Recommended Posts

Foxynn... Bro! Is there a code to make my inactive Tabs from Minefield exactly like FireFox 4 beta 6?

On beta 6 the Tabs looking more transparent and not so dark, grey... Can you please?

This time, really is my last wish!

Drifus, your Script becomes always better. Well done bro!

When you hover on back-forward buttons... the design is a bit out of line... Dunno if this happens only to me cause I have custom Windows theme installed...

Also I think that could be great if I could separate a bit on bookmark-bar the Folders with normal bookmarks and RSS... Dunno how... Maybe if the Folders were with Bold or just a small icon or a small dot in front of? Just saying...

Do not get my idea under serious consideration. :p

Foxynn... Bro! Is there a code to make my inactive Tabs from Minefield exactly like FireFox 4 beta 6?

On beta 6 the Tabs looking more transparent and not so dark, grey... Can you please?

This time, really is my last wish!

Lucky you! I still have a copy of b6 installed lol.

.tabbrowser-tab:not([selected="true"]) {
  background: -moz-linear-gradient(hsla(0,0%,100%,.4), hsla(0,0%,75%,.4) 50%) no-repeat -5px -2px !important;
  background-size: 200% !important;
}

Styles updated.

Changelog:

- oct.21.2010

* polished some codes

* removed hide dropmarker from back/forward button (b8pre already removed)

* remove some margins and padding

* added padding-left navbar

* added mouse hover on tabbar not selected

* added mouse hover left gradient on urlbar and search bar

* changed tabbar select and non select transparency, better integration

* changed firefox appmenu button - Now the button is invisible, but still there. Visible on mouse hover only

* improved some cosmetics

* throbber style - using places/searching_16.png from default theme

2vud509.jpg

Changelog:

- oct.21.2010

* polished some codes

* removed hide dropmarker from back/forward button (b8pre already removed)

* remove some margins and padding

* added padding-left navbar

* added mouse hover on tabbar not selected

* added mouse hover left gradient on urlbar and search bar

* changed tabbar select and non select transparency, better integration

* changed firefox appmenu button - Now the button is invisible, but still there. Visible on mouse hover only

* changed detached back/forward buttons to square layout

* improved some cosmetics

* throbber style - using places/searching_16.png from default theme

14ditdz.jpg

Thank You for this. Everytime I install another browser it is your script that changes me back. I am vain, my browser has to look great as well as be functional.

Should be this, if it's not please post your code.

toolbox,
#FindToolbar { 
border: 0 !important; 
}

Well with this... Only one border left... Directly under the Tabs... What I must add? :)

Don't go offline now! I wouldn't sleep if I don't get rid of the last border! :D

Drifus... Also I think you can cut this part from your Script

/*Hide urlbar history dropmarker*/
.urlbar-history-dropmarker {
	display: none !important;
}

In 4b8 pre there isn't anyway anymore... But if your script is for b6 too... then ok!

Well with this... Only one border left... Directly under the Tabs... What I must add? :)

Don't go offline now! I wouldn't sleep if I don't get rid of the last border! :D

Tabs on top? If so then:

#nav-bar {
border: 0 !important;
} 

Sorry for the 2x post!

Drifus... Also I think you can cut this part from your Script

/*Hide urlbar history dropmarker*/
.urlbar-history-dropmarker {
	display: none !important;
}

In 4b8 pre there isn't anyway anymore... But if your script is for b6 too... then ok!

You're thinking of the back/forward dropmarker which has been removed in b8pre. The code you posted refers to the location bar dropmarker.

Foxxyn I love you anyway! ( I'm not gay at all. 100 percent straight :p )

Bro... I'd like to make the address & search boxes fully squared!... I wanna get rid of curved corners... How can I ?

http://userstyles.org/styles/36327

exactly like that script!... what's the exact code for that?

#urlbar, #search-container .searchbar-textbox {-moz-appearance:none !important;
border:1px solid rgba(256,256,256,.65) !important; background:rgba(256,256,256,.72)!important; -moz-box-shadow: 1px 0 0 rgba(0,0,0,.17), -1px 0 0 rgba(0,0,0,.17),0 0 0 1px rgba(0,0,0,.2),0 -1px 0 rgba(0,0,0,.43) !important;font:9pt "segoe UI";outline: 1px solid rgba(256,256,256,.3) !important; -moz-outline-radius:3px;-moz-border-radius:1.9px !important; padding:0px!important; margin-top:3px!important;margin-bottom:3px!important;text-shadow: white 0 0 0;}
#urlbar:hover, #search-container .searchbar-textbox:hover {background:rgba(256,256,256,.85)!important;} #urlbar[focused], #search-container .searchbar-textbox[focused] {background:white !important;}

I got this part but it does also the entire bar a bit bigger... Can you clear the code please for me? This code also gives me an error... When I hover on a link, the new link appearing normal on the right but the currently address which I'm in, on the left, disappearing! I'd like to keep also the option to change fonts! I did, "verdana"!

