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@firey, if you find yourself endurance-starved then most likely you're dodging things you shouldn't dodge or you don't have enough defensive skills. Don't forget that you can completely avoid mob special attacks using knock-downs, blinds, blocks, etc. I personally play a melee warrior and I found that I could easily solo 2-3 mobs my level if I simply used all my arsenal to avoid being hit. Think about surviving (avoiding damage) before thinking about killing.

Killing 2-3 mobs of your level is easy. I play a Necromancer and i have enough heal and cc to handle multiple mobs of my level without too much trouble.

But when the mobs are 2 levels higher it start to get a little bit more difficult. I did an instanced zone where the mobs were 2 level higher than me and came in batch of 2 or 3. I died 2 or 3 times doing it and had some troubles. The mobs were killing my minions in a hearthbeat and then i had to kite them and sometimes even reset them and restart with fresh minions.

Killing 2-3 mobs of your level is easy. I play a Necromancer and i have enough heal and cc to handle multiple mobs of my level without too much trouble.

But when the mobs are 2 levels higher it start to get a little bit more difficult. I did an instanced zone where the mobs were 2 level higher than me and came in batch of 2 or 3. I died 2 or 3 times doing it and had some troubles. The mobs were killing my minions in a hearthbeat and then i had to kite them and sometimes even reset them and restart with fresh minions.

You're right but I don't think firey would say he felt week if he couldn't simultaneously solo 2 mobs 2 levels higher than him :p I assumed he was having trouble with mobs at his level.

Still don't see the great difficulty some have with living on a thief. 18 and only a few only have had a few deaths thus far.

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Level 46 thief here and I die atleast once per level, but I have it coming, i try to do some big mobs sometimes lol. I dont mind dying, just means im pushing my limits and I'm ok with that.

I'm really enjoying getting to some of the vista points. Some of the jumping puzzles to get to them are pretty sneaky. Camera controls sometimes hamper it a bit, esp. with bigger characters.

EDIT: Any one know of any good sig line generators for GW2?

How is the in-game store? Do you get lots for competitive advantages/faster xp/something else if you use real money, or is the game enjoyable without that too?

YOu dont NEED anything from the gem store, its mostly things you can get in game, but nothing that really gives you an advantage over everyone else. I bought gems for bank slots really, thats all I've used em for.

How is the in-game store? Do you get lots for competitive advantages/faster xp/something else if you use real money, or is the game enjoyable without that too?

You can get some of these advantages, but like XP boosts are just for monster kills which don't make up your total XP so much as doing events and quests. Also, all the boosts you can get in the store, along with keys and various other items can be found in game by either completing exploration of a map, playing through your main story, or finding them in the locked chests (which need the keys to open, but as I said, they give you some as you play through).

First time I got a key, I opened all 3 boxes with one key because the other chests had more keys inside. Last night, I had collected up to 2 keys, opened 5 chests, and still have my 2 keys! :D

Also, last but certainly not least, you can buy gems with in game gold. This means you'd never have to shell out real life cash for the items in the shop, but rather just work for them is all. This is why I find it annoying when people who don't know anything about the game call it "pay to win" without a clue of what they're talking about.

Edit: Also, i wish WvW servers were more balanced. What you see in the pic below has been pretty much exactly the same all week and makes even considering to do WvW pointless.

I think they switch the servers you're put against every week or two. Something like that, I haven't put much time into WvW to be honest. It's just these try-hard guilds working at it though.

Alright, to make it easier to see player's names and who wants to be in the guild, I created this thread: https://www.neowin.net/forum/topic/1102475-guild-wars-2-guild-names-thread/

It's been too hard to find the info on who wants in since there's 123 pages as of this post.

How is the in-game store? Do you get lots for competitive advantages/faster xp/something else if you use real money, or is the game enjoyable without that too?

I did not play for the last 2 days but last time i played the in-game store was not working. Anyway for me it was not.

