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Really? Is that an option on right-click? Does it stack materials if you already have some in the bank (double clicking when looking at the bank doesn't stack materials of the same kind)?

My bags were stuffed from all the crafting mats, and I didn't stop by a crafter or a bank often enough, I finally started throwing out materials so I could keep going.

Yeah. In your inventory there is a little cog in the upper right corner. Click that.

I think my only criticism is that the game doesn't allow every class to use every weapon. I'd love to use a sword and shield as a Mesmer or a mace and shield as a Necromancer. I'm glad that Mesmers seem to have the most weapon diversity as a casting class but what I find really odd is their use of a long sword. They never actually hit things with it, just channel lighting and create spectral copies. I love everything about the mesmer, but at the same time I feel very limited as a caster compared to classes like the Warrior or Guardian when it comes to weapons themselves.

Aside from that my issues with the framerate have all but disappeared. The game looks and runs great, even during large events I can still push the max settings without any eye-bleeding frame rate drops. I need to experiment with other classes and races though. Still debating between a Necro and a Guardian and the race they should be. I'm pretty attached to the Sylvari for whatever reason. I just think their character designs are awesome compared to the other races, but I may make a Charr at some point.

My guardian didn't feel that way at all.....even with sword/shield....as one example, I went on to fight an elite my level, every 2-3 seconds of him hitting me I had to back off and wait to heal up. He downed my about 4 times throughout that fight, while my friend engineer (though he wasn't taking hits) was only downed once.

Fighting 3 enemies my level at once (on my own) felt similar, I could kill them but by the time they died my health was very low (to the point that another second or two and they would have killed me).

I think it really depends on the enemy and the weapons you use. I never have issues with 3 guys, but there are times when the enemies can be overwhelming. This to me is a good thing because World of Warcraft for instance: you cannot and will not ever die fighting anything from 1-60. At least, not without just going pure AFK. So there's no challenge to the game, which is something many of us like (talk to any vanilla WoW player). Hell, you do too, whether you think you do or not. The challenge makes it feel that much more awesome when you do it. :yes:

But yeah, see... I use hammers on my guardian. When you swing a big weapon, you hit everything around you pretty much (in a cone I guess?) which makes it crazy good against multiple enemies. Also get defensive buffs from one of them if I remember right for myself and those around me.

Also, you get to do this which helps when you start taking a bit too much damage:

1eqG2.gif

Between guardians and warriors, I see a big group of guys coming from an event or whatever, and I charge in hammer and all! :D

I think my only criticism is that the game doesn't allow every class to use every weapon. I'd love to use a sword and shield as a Mesmer or a mace and shield as a Necromancer. I'm glad that Mesmers seem to have the most weapon diversity as a casting class but what I find really odd is their use of a long sword. They never actually hit things with it, just channel lighting and create spectral copies. I love everything about the mesmer, but at the same time I feel very limited as a caster compared to classes like the Warrior or Guardian when it comes to weapons themselves.

Did you not like the use of a greatsword? My friend told me that was his favorite weapon for his mesmer. I never got to use it myself though. :p

Did you not like the use of a greatsword? My friend told me that was his favorite weapon for his mesmer. I never got to use it myself though. :p

Its not that I didn't like it. It is certainly one of the most entertaining weapons to use aside from having the off-hand pistol. But I find it odd that my basic attack channels lightning through the blade, and it does more damage the farther I am from the target. That and the ability after that just has me chucking the thing (even if a spectral version of it) at enemies. I think the weirdest ability is the wind slash which does very, very little damage but can be useful for getting enemies off you. Still, I think nothing beats spawning three clones with the primary ability of a pistol and just firing-line them down, heh.

If I could, I would go dual pistols as the Mesmer. But sadly I only get the pistol as off-hand.

I also wish pole-arms were usable outside aquatic situations.

I think my only criticism is that the game doesn't allow every class to use every weapon. I'd love to use a sword and shield as a Mesmer or a mace and shield as a Necromancer. I'm glad that Mesmers seem to have the most weapon diversity as a casting class but what I find really odd is their use of a long sword. They never actually hit things with it, just channel lighting and create spectral copies. I love everything about the mesmer, but at the same time I feel very limited as a caster compared to classes like the Warrior or Guardian when it comes to weapons themselves.

