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Should have been posted above, guess I missed one.

Change menu button text (from Minefield to Firefox or whatever you want to edit it to say)

#appmenu-button .button-text { display:none !important; }
#appmenu-button dropmarker:before { content: "Firefox" !important; }

NP. Also, I took the liberty of cleaning up your toolbar code, too, since it's not using the aqua elements anymore; I was toying around with a red one. (This is with the blue gradient, though)

#main-window #navigator-toolbox #PersonalToolbar
{
border-top: 0 none !important;
-moz-appearance: none !important;
background: -moz-linear-gradient(top, rgba(58,127,197,1), rgba(47,119,189,1), rgba(0,58,229,1)) !important;
padding: 0px 0px 0px 0px !important;
color: white !important;
}

#main-window #navigator-toolbox #PersonalToolbar toolbarbutton
{
padding: 0 5px !important;
}

#main-window #navigator-toolbox #PersonalToolbar toolbarbutton > label
{
color: white !important;
}

#main-window #navigator-toolbox #PersonalToolbar > toolbaritem > menubar > menu > label
{
color: white !important;
}

NP. Also, I took the liberty of cleaning up your toolbar code, too, since it's not using the aqua elements anymore; I was toying around with a red one. (This is with the blue gradient, though)

Here even cleaner ;)

#PersonalToolbar {
  border-top: 0 !important;
  -moz-appearance: none !important;
  background: -moz-linear-gradient(top, rgba(58,127,197,1), rgba(47,119,189,1), rgba(0,58,229,1)) !important;
  padding: 0 !important;
}

#PersonalToolbar .bookmark-item:not(menuitem){
  color: white !important;
  padding: 0 5px !important;
}

Here even cleaner ;)

#PersonalToolbar {
  border-top: 0 !important;
  -moz-appearance: none !important;
  background: -moz-linear-gradient(top, rgba(58,127,197,1), rgba(47,119,189,1), rgba(0,58,229,1)) !important;
  padding: 0 !important;
}

#PersonalToolbar .bookmark-item:not(menuitem){
  color: white !important;
  padding: 0 5px !important;
}

Ohh thanks, I'm a bit of a n00b with stylish :p

Me too! :D I just picked out the parts that didn't make sense and previewed after each change to make sure it didn't break anything.

@Soapy: Thx! Now... how bout that new split menu my Jedi powers reveal you're secretly working on?

Me too! :D I just picked out the parts that didn't make sense and previewed after each change to make sure it didn't break anything.

@Soapy: Thx! Now... how bout that new split menu my Jedi powers reveal you're secretly working on?

Seeing as how they scrapped the idea of the dual pane Idea I was going to take the menu I built for StrataBuddy and port that over. It will have to come in the form of an addon because it contains xul and javascript. Once I make some real progress I'll update you.

32627_after.png

http://userstyles.or...27?r=1279537990

#navigator-toolbox[tabsontop="true"] #TabsToolbar{
padding-left: 4px !important;
padding-top:7px !important;
padding-right:110px !important;
padding-left: 50px !important;
}

.tabbrowser-tab[fadein]
{
min-width: 175px !important;
max-width: 210px !important;
}

#main-window[sizemode="maximized"][tabsontop="true"] #appmenu-button-container 
{ 
 	position: fixed !important; 
 	margin: 6px 0px 4px 4px !important; 
}


#appmenu-button
{
	border: 1px solid rgba(90,30,0,0.8)!important;
	border-top:none!important;
	padding: 0px 5px px 5px !important;
	height: 22px !important;
	min-width: 43px !important;
	width: 43px !important;
	background-image: -moz-linear-gradient(rgba(255,220,150,0.8), rgba(255,220,150,0.5) 40%, rgba(255,220,150,0.2) 50%, rgba(255,255,255,0.05) 51%), -moz-radial-gradient(12.5px, circle cover, rgba(248, 233, 164, 0.85) 28%, rgba(248, 233, 164, 0.45) 34%, rgba(248, 233, 164, 0) 50%) !important;
	-moz-box-shadow: 0 0 3px rgba(255,255,255,.5) inset, 0 0 1px rgba(255,250,200,0.8) inset, 0 0 1px rgba(255,250,200,0.8) inset, 0 0 1px rgba(255,250,200,0.8) inset, 0 0 1px rgba(255,250,240,0.5) !important;
}


