Recommended Posts

Hmmm... coming in 2011.

Man, if this gets released anywhere near Diablo 3 the investors are going

to be ****ed. <--Angry.

Just sayin'.

As great as Torchlight is, it won't be able to hold a torch to the profits D3 is going to see, just because of the brand name.

Pun intended.

I'd guess D3 at earliest very late 2011. We will see how it goes, I don't think Blizzard wants to release two of their games/expansions close to each other. It will be interesting to see when SC2 first expansion gets out, if fairly late then it will take ages until we get to play the Protoss campaign.

A very good Diablo clone, so this sounds interesting. :) Hopefully they'll now get the time to flesh out the storyline a bit. I'd like to see a mostly optional story, but one that's still there if you want to follow it more closely by talking to townsfolk.

A very good Diablo clone, so this sounds interesting. :) Hopefully they'll now get the time to flesh out the storyline a bit. I'd like to see a mostly optional story, but one that's still there if you want to follow it more closely by talking to townsfolk.

I think that was mentioned in a interview, that now they do have hired a person that does story/writing, which they didn't have in the first game.

Ah yeah found it, it's in this interview on page 3;

http://www.pcgamer.com/2010/08/04/torchlight-2-interview-with-runic-games/

We actually hired a writer this time out, so we?re endeavouring to have a coherent narrative, and to work that more into the quests that you?re undertaking.

4 player minimum for co-op is kind of lame IMO. Why 4 players? I have a good friend with whom I constantly play online games with, we know each other extremely well and work well together as a team (we use to PvP in D2 as a team and clear out duel servers with just us 2), we plan on getting Portal 2 for its co-op, and seeing as Torchlight is 4-player minimum co-op, I doubt we will pick it up now....good job Torchlight devs, you screwed up the co-op and the game hasn't even released yet. >.<

There shouldn't be any reason to require a minimum number of players unless it is player vs player (like FPS games), in an RPG style game, it should be anywhere from 1 to whatever your max player size is.

4 player minimum for co-op is kind of lame IMO. Why 4 players? I have a good friend with whom I constantly play online games with, we know each other extremely well and work well together as a team (we use to PvP in D2 as a team and clear out duel servers with just us 2).....

Where did you get that info? They are for example playing 3 characters in the teaser trailer.

Where did you get that info? They are for example playing 3 characters in the teaser trailer.

http://www.runicgamesfansite.com/content.php?1102-Shotgun-Podcast-with-Runic-about-Torchlight-II

Co-op is a minimum of four players, and a possible maximum of eight. Summons are a major factor in these numbers. Not finalized. (28:52)

It DOES say "Not finalized" so it could change, but if they keep it 4 minimum, you can count on my friend and I ignoring it.

Yeah, but its just badly worded. They are considering the max number of players. I.e. you could either be 2-4 or 2-8. They are considering how much it will affect performance etc.

It says in the comments that it is confirmed on the official forums even though it's not linked

@cccenturion I noticed you are on the Runic forums and this has already been answered for you, but it has not been answered here. But what they mean by "Co-op is a minimum of four players", is the minimum maximum will be four players you will still be able to play two, three, four... They just have not decided on the maximum amount of players allowed in a game.

Searched and found a topic on their offical forums;

http://forums.runicgames.com/viewtopic.php?f=30&t=14206

Some videos from GamesCom in Germany. Probably played with lowest difficulty (player didn't seem to take much damage)

Gamestar.de, German (cam very high quality)

http://www.gamestar.de/index.cfm?pid=1589&pk=14591

Bossfight, huge Minotaur (phone cam, low quality)

http://www.youtube.com/watch?v=0VeKVYmvnoo

Random gameplay (cam med quality)

http://www.youtube.com/watch?v=ALgnIkg9nvY

  • 2 months later...

It's not about a deep story, it's about smashing an endless horde of monsters in different ways and getting loot. Well that's what I play the genre for anyway.

Indeed. At times the game can seem too easy (even with the difficulty settings turned up) but it only takes one moment of arrogance to get yourself into deep trouble. Since my innate arrogance tends to usurp my mental discipline on a fairly regular basis then it keeps the game interesting.

i like when these kinds of games are mindless hack n slash instead of trying to make them hard in some way to appease a certain subset of players. when i play diablo or a game like torchlight(haven't played the first one yet) i just want to relax and grind hordes of mobs.

i also like how they let you cheat online in this one. i like being able to not worry about picking up loot alll the time and just stay focused on clearing each part of the map. may seem silly, but keeping scrolls of identfy in my small inventory and spaces for drops and taking time to compare stats on gear in diablo 2 really kills my buzz. i just want to set the lan game to 8 players, and duo with my bro on my barb while he plays his necro and spam hp pots endlessly while holding down my right mouse button in the direction of monsters.

then again actively looting stuff has become a real drag to me any game with item drops. i don't want to stop the action to pick up junk. just auto put it in my bag and let me sort through it when i go back to town. also don't make my bag so small that i have to go back to town super often either. let me spend most of my playtime actually playing the fun parts of the game.

