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I'm not sure they have full optimization going just yet. Also, I'm willing to bet we'll see continued improvements once AMD/nVidia release drivers optimized for it too.

What kind of system are you running though?

Personally, I just upgraded my processor to an AMD Phenom II X4 and the game runs like very well on mostly high settings @ 1680x1050. Did it mostly for GW2 but also because my computer needed it. Haven't bought hardware for a game since I bought a PS2 just to play GTA3. :laugh:

Intel Q6600 (the defining quad-core of that generation, despite the dual-dual design) on the CPU side, and the AMD HD5450 (fanless 512MB DDR3 configuration) - both stock, naturally.

The CPU is fine - however, I'm quite aware that the GPU is showing its lack of oomph. (The mere 512MB of DDR3 does NOT help.)

I have three GPUs under consideration for an upgrade - all within the same price range - HIS HD7770 iCooler 1GB GDDR5 (MicroCenter) and XFX HD6770 1GB GDDR5 and XFX HD7770 UOC Edition (both at Best Buy).

All three have the same power requirements, and the first two are the same price (the factory-overclocked XFX is $40 more thna the other two). All three cards are dual-slot (while the XFX HD6770 is physically a single-slot design, the cooler pokes out a half-slot beyond the frame). Best Buy is closer (MicroCenter does not stock either XFX GPU currently), and the fuel costs make the comaprison between the two HD7770s a wash in terms of price.

After reading some of the negative feedback i no longer feel bad that i didn't get into the beta lol thanks :)

So you let other people decide things for you regularly? There are only 2 people who have posted they disliked the game in this thread and they did not even provide any reasons why they didn't like it. Everyone else seems to enjoy it quite a bit. The overwhelming majority think GW2 is awesome.

As I said earlier, you're free to not like whatever you want, but at least post some reasons why you're weary if the game instead of just saying you hate it without backing up your opinion. There is no way we can possibly have a constructive conversation with posts like that.

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After reading some of the negative feedback i no longer feel bad that i didn't get into the beta lol thanks :)

Actually, it should be the opposite. If you feel unsure about the game, it would be nice to test it yourself for free. Like Deranged did and found the game wasn't for him. In my opinion, wait for a post-release opportunity to try the game for free (it usually shows up, but can't be sure of course).

I like the game myself, already got into a nice Swedish guild for beta and release.

Saw a post on the offical forums that had a link to Star Trek Online, where they compare DX9 vs DX11 performance.

http://www.hardocp.c...rmance_review/4

Here is a quote

We found some interesting performance results in our testing. Though the DX11 support is not finalized for this game, and it is just in Beta form, we found that the GeForce GTX 580 performs significantly faster under DX11 compared to DX9. Simply by switching from the DX9 API to the new DX11 API has yielded a free performance upgrade, by up to 20% on the GTX 580.

Note, while this is comparing performance in a different game, it is to show that there could be a nice performance boost possible in Guild Wars 2 by just using DX11. But engines are not the same of course, so nothing is set in stone.

My experience with dx11 comes from games like Crysis 2 and Metro: 2033. In those games the performance hit was not worth the added eye candy. On the other hand, Dirt 2 didn't seem to have any performance hits for me when using dx11. :wacko:

Can't really compare the dx level like that based off comparing games. There's loads of factors that come into play for game performance (texture size, number of shaders, tesselation, etc).

Can't really compare the dx level like that based off comparing games. There's loads of factors that come into play for game performance (texture size, number of shaders, tesselation, etc).

I know and that's why I was generalizing.

Anyways, I'm all for dx11 and more graphic options and added performance and whatever else but my entire point was that if the game does or doesn't have dx11 shouldn't be a selling point (in my opinion). Perhaps I could have worded my posts better.

The way I see it if you have fun with a game, buy it. If you don't, don't. But dx11? Nonfactor in the decision making process.

The Star Trek Online comparison is apples to apples. It compares a game where the only thing that differs is the DX9 vs DX11 API renderer. In other words, the DX11 graphics look exactly the same as the DX9 version, as no eye candy effects where added. As it's also a MMO, the comparison is not without merit. Especially seeing how GW2 do have some complaints about performance.

Anyways... do we want to pick an official neowin server for us/eu so we can maybe all try to get on together? The only preferences I have as far as servers go is that I want one with high population so it will have a strong presence in WvWvW.