P.S. I embezzle your kindness... Really sorry about that. But customizing is a virus... Got sick and I don't know jack about Scripting... Unfortunately.

But I can ensure you, I learn in mean time at least! :p

Foxxyn I love you anyway! ( I'm not gay at all. 100 percent straight :p )

Bro... I'd like to make the address & search boxes fully squared!... I wanna get rid of curved corners... How can I ?

http://userstyles.org/styles/36327

exactly like that script!... what's the exact code for that?

#urlbar, #search-container .searchbar-textbox {-moz-appearance:none !important;
border:1px solid rgba(256,256,256,.65) !important; background:rgba(256,256,256,.72)!important; -moz-box-shadow: 1px 0 0 rgba(0,0,0,.17), -1px 0 0 rgba(0,0,0,.17),0 0 0 1px rgba(0,0,0,.2),0 -1px 0 rgba(0,0,0,.43) !important;font:9pt "segoe UI";outline: 1px solid rgba(256,256,256,.3) !important; -moz-outline-radius:3px;-moz-border-radius:1.9px !important; padding:0px!important; margin-top:3px!important;margin-bottom:3px!important;text-shadow: white 0 0 0;}
#urlbar:hover, #search-container .searchbar-textbox:hover {background:rgba(256,256,256,.85)!important;} #urlbar[focused], #search-container .searchbar-textbox[focused] {background:white !important;}

I got this part but it does also the entire bar a bit bigger... Can you clear the code please for me? This code also gives me an error... When I hover on a link, the new link appearing normal on the right but the currently address which I'm in, on the left, disappearing! I'd like to keep also the option to change fonts! I did, "verdana"!

Adjust the colors, it's very white right now:

#urlbar, #search-container .searchbar-textbox {
-moz-appearance:none !important;
border:1px solid rgba(255,255,255,.65) !important; 
background:rgba(255,255,255,.72)!important; 
box-shadow: 1px 0 0 rgba(0,0,0,.17), -1px 0 0 rgba(0,0,0,.17),0 0 0 1px rgba(0,0,0,.2),0 -1px 0 rgba(0,0,0,.43)   !important;
font:9pt "segoe UI";
outline: 0 !important;
border-radius: 0 !important; 
padding: 0 !important; 
margin-top: 1px !important;
margin-bottom: 1px !important;
text-shadow: none !important;
}

#urlbar:hover, #search-container .searchbar-textbox:hover {
background:rgba(255,255,255,.25)!important;
}

#urlbar[focused], #search-container .searchbar-textbox[focused] {
background:white !important;
}

Problems gone! I'm almost finish. Trying to cleanup and compact the entire code. When I'm done, for last time I'll post it here to tell me if I completely messed up or need some few adjustments to be perfect.

I got your icons for instance about:config etc...

Can you tell me if all these kind of scripts with extra images etc... absorbing more resources from Firefox?

I hope you got my point... I'm trying to understand how all these scripts working... While I change the default ones, am I stressing more and more the FireFox?

I got your icons for instance about:config etc...

Can you tell me if all these kind of scripts with extra images etc... absorbing more resources from Firefox?

I hope you got my point... I'm trying to understand how all these scripts working... While I change the default ones, am I stressing more and more the FireFox?

On the initial load maybe, but I use many base64 images and I don't notice any difference.

You mean only at startup time? I don't care at all...

Overall? For example... The old blue throbber was taking more CPU resources than new Green one... Now I use another, custom one... Well the point is... What happened to the old one? Working both now? The old in background?

All these custom scripts, replacing the defaults? The defaults becoming inactive? Or working all together?

Crazy nub questions probably...

You mean only at startup time? I don't care at all...

Overall? For example... The old blue throbber was taking more CPU resources than new Green one... Now I use another, custom one... Well the point is... What happened to the old one? Working both now? The old in background?

All these custom scripts, replacing the defaults? The defaults becoming inactive? Or working all together?

Crazy nub questions probably...

The default is being replaced, so no it won't be working in the background.

Drifus, your Script becomes always better. Well done bro!

When you hover on back-forward buttons... the design is a bit out of line... Dunno if this happens only to me cause I have custom Windows theme installed...