Aside from that my issues with the framerate have all but disappeared. The game looks and runs great, even during large events I can still push the max settings without any eye-bleeding frame rate drops. I need to experiment with other classes and races though. Still debating between a Necro and a Guardian and the race they should be. I'm pretty attached to the Sylvari for whatever reason. I just think their character designs are awesome compared to the other races, but I may make a Charr at some point.

The class system is a lot deeper than in GW (or most other MMOs, to be honest) - as an engineer there are not just certain weapons I can't use, but certain armors I can't wear (rather frustrating when looting Inquest corpses, I get a lot of unusables). The series of endgame events that finished last weekend's BWE (except the finale of the Hunger Royale) were rather interesting (Were those *weaponstorms*? First fire - then ice - then various sorts of weapons and armor - just before the Inquest showed up to get their heads handed to them - the Lightning Hammer is a major change from the pistol I normally kit out with as an engineer.) The armor suits are also something I'd like to get into building (especially once I build my first golem).

the Lightning Hammer is a major change from the pistol I normally kit out with as an engineer.)

Yeah, the better drops have some cool special qualities beyond just stats. The greatsword I currently use has electricity flowing up and down the handle. Really the only reason I've kept using it is because it looks awesome, heh.

It's far better than DAoC, and I spent years playing that game.

I disagree, I was hoping GW2 would be as good as DAoC because I know the developers have been "borrowing" a lot from DAoC, but WvW is just very "meh" to me.

I also wish they had included some sort of speed class, I know they are trying to avoid groups relying on certain classes, but it seems sooooo slowwww running around WvW without a fast speed class.

Overall WvW just isn't exciting to me... I hit someone and don't get the feeling of my character doing damage, it just isn't as satisfying as DAoC where you actually felt your character was hitting the guy, actually doing damage.

There's a reason I played DAoC on and off since release... many people are still playing it and if the population was higher I probably would be too.

I will still play GW2, but not for the WvW... just for something to do with friends.

You know... thinking about playing with others and such, maybe having some item restriction is a good thing. I mean, while we don't have to fight over loot anymore since we each get our own drops, it's nice being able to share things you don't need with others, whether that's by providing it through the auction house or simply throwing the item to a friend, guildie, or someone you're just grouping with. Furthermore, it'd also save the developers from having to come up with even more abilities as well as balance them all. I think they'll have plenty on their plate already, as it stands. Particularly, for something like the elementalist which has 5 abilities per weapon, per element. (that's 20 for each weapon they wield)

As for armor, compared to WoW where warriors have worn leather, paladins wearing lesser than plate for the caster stats, and such, it's also just less of a hassle by having you stick to what you're supposed to be using anyway. /shrug

Just my thoughts on it though.

Using the Equipment Preview they finally added in beta 3, I took some shots of the sylvari racial armors. They currently come in 3 flavors: A level 35 set for 1g per piece(6g total), a level 60 set for 10g per piece(60g total), and a level 80 set for 20g per piece(120g total).

If you want to see them you should be able to do so here: http://s55.photobucket.com/albums/g143/Noobnugget/gw2stuff/

Love the puzzles in this game, this looks like it took a fair bit of working out/trial and error.

That's one of the most interesting things IMO about this game....the sheer amount of different things to do in GW2 compared to other mmos. Such as getting up to the diving board above LA that has diving goggles that temporarily hide you armor and put goggles on you. Then all the random Vista's that require jumping puzzles to get to, and the hidden chests behind other jumping puzzles.

That's one of the most interesting things IMO about this game....the sheer amount of different things to do in GW2 compared to other mmos. Such as getting up to the diving board above LA that has diving goggles that temporarily hide you armor and put goggles on you. Then all the random Vista's that require jumping puzzles to get to, and the hidden chests behind other jumping puzzles.