Are these going to be server names on live?

Are these going to be server names on live?

I would assume so, although there may be more or less when it releases. I just looked at the server list and every server for US is either full or high in capacity.

They will probably release a full world list once we get closer to the 28th, though so maybe it's a bit to early to start talking about specific servers.

I guess it was ok, I was just playing PvE and there are some really annoying issues such as ridiculous respawn rates for monsters. Melee also feels pretty clunky, I don't understand why triggering a skill while having an enemy targeted doesn't automatically move you within the range.. it's really annoying having to manually move closer when in the middle of a huge melee fight.

I guess it was ok, I was just playing PvE and there are some really annoying issues such as ridiculous respawn rates for monsters. Melee also feels pretty clunky, I don't understand why triggering a skill while having an enemy targeted doesn't automatically move you within the range.. it's really annoying having to manually move closer when in the middle of a huge melee fight.

Well it shouldn't move your character for you, but it also shouldn't trigger the CD either. I have found that really annoying when I'm right outside of melee range.

I think the short guys are stupid so I doubt I will be playing as them. Enjoyed elementalist and Warrior as well as the Norn and slyvari races. Gonna try Charr last with some random class. Will most likely be getting the game.

The Asura are FAR from stupid - they are *technomancers*. (Yes - the Asura look like they would lose to the Smurfs in a height contest; however, they make up for that in sheer brainpower. My own Asuran character is an engineer - the human equivalent is an Elementalist/Necromancer. While necromancers build zombies, Asuran engineers build robots - golems in steampunk terms. Just as you don't want to find yourself crossways with a Necromancer, finding yourself crossways with an Asuran engineer is just as dangerous to your health.)

Even more worrying then the general conflicts among worlds and races is one within the Asura - the Inquest vs. the College of Statics. (Let me put it this way - the Inquest makes the White Mantle look like the von Trapp family.)

Just as I was involved with that conflict (the one with the WM) in the original GW, here I am dealing with the Inquest as an Asuran engineer in GW2 - and loving every bit of it.

I guess it was ok, I was just playing PvE and there are some really annoying issues such as ridiculous respawn rates for monsters. Melee also feels pretty clunky, I don't understand why triggering a skill while having an enemy targeted doesn't automatically move you within the range.. it's really annoying having to manually move closer when in the middle of a huge melee fight.

Design decision. If they made you auto move to targets to use melee skills then people would complain that they got auto moved into ground aoe.

The Asura are FAR from stupid - they are *technomancers*. (Yes - the Asura look like they would lose to the Smurfs in a height contest; however, they make up for that in sheer brainpower. My own Asuran character is an engineer - the human equivalent is an Elementalist/Necromancer. While necromancers build zombies, Asuran engineers build robots - golems in steampunk terms. Just as you don't want to find yourself crossways with a Necromancer, finding yourself crossways with an Asuran engineer is just as dangerous to your health.)

Even more worrying then the general conflicts among worlds and races is one within the Asura - the Inquest vs. the College of Statics. (Let me put it this way - the Inquest makes the White Mantle look like the von Trapp family.)

Just as I was involved with that conflict (the one with the WM) in the original GW, here I am dealing with the Inquest as an Asuran engineer in GW2 - and loving every bit of it.

I don't get what you mean...the human equivalent to an asuran engineer would be a human engineer. :s

Design decision. If they made you auto move to targets to use melee skills then people would complain that they got auto moved into ground aoe.

I don't get what you mean...the human equivalent to an asuran engineer would be a human engineer. :s

I was referring to in the game - besides, the Asurans have Mesmers, as the humans do, but not Necromancers - hence their place being taken by the Asuran engineer.

I was referring to in the game - besides, the Asurans have Mesmers, as the humans do, but not Necromancers - hence their place being taken by the Asuran engineer.

Uhm...what..as Athernar said any race can be any profession. I'm not sure how you came to the conclusion that the asurans didn't have necromancers and that humans didn't have engineers.

Anyways... do we want to pick an official neowin server for us/eu so we can maybe all try to get on together? The only preferences I have as far as servers go is that I want one with high population so it will have a strong presence in WvWvW.