Also I think that could be great if I could separate a bit on bookmark-bar the Folders with normal bookmarks and RSS... Dunno how... Maybe if the Folders were with Bold or just a small icon or a small dot in front of? Just saying...

Do not get my idea under serious consideration. :p

Thanks Deo.

About back-forward: Could you provide a screehshot with this issue? I tested in the default aero theme and in my personal theme.

Bookmark-bar: Got it. Actually, I do not use bookmarks toolbar. I put some favs in the menu bar autohide and the main ones I put in the speeddial.

I am trying to locate the code to alter that.

Maybe:

.bookmark-item[container][livemark] { 
 }

Foxxyn8-guru, please, give us a light. :)

The code above will change every bookmark-feed. But Deo want only a spacer between bookmarks and "bookmark-feed" .

Deo, you also could use a native spacer from bookmarks.

Thank You for this. Everytime I install another browser it is your script that changes me back. I am vain, my browser has to look great as well as be functional.

Thank you for such sweet words. Glad you enjoyed it.

jl1o35.jpg

Drifus, just a bit... But told you... Maybe it's me and my custom Windows theme... Dunno...

The circle touches the tab a bit. It's not objectively a problem of course...

Well I know what I can do... LoL I use dots for Folders, Squares for RSS etc... UTF-8 Characters in front of bookmark's name.

Bookmark-bar: Got it. Actually, I do not use bookmarks toolbar. I put some favs in the menu bar autohide and the main ones I put in the speeddial.

I am trying to locate the code to alter that.

Maybe:

.bookmark-item[container][livemark] { 
 }

Foxxyn8-guru, please, give us a light. :)

The code above will change every bookmark-feed. But Deo want only a spacer between bookmarks and "bookmark-feed" .

Deo, you also could use a native spacer from bookmarks.

I don't use the bookmark toolbar either, but it seems what Deo wants is just for the Feeds folder to be visibly different from the normal bookmarks. So why no just bold it or change the text color. I'm with you as far as spacers go -- just use the native ones.

like:

.bookmark-item[livemark] {
font-weight: bold !important;
color: blue !important
}

Guys do not involve my name into this too... :p

I was just saying... That it could be nicer If you could distinguish the differences.

But anyway... What's the code for that if you wanna do it for folders too? Just [folders] instead of [livemark] ?

I wish I could surf without Bookmark bar... But seems impossible. I'm extremely used to it...

Guys do not involve my name into this too... :p

I was just saying... That it could be nicer If you could distinguish the differences.

But anyway... What's the code for that if you wanna do it for folders too? Just [folders] instead of [livemark] ?

if you want the folders different from feed folders and regular bookmarks do:

.bookmark-item[container]:not([livemark]):not(menu) 

I wish I could surf without Bookmark bar... But seems impossible. I'm extremely used to it...

I just use the bookmarks menu button. I put it in my tabbar.

jl1o35.jpg

Drifus, just a bit... But told you... Maybe it's me and my custom Windows theme... Dunno...

The circle touches the tab a bit. It's not objectively a problem of course...

Well I know what I can do... LoL I use dots for Folders, Squares for RSS etc... UTF-8 Characters in front of bookmark's name.

I see. It was my fault. I forgot to instruct: "Use small icons". Sorry.

I put the instruction in the userstyles 1 minute ago.