@firey, if you find yourself endurance-starved then most likely you're dodging things you shouldn't dodge or you don't have enough defensive skills. Don't forget that you can completely avoid mob special attacks using knock-downs, blinds, blocks, etc. I personally play a melee warrior and I found that I could easily solo 2-3 mobs my level if I simply used all my arsenal to avoid being hit. Think about surviving (avoiding damage) before thinking about killing.

In normal world I can do 2-3 of my level, however in Story-Mode not a chance. I am going to respec tonight (if I can figure out how), and go a bit more defensive than I am now. I have been focussing on the offense as opposed to the defense, and as such I don't use much in the way of controlling skills (stuns, vanish, etc). I find I do more leaps, and jumps that deal damage (which leaves me with less initiative, which means no special attacks) than the controls (blinds, poisons, etc).

I think I am too used to wow's: 1--1--2--1--1--2--1--1--3--2 Repeat style of play, and am not spending as much time learning my character.

Edit: Also, i wish WvW servers were more balanced. What you see in the pic below has been pretty much exactly the same all week and makes even considering to do WvW pointless.

agreed, i like WvWvW but i dont even bother to queue if there is a gross difference in score, as it just proves the people in there on my server are more off doing their own thing instead of actually coordinating

I'm loving my thief. I've finally learned how not to die! Lol.

Just unlocked the monthly achievement for gaining 100k exp without dying. Definitely got the hang of it, now.

I run a straight Power/Crit build. Sword/pistol as main weapons, dual-pistols offhand.

I mostly just spam Pistol Whip until I run out of initiative, auto attack, and continue Pistol Whip. Stuff dies fast.

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My girl is a badass. Lol

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decided to start doing other starter zones. Am 50% through the asura starting area. I've been using Pistol/Dagger and Dagger/Pistol sets one is more gun oriented with some quick dodge if enemy gets close, the other is more dagger oriented with the gun used as a way to incapacitate. Haven't found a good sword to put with the pistol, but I'm looking. Was hoping I could avoid guns and do straight up hack-n-slash but doesn't seem that's very viable.

I'm loving my thief. I've finally learned how not to die! Lol.

Just unlocked the monthly achievement for gaining 100k exp without dying. Definitely got the hang of it, now.

I run a straight Power/Crit build. Sword/pistol as main weapons, dual-pistols offhand.

I mostly just spam Pistol Whip until I run out of initiative, auto attack, and continue Pistol Whip. Stuff dies fast.

What do your traits look like (and how to you plan on spending them as you level)? My thief easily has twice as many deaths as my warrior, and my warrior is level 42 while my thief is only in the 30s. Plus my warrior just did the first dungeon with only 2 deaths (first time doing the dungeon).

I have fun with my thief, but it dies so often I end up raging and going back to my warrior.

What do your traits look like (and how to you plan on spending them as you level)? My thief easily has twice as many deaths as my warrior, and my warrior is level 42 while my thief is only in the 30s. Plus my warrior just did the first dungeon with only 2 deaths (first time doing the dungeon).

I have fun with my thief, but it dies so often I end up raging and going back to my warrior.

Here is a screenshot of how they look now. I am thinking 30/30/0/0/10 at 80. I can't be sure yet though. I may go 30/30/10/0/0. I'm playing a build I came up with myself. No cookie-cutter leaping death blossom double dagger build.

So I am learning along the way myself, but it is working out really well so far. I do have really good +power/+precision gear though, so that might make a difference. I put $100 into the gem store and got plenty of gold to support myself upon release. The Power trait tree really gives me limited benefit considering I don't use poisons or venoms. But I am going for straight damage so that is why I took the tree. I pump out big numbers. I may re-evaluate later on.

To mention: I have 75 deaths with my thief. Getting the 100k exp monthly was very difficult and I had to be very careful. I made it to 66k on combat alone, and got the remaining 34k from crafting. Although my strategy for attack is shallow it takes a ton of paying attention, and dodging, and sometimes fleeing when necessary. I cannot take more than 3 mobs, 2 mobs is pretty tough alone. But I can do it without dying now, if I am careful.