It should be noted that only those who want to WvWvW alot with neowinians need to worry about being on the neowin guild home server. Just like how you're not completely bound to your home server, your choice of guild is not either.

Also, incase some don't know, you're also not bound to a single guild in gw2. So you could be in a neowin guild + others on the same character.

This topic is now closed to further replies.
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    • Microsoft releases major feature updates for stock Windows 11 apps by Taras Buria In addition to releasing new Windows 11 preview builds, Microsoft announced that inbox Windows apps now have dedicated release notes in the official documentation. At long last, users have access to all the release notes for each app, with changes listed in chronological order. Microsoft used to announce feature updates for stock apps with each build. Now, with Windows Insider release notes hosted on the Microsoft Learn website, each app has a dedicated space for its changelog, which is very useful for those who want to track new features and improvements. Alongside that, Microsoft dropped massive feature updates for six stock apps: Clock, Media Player, Calculator, Voice Recorder, Photos, and Paint. Each app packs quite a lot of changes and new capabilities, so here are the release notes. Here are quick notes so that you can jump to the app you are interested in the most: Calculator Camera Clock Media Player Paint Photos Sound Recorder Here is what is new for the Calculator in version 11.2605.9.0: More accurate square-root results — Fixed rare cases where a calculation that should equal zero (like sqrt(2.25) - 1.5) returned a tiny leftover value instead. Readable text in High Contrast themes — Settings text now shows the correct colors in the High Contrast Aquatic and Desert themes. Fixed layout for right-to-left languages — For languages like Arabic and Hebrew, the graph, number pad, equation fields, and scroll buttons now appear correctly oriented. Reliable launch after upgrading — Fixed an issue where upgrading from much older versions could leave outdated settings that stopped the app from opening. Here is what is new for the Camera app (version 2026.2605.7.0): Zoom slider works on more cameras — The zoom slider now works on the latest cameras, respects your system zoom settings, and updates instantly when you change those settings. Full range of zoom levels — Fixed an issue where the zoom slider only showed three steps on some devices that zoom in finer increments. Front camera works on more devices — Resolved a problem that blocked the front-facing camera on certain wide-angle devices. More video resolution choices — You can now pick video resolutions that were previously hidden; the app shows a heads-up warning instead of removing them. QR links you can still use — When a scanned QR code points to something with no matching app, the link is now copied to your clipboard (with a notification) while still offering a Store search. Smarter default settings — When you haven't set a preference, the app now follows your system settings by default. The Clock app has a massive changelog with the following improvements in version 11.2605.9.0: Timers keep counting after they hit zero — When a timer runs out, it now keeps counting up (for example, -00:27:31) so you can see how far past the time you've gone. You can turn off the daily goal — Focus Sessions now include an "Off" option so you can skip setting a daily goal entirely. New 15-minute snooze option — Alarms now offer a 15-minute snooze interval. Run up to 3 countdowns at once — The Countdown Widget now supports three simultaneous countdowns, up from two. Timer Widget notifications now appear — Fixed an issue where the "timer finished" notification didn't show when the timer was started from the widget. Less clutter in Focus Sessions — Tasks you've already completed no longer show up in the Focus Session task list. More accurate focus progress — Fixed a rounding issue that could show your daily focus progress as a minute short (for example, 49 minutes instead of 50). Smoother World Clock comparisons — The World Clock compare page now loads dates as you scroll, so it feels more responsive. Up-to-date World Clock locations — Refreshed country and city names to match their current names. Correct sun and moon icons during midnight sun — Fixed an icon that wrongly showed a moon during all-day daylight in polar regions. Fixed back-button behavior in clock comparisons — Pressing back once now takes you back as expected, instead of jumping the date to 1926. Corrected the Newfoundland time zone — Newfoundland now uses the right time zone (St. John's). Disabled alarms stay looking disabled — Editing a turned-off alarm no longer makes it appear turned on. Cleaner timer cards — The expand button is now turned off on timer cards that have no time set, preventing actions that wouldn't do anything. Clearer theme setting — Updated the wording to "Choose your preferred app theme." Smoother Settings links — The "About" links in Settings no longer trigger an unexpected "switch apps" prompt. Fixed spacing in Spotify settings — Corrected uneven spacing in the Spotify settings