And have you noticed that Asuran architects tend to look at gravity as an *option* or a *suggestion* or even a *security measure*? For that reason, Metrica Province (the homebase of the Asura) is invariably puzzle-based ("Snaff would be proud" - an early Asuran engineer quest - involves using gestures to crack a security system in a home lab - body gestures). While other parts of GW2 will exercise your magic, or your muscles, Metrica Provice will give your *brain* a workout.

And have you noticed that Asuran architects tend to look at gravity as an *option* or a *suggestion* or even a *security measure*? For that reason, Metrica Province (the homebase of the Asura) is invariably puzzle-based ("Snaff would be proud" - an early Asuran engineer quest - involves using gestures to crack a security system in a home lab - body gestures). While other parts of GW2 will exercise your magic, or your muscles, Metrica Provice will give your *brain* a workout.

Yes I did, I liked the asura starting area, great dialog and fun/interesting things to see and do (such as jumping stones that take you on top of buildings that don't always lead anywhere important), but I just can't stand the look of them....and they have no nipples.

The norn starting area seems mostly about strength (honestly though, with norns, everything is about strength) in terms of how their story lines play out and the general theme behind the zones in each area, the humans seem normal as far as MMOs go, Sylvari is just too nature-like for me, and Charr, well I dislike their looks more than Asurans but I didn't like their starting area much either.

Will probably roll Asuran warrior or something, definitely plan on warrior or thief as my main, thief feels too squishy before you get the traits that give you benefits when dodging (like return some endurance, give you a speed boost, etc) so warrior will probably be my main, with a thief as my "main" alt.

All instanced set gear for all races and male/female. I guess it contains spoilers if you don't want to see what the instance gear looks like yet..

Counting down the days..

Me too....but now I'm trying to figure out what race I want, I think most of the asura armor looks ugly, partially because I think the asurans look pretty ugly....but their dialog and stories make up for it by being much funnier than the others, while most of the others races have a much more serious tone. Plus as the stories merge a bit closer together and you get to the end of your personal story line, character looks are going to mean more than the personal story line that I won't be touching after that.

Probably make a norn warrior and human thief or something.....norn warrior seems so cliche but whatever...

5 characters per account. I haven't checked but I think you can buy more character slots in the gem store. Which means you technically don't need to pay anything to get more character spots.

Yes, I believe its 800 gems per extra character slot, but you can buy gems with in-game currency as well as real money, so you can technically get them for "free" using virtual currency.

Anyone interested in what's going to happen to the other MMOs when Guild Wars 2 hits? I'm really curious as to how other companies will react to GW2 coming out with no subscriptions...

This vid comes to mind every time I think about it. (NSFW: language) Only replacing the word 'couch' with 'subscriptions'. :rofl:

Is there a character limit [per server?] of any kind?

You have a home server which all of your characters are created on, you can guest on other servers but can't make characters there. You can make 5 characters in total before buying more character slots, either with in game gold or directly through gems. This is the same pretty much as GW1.

Anyone interested in what's going to happen to the other MMOs when Guild Wars 2 hits? I'm really curious as to how other companies will react to GW2 coming out with no subscriptions...

This vid comes to mind every time I think about it. (NSFW: language) Only replacing the word 'couch' with 'subscriptions'. :rofl:

I don't see much changing based on the no sub. But I do see changes based on the WvW and world events.