Thanks.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • State of Decay 3 is out in 2027, reveals Plague Nests with new co-op gameplay trailer by Pulasthi Ariyasinghe A few months ago, Undead Labs broke its silence about the third entry in the State of Decay series since its announcement in 2020. Today, the studio had a brand-new trailer to reveal at the Xbox Games Showcase, finally giving players a look at the Unreal Engine 5-powered title. A broad 2027 release window is now attached to State of Decay 3 too. The studio confirmed that every scene seen in the gameplay trailer (except for the studio logo) released today is from the game with no cinematic footage. "The quality bar of the moment-to-moment experience is higher than anything we’ve achieved in Undead Labs’ history," says the studio. "State of Decay 3 is being built in Unreal Engine 5, and we’re creating better quality versions of what makes our game the survival sandbox it is, and the combat experience is really, really important to us, and I think you can see it coming through in this trailer." One new aspect of this upcoming entry is the Plague Nests. These are supposed to be dynamic, dungeon‑like enemy hubs with varied “personas” that change tactics each time one appears on a map. These areas will have the best loot in the game for players brave enough to tackle them. The combat system is being overhauled too, letting players do quick and power attacks depending on the situation. This isn't just on the player's side though, as zombies themselves now have multiple new types of behaviors depending on how fresh or decayed they are. "All of these play very differently, especially as you start getting outnumbered or when you’re making noise and running around and trying to save your rear end or the rear end of your friend next to you," adds the developer. Of course, settlement building and community management are massive parts of this third entry too. These are being further expanded with the cooperative focus, giving players much more freedom for playing together than in State of Decay 2. Players will even be able to split up and build settlements in different areas of the same map with different goals. Undead Labs confirmed that playtests are already ongoing for the title, and interested players can sign up to participate by heading over here once more slots open up ahead of the full release. State of Decay 3 is coming out on PC, Xbox Series X|S, PlayStation 5, and Xbox Game Pass sometime in 2027.
    • Doom: The Dark Ages Revelations expansion gives the Slayer a brutal Chain Spear by Pulasthi Ariyasinghe Last year, id Software released Doom: The Dark Ages as a prequel to its reboot series, offering a look at the legendary Slayer character during an ancient war between Hell and Heaven. Today, at the Xbox Games Showcase, id Software returned with a new announcement that unveiled Doom: The Dark Ages Revelations as its first story expansion. The expansion will see the Slayer being betrayed and cast into a "merciless purgatory only escapable by confronting haunting truths." Somehow, there is one ally in all this chaos seemingly attempting to help our protagonist escape his fate. Players will be ascending this prison and fighting plenty of new demons and abominations as they work to free the Slayer's followers. One new aspect of the expansion will be the Chain Spear. This new weapon is described by the studio as a "uniquely satisfying combat system that rewards mastery with a potent combination of power and mobility." Check out the trailer below to see the new weapon in action, where the Slayer is seen using it to even pin enemies to walls. id Software is also preparing a free update to all owners of Doom: The Dark Ages that will land alongside the new paid expansion. Dubbed the Ripatorium 3.0 update, this will add more customization options, an improved pass code generation system, and preset options for players diving into the game's arena challenge mode. Expansion buyers will also receive additional maps, demons, and new weapons to use in this mode in addition to the story levels. Doom: The Dark Ages Revelations expansion is out on July 7 across PC, Xbox Series X|S, and PlayStation 5 with a $19.99 price tag. Those who own the Premium Edition or the Collector's Bundle will receive the expansion for no extra cost as well.
    • Hyped for this. Replayed the remasters recently and they're so well done, and Crash 4 was great too. I trust this team to deliver.
    • Ninja Theory's new Hellblade game is action-focused and set in Purgatory by Pulasthi Ariyasinghe Ninja Thery has been building its award-winning Hellblade series since 2017, delivering Senua's Sacrifice and Senua's Saga since then. Today at the 2026 Xbox Games Showcase, the studio had a brand-new installment announcement featuring Senua again, but this time, she is in a version of purgatory, and the focus is on the action. Simply named Senua, this new entry is described as a "full-on action-adventure" experience, delivering an expanded focus on combat, puzzle-solving, and freedom of exploration. The developer says that it is keeping the same high production values and storytelling features of the previous games while giving what players have been asking for in the gameplay department. The entirety of Ninja Theory is now working on Senua, giving the project much more manpower than ever before, while also letting the team draw on its action roots from Devil May Cry and prior titles. However, the studio also confirmed that its previously announced Project Mara horror experience is no longer in development. Alongside snappier traversal moves, Senua will be able to take stealth and direct combat routes. She has access to her own sword, plus any enemy weapons as well, with dual wielding also being an option for most dropped melee swords, axes, and other weapons. Outside of melee combat, Senua will be able to use special abilities that let her alter the reality around her. The world is said to be about twice the size of Hellblade 2. While this won't be an open-world experience, the linear story will let players explore their surroundings further than before. The story of Senua will be set after the events of previous Hellblade titles, with our protagonist being stuck in her own version of Purgatory. The series' well-explored psychosis themes will return as well. "She’s trapped between life and death on a quest to reach the afterlife and be reunited with the ones that she’s loved and lost," adds the studio. "Her belief is that by healing the wounds of her life, she can find the peace that is the key that unlocks the gate to the afterlife." Senua is releasing on Xbox Series X|S, PC, and PlayStation 5 sometime in 2027.
  • Recent Achievements

    • Proficient
      Eric Biran went up a rank
      Proficient
    • Dedicated
      Conjor earned a badge
      Dedicated
    • Week One Done
      Windows Guy earned a badge
      Week One Done
    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
  • Popular Contributors

    1. 1
      +primortal
      492
    2. 2
      PsYcHoKiLLa
      248
    3. 3
      Steven P.
      72
    4. 4
      +Edouard
      68
    5. 5
      ATLien_0
      67
  • Tell a friend

    Love Neowin? Tell a friend!