#appmenu-button:hover:active, #appmenu-button[open]
{
	background-image: -moz-linear-gradient(rgba(0,0,0,.2), rgba(0,0,0,.1) 10%, transparent 60%), -moz-radial-gradient(14px, circle cover, rgba(248, 233, 164, 0.5) 29%, rgba(248, 233, 164, 0.2) 35%, rgba(248, 233, 164, 0) 50%) !important;
	-moz-box-shadow: 0 0 4px rgba(0,0,0,.4) inset !important;
}


#appmenu-button .button-text
{ 
	color: transparent !important;
	text-shadow: none !important;
	margin-left: -27px !important;
	margin-right: -33px !important;
	background: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAADK0lEQVQ4jV2TTWxUZRSGn++7d+bey3SYMgMzdNLMTCu2VcE0CjG1qYqRSEhYKElTA66MooaNLozDwh8WjAs3JsSFSxeKRg0axSj+EApFYotAS0ctWmeEOpTS6fx0fu+9n4v+pPqsTk7yvuck57wCIGXIT4BUsu6OBbr2bO+p5J71OfWHxvzxMEuMA6eBLwu/nxxlDWLZQAGcDG09Ou/xDR3IXegE2F9zEMDg/rd59eky1z467575pfLdrrmLRw7dqJxjWXwgZUh1682gShlSra2Ha0qdK9nq63xDbXniLTUx8pz68Y1+9U5XuPrhwMZBACkEjwRDGgD7hoLE457V9c4GNF5u9XK1WGfw4B4efT1B594eHnvlHrNUku99/mRks9SkuL/jTk+jkrVxF6ps7/Ovmu0bChKXUEQnH9uCMrx8MNJK4sEIoZgVKN9sJqXHENFou+ZtVl18iaXp1UKEjbuf4dPj86hTC1y+eJuJM3/hojF5rUGhYNO9K8TiXG2nrhTrfa0SXQoqJUnLwB0A6J5JAGamcuQn05RmctiuzlhaYkmHSNxkMe/06PWaa2CD2SYZ/rZE8/tRZnIKgKOPv0vz/Y8RysGSLtWaIJKo0Lp+nnylQq1o69LwiHKpoEBAMKKxye/S1iYBOPzNi3zW9wOv7chQnJ2jUczzcHsW8vOUf72J1SIqugZX/sk2+/0bNLruNvl73GZbXOfeHSY+0+ZC5hacOI3d/jwxK8vB3jT1XIPrZ/Nowh3XbUcdnxpv3BcI6VY4ZtK+LYjdcBj7aZHMHw3gKknfU/Sv+40Xdt8mpNVZmFpg8mcNb2vwlEgZssXSGNaF6N055Mc0dBxHR5oa03kvc8Ua68QisXCTRMKgik56pMyfGau4ObapWwAcMeQDluQLS4rw1j6LSFRD1ySapjCkjeMIbMAMQSarmLhUr81NOwPJujsqVr4uZcheQ+MrBdFQi6Sz20sgKNAtwCOYvd4kc0OgqnYlN+v2J+vupdUwrXDMp3W4gpdcpfY6UiQce+k6piHYEJA1p6lOlBfU4UOLzvR/0vh/jvm0DuAuILrcmgHSa4Ur/AsXclHwqDchzQAAAABJRU5ErkJggg==") no-repeat 16px !important;
}


#appmenu-button dropmarker
{ 
	margin: 0 1px 0 0 !important; 
}
#appmenu-button-container
{
	position: fixed !important;
	top: 1px !important;
}

NP. Also, I took the liberty of cleaning up your toolbar code, too, since it's not using the aqua elements anymore; I was toying around with a red one. (This is with the blue gradient, though)

#main-window #navigator-toolbox #PersonalToolbar
{
border-top: 0 none !important;
-moz-appearance: none !important;
background: -moz-linear-gradient(top, rgba(58,127,197,1), rgba(47,119,189,1), rgba(0,58,229,1)) !important;
padding: 0px 0px 0px 0px !important;
color: white !important;
}