This topic is now closed to further replies.
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    • Weekend PC Game Deals: Anno 117, Final Fantasy VII, Rematch, and more by Pulasthi Ariyasinghe Weekend PC Game Deals is where the hottest gaming deals from all over the internet are gathered into one place every week for your consumption. So kick back, relax, and hold on to your wallets. The Epic Games Store's mystery giveaways may have ended, but its regular freebies didn't miss a step this week. The double drop was for copies of Warhammer 40K Speed Freeks and The Ouroboros King. Speed Freeks lands for multiplayer racing fans, but with plenty of competitive shooting elements too. You will be piloting Ork buggies, tanks, and aircraft modeled after the popular tabletop miniatures while trying to complete objectives and pass finish lines. Next, Ouroboros King is a crossover between chess and tactical roguelikes, offering the chance to create your own army with special rules to beat incoming foes on the board. The double giveaway on the Epic Games Store will be available until June 11, and replacing it will be Citizen Sleeper and ROBOBEAT. The Humble Store brought a new charity bundle to check out this week too. Landing with the name The Complete Inkle Library, this is a large collection of interactive narrative puzzle games from the publisher Inkle. This begins with Heaven's Vault, four parts from the Sorcery series, 80 Days, Overboard, and Pendragon: Narrative Tactics within the starting tier for $9. Hopping up a step to the $12 tier gets you TR-49, Expelled, and A Highland Song for paying at least $12. If you go for the $20 tier, you get four e-books from the Heaven's Vault series. The bundle has almost three weeks on its counter before it goes away. Big Deals There is a larger than normal amount of weekend specials happening this time, including multiple publisher deals, franchise discounts, and indie gems to grab. With those and more, here's our hand-picked big deals list for the weekend: Anno 117: Pax Romana – $44.99 on Steam Clair Obscur: Expedition 33 – $39.99 on Steam Timberborn – $27.99 on Steam EARTH DEFENSE FORCE 6 – $26.39 on Steam Rust – $19.99 on Steam FINAL FANTASY VII REBIRTH – $19.99 on Steam Street Fighter 6 – $19.99 on Steam Returnal – $19.79 on Steam Shape of Dreams – $17.49 on Steam Far Cry 6 – $14.99 on Steam Assassin's Creed Valhalla – $14.99 on Steam Quarantine Zone: The Last Check – $14.99 on Steam REMATCH – $14.99 on Steam EA SPORTS FC 26 – $13.99 on Steam FINAL FANTASY VII REMAKE INTERGRADE – $13.99 on Steam Magicraft – $12.79 on Steam Cult of the Lamb – $12.49 on Steam Dying Light 2: Reloaded Edition – $11.99 on Steam Cuphead – $11.99 on Steam Assassin's Creed Odyssey – $11.99 on Steam Hunt: Showdown 1896 – $11.99 on Steam Sektori – $11.99 on Steam Just Shapes & Beats – $11.99 on Steam Gunfire Reborn – $10.99 on Steam 33 Immortals – $9.99 on Epic Store Baby Steps – $9.99 on Steam Sifu – $9.99 on Steam Hearts of Iron IV – $9.99 on Steam DREDGE – $9.99 on Steam DAVE THE DIVER – $9.99 on Steam Pacific Drive – $9.89 on Steam Mycopunk – $9.74 on Steam Sons Of The Forest – $8.99 on Steam Jotunnslayer: Hordes of Hel – $8.99 on Steam Nuclear Throne – $8.99 on Steam Mechabellum – $8.99 on Steam Deep Rock Galactic: Survivor – $8.44 on Steam TerraTech Legion – $7.99 on Steam Inscryption – $7.99 on Steam Assassin's Creed Unity – $7.49 on Steam Minishoot' Adventures – $7.49 on Steam The Stanley Parable – $7.49 on Steam Oxygen Not Included – $7.49 on Steam Megabonk – $6.99 on Steam Look Outside – $5.99 on Steam Vampire Hunters – $5.24 on Steam MOTHERGUNSHIP – $4.99 on Steam My Friend Pedro – $3.99 on Steam The Messenger – $3.99 on Steam Vampire Survivors – $3.74 on Steam Brotato – $2.99 on Steam Enter the Gungeon – $2.99 on Steam Loop Hero – $2.99 on Steam GRIS – $2.99 on Steam Exit the Gungeon – $2.49 on Steam Hitman: Absolution – $1.99 on Steam CARRION – $1.99 on Steam Don't Starve Together – $1.49 on Steam Golf With Your Friends – $1.49 on Steam Hotline Miami – $0.99 on Steam The Ouroboros King – $0 on Epic Store Warhammer 40K Speed Freeks – $0 on Epic Store DRM-free Specials Hopping over to the DRM-free deals, the GOG store has plenty of discounts running this weekend too. Here are some highlights: Fallout 4: Game of the Year Edition - $15.99 on GOG Fallout: New Vegas Ultimate Edition - $9.99 on GOG Disco Elysium - The Final Cut - $9.99 on GOG