card. Better focus visibility in High Contrast — The focus highlight in World Clock is now clearly visible in the High Contrast Aquatic and Desert themes. No more double announcements — Screen readers no longer read the timer value twice. Countdown names read correctly — Screen readers now properly announce the name of each countdown. Keyboard focus stays put — Focus no longer disappears after you press the Timer Reset button. Clearer alarm toggle for screen readers — Tidied up how the alarm on/off switch is announced. The Media Player app received plenty of changes as well (version 11.2605.14.0): Custom captions — You can now personalize how closed captions appear, with caption styling tied to your Windows caption settings, plus a quick link to open those settings directly. "Indexing" banner in the play queue — When your media library is still being scanned, a banner now explains why some items may not appear yet. Fixed the look of selected items — Corrected a layout glitch with selected items in lists. Fewer playback failures — Improved how the app recognizes supported file types, so more files play without issues. Playlists need a name — You can no longer accidentally save a playlist with a blank name. Cleaner look for empty playlists — Improved how a playlist appears when it has no items yet. More stable play queue edits — Fixed a crash that could happen when changing the play queue while the app was switching between sessions. Clearer "missing codec" message — Improved the dialog that appears when a file needs a codec you don't have, with clearer guidance on what to do. A big update is also available for Paint in version 11.2605.61.0: Adjustable eraser transparency — You can now control how transparent the eraser is. Cleaner stamp brush strokes — Fixed visible color shifts and artifacts when using stamp-style brushes. JPEG photos save in place — Opening a rotated JPEG and pressing Save now overwrites the original instead of unexpectedly prompting "Save As." No more crash on bad image files — Opening a damaged or invalid image, from within the app, by double click, or commandline, now shows a clear error message instead of closing the app. Classic selection behavior restored — The selection outline now hides while you move, resize, or rotate a selection, just like in classic Paint. Tidier AI image panel — Fixed missing spacing at the bottom of the AI image generation panel for a cleaner layout. Visible button hover in light theme — Toolbar split buttons now show a clear hover highlight in the light theme. Snappier toolbar — Streamlined how the ribbon lays out, giving a small speed boost at startup. Fewer background crashes — Fixed a crash that could happen while background tasks were finishing up. Stable app shutdown — Prevented rare crashes when closing the app. Fixed layer removal glitch — Deleting the active layer no longer leaves the layers list in an inconsistent state. Here is what is new in the Photos app (version 2026.11060.2004.0): AI watermarking — AI-generated or edited images can now carry a visible Copilot watermark. You choose Never, Always, or Ask Every Time in Settings, with a confirmation when saving. The watermarking is off by default in settings. Better viewing of small images and pixel art — Tiny images (like 16×16 pixel art) now zoom in far more to fill the screen and stay crisp instead of looking blurry. Select scanned text with the keyboard — When text is detected in an image, you can now navigate and select it using the arrow keys, Shift+Arrow, Home/End, and Ctrl+A, with a clear focus highlight. Fixed a crash in text recognition — Resolved a crash that could close Photos while detecting text in images; the app now recovers gracefully. Easier keyboard navigation — Tabbing through the navigation bar no longer stops on hidden controls, so it takes a single Tab to move past it instead of three. And finally, here is the Sound Recorder (version 11.2605.1.0): Waveform shows with Bluetooth mics — The live waveform now displays correctly when you record using a Bluetooth audio device. No more stray scrollbar — A non-working horizontal scrollbar no longer appears at the bottom of the waveform unless you've zoomed in. Mark button ready right away — The Mark button no longer looks grayed out until you hover over it after opening the app. Markers hidden for WAV files — Markers are now turned off for WAV recordings, since that format can't store them — so they're no longer lost silently. Smoother deleting — Quickly pressing Delete and Enter to remove several recordings in a row no longer triggers a "file doesn't exist" error. Fixed a memory issue — Resolved a memory leak that occurred each time a recording started. You can find all these changelogs in the official documentation here.
    • again, an article about Microsoft Edge and ridicules hater's comments
    • From this very same article: "For organizations that prefer a “more deliberate pace”, the Extended Stable channel remains an option."
    • Or every other browser, because they all behave the same, at least the mainstream ones. Firefox does exactly the same: background updates, restart to install them. Haters gotta hate, I guess.
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