#main-window #navigator-toolbox #PersonalToolbar toolbarbutton
{
padding: 0 5px !important;
}

#main-window #navigator-toolbox #PersonalToolbar toolbarbutton > label
{
color: white !important;
}

#main-window #navigator-toolbox #PersonalToolbar > toolbaritem > menubar > menu > label
{
color: white !important;
}

Had to use this, because the one SoapyHamHocks did, although simple and cleaner, makes a lot of the dialog text white within options, bookmarks menu etc :p

Had to use this, because the one SoapyHamHocks did, although simple and cleaner, makes a lot of the dialog text white within options, bookmarks menu etc :p

Don't fear I have fixed it :whistle:

#PersonalToolbar {
  border-top: 0 !important;
  -moz-appearance: none !important;
  background: -moz-linear-gradient(top, rgba(58,127,197,1), rgba(47,119,189,1), rgba(0,58,229,1)) !important;
  padding: 0 !important;
}

#PersonalToolbar .bookmark-item:not(menuitem):not(menu) {
  color: white !important;
  padding: 0 5px !important;
}

32627_after.png[/url]

Cleaned up the code a bit and fixed the menubar.

#main-window:not([sizemode="maximized"])[tabsontop="true"] #TabsToolbar{
  padding: 7px 110px 0 43px !important;
}

#main-window[sizemode="maximized"][tabsontop="true"] #TabsToolbar{
  padding: 0 110px 0 43px !important;
}

#appmenu-button-container {
  position: fixed !important;
  top: 1px !important;
}

#main-window[sizemode="maximized"][tabsontop="true"] #appmenu-button-container { 
  top: 8px !important;
}

#toolbar-menubar:not([inactive="true"]) {
  margin: 0 0 0 43px !important;
}

#appmenu-button {
  border: 1px solid rgba(90,30,0,0.8)!important;
  border-top:none!important;
  padding: 0px 5px 0px 5px !important;
  height: 22px !important;
  min-width: 43px !important;
  width: 43px !important;
  background-image: -moz-linear-gradient(rgba(255,220,150,0.8), rgba(255,220,150,0.5) 40%, rgba(255,220,150,0.2) 50%, rgba(255,255,255,0.05) 51%), -moz-radial-gradient(12.5px, circle cover, rgba(248, 233, 164, 0.85) 28%, rgba(248, 233, 164, 0.45) 34%, rgba(248, 233, 164, 0) 50%) !important;
  -moz-box-shadow: 0 0 3px rgba(255,255,255,.5) inset, 0 0 1px rgba(255,250,200,0.8) inset, 0 0 1px rgba(255,250,200,0.8) inset, 0 0 1px rgba(255,250,200,0.8) inset, 0 0 1px rgba(255,250,240,0.5) !important;
}

#appmenu-button:hover:active, 
#appmenu-button[open] {
  background-image: -moz-linear-gradient(rgba(0,0,0,.2), rgba(0,0,0,.1) 10%, transparent 60%), -moz-radial-gradient(14px, circle cover, rgba(248, 233, 164, 0.5) 29%, rgba(248, 233, 164, 0.2) 35%, rgba(248, 233, 164, 0) 50%) !important;
  -moz-box-shadow: 0 0 4px rgba(0,0,0,.4) inset !important;
}

