • Tell a friend

    Love Neowin? Tell a friend!