My slot skills: Haste, Assassin's signet, Signet of Shadows.

I pop Haste and Assassin's Signet on tough 1v3 mob fights, or veterans. I never pop the blind from Signet of Shadow. I mainly use it for the run speed, nothing else. My elite skill is Thieves Guild. It is pretty awesome, but a long cooldown. I use it on 3+mobs and veterans, along with my Haste and Assassin's signet.

I am getting ready to either buy the 30 skill point Dagger Storm, or the Druid. I am wondering if either would be better than Thieves Guild. I am probably going to do research before I drop 30 points into a skill, but I have a gut feeling Dagger Storm is going to be awesome, simply because of it's short cooldown.

uzDxf.jpg

Here is a screenshot of how they look now. I am thinking 30/30/0/0/10 at 80. I can't be sure yet though. I may go 30/30/10/0/0. I'm playing a build I came up with myself. No cookie-cutter leaping death blossom double dagger build.

So I am learning along the way myself, but it is working out really well so far. I do have really good +power/+precision gear though, so that might make a difference. I put $100 into the gem store and got plenty of gold to support myself upon release. The Power trait tree really gives me limited benefit considering I don't use poisons or venoms. But I am going for straight damage so that is why I took the tree. I pump out big numbers. I may re-evaluate later on.

To mention: I have 75 deaths with my thief. Getting the 100k exp monthly was very difficult and I had to be very careful. I made it to 66k on combat alone, and got the remaining 34k from crafting. Although my strategy for attack is shallow it takes a ton of paying attention, and dodging, and sometimes fleeing when necessary. I cannot take more than 3 mobs, 2 mobs is pretty tough alone. But I can do it without dying now, if I am careful.

My slot skills: Haste, Assassin's signet, Signet of Shadows.

I pop Haste and Assassin's Signet on tough 1v3 mob fights, or veterans. I never pop the blind from Signet of Shadow. I mainly use it for the run speed, nothing else. My elite skill is Thieves Guild. It is pretty awesome, but a long cooldown. I use it on 3+mobs and veterans, along with my Haste and Assassin's signet.

I am getting ready to either buy the 30 skill point Dagger Storm, or the Druid. I am wondering if either would be better than Thieves Guild. I am probably going to do research before I drop 30 points into a skill, but I have a gut feeling Dagger Storm is going to be awesome, simply because of it's short cooldown.

uzDxf.jpg

Reading all this, I feel like I have no idea how to play the game :laugh:

Reading all this, I feel like I have no idea how to play the game :laugh:

Believe me, you are not alone. It has taken me lots of testing to get to where I am at, and I still feel like I'm not doing enough. But when I used to play WoW, back in 2005 and beyond, I had my own build. (0/0/41 Frost). I had a blast, then years went on and I got serious and went with cookie cutter builds, and the game became unfun. So this time, I refuse to look up generic builds and do like I did back when WoW was new, and make my own and make it work, regardless of if it is the best. It makes me feel more accomplished!

No, you're a slut. Welcome to the club!

Somehow your avatar makes it funny when you say that, lol. I'm fine with it. I've watched my friends do it, and of course my friends wives. If it gets me ahead, then let the nerds fight over my wares and money. :p

But, shhhhhh, don't tell anyone!

Back in the GW1 days I made some of the most intricate farming and run builds. 55hp monk farming, warrior farming, I would do runs from Ascalon City to Droknar's Forge with some of those builds.

Now with GW2 they have changed everything and I'm like a deer in headlights. I still don't quite understand why there seems to be three types of currency, Karma, Gems and Gold/Silver/Copper. In the original game it just had Gold/Silver/Copper and I think that was the right way to do it, this Karma stuff seems very anti-market to me. I don't see why I would want to trade for stuff when I need Karma and not Gold to purchase my armor and stuff, what's the point in having gold? - If anyone knows I'd like an answer as I'm not being rhetorical I really don't know.