#appmenu-button .button-text { 
  color: transparent !important;
  text-shadow: none !important;
  margin-left: -27px !important;
  margin-right: -33px !important;
  background: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAADK0lEQVQ4jV2TTWxUZRSGn++7d+bey3SYMgMzdNLMTCu2VcE0CjG1qYqRSEhYKElTA66MooaNLozDwh8WjAs3JsSFSxeKRg0axSj+EApFYotAS0ctWmeEOpTS6fx0fu+9n4v+pPqsTk7yvuck57wCIGXIT4BUsu6OBbr2bO+p5J71OfWHxvzxMEuMA6eBLwu/nxxlDWLZQAGcDG09Ou/xDR3IXegE2F9zEMDg/rd59eky1z467575pfLdrrmLRw7dqJxjWXwgZUh1682gShlSra2Ha0qdK9nq63xDbXniLTUx8pz68Y1+9U5XuPrhwMZBACkEjwRDGgD7hoLE457V9c4GNF5u9XK1WGfw4B4efT1B594eHnvlHrNUku99/mRks9SkuL/jTk+jkrVxF6ps7/Ovmu0bChKXUEQnH9uCMrx8MNJK4sEIoZgVKN9sJqXHENFou+ZtVl18iaXp1UKEjbuf4dPj86hTC1y+eJuJM3/hojF5rUGhYNO9K8TiXG2nrhTrfa0SXQoqJUnLwB0A6J5JAGamcuQn05RmctiuzlhaYkmHSNxkMe/06PWaa2CD2SYZ/rZE8/tRZnIKgKOPv0vz/Y8RysGSLtWaIJKo0Lp+nnylQq1o69LwiHKpoEBAMKKxye/S1iYBOPzNi3zW9wOv7chQnJ2jUczzcHsW8vOUf72J1SIqugZX/sk2+/0bNLruNvl73GZbXOfeHSY+0+ZC5hacOI3d/jwxK8vB3jT1XIPrZ/Nowh3XbUcdnxpv3BcI6VY4ZtK+LYjdcBj7aZHMHw3gKknfU/Sv+40Xdt8mpNVZmFpg8mcNb2vwlEgZssXSGNaF6N055Mc0dBxHR5oa03kvc8Ua68QisXCTRMKgik56pMyfGau4ObapWwAcMeQDluQLS4rw1j6LSFRD1ySapjCkjeMIbMAMQSarmLhUr81NOwPJujsqVr4uZcheQ+MrBdFQi6Sz20sgKNAtwCOYvd4kc0OgqnYlN+v2J+vupdUwrXDMp3W4gpdcpfY6UiQce+k6piHYEJA1p6lOlBfU4UOLzvR/0vh/jvm0DuAuILrcmgHSa4Ur/AsXclHwqDchzQAAAABJRU5ErkJggg==") no-repeat 16px !important;
}

#appmenu-button dropmarker { 
  margin: 0 1px 0 0 !important; 
}

.tabbrowser-tab[fadein] {
  min-width: 175px !important;
  max-width: 210px !important;
}

And yes I'm bored :p

Nah still broke in options, browser controls are fixed tho..

post-2-12795402092612.png

If you are bored, can you help me change home button & app tabs to the selected background color, because I don't like the transparent behavior.

post-2-12795402073342.png

@namespace url(http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul);

#TabsToolbar > #home-button {
-moz-appearance: none !important;
background: transparent -moz-linear-gradient(left center , transparent, transparent 1px, rgba(128, 128, 128, 0.1) 1px, rgba(128, 128, 128, 0.1)) repeat scroll -6px 0 !important;
background-clip: border-box !important;
background-origin: padding-box !important;
background-size: 200% auto !important;
margin: 0 !important;
padding: 0 1px !important;
-moz-border-image: url("chrome://browser/skin/tabbrowser/tab.png") 3 5 3 6 / 3px 5px 3px 6px !important;
-moz-border-radius: 6px 4px 0 0 !important;
margin-left: 4px !important;
}

#TabsToolbar > #home-button:hover {
background-image: -moz-linear-gradient(left, transparent, transparent 1px, rgba(255,255,255,.4) 1px, rgba(255,255,255,.4)) !important;
}

#TabsToolbar > #home-button > .toolbarbutton-icon {
margin-top: -1px !important;
margin-bottom: -1px !important;
}

#appmenu-button-container{
position: fixed !important;
}
#navigator-toolbox[tabsontop="true"] #TabsToolbar{
padding-left: 82px !important;
padding-top:1px !important;
}
#main-window #navigator-toolbox[tabsontop="true"] #TabsToolbar{
padding-right: 110px !important;
}
#main-window[sizemode="maximized"] #navigator-toolbox[tabsontop="true"] #TabsToolbar{
padding-right: 110px !important;
}
tab:not([selected="true"]) 
{
color: white !important;
}

