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Can you send me your old pc? :p

Every upgrade I do to my main machine, I use the old parts from it to upgrade a bit my other PCs in the house. That way, the parts pass three computers before I'm giving them away and my pcs still keep rocking for lan gaming.

Just to be even more ready you can actually download the client now. Just copy the gw2.dat file and exe to your ssd once you have it. GW2 is extremely portable in this sense because you only need to copy 2 files.

Oh, for that part I've been ready for five months now :D

http://i.imgur.com/TKAj8.jpg

But I still preffer to install the client, just for the shortcuts in the start menu. Going to stop the download and overwrite the files.

There is no separate "release client". The client you had during the beta is the same as what you'll use at launch.

As for crashes, right now there is a crash issue, yes. But afaik it's only if you try to start up the game using "-useoldlauncher" after the new update very early this morning(build 15170).

Yay! :woot: My Collector's Edition has finally been dispatched, I was worried that Zavvi might have been a little slow but apparently it's due by the 23rd. :phone:

For the early start, I'm definitely going to be up 3 hours earlier to make sure that I'm awake for when the servers come up if they come up earlier than planned, hopefully that will help me get ahead in getting the name I want. :) Unless someone else does the exact same thing and takes it away from me. :glare: :pinch:

Just wondering if you guys could vote on which of the following character hairstyles you like, I'm going to be making a Human Thief and I already know which styles I prefer but would like opinions, simply state which number you like the most (Number 4 is horrible :rofl:):

t7SZd.jpg

Also, regarding the region locking, it's only where you play from that is region locked, so if you have a European copy of the game for example, you can only log in from somewhere in Europe (or with an EU IP/Proxy perhaps), you are still able to make characters or guest on American servers and vice versa.

Hope that cleared it up for you! :)

- Alera :shiftyninja:

just received an email from ncsoft telling me that i should buy the game since it starts in 5 days ( head start ) on the email acount i had used to register my purchased copy of GW 2 :D , am worried :p ,

In the account page i have the GW2 box and a download underneath it , is that how it should look if you bought it ?

Sry if i didnt make to much sense :p

Just wondering if you guys could vote on which of the following character hairstyles you like, I'm going to be making a Human Thief and I already know which styles I prefer but would like opinions, simply state which number you like the most (Number 4 is horrible :rofl:):

That's kind of awkward.....I too plan on making a human female thief.....hairstyle for mine is going to be #2 from your picture with the same hair color......

That being said, I would say #2 cause I prefer short hair (not like guy-short, but I prefer short over long hair)...but you'll look almost exactly like me. :p

We'll probably be on different servers though (Yaks Bend).

I assume our beta clients will also work upon release, if kept up to date?

I hope so, because I tried using the release client and it crashes everytime.

In the fist game the beta client was working upon release if it was up to date. You can assure your client is up to date by simply running it.

That's the cool thing about GW. The game client is universal and will update to the full version of the game when you start it.

In fact i downloaded the client this weeked even if i still don't own the game. The client downloaded all the required files to play the game so i wont have to install the game later when it will be released.

That's kind of awkward.....I too plan on making a human female thief.....hairstyle for mine is going to be #2 from your picture with the same hair color......

That being said, I would say #2 cause I prefer short hair (not like guy-short, but I prefer short over long hair)...but you'll look almost exactly like me. :p

We'll probably be on different servers though (Yaks Bend).

Yeah, different servers, going to either Gandara or Gunnar's Hold. I like the second one the best too and hey! :rofl: It's you who'll look exactly like me! I've had this style since the first BWE! My long lost twin. :laugh:

I'm not sure on whether I'll go for number 2 or 3, I wanted to try and make a character who looks like Isabela from Dragon Age 2 but it's not possible with the human, would have to go Norn for the bandana style. :(

That's a nice looking character Blackhearted, I'd use that hairstyle for a caster probably though, maybe a guardian. It'd be nice as Nagisan said if it just had the fringe/bangs and long hair at the back.

Would also be nice to see more screenshots of characters in this thread though. :)

- Alera :shiftyninja:

We will be conducting a stress test tomorrow Tuesday, August 21 from 12:00 Noon PACIFIC Time to 4:00 PM PACIFIC Time.

