Kinect Reviews


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Can you give us more details about the voice controls in this case? I really wonder what stops someone else in the room from just yelling out a command in the middle of something like a movie and screwing things. It'd be cool if it did some fancy voice printing for the profile that's in use.

I think all he's going to say is you have to say Xbox... Stop.... or Xbox.... Play, just shouting play/stop/pause doesn't work. Pretty sure there is no user specific voice recognition blocking/association.

What I don't get is if you have such a problem with a**hole friends what stops them from coming over and knocking the controller out of your hand when you're playing, or getting the remote control and pressing stop? And why are these people in your house anyways?

What I don't get is if you have such a problem with a**hole friends what stops them from coming over and knocking the controller out of your hand when you're playing, or getting the remote control and pressing stop? And why are these people in your house anyways?

I keep my remotes in a reinforced steel lockbox when not being used.

Can you give us more details about the voice controls in this case? I really wonder what stops someone else in the room from just yelling out a command in the middle of something like a movie and screwing things. It'd be cool if it did some fancy voice printing for the profile that's in use.

Being in Norway, I don't have access to voice controls yet.

but yeah, you need to preface everything with xbox. or something. and you pretty much need to be int he room.

Being in Norway, I don't have access to voice controls yet.

but yeah, you need to preface everything with xbox. or something. and you pretty much need to be int he room.

I guess it's a combo of the directional mics and the camera knowing that the voice is coming from one of the people actually infront of the camera so that helps I'm sure. MS could be working on some sort of voice pattern tech, I figure it's more of a software issue and not something hardware related. Maybe in a future update you'll be able to tie your voice as the "master" so then regardless of who's in the room they can't do anything.

i tried kinectanimal bs...honestly i was so unimpressed, awkward and slow to use and not fun to play, timing for hitting things is weird because when the object reaches the end of the screen its not anywhere close to the end of your body. you have to imagine there isn't 10' inbetween you and the tv

What is the problem with voice recognition now? You have to say XBOX before you can issue any commands. If you have a friend or relative screaming Xbox - pause, how is that Microsoft's problem. Go punch your mom in the mouth for screwing up your movie. blink.gif

Except if you have brothers/sisters/family members who want to **** with you and shout commands at your Xbox when you're watching something rofl.gif

nothing stops those/such people from blinding eyetoy with flashlight or switch off your TV or pouring water over your PS3/Xbox360/Wii/TV or take a baseball bat and beat the crap out of your TV either. sleeping.gif

I was going to get an Xbox 360 the other day, but I was worried about the design decision that Microsoft made putting the power button on the front where my friends and family could easily press the button while I was playing a game. I taught Microsoft a lesson and just bought a poster of an Xbox 360 instead. No way anyone can ruin my gaming experience now.

I've tried this kinetic at a friend's, absolute crap. Cannot recognize me (I'm dark skinned), racist POS. I know now what I won't be getting for Christmas... Plus, all the games for this are not worth playing. Will keep my PS3.

This is my review, thanks for sharing yours.

So it recognized everyone who wasn't dark skinned in your room? I'm assuming that you had more than 6 feet of space and were using artificial lighting instead of natural light.

I've tried this kinetic at a friend's, absolute crap. Cannot recognize me (I'm dark skinned), racist POS. I know now what I won't be getting for Christmas... Plus, all the games for this are not worth playing. Will keep my PS3.

This is my review, thanks for sharing yours.

Aah, the front page article must have been handy. btw, how difficult is it to differentiate Kinect from Kinetic?

That Ars Technica review that Ben wrote was certainly critical. It seems like his biggest problem with Kinect is the lack of buttons. He even went as far as to predict that Microsoft will release a Move-style controller within a year.

I guess the biggest problem I have with that review is that Ben treats Kinect like it's suppose to be a replacement for a traditional gaming experience, when in reality, it's a gateway to different varieties of games (at least that's the way that I think of it). Core games like first person shooters probably aren't going to work on something like this, but perhaps that's not the point.

I also agree with what Hellacool said - the more casual gamers among us can potentially have a lot of fun with this, since they're not a critical as we are (generally speaking). It will also be great for party games, since the games themselves often become secondary when everybody is enjoying themselves in a group setting. Ultimately I suppose the onus is on developers now, since like all platforms, this will sink or swim based on what's available for it.

And before anybody asks, no I haven't tried it ;). I think my local Future Shop has one on display, but I'll wait for the hype to die down so I don't embarrass myself in front of too many people.

I've tried this kinetic at a friend's, absolute crap. Cannot recognize me (I'm dark skinned), racist POS. I know now what I won't be getting for Christmas... Plus, all the games for this are not worth playing. Will keep my PS3.

This is my review, thanks for sharing yours.

Consumer Reports Knocks Down Kinect Skin-Color Claim

500x_custom_1288913407008_kinectlight.jpg

Yesterday GameSpot set off a minibomb with an anecdote about Kinect not recognizing two dark-skinned users while lighter-skinned gamers had no problems. Consumer Reports has weighed in, saying this sounds like a claim about laptops from last year.

In a post yesterday evening, since updated, GameSpot mentioned that of three employees of color, Kinect's facial recognition features had trouble with two of them, and none with white employees. This doesn't affect gameplay, where skin color has no bearing on skeletal recognition. Facial recognition is used in features like automatically logging in and drop-in multiplayer with Xbox Live avatars.

Consumer Reports said it smelled like a rumor about "racist" HP laptops whose facial recognition features also had trouble with darker-skinned individuals. Consumer Reports debunked this claim then, and put Kinect to a similar test now. The magazine says it is "related to low-level lighting and not directly to players' skin color.