Crysis - $9.99 on GOG Tyranny - Standard Edition - $7.49 on GOG Frostpunk: Game of the Year Edition - $7.35 on GOG Banished - $6.79 on GOG Fallout 3: Game of the Year Edition - $6.59 on GOG The Forgotten City - $6.25 on GOG The Age of Decadence - $5.99 on GOG SimCity 3000 Unlimited - $4.99 on GOG Assassin's Creed: Director's Cut - $4.99 on GOG SimCity 4 Deluxe Edition - $3.99 on GOG Vampyr - $3.99 on GOG Torchlight II - $3.99 on GOG Deus Ex GOTY Edition - $3.49 on GOG Primordia - $3.09 on GOG Theme Hospital - $2.99 on GOG SimCity 2000 Special Edition - $2.99 on GOG Total Annihilation: Kingdoms + Iron Plague - $2.99 on GOG Deus Ex: Human Revolution - Director’s Cut - $2.99 on GOG Master of Orion 1+2 - $2.39 on GOG Prince of Persia: The Sands of Time - $1.99 on GOG Prince of Persia: Warrior Within - $1.99 on GOG EVERSPACE - $1.99 on GOG Total Annihilation: Commander Pack - $0.99 on GOG Keep in mind that availability and pricing for some deals could vary depending on the region. That's it for our pick of this weekend's PC game deals, and hopefully, some of you have enough self-restraint not to keep adding to your ever-growing backlogs. As always, there are an enormous number of other deals ready and waiting all over the interwebs, as well as on services you may already subscribe to if you comb through them, so keep your eyes open for those, and have a great weekend.
    • When will the Photos app be updated to remember the window size and position when reopened? They addressed this issue in a 2024 version of the app (though I can't recall the build number). Unfortunately, after that specific version, the problem persists! Please prioritise this fix in your K2 schedule. Additionally, the Snipping Tool has lost the ability to capture the Windows Taskbar starting from the 2024 version!
    • Same, never saw it on Android or iOS. Guess only some people got it *shrugs*
    • Anthropic pulls Fable 5 and Mythos 5 after US export control order by Pradeep Viswanathan In April this year, Anthropic launched the Claude Mythos Preview frontier model with state-of-the-art cyber and coding capabilities for a select set of companies around the world. After preparing appropriate guardrails, early this week, Anthropic launched Claude Fable 5 and Mythos 5, its most capable AI models. Claude Fable 5 is for general users and comes with strict safeguards, while Mythos 5 is designed with fewer safeguards for cybersecurity and biology use cases. Today, Anthropic abruptly suspended access to its Fable 5 and Mythos 5 AI models for all customers after receiving an export control directive from the US government. The company received the directive from the government today at 5:21 p.m. ET, and the received letter did not provide any details regarding the national security concern. Anthropic understands that the government became aware of a method to bypass, or “jailbreak,” Fable 5, which might be the reason behind the directive. The order was issued under national security authorities and requires the company to suspend all access to Fable 5 and Mythos 5 by any foreign national, whether they are inside or outside the United States. The restriction also applies to foreign national employees working at Anthropic. As a result, the company has disabled both models for all customers to ensure compliance. Access to previous Anthropic models like Opus and Sonnet is not affected by this government order. The company highlighted that it had developed strong safeguards to reduce the possibility that Fable is misused for tasks related to cybersecurity. In fact, many developers are complaining that the safeguards are going overboard. Additionally, the company worked with the US government, the UK AISI, multiple private third-party organizations, and internal teams to red-team Fable’s safeguards for thousands of hours. Finally, Anthropic noted that no testers have yet been able to find a universal jailbreak on Fable 5. As expected, Anthropic disagrees that a narrow potential jailbreak should lead to the recall of a commercial model used by hundreds of millions of people. It warned that applying this standard across the AI industry could effectively halt new frontier model deployments. Anthropic concluded by mentioning that it is working to restore access to Fable 5 and Mythos 5 as soon as possible and plans to share more details within the next 24 hours.
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