We will be actively working on the game during the event, so you might experience connectivity problems or discover features that are not working as designed.

Any issues you experience are a result of the rigorous conditions of the stress test, and are in no way representative of the state of the game at launch.

By participating in this stress test, you?re helping us make Guild Wars 2 a better game. Thanks for your cooperation?we?ll see you in-game!

--

Please note:

* The stress test is open to anyone who has pre-purchased Guild Wars 2.

* Characters will not be wiped from the previous Stress Test.

* The Stress Test will include Spanish text localization. ~RB2

Probably going to skip this stress test to play the 1.0.4 D3 patch tomorrow since we won't keep anything we will be doing....but I may jump on a little bit to finish ironing out my first few characters (already have my main planned out, have a few others I wanna do the same with).

Awesome! :woot: Patiently waiting for my CE box to arrive anytime in the next hour!

Probably will use this stress test to finish designing characters to the way I want them to look and maybe take screenshots of the sliders and stuff for the early start. Nice for them to do though after the amount of people who have been asking for another stress test. :)

- Alera! :shiftyninja:

So according to the GW2 client the 301.42 nvidia drivers have an issue with GW2. But those are the latest drivers on the nvidia site that aren't beta drivers.

Anyone using the latest nvidia beta drivers or heard anything about them? Are they melting peoples cards or what?

After playing just 5 minutes.. client performance has improved quite a lot it's very noticeable. Plus there are now more graphics options. They've also added a handy little fps meter in the options menu so you can actually see what your performance is. On mostly high settings, with shadows at low or medium I get about 35-50 fps in crowded areas. That's very nice.

And! Hall of Monument Stuff appears to be in the game now. When I logged in a got the band of heroes and it asked me to verify my account. Which I'm assuming links or GW1 games to GW2. I haven't gotten the email to do that yet. :pinch:

Screen shot of the new graphics options for those that can't get into the test:

594270162.jpg

UI size change works again, too.

^The LOD option doesn't seem to work. Or atleast, i can't see any difference either visually or performance-wise. The "best texture filtering" option makes the game look noticeably better, but the framerate hit can be too heavy to make it useful(upto 15fps of drop in some areas). Overall though, my performance seems to have actually dropped a little with the new build for this stress test. with no change to settings from last test.

As for the hero's band, that's a prepurchase item, not an HOM item.

On another note.. it's kinda bad i'm still seeing this issue coming up as badly as it does in certain spots when we're 3 days from going live:

gw266.jpg

This topic is now closed to further replies.
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UFC 6 has that same option but also offers a more cinematic entrance to the career experience than I expected with ‘The Legacy’ mode. This mini-campaign follows an up-and-coming fighter, Chris Carter, who is attempting to reach the heights his father had reached in the sport. Starting with a small-time gym and coach, the story follows both his growth in the space as well as the growing rivalry with a friend and fighter, Danny Lopez. The fights in this mode are very good at introducing a newcomer like me to the sport and its varying techniques. Cinematics land between the major fights, showing the growing tension between the two fighters as the years go by, feeling the pressure to not miss out on the hard-earned chances. The dialogue can be a little corny at times, especially when the bar fights kick off, but I largely enjoyed the storyline. At the end of it, I was pretty much familiar with all the mechanics of the career mode, unlocking new skills and moves, and how I needed to approach fights, both outside and inside the ring. This story mode isn’t a very lengthy one, so don’t expect an hour-long campaign. Once the conclusion is reached, Carter’s journey continues as if it’s a normal career playthrough, though I decided to start over from scratch now that I have some know-how about the basics. The career mode is very streamlined, which is to be expected considering there isn’t a team to manage like in other EA Sports games. It’s the journey of one fighter. When a fight comes up in the calendar, I could choose how many weeks I dedicate to preparing for it at the gym. A longer prep time gives the opportunity to get my fighter’s fitness up (giving a bonus during fights), earn more money and points for unlocking new skills, and gain more fans to fast-track the rise to stardom. While that sounds like a lot of things to manage, it’s more like a few clicks. There is a social media menu that sometimes pops up with canned replies I can send to fans, and the sponsors are once again a single click away from being assigned as finished. It’s the training aspect that adds a gameplay angle. Using the money from winnings and sponsorships, I was hiring different types of trainers and learning fancier moves to use in the ring. One small thing I appreciated was that it was possible to injure each other during these training sessions. If a trainer goes down in a bad way while sparring, they won’t be available for the remainder of training. If my fighter is injured, it takes valuable time and resources to heal and recuperate. Just like in real life, it makes sense not to go so hard during training sessions and save that energy for the main event. Every training or sponsorship activity I took part in used up the days and weeks I had before the next fight, bringing a balancing element to the whole ordeal. There were times I simulated most of these to just get to the next fight, but the grind for gaining even the slightest bit of advantage while trying not to overdo it is an enjoyable one. Outside of quick fights and career modes, UFC 6 also introduces an almost museum-like mode to explore a trio of fighters considered to be legends of the sport: Max Holloway, Alex Pereira, and Zhang Weili. The aptly named Hall of Legends mode is unlike everything else seen in the game. Each of these fighters has entire levels dedicated to them that I could walk around in and explore their journey into the UFC. This includes footage from real-life fights and interviews about their original inspirations and training methods. Each of these spaces is almost like an interactive documentary. Once the highlights are done, the mode offers the opportunity to take over a deciding fight from the superstars. It’s an impressive transition. Going from the real-life televised event with crowds and commentary to immediately taking over in the game has some real hype behind it. Performance and visuals It’s clear to see that UFC 6 is going for a photo-realism look with its visuals compared to any other fighting game. The fighters don’t look great in selection screens. But inside the arenas, under the flood lights, surrounded by crowds, and facing an opponent, the visuals are more than impressive. As ghastly as it is to witness, things like blood spraying into the mat and muscles reddening as they get pummeled keep improving the immersion. The fluid animations help sell the illusion even further. A missed kick carries the momentum to require a corrective step. Hard punches that glance off blocks give off the air of a hit that still took some wind off the opponent’s guard. The special moves with flips and spins look mega awkward when missing, just as they do in real life. Suffice to say, the Frostbite Engine powering this game is one of the biggest strengths of EA development studios. Playing on the Xbox Series X, the 60 FPS gameplay did not miss the mark or cause any slowdowns that I could detect. I still wish this series were on PC to see just how far the developer can push the engine. One area I continue to have issues with, surprisingly enough, is the menus. The game has fast loading screens, but almost every menu I click through has a large amount of noticeable lag before it registers. This is immensely painful in the career mode, since I have to go through multiple menus between fights to train and do sponsorships, and having a 3-second pause when selecting a simple move between pages is the only time that made me quit the game. Thanks to Xbox’s quick resume, though, I was able to instantly jump back in the next day to the same point (and wade through more laggy menus). Conclusion My primary mission going into this EA Sports UFC 6 review as a newcomer to the series was to find out if this is a good jumping-in point for someone like me. Suffice it to say, the game passed that test with flying colors. Despite the high skill ceiling, the legacy mode introduction campaign, multiple types of accessible controls, and streamlined career had me picking up the basics and fighting styles much faster than I expected. I wish I had gotten to try out competitive multiplayer during my time with the game, too, but the lack of players in the pre-release version prevented this. The impressive visuals and animations, coupled with the impact physics that let me feel every punch and kick easily, made this the most immersive fighting game I have played. The only part that gave me pause was the grappling gameplay, which killed the momentum in most fights. The Flow State amplifying system didn’t hamper the experience, but I also felt like it made more sense for an arcade fighter, not this. Easily the most annoying thing about UFC 6 was its laggy menus, which I hope get some sort of fix later. Returning series veterans might have a completely different experience from me. But for a new fan like me looking to climb ranks and see fighters get floored in spectacular ways, UFC 6 doesn’t miss a step. EA Sports UFC 6 is releasing on June 19 across Xbox Series X|S and PlayStation 5 for $69.99. Ultimate Edition owners can already jump in via advanced access. This review was conducted on the Xbox Series X version of the game provided by EA.
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