Back in the GW1 days I made some of the most intricate farming and run builds. 55hp monk farming, warrior farming, I would do runs from Ascalon City to Droknar's Forge with some of those builds.

Now with GW2 they have changed everything and I'm like a deer in headlights. I still don't quite understand why there seems to be three types of currency, Karma, Gems and Gold/Silver/Copper. In the original game it just had Gold/Silver/Copper and I think that was the right way to do it, this Karma stuff seems very anti-market to me. I don't see why I would want to trade for stuff when I need Karma and not Gold to purchase my armor and stuff, what's the point in having gold? - If anyone knows I'd like an answer as I'm not being rhetorical I really don't know.

Karma items while functional/decent are just basic skinned items. I'm a level 70-80 zone right now and the stuff the karma vendors are selling use the skins you would find in the level 1-15 zones. To get the better looking stuff and exotic tier armor/weapons and legendary stuff you're gonna have to do a profession and run dungeons. Gold has it's purpose and so does karma. I think the system works great.

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Once the highlights are done, the mode offers the opportunity to take over a deciding fight from the superstars. It’s an impressive transition. Going from the real-life televised event with crowds and commentary to immediately taking over in the game has some real hype behind it. Performance and visuals It’s clear to see that UFC 6 is going for a photo-realism look with its visuals compared to any other fighting game. The fighters don’t look great in selection screens. But inside the arenas, under the flood lights, surrounded by crowds, and facing an opponent, the visuals are more than impressive. As ghastly as it is to witness, things like blood spraying into the mat and muscles reddening as they get pummeled keep improving the immersion. The fluid animations help sell the illusion even further. A missed kick carries the momentum to require a corrective step. Hard punches that glance off blocks give off the air of a hit that still took some wind off the opponent’s guard. The special moves with flips and spins look mega awkward when missing, just as they do in real life. Suffice to say, the Frostbite Engine powering this game is one of the biggest strengths of EA development studios. Playing on the Xbox Series X, the 60 FPS gameplay did not miss the mark or cause any slowdowns that I could detect. I still wish this series were on PC to see just how far the developer can push the engine. One area I continue to have issues with, surprisingly enough, is the menus. The game has fast loading screens, but almost every menu I click through has a large amount of noticeable lag before it registers. This is immensely painful in the career mode, since I have to go through multiple menus between fights to train and do sponsorships, and having a 3-second pause when selecting a simple move between pages is the only time that made me quit the game. Thanks to Xbox’s quick resume, though, I was able to instantly jump back in the next day to the same point (and wade through more laggy menus). Conclusion My primary mission going into this EA Sports UFC 6 review as a newcomer to the series was to find out if this is a good jumping-in point for someone like me. Suffice it to say, the game passed that test with flying colors. Despite the high skill ceiling, the legacy mode introduction campaign, multiple types of accessible controls, and streamlined career had me picking up the basics and fighting styles much faster than I expected. I wish I had gotten to try out competitive multiplayer during my time with the game, too, but the lack of players in the pre-release version prevented this. The impressive visuals and animations, coupled with the impact physics that let me feel every punch and kick easily, made this the most immersive fighting game I have played. The only part that gave me pause was the grappling gameplay, which killed the momentum in most fights. The Flow State amplifying system didn’t hamper the experience, but I also felt like it made more sense for an arcade fighter, not this. Easily the most annoying thing about UFC 6 was its laggy menus, which I hope get some sort of fix later. Returning series veterans might have a completely different experience from me. But for a new fan like me looking to climb ranks and see fighters get floored in spectacular ways, UFC 6 doesn’t miss a step. EA Sports UFC 6 is releasing on June 19 across Xbox Series X|S and PlayStation 5 for $69.99. Ultimate Edition owners can already jump in via advanced access. This review was conducted on the Xbox Series X version of the game provided by EA.
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