Recommended Posts

I think he means lore wise, possibly (from Guild Wars 1 lore, that is).....not entirely sure.

There is no lore that says Asurans don't have necromancers. At least none that I have found.

It should be noted that only those who want to WvWvW alot with neowinians need to worry about being on the neowin guild home server. Just like how you're not completely bound to your home server, your choice of guild is not either.

Also, incase some don't know, you're also not bound to a single guild in gw2. So you could be in a neowin guild + others on the same character.

But you have to pay gems to play on a different server. I just tried doing that earlier today.

There is no lore that says Asurans don't have necromancers. At least none that I have found.

But you have to pay gems to play on a different server. I just tried doing that earlier today.

As I said, not entirely sure, couldn't remember if Guild Wars 1 said anything about certain races not having certain classes or not, just thought maybe he thought something like that.

As Black said, guesting is disabled until release....guesting lets you visit any server you want for as long as you want, but you can't participate in WvW while on that server.

Looks like I am leaning towards a Norn Warrior or Sylvari Theif for launch. I really liked the dagger/pistol combo.

Hahah, seems fitting given your avatar! :D (Y)

I'm still going Norn guardian and probably Asura warrior. Not sure what else I make, but I'm planning on doing one character through and through finally when it releases. No alts in the beginning for me! :p

I'll be sticking to elementalist for my main at launch. Though i'm thinking of making it a sylvari rather than the human i first planned on. I'm also going to make my first couple alts right away simply for name taking purposes.

I'll probably go Warrior at launch, thief if they make a few changes (for pve)....I love the thief playstyle, it just seems too squish in solo PvE (or even 2-person pve) to hold it's own....you can only dodge so much (talking about not only physically, but in terms of dodge mechanics too), and once you're done dodging, anything other than standard mobs take you apart in a few hits.

That being said, melee ranger was interesting too (with a greatsword), and guardian was unique (felt too squishy for what it was IMO).

Is it just me, or do more than 1-2 enemies at a time make all classes feel squishy at lower levels (sub-15)? Maybe that's why I found thief so squishy (I know later on you can get some nice traits for dodging...speed, health regen, etc)?

Anyone know how thief plays in pve past level 12 or so? Seemed ultra squishy up to that point (to the point that I was using my shortbow 99% of the time and kiting).

How about warrior/guardian, do they get noticeably more tanky as they go beyond the level 10-12 range?

Still undecided on race, my friend wants to go Asura, but I really hate their looks, I would prefer norn if I went warrior, or human for thief, but I'm pretty set on non-asura, and sylvari are just weird IMO.....and charr isn't even an option. So I'm pretty much limited to human, norn, or sylvari. Norn makes the better looks for warrior, and human is boring after GW1 with humans-only, maybe I'll roll a sylvari warrior or something.

I don't think guardian is even remotely squishy. I mean, I was nearly unkillable in pve outside of the catacombs dungeon on my guardian.

Aye. With health regen, healing, protection, thorn style abilities, etc, guardian is pretty tough.

I was actually surprised with guardian. I wasn't keen on trying it but it became one of my top favorite classes (with mesmer being the other).

I think he means lore wise, possibly (from Guild Wars 1 lore, that is).....not entirely sure.

Exactly - I played this last BWE as an Asuran - and while there were Mesmers, there were no Necromancers (unless they are strictly Inquest-based - I cooked a few of those).

Exactly - I played this last BWE as an Asuran - and while there were Mesmers, there were no Necromancers (unless they are strictly Inquest-based - I cooked a few of those).

Then your game is broken because I had the option to create an Asuran necromancer. :laugh:

I'll probably go Warrior at launch, thief if they make a few changes (for pve)....I love the thief playstyle, it just seems too squish in solo PvE (or even 2-person pve) to hold it's own....you can only dodge so much (talking about not only physically, but in terms of dodge mechanics too), and once you're done dodging, anything other than standard mobs take you apart in a few hits.

That being said, melee ranger was interesting too (with a greatsword), and guardian was unique (felt too squishy for what it was IMO).

Is it just me, or do more than 1-2 enemies at a time make all classes feel squishy at lower levels (sub-15)? Maybe that's why I found thief so squishy (I know later on you can get some nice traits for dodging...speed, health regen, etc)?

Anyone know how thief plays in pve past level 12 or so? Seemed ultra squishy up to that point (to the point that I was using my shortbow 99% of the time and kiting).

How about warrior/guardian, do they get noticeably more tanky as they go beyond the level 10-12 range?

Still undecided on race, my friend wants to go Asura, but I really hate their looks, I would prefer norn if I went warrior, or human for thief, but I'm pretty set on non-asura, and sylvari are just weird IMO.....and charr isn't even an option. So I'm pretty much limited to human, norn, or sylvari. Norn makes the better looks for warrior, and human is boring after GW1 with humans-only, maybe I'll roll a sylvari warrior or something.

That is why I enjoy playing as an Asuran engineer, to be honest - we Asuran have that whole civil war going on (College of Statics vs. Inquest - it's like professorial gladiatorial combat); reminds me a bit of debates in IEEE journals, or Robot Wars - Steampunk Style. But since you can have multiple characters, I may also do a Guardian later.