  • 9 months later...

Torchlight 2 priced at $20, final class revealed[

Torchlight 2, the cooperation-friendly sequel to the million-selling dungeon crawler, has been officially priced at $20 by Runic Games. That's the same price as the original Torchlight. which had a far lower profile.

"Everyone who wants to play Torchlight 2 will be able to comfortably afford to do so, and they'll be able to play with their friend online or via a LAN, or play single player offline, all with no further purchase," said Max Schaefer, CEO of Runic Games.

Runic also revealed the fourth and final class in the game, the Embermage, who will join the Berserker, Outlander and Engineer on an obsessive quest for better loot. We're sure they'll save the world along the way or whatever, but it's the loot that's important.

Torchlight 2 is still targeting a 2011 launch.

-----------------------

can't wait!

The Ember Mage

http://www.torchlight2game.com/about/embermage

All Class-descriptions are available at that link with the Ember Mage being the rightmost character at the screenshot below.

vUpFP.jpg

Runic Account

Runic Games have set up their "Runic Account" page. It's probably for online multiplayer, I don't know everything about it yet as few details are available. I don't know if you have to have an account to play online, even if you play on Steam.

Sign up now to gain access your Runic Account:

* Sign up for the Runic Newsletter, so you can be one of the first to hear news about Torchlight II, including the much anticipated release date!

* Be prepared for the launch of Torchlight II, with upcoming features - including the ability to manage your friends lists for online play.

* Be ready to purchase Torchlight II on launch day and jump right in to the action!

You can find the account page here:

https://secure.runicgames.com/

Runic Games Fansite has a slew of information and interviews from PAX 2011.

http://www.runicgamesfansite.com/

RGF PAX coverage part 1 - Small bits of information about the game

http://www.runicgamesfansite.com/news/4559-rgf-exclusive-pax-coverage-part-1-a.html#post13758

RGF PAX coverage part 2 - Outlander Lore

http://www.runicgamesfansite.com/news/4562-rgf-exclusive-pax-coverage-part-2-lore-outlander.html#post13782

RGF PAX coverage part 2 - interview with Travis Baldree

http://www.runicgamesfansite.com/news/4566-rgf-exclusive-pax-coverage-part-3-travis-interview-1-2-a.html

IGN has a PAX gameplay video of Torchlight II commented by Max Schaefer. It shows off the Ember Mage and the new UI.

http://www.ign.com/videos/2011/08/26/pax-torchlight-ii-developer-commentary

They also have a huge amount of screenshots (off screen) showing off skills etc

http://www.runicgamesfansite.com/members/webbstre-albums-rgf-exclusive-pax-day-1.html