#appmenu-button-container{
margin: 0px 0px 4px 4px !important;
}

#appmenu-button{
padding: 2px 10px 2px 7px !important;
}

#appmenu-button dropmarker:before {
padding-right: 5px !important;
}

#appmenu-button{
background: -moz-linear-gradient(top, rgba(58,127,197,1), rgba(47,119,189,1), rgba(0,58,229,1)) !important;
-moz-border-radius: 0px 0px 4px 4px !important;
border-top: 0px !important;
margin-top: 1px !important;
}

#appmenu-button:hover{
background: -moz-linear-gradient(top, rgba(78,147,229,1), rgba(0,78,213,1)) !important;
}
#appmenu-button .button-text { display:none !important; }
#appmenu-button dropmarker:before { content: "Firefox" !important; }

I think thats everywhere where home button and apptabs are mentioned.

Thanks! :D

I wanna move the menu button more to the left side and make the active tabs in the same transparency

as the toolbar, how do I do that?

post-251611-12795410025305.png

EDIT: nevermind the menu button, I fixed that one. ;)

I just need help with the tabs transparency.

Nah still broke in options, browser controls are fixed tho..

I think thats everywhere where home button and apptabs are mentioned.

Thanks! :D

This should do it:

#navigator-toolbox[tabsontop="true"] .tabbrowser-tab[pinned="true"] {
  background-image: -moz-radial-gradient(center top, white, rgba(255,255,255,0) 60%),
                    -moz-linear-gradient(left, transparent, transparent 1px,
                                               rgba(255,255,255,.5) 1px, rgba(255,255,255,.5)),
                    -moz-linear-gradient(left, transparent, transparent 1px,
                                               -moz-dialog 1px, -moz-dialog) !important;
}

Also the code I posted earlier should not change anything in the options window at all. It has to do with the code you originally posted, you had:

tab:not([selected="true"]) {
color: white !important;
}

it should be

.tabbrowser-tab:not([selected="true"]) {
color: white !important;
}

post-49492-12795418836181.png

http://userstyles.org/styles/33745

#urlbar-container + #reload-button,
#urlbar-container + #reload-button + #stop-button{
  border: 1px solid !important;
  border-color: rgba(0,0,0,.25) rgba(0,0,0,.32) rgba(0,0,0,.37) rgba(0,0,0,.15) !important;
  -moz-border-radius: 0 4px 4px 0!important;  
  -moz-box-shadow: 0 1px 0 rgba(0,0,0,.1) inset,
                   0 1px 0 rgba(255,255,255,.4) !important;
  background: rgba(255,255,255,.725) !important;
  margin-left: -5px !important;
  padding: 0 3px 0 3px !important;
}

#urlbar {
  -moz-border-radius: 4px 0 0 4px !important;
  border-right: 0 !important;
}

Just a quick style, will add hover/pressed states eventually.

Neat! Added.

Edit: That breaks the stop/reload button tweak, here it is together:

#stop-button[disabled="true"] { display:none; } 
#stop-button:not([disabled]) + #reload-button { display:none; }
/* Hide bookmark star in addressbar */
toolbar #star-button{
display:none !important;
}
/* Remove live feed icon in Address url toolbar */
#feed-button 
{
 display: none !important;
}
#urlbar-container + #reload-button,
#urlbar-container + #reload-button + #stop-button{
  border: 1px solid !important;
  border-color: rgba(0,0,0,.25) rgba(0,0,0,.32) rgba(0,0,0,.37) rgba(0,0,0,.15) !important;
  -moz-border-radius: 0 4px 4px 0!important;  
  -moz-box-shadow: 0 1px 0 rgba(0,0,0,.1) inset,
                   0 1px 0 rgba(255,255,255,.4) !important;
  background: rgba(255,255,255,.725) !important;
  margin-left: -5px !important;
  padding: 0 3px 0 3px !important;
}

#urlbar {
  -moz-border-radius: 4px 0 0 4px !important;
  border-right: 0 !important;
}

duh I think I messed up.. it isn't broke ignore me lol

Yeah I figured it out, works properly now.