I played pve a bit as a thief, and they felt fun to play. Used sword and dagger. Finding a good pace and using avoidance moves and dodges to mimimize damage made it feel strong. Important to upgrade weapons so they stay current with your level. I forgot about that early and was doing low damage, but after upgrading both to current level I was killing fast again.

I don't think guardian is even remotely squishy. I mean, I was nearly unkillable in pve outside of the catacombs dungeon on my guardian.

My guardian didn't feel that way at all.....even with sword/shield....as one example, I went on to fight an elite my level, every 2-3 seconds of him hitting me I had to back off and wait to heal up. He downed my about 4 times throughout that fight, while my friend engineer (though he wasn't taking hits) was only downed once.

Fighting 3 enemies my level at once (on my own) felt similar, I could kill them but by the time they died my health was very low (to the point that another second or two and they would have killed me).

My guardian didn't feel that way at all.....even with sword/shield....as one example, I went on to fight an elite my level, every 2-3 seconds of him hitting me I had to back off and wait to heal up. He downed my about 4 times throughout that fight, while my friend engineer (though he wasn't taking hits) was only downed once.

Fighting 3 enemies my level at once (on my own) felt similar, I could kill them but by the time they died my health was very low (to the point that another second or two and they would have killed me).

Sounds like you're not avoiding enough. You need to be kiting at all times to avoid hits. They improved the animations of enemies so that it's much easier to pick out when they're about to strike. You can't stand and take hits with any class, you'll die.

Sounds like you're not avoiding enough. You need to be kiting at all times to avoid hits. They improved the animations of enemies so that it's much easier to pick out when they're about to strike. You can't stand and take hits with any class, you'll die.

That's my only gripe with the game, heavy armor classes shouldn't need to kite. Traditionally speaking, heavy armor absorbs the hits, while medium and light armor are the ones who need to avoid the hits. I understand they did away with the "holy trinity" as they call it, but that doesn't mean none of the classes should be capable of taking hits.

It also doesn't help that for this specific encounter, the elite was standing in some plants that made him impossible to see what he was doing, and with so many other melee classes on him he wasn't moving out of it.

Plus we only get 2 dodges before we have to wait on endurance to build back up, not exactly viable to say "well then dodge", when the enemy attacks every other second and your out of endurance for dodging 2 previous attacks. I can understand the need for thief (and other classes fighting in melee that don't wear heavy armor) to dodge, but guardian and warrior shouldn't need to. Also, I only played up to level 10-12 on most of the classes I tried, so it is a very limited scope of just touching the beginning of the trait system which likely can make warrior/guardian more tanky.

Picking your armor class shouldn't be about looks only.......currently though that's exactly what it feels like.

this is not a traditional game. Guardians have a lot of skills that block attacks and you need to be using those at the right time. There is no sustained tanking in this game and you need to kite.

Which kind of sucks....I am fine with dodging the big hits, but when you need to kite as a melee-focused character, you have very little time to actually deal damage. I find it much more efficient if I go shortbow thief and do lots of AoE while kiting and solo elites of my level, than to go melee and flail around hopelessly as he kills me in the few hits he actually does land.

Warrior feels the same way, I can go melee and kill things (but get taken down quick if it's more than 1-2 enemies at a time), or kite X amount of enemies and kill them with my rifle.

As a thief I can melee down 3 mobs at once, but at best (using all the dodging and jumping around I can), kill them with less than 50% health left (with using a heal)......or I can go shortbow and kill groups of 4-5 guys at a time taking less than 50% damage without having to heal or dodge much.

EDIT: I feel like they need to do what Blizzard did, give the melee professions a native damage reduction. Because of weapon/skill switching, this bonus should be active on any profession that has a melee-focused weapon set equipped.

I got a Norn Warrior up to ~12 over the weekend. Spent the last few hours last night putzing around with crafting. I have been a Guild crafting leader in most MMO's I have been in. "I brake for nodes" should be my slogan. :woot: I hit every tree/bush/vein I could. I love the idea of being able to send all the components directly to the bank from out in the field. LOVE it. Shared crafting mats across all chars? LOVE it. Pulling mats from the bank to inv without having to truck it to the bank vault? LOVE it. <-- Even better would have been being able to craft directly from the bank, but I can "live" without it. Love the discovery concept, at the lower crafting I was doing makes you a buttloaf of crafting XP.

Playing this last beta weekend sealed it for me, I ordered game from GMG this morning. $47.96 after coupon for Digital Edition. Can't wait!

Still unsure about which weapon route to go. I found the two-handed sword pretty nice but on the forums people were saying two 1H swords was a good combo.

Sounds like you're not avoiding enough. You need to be kiting at all times to avoid hits. They improved the animations of enemies so that it's much easier to pick out when they're about to strike. You can't stand and take hits with any class, you'll die.

Or just circle strafe around mobs, trying to keep attacking their backs. You'll see this in PVP, dodging is rarely used instead people just run in circles around you. It's a bit of a gimmick IMO, plus you can get talents that do stuff with a full endurance pool so not spending it = more dps or defence depending on how you've specced.