"Like the HP webcam, the Kinect camera needs enough light and contrast to determine features in a person's face before it can perform software recognition and log someone into the game console automatically," Consumer Reports writes. "Essentially, the Kinect recognized both players at light levels typically used in living rooms at night and failed to recognize both players when the lights were turned down lower. So far, we did not experience any instance where one player was recognized and the other wasn't under the same lighting conditions."

It would seem obvious that lighting is the issue here - not skin color. Earlier this week I tried using a PlayStation Eye to capture my face for use in EA Sports MMA. I was in a poorly lit living room, and the result was ghastly. The fact I ended up in blackface was my fault, not the game's. But headlines like"Kinect has problems recognizing dark-skinned users?" don't exactly fix attention on the more likely cause of trouble.

Consumer Reports Debunks The 'Racist' Kinect [Consumer Reports]

Source: Kotaku

Does Kinnect work with netflix like going through the menus and using voice recognitions such like pause, and play?

Nope. Not right now. Just Zune and ESPN apps right now, and the default video player as well.

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Because CR3 contains so few of these heavier elements, researchers say it closely resembles what scientists expect the earliest galaxies in the universe may have looked like. The discovery is significant because it could offer clues about Population III (Pop III) stars, the first generation of stars thought to have formed after the Big Bang. These stars are believed to have formed from gas made almost entirely of hydrogen and helium, before heavier elements were created inside stars and spread across the universe through supernova explosions. Hence this is why CR3 has been referred to as a "living fossil." Scientists have long believed that Population III stars existed only in the very early universe. As more generations of stars formed and died, they enriched surrounding gas with heavier elements, making the conditions needed for metal-free star formation increasingly rare. Because of this, researchers expected the formation of such stars to have largely ended after the epoch of reionization, a period when radiation from the first stars and galaxies transformed the neutral hydrogen filling the universe and made it largely transparent to ultraviolet light. CR3 appears to challenge that idea. The galaxy was observed at a redshift of z = 3.193 ± 0.016. Redshift measures how much light from a distant object has been stretched as the universe expands and helps astronomers determine how far back in time they are looking. In this case, the redshift corresponds to roughly 11.5 billion years ago during cosmic noon. Although the universe was already several billion years old by that point, CR3 shows characteristics more commonly associated with much earlier galaxies. Observations revealed exceptionally strong emissions from hydrogen and helium, including Lyα, Hα, and He I λ10830. Lyα, or Lyman-alpha emission, is a specific wavelength of light produced by hydrogen and is widely used to study distant galaxies. Hα emission is another hydrogen signature commonly used to trace active star formation, while He I λ10830 is produced by helium and can indicate the presence of very hot, young stars. The measured equivalent widths of EW₀(Lyα) = 822 ± 101 Å and EW₀(Hα) = 2814 ± 327 Å are among the highest ever observed in star-forming galaxies. Equivalent width is a measure of the strength of an emission line relative to the surrounding light, and such large values are typically associated with intense and very recent star formation. At the same time, researchers found no statistically significant detections of metal emission lines, including [O III] λλ4959, 5007 and C IV λλ1548, 1550. Emission lines act as chemical fingerprints that reveal which elements are present in a galaxy. Oxygen and carbon lines are commonly seen in galaxies that have already undergone significant chemical enrichment. Their absence in CR3 suggests an unusually pristine environment. Using abundance calibration methods developed with JWST observations, the team placed a 2σ upper limit on the galaxy's gas-phase metallicity of 12+log(O/H)<6.52, corresponding to less than 0.7% of the Sun's metallicity (Z < 7 × 10⁻³ Z⊙). Gas-phase metallicity measures the abundance of heavy elements in a galaxy's gas. A 2σ upper limit indicates that the true value is very unlikely to be higher than the quoted threshold. Even when accounting for uncertainties in the calibration methods, the most conservative limit remains 12+log(O/H)<6.95, making CR3 the most metal-poor galaxy identified at cosmic noon. The galaxy also appears to contain very little dust. Researchers measured a Lyα/Hα flux ratio of 13.9 ± 2.5, a result that suggests negligible dust attenuation, meaning very little of the galaxy's light is being absorbed or scattered by cosmic dust. Because dust is usually produced by earlier generations of stars, this finding further supports the idea that CR3 has experienced very little chemical enrichment. Further analysis using spectral energy distribution modelling, a technique that compares observed light with theoretical models, suggests that CR3 contains an extremely young stellar population only around 2 million years old. The modelling, which used Population III stellar templates, also indicates the galaxy has a stellar mass of approximately 6.1 × 10⁵ M⊙. The symbol M⊙ represents one solar mass, or the mass of the Sun. One of the key questions raised by the discovery is how such a chemically primitive galaxy could exist in a universe that had already spent billions of years producing heavier elements. To investigate this, the researchers examined CR3's surroundings. Their analysis suggests the galaxy may lie in a slightly underdense environment, with a density contrast of roughly δ ≈ −0.12. An underdense region contains less matter and fewer galaxies than average. The team suggests that this relative isolation may have helped preserve pockets of pristine gas. Metal-rich material expelled from nearby galaxies may never have reached CR3, while the lower rate of galaxy mergers and interactions could have slowed the mixing of enriched gas into the system. If future observations confirm these findings, CR3 could provide some of the strongest evidence yet that first-generation star formation continued well after the epoch of reionization. Such a result would challenge the conventional view that pristine star formation ended by z ≳ 6 and suggest that small pockets of metal-free gas survived much longer than previously thought. 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