I have this in a "tweaks" stylish script

/* Hide bookmark star in addressbar */
toolbar #star-button{
display:none !important;
}
/* Remove live feed icon in Address url toolbar */
#feed-button 
{
 display: none !important;
}
#urlbar-container + #reload-button,
#urlbar-container + #reload-button + #stop-button{
  border: 1px solid !important;
  border-color: rgba(0,0,0,.25) rgba(0,0,0,.32) rgba(0,0,0,.37) rgba(0,0,0,.15) !important;
  -moz-border-radius: 0 4px 4px 0!important;  
  -moz-box-shadow: 0 1px 0 rgba(0,0,0,.1) inset,
                   0 1px 0 rgba(255,255,255,.4) !important;
  background: rgba(255,255,255,.725) !important;
  margin-left: -5px !important;
  padding: 0 3px 0 3px !important;
}

#urlbar {
  -moz-border-radius: 4px 0 0 4px !important;
  border-right: 0 !important;
}

post-49492-12795418836181.png

Updated with hover/pressed states.

http://userstyles.org/styles/33745

#urlbar {
  -moz-border-radius: 4px 0 0 4px !important;
  border-right: 0 !important;
}

#urlbar-container + #reload-button,
#urlbar-container + #reload-button + #stop-button{
  border: 1px solid !important;
  border-color: rgba(0,0,0,.25) rgba(0,0,0,.32) rgba(0,0,0,.37) rgba(0,0,0,.15) !important;
  -moz-border-radius: 0 4px 4px 0!important;  
  -moz-box-shadow: 0 1px 0 rgba(0,0,0,.1) inset,
                   0 1px 0 rgba(255,255,255,.4) !important;
  background: rgba(255,255,255,.725) !important;
  margin-left: -3px !important;
  padding: 0 3px 0 3px !important;
}

#urlbar-container + #reload-button:not([disabled]):hover{
  background-image: -moz-linear-gradient(#9eccf1, #6fb1e1 49%,
                                   #5b9fd9 50%, #5198d2 60%,
                                   #3e8ac9) !important;
}

#urlbar-container + #reload-button + #stop-button{
  background-image: -moz-linear-gradient(#e6a18a, #d17764 49%,
                                   #c05d4e 50%, #b95546 60%,
                                   #c15a4a) !important;
}

#urlbar-container + #reload-button:hover:active,
#urlbar-container + #reload-button + #stop-button:hover:active {
  -moz-box-shadow: inset 0 0 3px rgba(0,0,0,.8) !important;
}

Hey thanks, I installed it, but wouldn't it be better to have the default hover state?

Default

post-2-12795545092707.png

Yours

post-2-12795545191069.png

Hmm would be difficult, maybe just make it lighter or something? I like how the stop button goes Red :)

Hey thanks, I installed it, but wouldn't it be better to have the default hover state?

Hmm would be difficult, maybe just make it lighter or something? I like how the stop button goes Red :)

I tried to copy the mockups for that one as seen here. I will end up tweaking it some more.