This topic is now closed to further replies.
  • Posts

    • EA launches in-game advertising platform for brands to "connect with audiences" by Pulasthi Ariyasinghe The gaming giant Electronic Arts is exploring more ways to inject real-life brands into its games. Announced today as EA Advertising, the new platform is attempting to make it easier for brands to reach out for deals with the company and put their products inside titles like EA Sports FC, Madden, NHL, Skate, or The Sims. EA revealed that its EA Sports side of the company brings in "hundreds of millions of players across console, PC, and mobile" every year. Fan engagement of these titles was also touted as being "extraordinary," with 23,000 NFL seasons worth of games being played in Madden NFL daily, while EA Sports FC sees over a billion matches a day. “Players come to EA’s games and live experiences every day to play, watch, create and connect,” said David Tinson, Chief Experiences Officer at Electronic Arts. “That gives brands a meaningful opportunity to show up in ways that add value and respect the player experience, while maintaining authenticity in the worlds our teams are building. With EA Advertising, we’re helping brands become part of those moments in ways that are relevant and built for players.” Using the new program EA Advertising, brands will be able to inject their products into games in real-time via dynamic placement. EA says partners will have access to everything from stadium signage in sports games and targeted adverts to in-game content custom-made for the brands. These are described as additions designed to "enhance, not disrupt" experiences. "In these interactive gameplay environments, brands become part of the game itself, reflecting how players engage with advertising in real-world contexts," adds the company "Brands can activate across live environments, tailoring placements to meet campaign objectives, and update campaigns with ongoing optimization informed by aggregated engagement insights." Current real-world brand partnerships EA has built into its games include Visa (EA Sports FC and College Football), Lowe's (EA Sports FC, Madden NFL, and College Football), Red Bull (EA SPORTS FC), Xfinity and Peacock (EA SPORTS FC), and Mountain Dew’s (College Football).
    • Will be surprised if there isn't a new ver of youtube just for labelled educational content
    • UK to ban under-16s from social media following a six-week trial with teenagers by Paul Hill Credit: Pexels A few months ago, Neowin reported that the UK was trialing a social media ban with 300 teenagers for six weeks, that testing has come to an end, and Prime Minister Keir Starmer has announced that the country will ban under-16s from social media. Starmer said that this technology is making children unhappy and making it easier for bullies to harass and abuse them. He continued to talk about the addictive nature of social media, saying that it uses an infinite scroll designed to lock users in for hours. He said this interferes with children doing their homework, reading, playing with friends outside, and going to bed on time. Tackling the idea that nothing can be done about social media, Starmer said: The government’s action won’t stop at social media either, the PM said. It plans to take action on gaming services and livestreaming platforms. Right now, he said, strangers can contact any child unchecked. He said this wouldn’t happen in real life, and the government is going to stop it from happening online, too. The Labour government has overseen the introduction of the Online Safety Act, a big change to the internet which includes age verification on adult websites. This has led to a fair bit of backlash, but overall, the government is pushing ahead with these changes.
    • Still using Hexchat every day but i would not consider it Retro 😛
    • HONOR Robot Phone unveils first Cinematic Video at Shanghai International Film Festival by Steven Parker Global AI device ecosystem company HONOR announced on June 13 that its revolutionary HONOR Robot Phone made its professional imaging debut at the 28th Shanghai International Film Festival (SIFF), demonstrating the result of its mobile videography capabilities for the first time. As the official mobile photography and videography partner of the 28th Shanghai International Film Festival, HONOR empowers this premier cinematic event with cutting-edge mobile imaging technology. Marking the global debut of the first cinematic video it captured, Robot Phone breaks down the boundaries between mobile imaging and professional filmmaking, ushering in a new paradigm for the deep integration of technology and cinematic art. In the video published on HONOR’s official channel (above), Robot Phone was used byELLEMEN to capture cinematic video portraits for the SIFF jury members. With its exceptional stability and cinema-grade imaging capabilities, the device redefines the art of portrait filmmaking, faithfully reproducing the rich tonal gradations and nuanced color transitions associated with film photography. The result is a new level of visual sophistication, creating high-end cinematic imagery that seamlessly blends atmosphere with narrative tension. The video released for the Robot Phone showcases the powerful stabilization capabilities of its built-in gimbal system, delivering exceptionally smooth handheld camera movement while preserving full image quality. By minimizing reliance on electronic image stabilization, the device effectively avoids the image cropping and quality loss typically associated with digital stabilization methods. Representing an innovative leap in form factor, the HONOR Robot Phone features the industry's smallest titanium alloy gimbal, delivering ultra-precision, extreme flexibility, and superior stability. Driven by high-performance motors, the gimbal rises dynamically, breaking free from the physical limitations of traditional camera modules. Combined with advanced AI algorithms that enable intelligent object tracking and various movements with stable shots, the device significantly simplifies video creation and reshapes both the equipment choices and creative habits of modern users. Notably, the Robot Phone will be the first product that features the results of HONOR's strategic technological partnership with ARRI, the world-renowned designer and manufacturer of professional camera technology for cinematic storytelling. From Cannes to Shanghai, the HONOR Robot Phone continues to lead the mobile imaging industry into an entirely new stage of development. Moving forward, HONOR will leverage cutting-edge AI and mobile imaging technologies to unlock new creative possibilities and extend cinematic standards for visual expression from the world of high-end filmmaking to the next generation of content creators. Learn more about the HONOR Robot Phone here: https://www.honor.com/global/events/honor-robot-phone/
  • Recent Achievements

    • Week One Done
      Jeroen Wilms earned a badge
      Week One Done
    • Week One Done
      rolfus earned a badge
      Week One Done
    • One Month Later
      Leroy Jethro Gibbs earned a badge
      One Month Later
    • Conversation Starter
      flexorcist earned a badge
      Conversation Starter
    • One Month Later
      AndreaB earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      510
    2. 2
      +Edouard
      200
    3. 3
      PsYcHoKiLLa
      137
    4. 4
      ATLien_0
      90
    5. 5
      Steven P.
      84
  • Tell a friend

    Love Neowin? Tell a friend!