I love the idea of being able to send all the components directly to the bank from out in the field. LOVE it.

Really? Is that an option on right-click? Does it stack materials if you already have some in the bank (double clicking when looking at the bank doesn't stack materials of the same kind)?

My bags were stuffed from all the crafting mats, and I didn't stop by a crafter or a bank often enough, I finally started throwing out materials so I could keep going.

This topic is now closed to further replies.
  • Posts

    • Anthropic pulls Fable 5 and Mythos 5 after US export control order by Pradeep Viswanathan In April this year, Anthropic launched the Claude Mythos Preview frontier model with state-of-the-art cyber and coding capabilities for a select set of companies around the world. After preparing appropriate guardrails, early this week, Anthropic launched Claude Fable 5 and Mythos 5, its most capable AI models. Claude Fable 5 is for general users and comes with strict safeguards, while Mythos 5 is designed with fewer safeguards for cybersecurity and biology use cases. Today, Anthropic abruptly suspended access to its Fable 5 and Mythos 5 AI models for all customers after receiving an export control directive from the US government. The company received the directive from the government today at 5:21 p.m. ET, and the received letter did not provide any details regarding the national security concern. Anthropic understands that the government became aware of a method to bypass, or “jailbreak,” Fable 5, which might be the reason behind the directive. The order was issued under national security authorities and requires the company to suspend all access to Fable 5 and Mythos 5 by any foreign national, whether they are inside or outside the United States. The restriction also applies to foreign national employees working at Anthropic. As a result, the company has disabled both models for all customers to ensure compliance. Access to previous Anthropic models like Opus and Sonnet is not affected by this government order. The company highlighted that it had developed strong safeguards to reduce the possibility that Fable is misused for tasks related to cybersecurity. In fact, many developers are complaining that the safeguards are going overboard. Additionally, the company worked with the US government, the UK AISI, multiple private third-party organizations, and internal teams to red-team Fable’s safeguards for thousands of hours. Finally, Anthropic noted that no testers have yet been able to find a universal jailbreak on Fable 5. As expected, Anthropic disagrees that a narrow potential jailbreak should lead to the recall of a commercial model used by hundreds of millions of people. It warned that applying this standard across the AI industry could effectively halt new frontier model deployments. Anthropic concluded by mentioning that it is working to restore access to Fable 5 and Mythos 5 as soon as possible and plans to share more details within the next 24 hours.
    • Brave Browser 1.91.172 is out.
    • Any Video Converter Free 9.2.3 by Razvan Serea Any Video Converter is an All-in-One video converting tool with an easy-to-use graphical interface, fast converting speed and excellent video quality. Any Video Converter supports all popular video formats and converts your videos to different video formats including MP4, MOV, MKV, M2TS, M4V, MPEG, AVI, WMV, ASF, OGV, WEBM, and more. It supports converting videos to customized percent (50%, 100%, 200%, and more) or resolution (480p, 720p, 1080p, 4K, and more); It supports encoding videos into x264, x265, h263p, xvid, mpeg, wmv, and more. Any Video Converter Free key features: Compatible with Windows 11/10/8.1/8/7 (32-64bit) User interface are available in 14 languages Convert all kinds of video formats including high-definition videos Extract audio from any videos and save as MP3/WMA for your mp3 player Take snapshot from any videos and build your own picture collection Support high-definition for both input and output Batch add videos from hard drive and batch convert Customize output parameters completely as you like Manage your output videos files by group or output profile Merge several video files into a single and long one Clip a video into segments Free Audio Filter: Adjust audio volume and add audio effects Crop frame size to remove black bars and retain what you want only Adjust the brightness, contrast, saturation Rotate or flip or add noise/sharpen effects Produce output video with subtitles of your own dialogue and much, much more... Any Video Converter Free 9.2.3 changelog: Fixed video download engine auto-update failures. Added custom speed control support in the speed change tool. Added support for downloading YouTube AI-generated subtitles. Added support for preserving original audio stream in the format convert tool (e.g., Dolby Atmos, DTS:X). Fixed other bugs and improved overall performance. Download: Any Video Converter Free 9.2.3 | 7.6 MB (Freeware) View: Any Video Converter Free Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Not sure what country you’re in but in many countries you can absolutely jail the sellers behind businesses… in fact I’d say in most countries you can do that
    • I guess we are done since you refuse to read my comment you replied to or my other comment in another thread you were also a part of here.
  • Recent Achievements

    • Contributor
      MarkHughes4096 went up a rank
      Contributor
    • Dedicated
      jordanspringer earned a badge
      Dedicated
    • Rookie
      Rimplesnort went up a rank
      Rookie
    • One Year In
      Markus94287 earned a badge
      One Year In
    • One Month Later
      Markus94287 earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      505
    2. 2
      +Edouard
      176
    3. 3
      PsYcHoKiLLa
      148
    4. 4
      ATLien_0
      92
    5. 5
      Steven P.
      79
  • Tell a friend

    Love Neowin? Tell a friend!