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    • State of Decay 3 is out in 2027, reveals Plague Nests with new co-op gameplay trailer by Pulasthi Ariyasinghe A few months ago, Undead Labs broke its silence about the third entry in the State of Decay series since its announcement in 2020. Today, the studio had a brand-new trailer to reveal at the Xbox Games Showcase, finally giving players a look at the Unreal Engine 5-powered title. A broad 2027 release window is now attached to State of Decay 3 too. The studio confirmed that every scene seen in the gameplay trailer (except for the studio logo) released today is from the game with no cinematic footage. "The quality bar of the moment-to-moment experience is higher than anything we’ve achieved in Undead Labs’ history," says the studio. "State of Decay 3 is being built in Unreal Engine 5, and we’re creating better quality versions of what makes our game the survival sandbox it is, and the combat experience is really, really important to us, and I think you can see it coming through in this trailer." One new aspect of this upcoming entry is the Plague Nests. These are supposed to be dynamic, dungeon‑like enemy hubs with varied “personas” that change tactics each time one appears on a map. These areas will have the best loot in the game for players brave enough to tackle them. The combat system is being overhauled too, letting players do quick and power attacks depending on the situation. This isn't just on the player's side though, as zombies themselves now have multiple new types of behaviors depending on how fresh or decayed they are. "All of these play very differently, especially as you start getting outnumbered or when you’re making noise and running around and trying to save your rear end or the rear end of your friend next to you," adds the developer. Of course, settlement building and community management are massive parts of this third entry too. These are being further expanded with the cooperative focus, giving players much more freedom for playing together than in State of Decay 2. Players will even be able to split up and build settlements in different areas of the same map with different goals. Undead Labs confirmed that playtests are already ongoing for the title, and interested players can sign up to participate by heading over here once more slots open up ahead of the full release. State of Decay 3 is coming out on PC, Xbox Series X|S, PlayStation 5, and Xbox Game Pass sometime in 2027.
    • Doom: The Dark Ages Revelations expansion gives the Slayer a brutal Chain Spear by Pulasthi Ariyasinghe Last year, id Software released Doom: The Dark Ages as a prequel to its reboot series, offering a look at the legendary Slayer character during an ancient war between Hell and Heaven. Today, at the Xbox Games Showcase, id Software returned with a new announcement that unveiled Doom: The Dark Ages Revelations as its first story expansion. The expansion will see the Slayer being betrayed and cast into a "merciless purgatory only escapable by confronting haunting truths." Somehow, there is one ally in all this chaos seemingly attempting to help our protagonist escape his fate. Players will be ascending this prison and fighting plenty of new demons and abominations as they work to free the Slayer's followers. One new aspect of the expansion will be the Chain Spear. This new weapon is described by the studio as a "uniquely satisfying combat system that rewards mastery with a potent combination of power and mobility." Check out the trailer below to see the new weapon in action, where the Slayer is seen using it to even pin enemies to walls. id Software is also preparing a free update to all owners of Doom: The Dark Ages that will land alongside the new paid expansion. Dubbed the Ripatorium 3.0 update, this will add more customization options, an improved pass code generation system, and preset options for players diving into the game's arena challenge mode. Expansion buyers will also receive additional maps, demons, and new weapons to use in this mode in addition to the story levels. Doom: The Dark Ages Revelations expansion is out on July 7 across PC, Xbox Series X|S, and PlayStation 5 with a $19.99 price tag. Those who own the Premium Edition or the Collector's Bundle will receive the expansion for no extra cost as well.
    • Hyped for this. Replayed the remasters recently and they're so well done, and Crash 4 was great too. I trust this team to deliver.
    • Ninja Theory's new Hellblade game is action-focused and set in Purgatory by Pulasthi Ariyasinghe Ninja Thery has been building its award-winning Hellblade series since 2017, delivering Senua's Sacrifice and Senua's Saga since then. Today at the 2026 Xbox Games Showcase, the studio had a brand-new installment announcement featuring Senua again, but this time, she is in a version of purgatory, and the focus is on the action. Simply named Senua, this new entry is described as a "full-on action-adventure" experience, delivering an expanded focus on combat, puzzle-solving, and freedom of exploration. The developer says that it is keeping the same high production values and storytelling features of the previous games while giving what players have been asking for in the gameplay department. The entirety of Ninja Theory is now working on Senua, giving the project much more manpower than ever before, while also letting the team draw on its action roots from Devil May Cry and prior titles. However, the studio also confirmed that its previously announced Project Mara horror experience is no longer in development. Alongside snappier traversal moves, Senua will be able to take stealth and direct combat routes. She has access to her own sword, plus any enemy weapons as well, with dual wielding also being an option for most dropped melee swords, axes, and other weapons. Outside of melee combat, Senua will be able to use special abilities that let her alter the reality around her. The world is said to be about twice the size of Hellblade 2. While this won't be an open-world experience, the linear story will let players explore their surroundings further than before. The story of Senua will be set after the events of previous Hellblade titles, with our protagonist being stuck in her own version of Purgatory. The series' well-explored psychosis themes will return as well. "She’s trapped between life and death on a quest to reach the afterlife and be reunited with the ones that she’s loved and lost," adds the studio. "Her belief is that by healing the wounds of her life, she can find the peace that is the key that unlocks the gate to the afterlife." Senua is releasing on Xbox Series X|S, PC, and PlayStation 5 sometime in 2027.
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